HatchetHaro wrote: »With major fracture/breach, ~40k is what most end-game raiders can achieve on a 6mil target skeleton.
- Below 15k = Low - Suitable for solo/normal dungeons. Will struggle in most vet end game content
- 15-20k Ok = Will complete 90% of the content in the game
- 20-30k = Good - Will complete most vet content and allow some skipping of mechanics
- 30-40k = Excellent - Will complete all vet content in the game
- 40k+ = Elite - pushing for leaderboard scores in endgame content
When discussing DPS don't most people assume single target self buffed, unless specifically stated otherwise?
HatchetHaro wrote: »With major fracture/breach, ~40k is what most end-game raiders can achieve on a 6mil target skeleton.
I'd love to see a full build and gear list of how people are getting 40k DPS parses on a MagSorc. Self-buffed, I highly doubt it.
Having seen a lot of DPS parse screenshots from MagSorcs, I typically see this:
- Someone is grouped with them and buffing using Combat Prayer, Worm Cult, and Elemental Drain.
- The player themselves are using Spell Power potions and vMA weapons.
All of these are going to inflate numbers. In a group, DPS may or may not be getting none, all or some external buffs. Assume that any competent Tank is at least applying Major Breach. But as a Sorc I cannot assume I'm getting Combat Prayer or Worm Cult and I'm going to be slotting Power Surge and not chugging Spell Power potions every 45 seconds. On a DPS test I'm casting Elemental Drain myself. And very, very few players have Maelstrom Staffs.
So when you read these DPS parses you have to look at the details and adjust your expectations accordingly.
HatchetHaro wrote: »With major fracture/breach, ~40k is what most end-game raiders can achieve on a 6mil target skeleton.
I'd love to see a full build and gear list of how people are getting 40k DPS parses on a MagSorc. Self-buffed, I highly doubt it.
Having seen a lot of DPS parse screenshots from MagSorcs, I typically see this:
- Someone is grouped with them and buffing using Combat Prayer, Worm Cult, and Elemental Drain.
- The player themselves are using Spell Power potions and vMA weapons.
All of these are going to inflate numbers. In a group, DPS may or may not be getting none, all or some external buffs. Assume that any competent Tank is at least applying Major Breach. But as a Sorc I cannot assume I'm getting Combat Prayer or Worm Cult and I'm going to be slotting Power Surge and not chugging Spell Power potions every 45 seconds. On a DPS test I'm casting Elemental Drain myself. And very, very few players have Maelstrom Staffs.
So when you read these DPS parses you have to look at the details and adjust your expectations accordingly.
@Flaminir
How about something real world, for the common idiot like me?
Consider:
A 300 CP solo character using only crafted equipment and some epic, relevant, cheap jewelry and can sustain in a long fight.
What type of single-target and mob-target DPS could someone possibly achieve?
edited for clarity
People already do this...
Its generally accepted that while the target dummies don't give yoau a real world fight scenario, and therefore test how good the player is at coping with that, it will give you a comparatively stable test environment to compare gear sets, rotations, and the players ability to perform them.
All dps numbers are all single target (Should never be aoe), and you do include executes (why wouldn't you?).
Some use the 3m dummy, others the 6m dummy to better replicate a slightly longer fight.
General wisdom is that these dps tests are done solo with no other buffs except ele drain to provide the standard taunt debuff and help sustain (For magicka users).
As far as what good single target DPS is.. people playing in different circles and different content may have a different view on this, but looking at the big picture including everything from solo, to pug dungeons, to vet trials I'd say roughly:
- Below 15k = Low - Suitable for solo/normal dungeons. Will struggle in most vet end game content
- 15-20k Ok = Will complete 90% of the content in the game
- 20-30k = Good - Will complete most vet content and allow some skipping of mechanics
- 30-40k = Excellent - Will complete all vet content in the game
- 40k+ = Elite - pushing for leaderboard scores in endgame content
HatchetHaro wrote: »With major fracture/breach, ~40k is what most end-game raiders can achieve on a 6mil target skeleton.
I'd love to see a full build and gear list of how people are getting 40k DPS parses on a MagSorc. Self-buffed, I highly doubt it.
Having seen a lot of DPS parse screenshots from MagSorcs, I typically see this:
- Someone is grouped with them and buffing using Combat Prayer, Worm Cult, and Elemental Drain.
- The player themselves are using Spell Power potions and vMA weapons.
All of these are going to inflate numbers. In a group, DPS may or may not be getting none, all or some external buffs. Assume that any competent Tank is at least applying Major Breach. But as a Sorc I cannot assume I'm getting Combat Prayer or Worm Cult and I'm going to be slotting Power Surge and not chugging Spell Power potions every 45 seconds. On a DPS test I'm casting Elemental Drain myself. And very, very few players have Maelstrom Staffs.
So when you read these DPS parses you have to look at the details and adjust your expectations accordingly.
People already do this...
Its generally accepted that while the target dummies don't give yoau a real world fight scenario, and therefore test how good the player is at coping with that, it will give you a comparatively stable test environment to compare gear sets, rotations, and the players ability to perform them.
All dps numbers are all single target (Should never be aoe), and you do include executes (why wouldn't you?).
Some use the 3m dummy, others the 6m dummy to better replicate a slightly longer fight.
General wisdom is that these dps tests are done solo with no other buffs except ele drain to provide the standard taunt debuff and help sustain (For magicka users).
As far as what good single target DPS is.. people playing in different circles and different content may have a different view on this, but looking at the big picture including everything from solo, to pug dungeons, to vet trials I'd say roughly:
- Below 15k = Low - Suitable for solo/normal dungeons. Will struggle in most vet end game content
- 15-20k Ok = Will complete 90% of the content in the game
- 20-30k = Good - Will complete most vet content and allow some skipping of mechanics
- 30-40k = Excellent - Will complete all vet content in the game
- 40k+ = Elite - pushing for leaderboard scores in endgame content
generalmyrick wrote: »!!!QUESTION!!!
i hit 17k on a 3 mil dumm with NO HELP, (no drain, no potions, no nothing)...WHAT would that translate to if i had assistance?
s7732425ub17_ESO wrote: »generalmyrick wrote: »!!!QUESTION!!!
i hit 17k on a 3 mil dumm with NO HELP, (no drain, no potions, no nothing)...WHAT would that translate to if i had assistance?
Drain will add at least 15-20% more damage.
HatchetHaro wrote: »With major fracture/breach, ~40k is what most end-game raiders can achieve on a 6mil target skeleton.
I'd love to see a full build and gear list of how people are getting 40k DPS parses on a MagSorc. Self-buffed, I highly doubt it.
Having seen a lot of DPS parse screenshots from MagSorcs, I typically see this:
- Someone is grouped with them and buffing using Combat Prayer, Worm Cult, and Elemental Drain.
- The player themselves are using Spell Power potions and vMA weapons.
All of these are going to inflate numbers. In a group, DPS may or may not be getting none, all or some external buffs. Assume that any competent Tank is at least applying Major Breach. But as a Sorc I cannot assume I'm getting Combat Prayer or Worm Cult and I'm going to be slotting Power Surge and not chugging Spell Power potions every 45 seconds. On a DPS test I'm casting Elemental Drain myself. And very, very few players have Maelstrom Staffs.
So when you read these DPS parses you have to look at the details and adjust your expectations accordingly.
s7732425ub17_ESO wrote: »generalmyrick wrote: »!!!QUESTION!!!
i hit 17k on a 3 mil dumm with NO HELP, (no drain, no potions, no nothing)...WHAT would that translate to if i had assistance?
Drain will add at least 15-20% more damage.
Major breach alone is 10.5% more damage, but indirectly the increase is higher since the return from magicka steal allows for a faster rotation with less HA weaving.
- Below 15k = Low - Suitable for solo/normal dungeons. Will struggle in most vet end game content
- 15-20k Ok = Will complete 90% of the content in the game
- 20-30k = Good - Will complete most vet content and allow some skipping of mechanics
- 30-40k = Excellent - Will complete all vet content in the game
- 40k+ = Elite - pushing for leaderboard scores in endgame content
"If you are quitting, can I have your stuff??"
As far as what good single target DPS is.. people playing in different circles and different content may have a different view on this, but looking at the big picture including everything from solo, to pug dungeons, to vet trials I'd say roughly:
- Below 15k = Low - Suitable for solo/normal dungeons. Will struggle in most vet end game content
- 15-20k Ok = Will complete 90% of the content in the game
- 20-30k = Good - Will complete most vet content and allow some skipping of mechanics
- 30-40k = Excellent - Will complete all vet content in the game
- 40k+ = Elite - pushing for leaderboard scores in endgame content