alexthomp92 wrote: »I love my magplar I run
Alteration mastery neck and rings with spell damage glyph on all three
Alteration mastery feet and waist impenetrable max mag enchant
julianos chest heavy infused max mag legs medium max mag and gloves light Impen
Shoulder light kena max mag
Head ice heart light max mag
Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant
Back bar deaths wind sword defending return mag enchant and shield impen max health enchant
Front bar skills I run
Toppling charge
Radiant oppression
Repentance/inner light
Puncturing sweep
Entropy
Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)
Back bar
Channeled focus
Extended ritual
Most form
Honour the dead
Efficient purge of in group or vampires bane if solo
Spell wall
Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
I'm a Breton so spell resist is high anyway
This probabaly isn't BiS but it works for me
Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.
alexthomp92 wrote: »alexthomp92 wrote: »I love my magplar I run
Alteration mastery neck and rings with spell damage glyph on all three
Alteration mastery feet and waist impenetrable max mag enchant
julianos chest heavy infused max mag legs medium max mag and gloves light Impen
Shoulder light kena max mag
Head ice heart light max mag
Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant
Back bar deaths wind sword defending return mag enchant and shield impen max health enchant
Front bar skills I run
Toppling charge
Radiant oppression
Repentance/inner light
Puncturing sweep
Entropy
Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)
Back bar
Channeled focus
Extended ritual
Most form
Honour the dead
Efficient purge of in group or vampires bane if solo
Spell wall
Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
I'm a Breton so spell resist is high anyway
This probabaly isn't BiS but it works for me
Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.
No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys
No magicka no heals no cleanse you die
alexthomp92 wrote: »I love my magplar I run
Alteration mastery neck and rings with spell damage glyph on all three
Alteration mastery feet and waist impenetrable max mag enchant
julianos chest heavy infused max mag legs medium max mag and gloves light Impen
Shoulder light kena max mag
Head ice heart light max mag
Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant
Back bar deaths wind sword defending return mag enchant and shield impen max health enchant
Front bar skills I run
Toppling charge
Radiant oppression
Repentance/inner light
Puncturing sweep
Entropy
Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)
Back bar
Channeled focus
Extended ritual
Most form
Honour the dead
Efficient purge of in group or vampires bane if solo
Spell wall
Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
I'm a Breton so spell resist is high anyway
This probabaly isn't BiS but it works for me
Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.
alexthomp92 wrote: »alexthomp92 wrote: »I love my magplar I run
Alteration mastery neck and rings with spell damage glyph on all three
Alteration mastery feet and waist impenetrable max mag enchant
julianos chest heavy infused max mag legs medium max mag and gloves light Impen
Shoulder light kena max mag
Head ice heart light max mag
Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant
Back bar deaths wind sword defending return mag enchant and shield impen max health enchant
Front bar skills I run
Toppling charge
Radiant oppression
Repentance/inner light
Puncturing sweep
Entropy
Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)
Back bar
Channeled focus
Extended ritual
Most form
Honour the dead
Efficient purge of in group or vampires bane if solo
Spell wall
Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
I'm a Breton so spell resist is high anyway
This probabaly isn't BiS but it works for me
Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.
No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys
No magicka no heals no cleanse you die
Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a target
alexthomp92 wrote: »alexthomp92 wrote: »I love my magplar I run
Alteration mastery neck and rings with spell damage glyph on all three
Alteration mastery feet and waist impenetrable max mag enchant
julianos chest heavy infused max mag legs medium max mag and gloves light Impen
Shoulder light kena max mag
Head ice heart light max mag
Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant
Back bar deaths wind sword defending return mag enchant and shield impen max health enchant
Front bar skills I run
Toppling charge
Radiant oppression
Repentance/inner light
Puncturing sweep
Entropy
Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)
Back bar
Channeled focus
Extended ritual
Most form
Honour the dead
Efficient purge of in group or vampires bane if solo
Spell wall
Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
I'm a Breton so spell resist is high anyway
This probabaly isn't BiS but it works for me
Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.
No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys
No magicka no heals no cleanse you die
Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a target
alexthomp92 wrote: »alexthomp92 wrote: »I love my magplar I run
Alteration mastery neck and rings with spell damage glyph on all three
Alteration mastery feet and waist impenetrable max mag enchant
julianos chest heavy infused max mag legs medium max mag and gloves light Impen
Shoulder light kena max mag
Head ice heart light max mag
Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant
Back bar deaths wind sword defending return mag enchant and shield impen max health enchant
Front bar skills I run
Toppling charge
Radiant oppression
Repentance/inner light
Puncturing sweep
Entropy
Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)
Back bar
Channeled focus
Extended ritual
Most form
Honour the dead
Efficient purge of in group or vampires bane if solo
Spell wall
Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
I'm a Breton so spell resist is high anyway
This probabaly isn't BiS but it works for me
Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.
No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys
No magicka no heals no cleanse you die
Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a targetalexthomp92 wrote: »alexthomp92 wrote: »I love my magplar I run
Alteration mastery neck and rings with spell damage glyph on all three
Alteration mastery feet and waist impenetrable max mag enchant
julianos chest heavy infused max mag legs medium max mag and gloves light Impen
Shoulder light kena max mag
Head ice heart light max mag
Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant
Back bar deaths wind sword defending return mag enchant and shield impen max health enchant
Front bar skills I run
Toppling charge
Radiant oppression
Repentance/inner light
Puncturing sweep
Entropy
Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)
Back bar
Channeled focus
Extended ritual
Most form
Honour the dead
Efficient purge of in group or vampires bane if solo
Spell wall
Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
I'm a Breton so spell resist is high anyway
This probabaly isn't BiS but it works for me
Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.
No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys
No magicka no heals no cleanse you die
Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a target
Also use enthrophy from mage tree when using elemental drain. It will continue to give you mag for 1k cost lol. And if you want, use frost staff backbar; minor maim proc chance+ mag block+ 30% block mitigation+ minor mag steal returning resources through block = BiS support weapon for LA templars.
alexthomp92 wrote: »alexthomp92 wrote: »I love my magplar I run
Alteration mastery neck and rings with spell damage glyph on all three
Alteration mastery feet and waist impenetrable max mag enchant
julianos chest heavy infused max mag legs medium max mag and gloves light Impen
Shoulder light kena max mag
Head ice heart light max mag
Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant
Back bar deaths wind sword defending return mag enchant and shield impen max health enchant
Front bar skills I run
Toppling charge
Radiant oppression
Repentance/inner light
Puncturing sweep
Entropy
Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)
Back bar
Channeled focus
Extended ritual
Most form
Honour the dead
Efficient purge of in group or vampires bane if solo
Spell wall
Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
I'm a Breton so spell resist is high anyway
This probabaly isn't BiS but it works for me
Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.
No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys
No magicka no heals no cleanse you die
Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a targetalexthomp92 wrote: »alexthomp92 wrote: »I love my magplar I run
Alteration mastery neck and rings with spell damage glyph on all three
Alteration mastery feet and waist impenetrable max mag enchant
julianos chest heavy infused max mag legs medium max mag and gloves light Impen
Shoulder light kena max mag
Head ice heart light max mag
Front bar dw julianos swords one infused spell damage enchant one sharpened with crusher enchant
Back bar deaths wind sword defending return mag enchant and shield impen max health enchant
Front bar skills I run
Toppling charge
Radiant oppression
Repentance/inner light
Puncturing sweep
Entropy
Empowering sweep (reduced cost due to alteration mastery almost always have this running as it costs 68 ult)
Back bar
Channeled focus
Extended ritual
Most form
Honour the dead
Efficient purge of in group or vampires bane if solo
Spell wall
Because I'm in light armour thrown a few cp into light armour focus when buffed fully my physical and spell resist are around 24k and spell damage is around 3k
I'm a Breton so spell resist is high anyway
This probabaly isn't BiS but it works for me
Just one question, do you guys all stay all the time in channeled focus or why you prefer that? Restoring focus just bring survivalbility and you just run cross it all 6 seconds to refresh these buffs.
No I only dip in and out but when cornered or bunched I can be in It 90% of the time and it returns magicka every .5 seconds as well as resistances
Also if I am in group and on ram standing in this allows me to spam purge taking oil off of my guys
No magicka no heals no cleanse you die
Try out restoring focus and play with elemental drain. With that you stay much tougher and got magicka back together with the possibility to bring more burst to a target
Also use enthrophy from mage tree when using elemental drain. It will continue to give you mag for 1k cost lol. And if you want, use frost staff backbar; minor maim proc chance+ mag block+ 30% block mitigation+ minor mag steal returning resources through block = BiS support weapon for LA templars.
I play a nearly no block build, cause of *** much healingpower. I use degeneration
In reason of my playstyle with overwhelming and skoria this penetration is the only thing, which increase the damage of these sets. So i got double benefit from elemental drain
Darkestnght wrote: »generalmyrick wrote: »Darkestnght wrote: »@ generalmyrickgeneralmyrick wrote: »Joy_Division wrote: »generalmyrick wrote: »Both, I have a magplar and I keep getting wrecked by my own class...
LoL. Do what your opponents are doing to you
that's why i have come to this noble community for help!Darkestnght wrote: »I am no expert or theory crafter but my personal preference for my magplar is as follows;
Rattelcage jewellery - 2 weapon dmg/ 1 recovery
Rattlecage chest - infused tristat enchant
Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant
Front bar - Rattlecage sword, seducer sword, both sharpened
Back bar - Rattlecage sword defending , seducer shield sturdy
Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.
Skills;
Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star
Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest
I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.
one set for punch and one set for resources?
Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage
5 heavy?
Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.
I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)
Darkestnght wrote: »Darkestnght wrote: »generalmyrick wrote: »Darkestnght wrote: »@ generalmyrickgeneralmyrick wrote: »Joy_Division wrote: »generalmyrick wrote: »Both, I have a magplar and I keep getting wrecked by my own class...
LoL. Do what your opponents are doing to you
that's why i have come to this noble community for help!Darkestnght wrote: »I am no expert or theory crafter but my personal preference for my magplar is as follows;
Rattelcage jewellery - 2 weapon dmg/ 1 recovery
Rattlecage chest - infused tristat enchant
Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant
Front bar - Rattlecage sword, seducer sword, both sharpened
Back bar - Rattlecage sword defending , seducer shield sturdy
Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.
Skills;
Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star
Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest
I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.
one set for punch and one set for resources?
Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage
5 heavy?
Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.
I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)
I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.
Darkestnght wrote: »Darkestnght wrote: »generalmyrick wrote: »Darkestnght wrote: »@ generalmyrickgeneralmyrick wrote: »Joy_Division wrote: »generalmyrick wrote: »Both, I have a magplar and I keep getting wrecked by my own class...
LoL. Do what your opponents are doing to you
that's why i have come to this noble community for help!Darkestnght wrote: »I am no expert or theory crafter but my personal preference for my magplar is as follows;
Rattelcage jewellery - 2 weapon dmg/ 1 recovery
Rattlecage chest - infused tristat enchant
Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant
Front bar - Rattlecage sword, seducer sword, both sharpened
Back bar - Rattlecage sword defending , seducer shield sturdy
Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.
Skills;
Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star
Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest
I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.
one set for punch and one set for resources?
Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage
5 heavy?
Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.
I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)
I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.
War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!
My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.
I run resto+destro on my magplar, but I don't play it as often anymore.
5 Trans - Jewelry + 1 body + resto
5 Surge - Infused Inferno + 4 body
2 Skoria/Bloodspawn
Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.
There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.
Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.
Darkestnght wrote: »Darkestnght wrote: »Darkestnght wrote: »generalmyrick wrote: »Darkestnght wrote: »@ generalmyrickgeneralmyrick wrote: »Joy_Division wrote: »generalmyrick wrote: »Both, I have a magplar and I keep getting wrecked by my own class...
LoL. Do what your opponents are doing to you
that's why i have come to this noble community for help!Darkestnght wrote: »I am no expert or theory crafter but my personal preference for my magplar is as follows;
Rattelcage jewellery - 2 weapon dmg/ 1 recovery
Rattlecage chest - infused tristat enchant
Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant
Front bar - Rattlecage sword, seducer sword, both sharpened
Back bar - Rattlecage sword defending , seducer shield sturdy
Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.
Skills;
Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star
Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest
I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.
one set for punch and one set for resources?
Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage
5 heavy?
Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.
I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)
I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.
War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!
My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.
I run resto+destro on my magplar, but I don't play it as often anymore.
5 Trans - Jewelry + 1 body + resto
5 Surge - Infused Inferno + 4 body
2 Skoria/Bloodspawn
Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.
There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.
Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.
Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.
Darkestnght wrote: »Darkestnght wrote: »Darkestnght wrote: »generalmyrick wrote: »Darkestnght wrote: »@ generalmyrickgeneralmyrick wrote: »Joy_Division wrote: »generalmyrick wrote: »Both, I have a magplar and I keep getting wrecked by my own class...
LoL. Do what your opponents are doing to you
that's why i have come to this noble community for help!Darkestnght wrote: »I am no expert or theory crafter but my personal preference for my magplar is as follows;
Rattelcage jewellery - 2 weapon dmg/ 1 recovery
Rattlecage chest - infused tristat enchant
Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant
Front bar - Rattlecage sword, seducer sword, both sharpened
Back bar - Rattlecage sword defending , seducer shield sturdy
Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.
Skills;
Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star
Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest
I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.
one set for punch and one set for resources?
Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage
5 heavy?
Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.
I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)
I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.
War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!
My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.
I run resto+destro on my magplar, but I don't play it as often anymore.
5 Trans - Jewelry + 1 body + resto
5 Surge - Infused Inferno + 4 body
2 Skoria/Bloodspawn
Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.
There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.
Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.
Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.
For PvP is spelldamagestacking allways stronger then critstacking, because of less critdamage against impenetrable armor traits or shieldstackers. Spelldamage will allways give the same +damage and +heal
great thread @generalmyrick - "I'll show you mine, if, you show me yours"
my magplar is also a healer so I use: 5 light/2 heavy with 5pc: rattlecage (jewelry, chest, legs), 5pc knight slayer (julianos for pve), 1pc troll king...
front bar (destro - lightning):
dark flare
breath of life
aurora javelin (best pvp "taunt" in the game)
harness magicka
radiant oppression
eye of the storm
back bar (resto):
blessing of restoration or total dark
breath of life or ritual of retribution
puncturing sweep
restoring focus
ward ally
life giver
using tristat food...i think i may still have the "thief" mundus stone active on this character...may end up changing to the "mage" or "atronach"...
surprisingly durable in 5 light...biggest concern is remembering to heavy attack a lot (where most my sustain comes from and to proc knight slayer)...
Darkestnght wrote: »Darkestnght wrote: »Darkestnght wrote: »generalmyrick wrote: »Darkestnght wrote: »@ generalmyrickgeneralmyrick wrote: »Joy_Division wrote: »generalmyrick wrote: »Both, I have a magplar and I keep getting wrecked by my own class...
LoL. Do what your opponents are doing to you
that's why i have come to this noble community for help!Darkestnght wrote: »I am no expert or theory crafter but my personal preference for my magplar is as follows;
Rattelcage jewellery - 2 weapon dmg/ 1 recovery
Rattlecage chest - infused tristat enchant
Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant
Front bar - Rattlecage sword, seducer sword, both sharpened
Back bar - Rattlecage sword defending , seducer shield sturdy
Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.
Skills;
Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star
Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest
I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.
one set for punch and one set for resources?
Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage
5 heavy?
Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.
I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)
I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.
War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!
My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.
I run resto+destro on my magplar, but I don't play it as often anymore.
5 Trans - Jewelry + 1 body + resto
5 Surge - Infused Inferno + 4 body
2 Skoria/Bloodspawn
Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.
There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.
Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.
Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.
For PvP is spelldamagestacking allways stronger then critstacking, because of less critdamage against impenetrable armor traits or shieldstackers. Spelldamage will allways give the same +damage and +heal
great thread @generalmyrick - "I'll show you mine, if, you show me yours"
my magplar is also a healer so I use: 5 light/2 heavy with 5pc: rattlecage (jewelry, chest, legs), 5pc knight slayer (julianos for pve), 1pc troll king...
front bar (destro - lightning):
dark flare
breath of life
aurora javelin (best pvp "taunt" in the game)
harness magicka
radiant oppression
eye of the storm
back bar (resto):
blessing of restoration or total dark
breath of life or ritual of retribution
puncturing sweep
restoring focus
ward ally
life giver
using tristat food...i think i may still have the "thief" mundus stone active on this character...may end up changing to the "mage" or "atronach"...
surprisingly durable in 5 light...biggest concern is remembering to heavy attack a lot (where most my sustain comes from and to proc knight slayer)...
I really like this setup. I usually don't advocate for rattlecage, but adding an extra support ability to your bar makes a huge difference for a group healer setup like thisDarkestnght wrote: »Darkestnght wrote: »Darkestnght wrote: »generalmyrick wrote: »Darkestnght wrote: »@ generalmyrickgeneralmyrick wrote: »Joy_Division wrote: »generalmyrick wrote: »Both, I have a magplar and I keep getting wrecked by my own class...
LoL. Do what your opponents are doing to you
that's why i have come to this noble community for help!Darkestnght wrote: »I am no expert or theory crafter but my personal preference for my magplar is as follows;
Rattelcage jewellery - 2 weapon dmg/ 1 recovery
Rattlecage chest - infused tristat enchant
Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant
Front bar - Rattlecage sword, seducer sword, both sharpened
Back bar - Rattlecage sword defending , seducer shield sturdy
Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.
Skills;
Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star
Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest
I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.
one set for punch and one set for resources?
Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage
5 heavy?
Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.
I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)
I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.
War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!
My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.
I run resto+destro on my magplar, but I don't play it as often anymore.
5 Trans - Jewelry + 1 body + resto
5 Surge - Infused Inferno + 4 body
2 Skoria/Bloodspawn
Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.
There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.
Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.
Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.
For PvP is spelldamagestacking allways stronger then critstacking, because of less critdamage against impenetrable armor traits or shieldstackers. Spelldamage will allways give the same +damage and +heal
i don't really stack either. Imo, you need about 50% crit and 3k+ spell damage. On a trans+julianos build you'll be at ~65% crit buffed and just around 3k damage.
Also, @Xsorus in reference to trans vs riposte I strongly prefer transmutation because in The presence of good resists OR mitigation the value of riposte decreasss. Also the presence of other sources of minor maim in a given engagement reduce its efficiency. If you're always solo they probably perform with a 1% of each other while trans has superior 2-4 imo.
great thread @generalmyrick - "I'll show you mine, if, you show me yours"
my magplar is also a healer so I use: 5 light/2 heavy with 5pc: rattlecage (jewelry, chest, legs), 5pc knight slayer (julianos for pve), 1pc troll king...
front bar (destro - lightning):
dark flare
breath of life
aurora javelin (best pvp "taunt" in the game)
harness magicka
radiant oppression
eye of the storm
back bar (resto):
blessing of restoration or total dark
breath of life or ritual of retribution
puncturing sweep
restoring focus
ward ally
life giver
using tristat food...i think i may still have the "thief" mundus stone active on this character...may end up changing to the "mage" or "atronach"...
surprisingly durable in 5 light...biggest concern is remembering to heavy attack a lot (where most my sustain comes from and to proc knight slayer)...
I really like this setup. I usually don't advocate for rattlecage, but adding an extra support ability to your bar makes a huge difference for a group healer setup like thisDarkestnght wrote: »Darkestnght wrote: »Darkestnght wrote: »generalmyrick wrote: »Darkestnght wrote: »@ generalmyrickgeneralmyrick wrote: »Joy_Division wrote: »generalmyrick wrote: »Both, I have a magplar and I keep getting wrecked by my own class...
LoL. Do what your opponents are doing to you
that's why i have come to this noble community for help!Darkestnght wrote: »I am no expert or theory crafter but my personal preference for my magplar is as follows;
Rattelcage jewellery - 2 weapon dmg/ 1 recovery
Rattlecage chest - infused tristat enchant
Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant
Front bar - Rattlecage sword, seducer sword, both sharpened
Back bar - Rattlecage sword defending , seducer shield sturdy
Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.
Skills;
Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star
Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest
I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.
one set for punch and one set for resources?
Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage
5 heavy?
Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.
I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)
I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.
War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!
My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.
I run resto+destro on my magplar, but I don't play it as often anymore.
5 Trans - Jewelry + 1 body + resto
5 Surge - Infused Inferno + 4 body
2 Skoria/Bloodspawn
Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.
There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.
Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.
Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.
For PvP is spelldamagestacking allways stronger then critstacking, because of less critdamage against impenetrable armor traits or shieldstackers. Spelldamage will allways give the same +damage and +heal
i don't really stack either. Imo, you need about 50% crit and 3k+ spell damage. On a trans+julianos build you'll be at ~65% crit buffed and just around 3k damage.
Also, @Xsorus in reference to trans vs riposte I strongly prefer transmutation because in The presence of good resists OR mitigation the value of riposte decreasss. Also the presence of other sources of minor maim in a given engagement reduce its efficiency. If you're always solo they probably perform with a 1% of each other while trans has superior 2-4 imo.
hmm what ya think about shadowrend?
generalmyrick wrote: »im trying trying rattlecage/transmute set up where on one bar im offensive and charging and killing and the other bar im healing.
eh?
great thread @generalmyrick - "I'll show you mine, if, you show me yours"
my magplar is also a healer so I use: 5 light/2 heavy with 5pc: rattlecage (jewelry, chest, legs), 5pc knight slayer (julianos for pve), 1pc troll king...
front bar (destro - lightning):
dark flare
breath of life
aurora javelin (best pvp "taunt" in the game)
harness magicka
radiant oppression
eye of the storm
back bar (resto):
blessing of restoration or total dark
breath of life or ritual of retribution
puncturing sweep
restoring focus
ward ally
life giver
using tristat food...i think i may still have the "thief" mundus stone active on this character...may end up changing to the "mage" or "atronach"...
surprisingly durable in 5 light...biggest concern is remembering to heavy attack a lot (where most my sustain comes from and to proc knight slayer)...
I really like this setup. I usually don't advocate for rattlecage, but adding an extra support ability to your bar makes a huge difference for a group healer setup like thisDarkestnght wrote: »Darkestnght wrote: »Darkestnght wrote: »generalmyrick wrote: »Darkestnght wrote: »@ generalmyrickgeneralmyrick wrote: »Joy_Division wrote: »generalmyrick wrote: »Both, I have a magplar and I keep getting wrecked by my own class...
LoL. Do what your opponents are doing to you
that's why i have come to this noble community for help!Darkestnght wrote: »I am no expert or theory crafter but my personal preference for my magplar is as follows;
Rattelcage jewellery - 2 weapon dmg/ 1 recovery
Rattlecage chest - infused tristat enchant
Seducer feet, hands, waist, legs - all heavy, all impen all magika enchant
Front bar - Rattlecage sword, seducer sword, both sharpened
Back bar - Rattlecage sword defending , seducer shield sturdy
Helm/Shoulder - Valkyn Skoria one light infused, one medium impen.
Skills;
Front bar - puncturing sweeps, radiant oppression, topping charge, vampires bain, inner light, Shooting Star
Back bar - Channeled focus, extended ritual, invigorating drain, mist form, honor the dead, Soul Harvest
I generally run solo and I am pretty happy with this setup. It seem to work ok in groups to.
one set for punch and one set for resources?
Yes that is pretty much the idea. Seducer for the cost reduction and Rattlecage for the damage
5 heavy?
Yes 5 heavy and then one light and one medium to take advantage of the Unduanted passives. Also, I use tristat food and run the atronach stone.
I tried this, but without spell penetration you can't do much damage. I'm changing 1 sword to nirnhorned to increase SD (i have 2600 sd,and will raise with nirn; 1800 recovery and 10k/nCP 13k/CP spell penetration with lover stone). I gave up using skoria, instead i put chudan (more resist, because im wearing light armor + 1 heavy and 1 medium)
I can see where you are coming from my sd is at around 2700 right now. Maybe it is worth my while to try a light set. Maybe War Maiden might be a good choice.
War maiden is a ton of damage but will not increase your healing. Its also pretty expensive. If you want to just test light I would highly recommend Julianos or Transmutation or Both. Julianos+Light armor is going to give you tons of damage. But Transmutation in light will give you a lot of extra tankiness, cover all the sustain you need on your build, and because of light armor passives give you a decent amount of damage. The best part is these sets are craftable and cheap respectively so you can test out this playstyle without spending tons!
My suggestion is that just because you're switching to light armor doesn't mean you should neglect passive defenses. You still want to find ways to add defense into your build be it through chudan, riposte, trans, bloodspawn, pirate, etc. However, transmutation actually will cover most, if not all, of your sustain needs and only needs the 5pc active on 1 bar.
I run resto+destro on my magplar, but I don't play it as often anymore.
5 Trans - Jewelry + 1 body + resto
5 Surge - Infused Inferno + 4 body
2 Skoria/Bloodspawn
Now, I've always got ~3800 crit resist and I sit at 20-26k resists during combat, depending if I run bloodspawn. Surge+Skoria is a ton of pressure and doesn't require you to do anything you're not already doing to proc. Since Trans and Surge have good 2-4 pieces I actually run 2600 buffed spell damage and 1600 recovery and over 50% crit. I use 6 Tri-Stat and 1 max stam glyph, which puts me at 13k stam and ~34k magika.
There's no heavy armor setup with nearly this much damage output and you can easily sub julianos in place of overwhelming surge and push 66% crit on a 2800 spell damage DESTRO build. And all this isn't even mentioning the offensive strength of the penetration passives light armor gives you. Transmutation allows you a reasonable amount of defense and if you're using restoring focus, as mentioned by others, you get minor protection and vitality, both of which will contribute to your tankiness. You won't need channeled focus on a light armor build anyway, particularly if you're running ele drain.
Concentration passive is a 7.3% increase to damage on targets that you can use the full penetration against. I can't stress to you how strong this is.
Thanks for taking the time to spell this all out. I like your advise. I have all the above sets and then some just sitting around. I have been playing this game way too long, hahah. I will load up my templar with a few different sets and start trying them out tonight. The faster I can kill my opponent(s) the better. One thing though, in your opinion is it better to stack crit or spell damage in PvP.
For PvP is spelldamagestacking allways stronger then critstacking, because of less critdamage against impenetrable armor traits or shieldstackers. Spelldamage will allways give the same +damage and +heal
i don't really stack either. Imo, you need about 50% crit and 3k+ spell damage. On a trans+julianos build you'll be at ~65% crit buffed and just around 3k damage.
Also, @Xsorus in reference to trans vs riposte I strongly prefer transmutation because in The presence of good resists OR mitigation the value of riposte decreasss. Also the presence of other sources of minor maim in a given engagement reduce its efficiency. If you're always solo they probably perform with a 1% of each other while trans has superior 2-4 imo.
hmm what ya think about shadowrend?
I haven't tested it. On paper it sounds great but I've got gold bloodspawn and skoria in perfect traits and weights with Tri-glyphs so I just run those since I don't care to farm ideal shadowrend pieces and losing good traits and tri-glyphs would cost a lot of the value I gain over other sets.
generalmyrick wrote: »im trying trying rattlecage/transmute set up where on one bar im offensive and charging and killing and the other bar im healing.
eh?
Joy_Division wrote: »I've played around with a bunch of different setups and I think they all work as far as giving templars players a competitive PvP setup. Dual wield, destro/resto, light or heavy, Overwhelming, Wizard's, Shacklbreaker, Valkyn, Pirate skeleton, Bloodspawn, I couldn't put my finger on one and say for sure one was better than the others in the most situations.
I did find that if you can find someway to use Witchmother's Brew and have more than 13K stamina (usually in conjunction with shacklebreaker + tri-glyphs), that setup was strongest for prolonged fights. I don't know people run with 11K stam and 570 regen in Open World without hitting Rez at Wayshrine button when they run into good or multiple opponents, but IMHO that's going to be the most important part of your build to take care of before figuring out what damage set you should wear.
Shackle + Amber + Valkyn (needs two swords) I thought was a very strong 1v1 setup. Not perfect though for Cyrodiil though, since not having a destro means getting ultimate can be inconvenient, missing out on light attack weaves matters more now that it did before ZoS buffed staffs, and, of course, destro ultimate is miles better than anything in templar skill line.
Another setup that works well is destro staff + sword and shield off bar. Consider a 5 piece armor buff on back bar that stays active after switching off like Wizard's Riposte or Lich. This allows temps to have 3 full armor set bonus plus the destro staff. I think this is the most versatile of the templar setups as a build like can actually be a decent ranged opponent (which templars are not associated as) and still strong defense.
I think maglars can be good specs, but there are a few things I find very frustrating that all builds have to deal with and I wish ZoS would reform the next patch.
- Sub-par ultimates. Templar ultimates are way too niche (and not very good besides). It bothers me that I have to go outside my class for a decent DPS option and it bothers me more the only two magicka DPS options are deeply flawed (meteor has an obvious telegraph and Soul Assault has dubious mechanics that make it too strong Vs. medium specs and too weak Vs. everything else).
- The Focus skill. It's strong, but super frustrating (not to mention boring) to use. Even ZoS has admitted that even PvE has moved away from stationary fights, it's long overdue to end the obsolete "have to stay here" condition of the skill. Every other class major armor/resolve skill lasts more than twice as long as ours.
- Slowly but ever so surely templars are being pigeonholed once again as "heal bots" because our DPS isn't very good, Jesus beam still has the bugged scaling, and our DPS forces us to be melee, where we have to compete with stam who are miles ahead of us.
- Non templars won't believe me, but for reasons that are many and various, a magplar who relies on Sweeps for heals + suriviability is far weaker now than this time last year, to say nothing of 2015 or 2014. No Major mending, nerfs to healing CPs, nerfs to templar healing passives, percentage nerf to healing on sweeps skill itself, easier and strong access to enemy defile debuffs, sweep heals no longer can crit, sweep heals no longer can "double dip" in CP tree (meanwhile, enemy damage skill can "triple dip"!), are just some of the reasons heals are pathetic from sweeps. Let's not forget that Sweeps use to stun, which, of course, added a lot to a melee templars' survivability.
- This is the CC I run: Dawnbreaker. Yep, that's it.
Joy_Division wrote: »I've played around with a bunch of different setups and I think they all work as far as giving templars players a competitive PvP setup. Dual wield, destro/resto, light or heavy, Overwhelming, Wizard's, Shacklbreaker, Valkyn, Pirate skeleton, Bloodspawn, I couldn't put my finger on one and say for sure one was better than the others in the most situations.
I did find that if you can find someway to use Witchmother's Brew and have more than 13K stamina (usually in conjunction with shacklebreaker + tri-glyphs), that setup was strongest for prolonged fights. I don't know people run with 11K stam and 570 regen in Open World without hitting Rez at Wayshrine button when they run into good or multiple opponents, but IMHO that's going to be the most important part of your build to take care of before figuring out what damage set you should wear.
Shackle + Amber + Valkyn (needs two swords) I thought was a very strong 1v1 setup. Not perfect though for Cyrodiil though, since not having a destro means getting ultimate can be inconvenient, missing out on light attack weaves matters more now that it did before ZoS buffed staffs, and, of course, destro ultimate is miles better than anything in templar skill line.
Another setup that works well is destro staff + sword and shield off bar. Consider a 5 piece armor buff on back bar that stays active after switching off like Wizard's Riposte or Lich. This allows temps to have 3 full armor set bonus plus the destro staff. I think this is the most versatile of the templar setups as a build like can actually be a decent ranged opponent (which templars are not associated as) and still strong defense.
I think maglars can be good specs, but there are a few things I find very frustrating that all builds have to deal with and I wish ZoS would reform the next patch.
- Sub-par ultimates. Templar ultimates are way too niche (and not very good besides). It bothers me that I have to go outside my class for a decent DPS option and it bothers me more the only two magicka DPS options are deeply flawed (meteor has an obvious telegraph and Soul Assault has dubious mechanics that make it too strong Vs. medium specs and too weak Vs. everything else).
- The Focus skill. It's strong, but super frustrating (not to mention boring) to use. Even ZoS has admitted that even PvE has moved away from stationary fights, it's long overdue to end the obsolete "have to stay here" condition of the skill. Every other class major armor/resolve skill lasts more than twice as long as ours.
- Slowly but ever so surely templars are being pigeonholed once again as "heal bots" because our DPS isn't very good, Jesus beam still has the bugged scaling, and our DPS forces us to be melee, where we have to compete with stam who are miles ahead of us.
- Non templars won't believe me, but for reasons that are many and various, a magplar who relies on Sweeps for heals + suriviability is far weaker now than this time last year, to say nothing of 2015 or 2014. No Major mending, nerfs to healing CPs, nerfs to templar healing passives, percentage nerf to healing on sweeps skill itself, easier and strong access to enemy defile debuffs, sweep heals no longer can crit, sweep heals no longer can "double dip" in CP tree (meanwhile, enemy damage skill can "triple dip"!), are just some of the reasons heals are pathetic from sweeps. Let's not forget that Sweeps use to stun, which, of course, added a lot to a melee templars' survivability.
- This is the CC I run: Dawnbreaker. Yep, that's it.
running destro on magplar solves most of the problems with the class imo. Shock reach is literally the perfect CC for magplars, good range and it stuns instead of knocking back. I also like frost reach+toppling charge but then you have to drop ele drain. The weaving really helps apply hard to avoid pressure and fills your PL damage counter that much easier. Burst is much easier with destro than DW imo even with the lost damage and set bonus.
Obviously all melee magika builds suffer from the fact that they're in direct competition with melee stam builds which typically have far more damage than them. For me, the only answers to this are pop a resto ulti and laugh as their damage is rendered irrelevant or have SnB back bar and block there to mitigate damage/use SnB ulti. Too many things go through block and SnB ulti doesn't provide healing so you can't pop it and instantly go full offense ignoring all pressure like you can with resto.
Personally, that's why I run destro/resto on my magplar with 5/5/2 setups where my bonuses are only on 1 bar. Trans+surge+bloodspawn is my favorite but I also run trans+Alch+skoria a lot, all the health you get from alch and skoria gives you enough health to eat most dangerous burst without a second defensive set and the damage possible here is insane.
Hah...lightshow...funneh.
thats something i hadnt thought about as well, running frost staff deffense bar instead of sword and board. Wouldnt have to worry about stamina quite as much.
I will say that lightning staff mainbar is too good to pass up. Ive tried going back to the magplar meta of DW and i just cant. I like having my light attacks mean somthing and Toppling charge is so bad of a gap closer/ stun. Invogorating drain can be great, but the lack of range gets to me when i need the range. For 1vX when players are chasing you its not bad though, youll always have someone to stun on ur tail haha.
Invigorating drain is also unblockable and undodgeable correct? And do you get the 5 ulti immediatly as the stun hits? Maybe ill have to force myself to try it for a bit.
Hah...lightshow...funneh.
thats something i hadnt thought about as well, running frost staff deffense bar instead of sword and board. Wouldnt have to worry about stamina quite as much.
I will say that lightning staff mainbar is too good to pass up. Ive tried going back to the magplar meta of DW and i just cant. I like having my light attacks mean somthing and Toppling charge is so bad of a gap closer/ stun. Invogorating drain can be great, but the lack of range gets to me when i need the range. For 1vX when players are chasing you its not bad though, youll always have someone to stun on ur tail haha.
Invigorating drain is also unblockable and undodgeable correct? And do you get the 5 ulti immediatly as the stun hits? Maybe ill have to force myself to try it for a bit.
Two hander has a passive or two that are global. DW only has the DMG from picking swords, the rest are mostly for buffing DW attacks.
Lighting staff is great for buffing jabs/dots. But if you want to use unstable core+purfying light it's best to use fire staff/2h. Because those weapons will buff your burning light DMG too. 2H will buff both, though 3% less on direct dmg, but it's also 236 more damage from the weapon itself.
Hah...lightshow...funneh.
thats something i hadnt thought about as well, running frost staff deffense bar instead of sword and board. Wouldnt have to worry about stamina quite as much.
I will say that lightning staff mainbar is too good to pass up. Ive tried going back to the magplar meta of DW and i just cant. I like having my light attacks mean somthing and Toppling charge is so bad of a gap closer/ stun. Invogorating drain can be great, but the lack of range gets to me when i need the range. For 1vX when players are chasing you its not bad though, youll always have someone to stun on ur tail haha.
Invigorating drain is also unblockable and undodgeable correct? And do you get the 5 ulti immediatly as the stun hits? Maybe ill have to force myself to try it for a bit.
Two hander has a passive or two that are global. DW only has the DMG from picking swords, the rest are mostly for buffing DW attacks.
Lighting staff is great for buffing jabs/dots. But if you want to use unstable core+purfying light it's best to use fire staff/2h. Because those weapons will buff your burning light DMG too. 2H will buff both, though 3% less on direct dmg, but it's also 236 more damage from the weapon itself.
Inferno would be better than lightning, except shock reach +8% aoe >>> 8% single target damage and heavy attacks for burst.