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Nerf Warden's Shimmering Shield

  • pieratsos
    pieratsos
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    DeHei wrote: »
    pieratsos wrote: »
    Vaoh wrote: »

    As for balance - according to yu Warden as a whole is underperforming, yet their Ult Gen is strong? This means that even with powerful Ult Gen (a trait of the Warden class that makes them unique) they still underperform....therefore nerf the underperforming class so they are as close to useless as possible?

    Wardens are underperforming in PVE. Not in PVP. And just because they are undeperforming in PVE it doesnt mean they should have stupid mechanics in PVP. Buff them in PVE but those stupid mechanics in PVP have to be addressed.

    Shimmering can give you prety much 100% uptime on major heroism when u are under pressure, it costs almost nothing, it mitigates a [snip] of dmg and you pop healing ults every 10-15 seconds getting a [snip] of healing. You can literally almost have 100% uptime on the healing ult. Its beyond stupid.

    Enough with this stupid tank meta. There was a time when defensive ults cost a lot (magma, nova, atro, standard etc) and people had to actually think when to use them. Now everyone and their mother are popping snb ults, resto ults and warden ults every few seconds and refuse to die.

    True, but warden cant kill anybody with that. Sure his ult reg is as high as ***, BUT i played warden allready, you dont have many place to slot right skills. Trust me, be happy, when warden use this skill and just stay tough. Yesterday i killed a warden while he was in his forest with shimmering shield active! Good i was Emp, but WTF. Just few dots and ground effects, he couldnt go out, cause of surely dead, so he stayed inside and was dead because of my burst. Just play a dotbuild against this guys and all permablocker and you will see it works fine.. Most guys only think direct damage is the way to go in PvP. That was true, but isnt anymore because of these new builds and these many tough warden player!

    The forest heals for 4-6k per second. You cant just simply out dmg that. People are not target skeletons to do a DPS parse even tho with the way this game is headed it sure will be one day. Not everyone is an emp with dots and ground effects to apply ridiculous amounts of pressure while completely ignoring shimmering and anyone else around.

    Sorry, but im sick and [snip] tired trying to play solo and no one ever dying no matter how much dmg i have. You get someone low enough? Good for you, there is the snb ult, resto ult, warden ult so you can start all over again. Only this time u are almost out of resources and 3 more people arrived to kill you. Guess whats gonna happen.

    [Edited to remove profanity]
    Edited by ZOS_KatP on December 7, 2017 10:44PM
  • DeHei
    DeHei
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    pieratsos wrote: »
    Sharee wrote: »
    Trinotops wrote: »
    Vaoh wrote: »
    Warden is not OP. You can literally make then useless by rooting them because Scorch travels in wherever their character is facing, and Shimmering Shield is buggy and can shatter every tick of certain abilities. Keep in mind that whenever a Warden summons their little forest, they don't have a Damage-dealing Ult ready since this is an Ult they are using just to survive.

    I didn't say Warden was OP, I merely said that Warden has two skills that are performing a little too well.

    If you take a perfectly balanced class and then give him a skill that overperforms, you will end up with a class that is OP.

    If the warden isn't OP despite these two skills performing 'little too well', then it means the skills' performance balances out something about the class that performs badly(otherwise they would make the warden OP, yes?).

    What i am tryin to say, these skills are all part of the overall package. You cannot pick out a single skill and claim it overperforms, you always have to judge the performance of the class as a whole. If the class as a whole does not overperform, then whatever part of it you believe is overperforming instead just balances out the classes' deficiencies.

    Yeah, easy access to major heroism is very powerful, and it would be too powerful - on another class.

    Just because warden isnt broken OP it doesnt mean that those 2 abilities are fine and it also doesnt give wardens an excuse to have broken abilities. Yes warden is fine for the most part . That is until those 2 skills come into play. The moment u start taking pressure as a warden the class does become completely OP. Period. I played a warden. You can literally spam shimmering even if you have no magicka sustain cause it costs almost nothing, u mitigate tons amounts of dmg, and you get enough ult to pop ur healing ult every 10-15 seconds. Thats almost the entire duration of the ult. Its stupid.

    Enough with those stupid cheap defensive ults. Resto ult, snb ult and warden healing ult should cost at least 150.

    Costs increase to 120 would be fine, 150 is to expensive for this single player ultis. Or better reduce cost of other ultimates too and let them be like they are...
    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    Vaoh wrote: »

    As for balance - according to yu Warden as a whole is underperforming, yet their Ult Gen is strong? This means that even with powerful Ult Gen (a trait of the Warden class that makes them unique) they still underperform....therefore nerf the underperforming class so they are as close to useless as possible?

    Wardens are underperforming in PVE. Not in PVP. And just because they are undeperforming in PVE it doesnt mean they should have stupid mechanics in PVP. Buff them in PVE but those stupid mechanics in PVP have to be addressed.

    Shimmering can give you prety much 100% uptime on major heroism when u are under pressure, it costs almost nothing, it mitigates a f*ckton of dmg and you pop healing ults every 10-15 seconds getting a f*ckton of healing. You can literally almost have 100% uptime on the healing ult. Its beyond stupid.

    Enough with this stupid tank meta. There was a time when defensive ults cost a lot (magma, nova, atro, standard etc) and people had to actually think when to use them. Now everyone and their mother are popping snb ults, resto ults and warden ults every few seconds and refuse to die.

    True, but warden cant kill anybody with that. Sure his ult reg is as high as ***, BUT i played warden allready, you dont have many place to slot right skills. Trust me, be happy, when warden use this skill and just stay tough. Yesterday i killed a warden while he was in his forest with shimmering shield active! Good i was Emp, but WTF. Just few dots and ground effects, he couldnt go out, cause of surely dead, so he stayed inside and was dead because of my burst. Just play a dotbuild against this guys and all permablocker and you will see it works fine.. Most guys only think direct damage is the way to go in PvP. That was true, but isnt anymore because of these new builds and these many tough warden player!

    The forest heals for 4-6k per second. You cant just simply out dmg that. People are not target skeletons to do a DPS parse even tho with the way this game is headed it sure will be one day. Not everyone is an emp with dots and ground effects to apply ridiculous amounts of pressure while completely ignoring shimmering and anyone else around.

    Sorry, but im sick and [snip] tired trying to play solo and no one ever dying no matter how much dmg i have. You get someone low enough? Good for you, there is the snb ult, resto ult, warden ult so you can start all over again. Only this time u are almost out of resources and 3 more people arrived to kill you. Guess whats gonna happen.

    I tryd my DPS in IC against this bosses. I was at 40k+ DPS just single target and 50k DPS total at just 1 bossfight with Emperor. I can deal 20-25k DPS with my DPS build without Emp on a dummy. Do you really think, when i go up to that numbers, that anybody is able to heal that in PvP? I mean that are 15-20k DPS on a PvP enemy when i do most pressure while i hold my 16k penetration on this target B)

    [Edited for quote]
    Edited by ZOS_KatP on October 26, 2017 6:58PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Mureel
    Mureel
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    What would save the game is just change automatically, the word 'Nerf' to 'Buff.'

    I've been back a month, and over seeing the word nerf already :(
  • Sharee
    Sharee
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    pieratsos wrote: »

    Just because warden isnt broken OP it doesnt mean that those 2 abilities are fine

    Actually that's exactly what it means. The 2 abilities are fine because they balance out the weaknesses of the class.

    You can spam shimmering, sure - and that's all you will ever do because it will get removed in 1 GCD. Do something else, and you take damage from the next projectile. Don't do something else, and you will be taking damage from non-projectile abilities.

    Can you drop an ult while pressured - sure, but thats all you will ever do, because (unlike other classes) you *need* that ult to survive the pressure, so you're locked out of using your ult offensively. And no offensive ult = no pressure on the enemy, so he never has to go defensive, and all you will ever do is hang on to dear life hoping your ult charges again before the next burst comes.
  • pieratsos
    pieratsos
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    DeHei wrote: »
    pieratsos wrote: »
    Sharee wrote: »
    Trinotops wrote: »
    Vaoh wrote: »
    Warden is not OP. You can literally make then useless by rooting them because Scorch travels in wherever their character is facing, and Shimmering Shield is buggy and can shatter every tick of certain abilities. Keep in mind that whenever a Warden summons their little forest, they don't have a Damage-dealing Ult ready since this is an Ult they are using just to survive.

    I didn't say Warden was OP, I merely said that Warden has two skills that are performing a little too well.

    If you take a perfectly balanced class and then give him a skill that overperforms, you will end up with a class that is OP.

    If the warden isn't OP despite these two skills performing 'little too well', then it means the skills' performance balances out something about the class that performs badly(otherwise they would make the warden OP, yes?).

    What i am tryin to say, these skills are all part of the overall package. You cannot pick out a single skill and claim it overperforms, you always have to judge the performance of the class as a whole. If the class as a whole does not overperform, then whatever part of it you believe is overperforming instead just balances out the classes' deficiencies.

    Yeah, easy access to major heroism is very powerful, and it would be too powerful - on another class.

    Just because warden isnt broken OP it doesnt mean that those 2 abilities are fine and it also doesnt give wardens an excuse to have broken abilities. Yes warden is fine for the most part . That is until those 2 skills come into play. The moment u start taking pressure as a warden the class does become completely OP. Period. I played a warden. You can literally spam shimmering even if you have no magicka sustain cause it costs almost nothing, u mitigate tons amounts of dmg, and you get enough ult to pop ur healing ult every 10-15 seconds. Thats almost the entire duration of the ult. Its stupid.

    Enough with those stupid cheap defensive ults. Resto ult, snb ult and warden healing ult should cost at least 150.

    Costs increase to 120 would be fine, 150 is to expensive for this single player ultis. Or better reduce cost of other ultimates too and let them be like they are...
    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    Vaoh wrote: »

    As for balance - according to yu Warden as a whole is underperforming, yet their Ult Gen is strong? This means that even with powerful Ult Gen (a trait of the Warden class that makes them unique) they still underperform....therefore nerf the underperforming class so they are as close to useless as possible?

    Wardens are underperforming in PVE. Not in PVP. And just because they are undeperforming in PVE it doesnt mean they should have stupid mechanics in PVP. Buff them in PVE but those stupid mechanics in PVP have to be addressed.

    Shimmering can give you prety much 100% uptime on major heroism when u are under pressure, it costs almost nothing, it mitigates a f*ckton of dmg and you pop healing ults every 10-15 seconds getting a f*ckton of healing. You can literally almost have 100% uptime on the healing ult. Its beyond stupid.

    Enough with this stupid tank meta. There was a time when defensive ults cost a lot (magma, nova, atro, standard etc) and people had to actually think when to use them. Now everyone and their mother are popping snb ults, resto ults and warden ults every few seconds and refuse to die.

    True, but warden cant kill anybody with that. Sure his ult reg is as high as ***, BUT i played warden allready, you dont have many place to slot right skills. Trust me, be happy, when warden use this skill and just stay tough. Yesterday i killed a warden while he was in his forest with shimmering shield active! Good i was Emp, but WTF. Just few dots and ground effects, he couldnt go out, cause of surely dead, so he stayed inside and was dead because of my burst. Just play a dotbuild against this guys and all permablocker and you will see it works fine.. Most guys only think direct damage is the way to go in PvP. That was true, but isnt anymore because of these new builds and these many tough warden player!

    The forest heals for 4-6k per second. You cant just simply out dmg that. People are not target skeletons to do a DPS parse even tho with the way this game is headed it sure will be one day. Not everyone is an emp with dots and ground effects to apply ridiculous amounts of pressure while completely ignoring shimmering and anyone else around.

    Sorry, but im sick and [snip] tired trying to play solo and no one ever dying no matter how much dmg i have. You get someone low enough? Good for you, there is the snb ult, resto ult, warden ult so you can start all over again. Only this time u are almost out of resources and 3 more people arrived to kill you. Guess whats gonna happen.

    I tryd my DPS in IC against this bosses. I was at 40k+ DPS just single target and 50k DPS total at just 1 bossfight with Emperor. I can deal 20-25k DPS with my DPS build without Emp on a dummy. Do you really think, when i go up to that numbers, that anybody is able to heal that in PvP? I mean that are 15-20k DPS on a PvP enemy when i do most pressure while i hold my 16k penetration on this target B)


    Stop talking about urself. Not everyone is playing ur build and ur class. Not everyone has access to such pressure. Not everyone has the tankiness to stay in people's faces and keep the pressure while ignoring everything else. Not every class is designed for high sustained dmg. Not everyone wants to play like this. Saying that u can kill those stupid tanks doesnt make them ok. You can be the best templar in the game, good for you but damn, u are not the only one playing the game.

    And no 150 is not expensive. Not by a long shot. There was a time when DKs were using corrosive armor and it was considered a very good ult. Now its completely useless compared to snb ult. And corrosive isnt the only ult. There are a lot of ults that were considered good and the game was fine. You had to think when to use it instead of just dropping them every few seconds. Classes actually had an identity instead of every single one being the same crap with either snb ult or resto ult. And the warden ult is the exact same [snip].

    [Edited for quote]
    [Edited to remove profanity]
    Edited by ZOS_KatP on October 26, 2017 6:59PM
  • pieratsos
    pieratsos
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    ✭✭
    Sharee wrote: »
    pieratsos wrote: »

    Just because warden isnt broken OP it doesnt mean that those 2 abilities are fine

    Actually that's exactly what it means. The 2 abilities are fine because they balance out the weaknesses of the class.

    You can spam shimmering, sure - and that's all you will ever do because it will get removed in 1 GCD. Do something else, and you take damage from the next projectile. Don't do something else, and you will be taking damage from non-projectile abilities.

    Can you drop an ult while pressured - sure, but thats all you will ever do, because (unlike other classes) you *need* that ult to survive the pressure, so you're locked out of using your ult offensively. And no offensive ult = no pressure on the enemy, so he never has to go defensive, and all you will ever do is hang on to dear life hoping your ult charges again before the next burst comes.

    No thats not what it means. The class if fine without those 2 coming into play. It has its weaknesses, it has its advantages. Just like all classes. When those 2 come into play, the class becomes stupid.


    And yes people not dying is a big issue. If you are beating the crap out of someone that just refuses to die because of stupid mechanics then you have a problem. If people are not dying u will eventually get zerged.

    If you cant comprehend how 100% uptime on a healing ult is stupid then i really dont know what to say to you.
  • Waffennacht
    Waffennacht
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    The level of bad players is just too damn high!
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • lucky_Sage
    lucky_Sage
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    Vaoh wrote: »
    "Nerf whatever makes that class stand a chance against me. Ty for fair balance ZOS."

    That's what this sounds like to me. Every class is strong and has very powerful skills that are unique to them.

    Templars can provide an even bigger heal with Major Protection added and they have a skill that purges 5 negative effects. Should this all get nerfed? A Dragonknight gains resources on Ult cast and has amazing DoTs, as well as an ability that reflects 4 projectiles.... should they get nerfed? A Nightblade can put out great burst, use a powerful skill that grants a long duration inherent Minor Beserk, and go invisible - should they get nerfed? A Sorcerer can streak around, use Dark Deal and Negate enemies which is a crucial part of PvP - nerf them too?

    Every class is "OP" right now in their own way. The only class that legitimately underperforms quite drastically is Warden in PvE content for DPS. Everywhere else (PvE tank/heaker, all PvP specs) they are not bad. However, Warden is not OP. You can literally make then useless by rooting them because Scorch travels in wherever their character is facing, and Shimmering Shield is buggy and can shatter every tick of certain abilities. Keep in mind that whenever a Warden summons their little forest, they don't have a Damage-dealing Ult ready since this is an Ult they are using just to survive.

    battle roar now sucks so its not amazing anymore but I do agree magdks have worse sustain but sustain class but I agree people want thing that define the class nerfed that's why magdks have bad sustain
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • DeHei
    DeHei
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    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    Sharee wrote: »
    Trinotops wrote: »
    Vaoh wrote: »
    Warden is not OP. You can literally make then useless by rooting them because Scorch travels in wherever their character is facing, and Shimmering Shield is buggy and can shatter every tick of certain abilities. Keep in mind that whenever a Warden summons their little forest, they don't have a Damage-dealing Ult ready since this is an Ult they are using just to survive.

    I didn't say Warden was OP, I merely said that Warden has two skills that are performing a little too well.

    If you take a perfectly balanced class and then give him a skill that overperforms, you will end up with a class that is OP.

    If the warden isn't OP despite these two skills performing 'little too well', then it means the skills' performance balances out something about the class that performs badly(otherwise they would make the warden OP, yes?).

    What i am tryin to say, these skills are all part of the overall package. You cannot pick out a single skill and claim it overperforms, you always have to judge the performance of the class as a whole. If the class as a whole does not overperform, then whatever part of it you believe is overperforming instead just balances out the classes' deficiencies.

    Yeah, easy access to major heroism is very powerful, and it would be too powerful - on another class.

    Just because warden isnt broken OP it doesnt mean that those 2 abilities are fine and it also doesnt give wardens an excuse to have broken abilities. Yes warden is fine for the most part . That is until those 2 skills come into play. The moment u start taking pressure as a warden the class does become completely OP. Period. I played a warden. You can literally spam shimmering even if you have no magicka sustain cause it costs almost nothing, u mitigate tons amounts of dmg, and you get enough ult to pop ur healing ult every 10-15 seconds. Thats almost the entire duration of the ult. Its stupid.

    Enough with those stupid cheap defensive ults. Resto ult, snb ult and warden healing ult should cost at least 150.

    Costs increase to 120 would be fine, 150 is to expensive for this single player ultis. Or better reduce cost of other ultimates too and let them be like they are...
    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    Vaoh wrote: »

    As for balance - according to yu Warden as a whole is underperforming, yet their Ult Gen is strong? This means that even with powerful Ult Gen (a trait of the Warden class that makes them unique) they still underperform....therefore nerf the underperforming class so they are as close to useless as possible?

    Wardens are underperforming in PVE. Not in PVP. And just because they are undeperforming in PVE it doesnt mean they should have stupid mechanics in PVP. Buff them in PVE but those stupid mechanics in PVP have to be addressed.

    Shimmering can give you prety much 100% uptime on major heroism when u are under pressure, it costs almost nothing, it mitigates a f*ckton of dmg and you pop healing ults every 10-15 seconds getting a f*ckton of healing. You can literally almost have 100% uptime on the healing ult. Its beyond stupid.

    Enough with this stupid tank meta. There was a time when defensive ults cost a lot (magma, nova, atro, standard etc) and people had to actually think when to use them. Now everyone and their mother are popping snb ults, resto ults and warden ults every few seconds and refuse to die.

    True, but warden cant kill anybody with that. Sure his ult reg is as high as ***, BUT i played warden allready, you dont have many place to slot right skills. Trust me, be happy, when warden use this skill and just stay tough. Yesterday i killed a warden while he was in his forest with shimmering shield active! Good i was Emp, but WTF. Just few dots and ground effects, he couldnt go out, cause of surely dead, so he stayed inside and was dead because of my burst. Just play a dotbuild against this guys and all permablocker and you will see it works fine.. Most guys only think direct damage is the way to go in PvP. That was true, but isnt anymore because of these new builds and these many tough warden player!

    The forest heals for 4-6k per second. You cant just simply out dmg that. People are not target skeletons to do a DPS parse even tho with the way this game is headed it sure will be one day. Not everyone is an emp with dots and ground effects to apply ridiculous amounts of pressure while completely ignoring shimmering and anyone else around.

    Sorry, but im sick and [snip] tired trying to play solo and no one ever dying no matter how much dmg i have. You get someone low enough? Good for you, there is the snb ult, resto ult, warden ult so you can start all over again. Only this time u are almost out of resources and 3 more people arrived to kill you. Guess whats gonna happen.

    I tryd my DPS in IC against this bosses. I was at 40k+ DPS just single target and 50k DPS total at just 1 bossfight with Emperor. I can deal 20-25k DPS with my DPS build without Emp on a dummy. Do you really think, when i go up to that numbers, that anybody is able to heal that in PvP? I mean that are 15-20k DPS on a PvP enemy when i do most pressure while i hold my 16k penetration on this target B)


    Stop talking about urself. Not everyone is playing ur build and ur class. Not everyone has access to such pressure. Not everyone has the tankiness to stay in people's faces and keep the pressure while ignoring everything else. Not every class is designed for high sustained dmg. Not everyone wants to play like this. Saying that u can kill those stupid tanks doesnt make them ok. You can be the best templar in the game, good for you but damn, u are not the only one playing the game.

    And no 150 is not expensive. Not by a long shot. There was a time when DKs were using corrosive armor and it was considered a very good ult. Now its completely useless compared to snb ult. And corrosive isnt the only ult. There are a lot of ults that were considered good and the game was fine. You had to think when to use it instead of just dropping them every few seconds. Classes actually had an identity instead of every single one being the same crap with either snb ult or resto ult. And the warden ult is the exact same sh*t.

    That was an example..
    If you dont want a way to beat them, then pls stop flaming about the way you wanted to go with your builds and playstyle!

    True there were many stuff.. many thing were really op, not like warden actually, i mean REALLY op! Remember in things like undestructable vampire Emperor DKs, who just spammed the ult button...
    Nearly all this stuff is now not usable anymore. Its nerfed to ground. Wake up, when guys here in forum scream about special skills or classes, finally this stuff was completly destroyed, that nobody use it anymore.. So before you start crying here you should really try to find a way to counter this skills or just L2P!
    Edited by ZOS_KatP on February 1, 2018 7:52PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • pieratsos
    pieratsos
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    DeHei wrote: »
    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    Sharee wrote: »
    Trinotops wrote: »
    Vaoh wrote: »
    Warden is not OP. You can literally make then useless by rooting them because Scorch travels in wherever their character is facing, and Shimmering Shield is buggy and can shatter every tick of certain abilities. Keep in mind that whenever a Warden summons their little forest, they don't have a Damage-dealing Ult ready since this is an Ult they are using just to survive.

    I didn't say Warden was OP, I merely said that Warden has two skills that are performing a little too well.

    If you take a perfectly balanced class and then give him a skill that overperforms, you will end up with a class that is OP.

    If the warden isn't OP despite these two skills performing 'little too well', then it means the skills' performance balances out something about the class that performs badly(otherwise they would make the warden OP, yes?).

    What i am tryin to say, these skills are all part of the overall package. You cannot pick out a single skill and claim it overperforms, you always have to judge the performance of the class as a whole. If the class as a whole does not overperform, then whatever part of it you believe is overperforming instead just balances out the classes' deficiencies.

    Yeah, easy access to major heroism is very powerful, and it would be too powerful - on another class.

    Just because warden isnt broken OP it doesnt mean that those 2 abilities are fine and it also doesnt give wardens an excuse to have broken abilities. Yes warden is fine for the most part . That is until those 2 skills come into play. The moment u start taking pressure as a warden the class does become completely OP. Period. I played a warden. You can literally spam shimmering even if you have no magicka sustain cause it costs almost nothing, u mitigate tons amounts of dmg, and you get enough ult to pop ur healing ult every 10-15 seconds. Thats almost the entire duration of the ult. Its stupid.

    Enough with those stupid cheap defensive ults. Resto ult, snb ult and warden healing ult should cost at least 150.

    Costs increase to 120 would be fine, 150 is to expensive for this single player ultis. Or better reduce cost of other ultimates too and let them be like they are...
    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    Vaoh wrote: »

    As for balance - according to yu Warden as a whole is underperforming, yet their Ult Gen is strong? This means that even with powerful Ult Gen (a trait of the Warden class that makes them unique) they still underperform....therefore nerf the underperforming class so they are as close to useless as possible?

    Wardens are underperforming in PVE. Not in PVP. And just because they are undeperforming in PVE it doesnt mean they should have stupid mechanics in PVP. Buff them in PVE but those stupid mechanics in PVP have to be addressed.

    Shimmering can give you prety much 100% uptime on major heroism when u are under pressure, it costs almost nothing, it mitigates a [snip] of dmg and you pop healing ults every 10-15 seconds getting a [snip] of healing. You can literally almost have 100% uptime on the healing ult. Its beyond stupid.

    Enough with this stupid tank meta. There was a time when defensive ults cost a lot (magma, nova, atro, standard etc) and people had to actually think when to use them. Now everyone and their mother are popping snb ults, resto ults and warden ults every few seconds and refuse to die.

    True, but warden cant kill anybody with that. Sure his ult reg is as high as ***, BUT i played warden allready, you dont have many place to slot right skills. Trust me, be happy, when warden use this skill and just stay tough. Yesterday i killed a warden while he was in his forest with shimmering shield active! Good i was Emp, but WTF. Just few dots and ground effects, he couldnt go out, cause of surely dead, so he stayed inside and was dead because of my burst. Just play a dotbuild against this guys and all permablocker and you will see it works fine.. Most guys only think direct damage is the way to go in PvP. That was true, but isnt anymore because of these new builds and these many tough warden player!

    The forest heals for 4-6k per second. You cant just simply out dmg that. People are not target skeletons to do a DPS parse even tho with the way this game is headed it sure will be one day. Not everyone is an emp with dots and ground effects to apply ridiculous amounts of pressure while completely ignoring shimmering and anyone else around.

    Sorry, but im sick and [snip] tired trying to play solo and no one ever dying no matter how much dmg i have. You get someone low enough? Good for you, there is the snb ult, resto ult, warden ult so you can start all over again. Only this time u are almost out of resources and 3 more people arrived to kill you. Guess whats gonna happen.

    I tryd my DPS in IC against this bosses. I was at 40k+ DPS just single target and 50k DPS total at just 1 bossfight with Emperor. I can deal 20-25k DPS with my DPS build without Emp on a dummy. Do you really think, when i go up to that numbers, that anybody is able to heal that in PvP? I mean that are 15-20k DPS on a PvP enemy when i do most pressure while i hold my 16k penetration on this target B)


    Stop talking about urself. Not everyone is playing ur build and ur class. Not everyone has access to such pressure. Not everyone has the tankiness to stay in people's faces and keep the pressure while ignoring everything else. Not every class is designed for high sustained dmg. Not everyone wants to play like this. Saying that u can kill those stupid tanks doesnt make them ok. You can be the best templar in the game, good for you but damn, u are not the only one playing the game.

    And no 150 is not expensive. Not by a long shot. There was a time when DKs were using corrosive armor and it was considered a very good ult. Now its completely useless compared to snb ult. And corrosive isnt the only ult. There are a lot of ults that were considered good and the game was fine. You had to think when to use it instead of just dropping them every few seconds. Classes actually had an identity instead of every single one being the same crap with either snb ult or resto ult. And the warden ult is the exact same sh*t.

    That was an example..
    If you dont want a way to beat them, then pls stop flaming about the way you wanted to go with your builds and playstyle!

    True there were many stuff.. many thing were really op, not like warden actually, i mean REALLY op! Remember in things like undestructable vampire Emperor DKs, who just spammed the ult button...
    Nearly all this stuff is now not usable anymore. Its nerfed to ground. Wake up, when guys here in forum scream about special skills or classes, finally this stuff was completly destroyed, that nobody use it anymore.. So before you start crying here you should really try to find a way to counter this skills or just L2P!

    I know it was an example. The problem is that its not an example representing reality. For starters you are one of the best templars in the game so thats a problem for anyone who isnt you in the first place and also ur playstyle isnt something achievable for all classes and playstyles. Its not about you and its not about me. Im just telling you that not everyone runs ur build and ur class. Some classes and playstyles are just not designed for it and naturally cant do it. So you are the one who needs to wake up and try to actually look at it from other perspectives too instead of just ur own.

    If PVP has come to a point where people need to be able to dish out consistent 20k DPS with PVP builds and battle spirit just to be able to go through very cheap defensive ults then you know something is wrong. Whats next? Run PVE builds in PVP to be able to kill people?

    And yes i know about the really OP things. Thats why the got nerfed. But im not talking about those. Im talking about the time where no matter what issues the game had, its chore gameplay was at least good and u had fun. The time were you actually had to think before dropping ults. And spare me the nonsense about crying and L2P. Like seriously? You couldnt think of anything more predictable? PVP is a big pile of crap. There is no class identity, everyone just using the same stupid things, there are so many things wrong and if you dont see that then u are probably playing a different game.

    [Edited for quotes]
    Edited by ZOS_KatP on December 7, 2017 10:44PM
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    I guess I take issue with the suggestion of changing shimmering shield and trees considerably. Partly because I enjoy that there are good defensive ultimate options. I think our TTK is generally pretty low, albeit nerfed over the course of several patches. I think that having to play around defensive tactics makes for something more stimulating than the attitude of "if I can't kill it in five seconds, then it's unacceptable" perspective that permeates this forum.

    I stack tree spam with my buddy for duos, but generally when we're in that position it's not letting us do degenerate damage - we're investing all our resources into staying alive. Here and there we can close out kills or have a solid turn around, but in general it just takes considerably longer to wipe. The fact that it enables those turn-arounds empowers people to take advantage of good play.
    Adenoma-Badenoma-Sadenoma
  • xxVARLEYxx
    xxVARLEYxx
    ✭✭✭
    Is it not relevant to the servers we play on what is considered over performing?

    If i play Stamina Warden solo i encounter the following a lot.. (Xbox One)

    Sorcs with excess of 50k magic.. = 15k hardened ward in PvP - no dampen or healing ward applied yet..

    Small pockets of Nightblades, with a nasty defile ultimate that includes a brutal slide mechanic even when broken free instantly.. fight will be reset after drinking 2-3 potions in stealth to repeat the process. No objections to hitting you only when low low health..

    Mag Dragonknights, i'd love to know the counter for someone who cannot be cc'd ever (minus fear). Hops into mist form to mitigate any large damage, and of course return stam to keep up block!

    Mag Templars, a good one can't be killed with a standard open world build... 2 good ones no chance... 1-2 good ones and any combination of the said builds above you may aswell play something else :smile:

    Sometimes when i'm pressured the healing thicket can buy you the smallest window to try and burst a softer target down. at the very least it may keep you alive outnumbered so you can give yourself room to breath.

    In duels i can imagine it being a nightmare, in a zerg its no worse then anything else used in great numbers.

    Shimmering shield probably shouldn't absorb meteors.

    Many Stam Wardens have died inside their thickets too.. food for thought perhaps..


    Duroks Bane, Fasallas Guile, Velidreth, Disease Enchant, Defile Poisons, Reverberating Bash, Corrupting Pollen, Incap.

    I'd even go so far as to say use the ulti cost increase poisons.. watch what happens when the timing is thrown off for the ult to be ready.


  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Mureel wrote: »
    What would save the game is just change automatically, the word 'Nerf' to 'Buff.'

    I've been back a month, and over seeing the word nerf already :(

    IIRC Sun Tzu said "Every nerf is in fact a buff, when looked at from another perspective."
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    xxVARLEYxx wrote: »
    Is it not relevant to the servers we play on what is considered over performing?

    If i play Stamina Warden solo i encounter the following a lot.. (Xbox One)

    Sorcs with excess of 50k magic.. = 15k hardened ward in PvP - no dampen or healing ward applied yet..

    Small pockets of Nightblades, with a nasty defile ultimate that includes a brutal slide mechanic even when broken free instantly.. fight will be reset after drinking 2-3 potions in stealth to repeat the process. No objections to hitting you only when low low health..

    Mag Dragonknights, i'd love to know the counter for someone who cannot be cc'd ever (minus fear). Hops into mist form to mitigate any large damage, and of course return stam to keep up block!

    Mag Templars, a good one can't be killed with a standard open world build... 2 good ones no chance... 1-2 good ones and any combination of the said builds above you may aswell play something else :smile:

    Sometimes when i'm pressured the healing thicket can buy you the smallest window to try and burst a softer target down. at the very least it may keep you alive outnumbered so you can give yourself room to breath.

    In duels i can imagine it being a nightmare, in a zerg its no worse then anything else used in great numbers.

    Shimmering shield probably shouldn't absorb meteors.

    Many Stam Wardens have died inside their thickets too.. food for thought perhaps..


    Duroks Bane, Fasallas Guile, Velidreth, Disease Enchant, Defile Poisons, Reverberating Bash, Corrupting Pollen, Incap.

    I'd even go so far as to say use the ulti cost increase poisons.. watch what happens when the timing is thrown off for the ult to be ready.


    Yeh, other classes do have strong things too.

    Problem is, most people here play one class and are blind to the strengths that class has and only care about nerfing others.

    Not aimed at OP by the way, but that's how most the forum is.

    Didn't know shimmering absorbs meteors. That definitely shouldn't happen lol.
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Brrrofski wrote: »
    xxVARLEYxx wrote: »
    Is it not relevant to the servers we play on what is considered over performing?

    If i play Stamina Warden solo i encounter the following a lot.. (Xbox One)

    Sorcs with excess of 50k magic.. = 15k hardened ward in PvP - no dampen or healing ward applied yet..

    Small pockets of Nightblades, with a nasty defile ultimate that includes a brutal slide mechanic even when broken free instantly.. fight will be reset after drinking 2-3 potions in stealth to repeat the process. No objections to hitting you only when low low health..

    Mag Dragonknights, i'd love to know the counter for someone who cannot be cc'd ever (minus fear). Hops into mist form to mitigate any large damage, and of course return stam to keep up block!

    Mag Templars, a good one can't be killed with a standard open world build... 2 good ones no chance... 1-2 good ones and any combination of the said builds above you may aswell play something else :smile:

    Sometimes when i'm pressured the healing thicket can buy you the smallest window to try and burst a softer target down. at the very least it may keep you alive outnumbered so you can give yourself room to breath.

    In duels i can imagine it being a nightmare, in a zerg its no worse then anything else used in great numbers.

    Shimmering shield probably shouldn't absorb meteors.

    Many Stam Wardens have died inside their thickets too.. food for thought perhaps..


    Duroks Bane, Fasallas Guile, Velidreth, Disease Enchant, Defile Poisons, Reverberating Bash, Corrupting Pollen, Incap.

    I'd even go so far as to say use the ulti cost increase poisons.. watch what happens when the timing is thrown off for the ult to be ready.


    Yeh, other classes do have strong things too.

    Problem is, most people here play one class and are blind to the strengths that class has and only care about nerfing others.

    Not aimed at OP by the way, but that's how most the forum is.

    Didn't know shimmering absorbs meteors. That definitely shouldn't happen lol.

    Shimmering is basically 3 damage shields, but if the attack is weak enough it only takes out one shield per attack but a large enough damage hit will take out multiple shields. And Meteor is technically a projectile, I mean it used to be able to be reflected by DKs before but they changed that specifically, but think it still counts as a Projectile in other situations regardless.
  • DeHei
    DeHei
    ✭✭✭✭✭
    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    Sharee wrote: »
    Trinotops wrote: »
    Vaoh wrote: »
    Warden is not OP. You can literally make then useless by rooting them because Scorch travels in wherever their character is facing, and Shimmering Shield is buggy and can shatter every tick of certain abilities. Keep in mind that whenever a Warden summons their little forest, they don't have a Damage-dealing Ult ready since this is an Ult they are using just to survive.

    I didn't say Warden was OP, I merely said that Warden has two skills that are performing a little too well.

    If you take a perfectly balanced class and then give him a skill that overperforms, you will end up with a class that is OP.

    If the warden isn't OP despite these two skills performing 'little too well', then it means the skills' performance balances out something about the class that performs badly(otherwise they would make the warden OP, yes?).

    What i am tryin to say, these skills are all part of the overall package. You cannot pick out a single skill and claim it overperforms, you always have to judge the performance of the class as a whole. If the class as a whole does not overperform, then whatever part of it you believe is overperforming instead just balances out the classes' deficiencies.

    Yeah, easy access to major heroism is very powerful, and it would be too powerful - on another class.

    Just because warden isnt broken OP it doesnt mean that those 2 abilities are fine and it also doesnt give wardens an excuse to have broken abilities. Yes warden is fine for the most part . That is until those 2 skills come into play. The moment u start taking pressure as a warden the class does become completely OP. Period. I played a warden. You can literally spam shimmering even if you have no magicka sustain cause it costs almost nothing, u mitigate tons amounts of dmg, and you get enough ult to pop ur healing ult every 10-15 seconds. Thats almost the entire duration of the ult. Its stupid.

    Enough with those stupid cheap defensive ults. Resto ult, snb ult and warden healing ult should cost at least 150.

    Costs increase to 120 would be fine, 150 is to expensive for this single player ultis. Or better reduce cost of other ultimates too and let them be like they are...
    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    Vaoh wrote: »

    As for balance - according to yu Warden as a whole is underperforming, yet their Ult Gen is strong? This means that even with powerful Ult Gen (a trait of the Warden class that makes them unique) they still underperform....therefore nerf the underperforming class so they are as close to useless as possible?

    Wardens are underperforming in PVE. Not in PVP. And just because they are undeperforming in PVE it doesnt mean they should have stupid mechanics in PVP. Buff them in PVE but those stupid mechanics in PVP have to be addressed.

    Shimmering can give you prety much 100% uptime on major heroism when u are under pressure, it costs almost nothing, it mitigates a [snip] of dmg and you pop healing ults every 10-15 seconds getting a [snip] of healing. You can literally almost have 100% uptime on the healing ult. Its beyond stupid.

    Enough with this stupid tank meta. There was a time when defensive ults cost a lot (magma, nova, atro, standard etc) and people had to actually think when to use them. Now everyone and their mother are popping snb ults, resto ults and warden ults every few seconds and refuse to die.

    True, but warden cant kill anybody with that. Sure his ult reg is as high as ***, BUT i played warden allready, you dont have many place to slot right skills. Trust me, be happy, when warden use this skill and just stay tough. Yesterday i killed a warden while he was in his forest with shimmering shield active! Good i was Emp, but WTF. Just few dots and ground effects, he couldnt go out, cause of surely dead, so he stayed inside and was dead because of my burst. Just play a dotbuild against this guys and all permablocker and you will see it works fine.. Most guys only think direct damage is the way to go in PvP. That was true, but isnt anymore because of these new builds and these many tough warden player!

    The forest heals for 4-6k per second. You cant just simply out dmg that. People are not target skeletons to do a DPS parse even tho with the way this game is headed it sure will be one day. Not everyone is an emp with dots and ground effects to apply ridiculous amounts of pressure while completely ignoring shimmering and anyone else around.

    Sorry, but im sick and [snip] tired trying to play solo and no one ever dying no matter how much dmg i have. You get someone low enough? Good for you, there is the snb ult, resto ult, warden ult so you can start all over again. Only this time u are almost out of resources and 3 more people arrived to kill you. Guess whats gonna happen.

    I tryd my DPS in IC against this bosses. I was at 40k+ DPS just single target and 50k DPS total at just 1 bossfight with Emperor. I can deal 20-25k DPS with my DPS build without Emp on a dummy. Do you really think, when i go up to that numbers, that anybody is able to heal that in PvP? I mean that are 15-20k DPS on a PvP enemy when i do most pressure while i hold my 16k penetration on this target B)


    Stop talking about urself. Not everyone is playing ur build and ur class. Not everyone has access to such pressure. Not everyone has the tankiness to stay in people's faces and keep the pressure while ignoring everything else. Not every class is designed for high sustained dmg. Not everyone wants to play like this. Saying that u can kill those stupid tanks doesnt make them ok. You can be the best templar in the game, good for you but damn, u are not the only one playing the game.

    And no 150 is not expensive. Not by a long shot. There was a time when DKs were using corrosive armor and it was considered a very good ult. Now its completely useless compared to snb ult. And corrosive isnt the only ult. There are a lot of ults that were considered good and the game was fine. You had to think when to use it instead of just dropping them every few seconds. Classes actually had an identity instead of every single one being the same crap with either snb ult or resto ult. And the warden ult is the exact same sh*t.

    That was an example..
    If you dont want a way to beat them, then pls stop flaming about the way you wanted to go with your builds and playstyle!

    True there were many stuff.. many thing were really op, not like warden actually, i mean REALLY op! Remember in things like undestructable vampire Emperor DKs, who just spammed the ult button...
    Nearly all this stuff is now not usable anymore. Its nerfed to ground. Wake up, when guys here in forum scream about special skills or classes, finally this stuff was completly destroyed, that nobody use it anymore.. So before you start crying here you should really try to find a way to counter this skills or just L2P!

    I know it was an example. The problem is that its not an example representing reality. For starters you are one of the best templars in the game so thats a problem for anyone who isnt you in the first place and also ur playstyle isnt something achievable for all classes and playstyles. Its not about you and its not about me. Im just telling you that not everyone runs ur build and ur class. Some classes and playstyles are just not designed for it and naturally cant do it. So you are the one who needs to wake up and try to actually look at it from other perspectives too instead of just ur own.

    If PVP has come to a point where people need to be able to dish out consistent 20k DPS with PVP builds and battle spirit just to be able to go through very cheap defensive ults then you know something is wrong. Whats next? Run PVE builds in PVP to be able to kill people?

    And yes i know about the really OP things. Thats why the got nerfed. But im not talking about those. Im talking about the time where no matter what issues the game had, its chore gameplay was at least good and u had fun. The time were you actually had to think before dropping ults. And spare me the nonsense about crying and L2P. Like seriously? You couldnt think of anything more predictable? PVP is a big pile of crap. There is no class identity, everyone just using the same stupid things, there are so many things wrong and if you dont see that then u are probably playing a different game.

    Ok, i can agree that. You know, that there are some ways do deal with op stuff. New player can do that to after train a bit. What is really helpful, to learn how to maximise your DPS. Blobsky created a youtubevideo for it 2 months ago, how to skip animations. That is all you need to create a good build as a starter.

    They will nerf again and rebalance things and we will find new things, which are stronger then other. Problem what is see, most times, when they nerf things cause of flaming, they will be unplayable.. i hope they do more wisely..

    [Edited for quotes]
    Edited by ZOS_KatP on December 7, 2017 10:43PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    xxVARLEYxx wrote: »
    Is it not relevant to the servers we play on what is considered over performing?

    If i play Stamina Warden solo i encounter the following a lot.. (Xbox One)

    Sorcs with excess of 50k magic.. = 15k hardened ward in PvP - no dampen or healing ward applied yet..

    Small pockets of Nightblades, with a nasty defile ultimate that includes a brutal slide mechanic even when broken free instantly.. fight will be reset after drinking 2-3 potions in stealth to repeat the process. No objections to hitting you only when low low health..

    Mag Dragonknights, i'd love to know the counter for someone who cannot be cc'd ever (minus fear). Hops into mist form to mitigate any large damage, and of course return stam to keep up block!

    Mag Templars, a good one can't be killed with a standard open world build... 2 good ones no chance... 1-2 good ones and any combination of the said builds above you may aswell play something else :smile:

    Sometimes when i'm pressured the healing thicket can buy you the smallest window to try and burst a softer target down. at the very least it may keep you alive outnumbered so you can give yourself room to breath.

    In duels i can imagine it being a nightmare, in a zerg its no worse then anything else used in great numbers.

    Shimmering shield probably shouldn't absorb meteors.

    Many Stam Wardens have died inside their thickets too.. food for thought perhaps..


    Duroks Bane, Fasallas Guile, Velidreth, Disease Enchant, Defile Poisons, Reverberating Bash, Corrupting Pollen, Incap.

    I'd even go so far as to say use the ulti cost increase poisons.. watch what happens when the timing is thrown off for the ult to be ready.


    Your problem is that you are playing solo and you encounter the same issues most people do when playing solo. You said it urself. You cant kill people.

    I know it feels nice to use the forest ult every few seconds and surviving when greatly outnumbered. And its the same with resto ult and snb ult. It feels nice for me too. It actually turned fights for me that i legitimately thought i would lose, and should lose just from the sheer amount of pressure i was taking or hell even when i made mistakes and still got saved because of it.

    But this works both ways. Cause when other people use it you cant kill them either. And If you go out solo and even tho u being the better player isnt enough to kill people cause simply you cant do enough dmg, then u will just get more and more people, all the other stupid mechanics will also come into play and you eventually die.

    Im not saying that everyone should be squishy as stamblades. But there is a fine line between being tanky because of player skill and being tanky because of stupid sets, abilities and mechanics. Good stamDKs were exceptionally tanky even before all that sh*t, and surviving long enough to get a corrosive up and using it right could turn the fight for them. Now every single stamDK is spamming stampede and heroic slash permasnaring people to sh*t they get in ur face and the first thing they do is pop a stupid snb ult before u even touch them. And when it goes down by the time you do any kind of semi decent dmg to them they pop another one. And that doesnt mean stamDKs as a class is good. Most of them cant dmg for sh*t. But its just an example of what cyro has become.

    I dont have an issue with the meta of burst shifting to something else. But ffs, what its turning into is even worse.
    Some people are getting eviscerated with 2 crushing shocks and some people just take no dmg unless you have PVE-like sustained DPS. Its just out of control.
    Edited by pieratsos on September 6, 2017 11:39AM
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    DeHei wrote: »
    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    Sharee wrote: »
    Trinotops wrote: »
    Vaoh wrote: »
    Warden is not OP. You can literally make then useless by rooting them because Scorch travels in wherever their character is facing, and Shimmering Shield is buggy and can shatter every tick of certain abilities. Keep in mind that whenever a Warden summons their little forest, they don't have a Damage-dealing Ult ready since this is an Ult they are using just to survive.

    I didn't say Warden was OP, I merely said that Warden has two skills that are performing a little too well.

    If you take a perfectly balanced class and then give him a skill that overperforms, you will end up with a class that is OP.

    If the warden isn't OP despite these two skills performing 'little too well', then it means the skills' performance balances out something about the class that performs badly(otherwise they would make the warden OP, yes?).

    What i am tryin to say, these skills are all part of the overall package. You cannot pick out a single skill and claim it overperforms, you always have to judge the performance of the class as a whole. If the class as a whole does not overperform, then whatever part of it you believe is overperforming instead just balances out the classes' deficiencies.

    Yeah, easy access to major heroism is very powerful, and it would be too powerful - on another class.

    Just because warden isnt broken OP it doesnt mean that those 2 abilities are fine and it also doesnt give wardens an excuse to have broken abilities. Yes warden is fine for the most part . That is until those 2 skills come into play. The moment u start taking pressure as a warden the class does become completely OP. Period. I played a warden. You can literally spam shimmering even if you have no magicka sustain cause it costs almost nothing, u mitigate tons amounts of dmg, and you get enough ult to pop ur healing ult every 10-15 seconds. Thats almost the entire duration of the ult. Its stupid.

    Enough with those stupid cheap defensive ults. Resto ult, snb ult and warden healing ult should cost at least 150.

    Costs increase to 120 would be fine, 150 is to expensive for this single player ultis. Or better reduce cost of other ultimates too and let them be like they are...
    pieratsos wrote: »
    DeHei wrote: »
    pieratsos wrote: »
    Vaoh wrote: »

    As for balance - according to yu Warden as a whole is underperforming, yet their Ult Gen is strong? This means that even with powerful Ult Gen (a trait of the Warden class that makes them unique) they still underperform....therefore nerf the underperforming class so they are as close to useless as possible?

    Wardens are underperforming in PVE. Not in PVP. And just because they are undeperforming in PVE it doesnt mean they should have stupid mechanics in PVP. Buff them in PVE but those stupid mechanics in PVP have to be addressed.

    Shimmering can give you prety much 100% uptime on major heroism when u are under pressure, it costs almost nothing, it mitigates a [snip] of dmg and you pop healing ults every 10-15 seconds getting a [snip] of healing. You can literally almost have 100% uptime on the healing ult. Its beyond stupid.

    Enough with this stupid tank meta. There was a time when defensive ults cost a lot (magma, nova, atro, standard etc) and people had to actually think when to use them. Now everyone and their mother are popping snb ults, resto ults and warden ults every few seconds and refuse to die.

    True, but warden cant kill anybody with that. Sure his ult reg is as high as ***, BUT i played warden allready, you dont have many place to slot right skills. Trust me, be happy, when warden use this skill and just stay tough. Yesterday i killed a warden while he was in his forest with shimmering shield active! Good i was Emp, but WTF. Just few dots and ground effects, he couldnt go out, cause of surely dead, so he stayed inside and was dead because of my burst. Just play a dotbuild against this guys and all permablocker and you will see it works fine.. Most guys only think direct damage is the way to go in PvP. That was true, but isnt anymore because of these new builds and these many tough warden player!

    The forest heals for 4-6k per second. You cant just simply out dmg that. People are not target skeletons to do a DPS parse even tho with the way this game is headed it sure will be one day. Not everyone is an emp with dots and ground effects to apply ridiculous amounts of pressure while completely ignoring shimmering and anyone else around.

    Sorry, but im sick and [snip] tired trying to play solo and no one ever dying no matter how much dmg i have. You get someone low enough? Good for you, there is the snb ult, resto ult, warden ult so you can start all over again. Only this time u are almost out of resources and 3 more people arrived to kill you. Guess whats gonna happen.

    I tryd my DPS in IC against this bosses. I was at 40k+ DPS just single target and 50k DPS total at just 1 bossfight with Emperor. I can deal 20-25k DPS with my DPS build without Emp on a dummy. Do you really think, when i go up to that numbers, that anybody is able to heal that in PvP? I mean that are 15-20k DPS on a PvP enemy when i do most pressure while i hold my 16k penetration on this target B)


    Stop talking about urself. Not everyone is playing ur build and ur class. Not everyone has access to such pressure. Not everyone has the tankiness to stay in people's faces and keep the pressure while ignoring everything else. Not every class is designed for high sustained dmg. Not everyone wants to play like this. Saying that u can kill those stupid tanks doesnt make them ok. You can be the best templar in the game, good for you but damn, u are not the only one playing the game.

    And no 150 is not expensive. Not by a long shot. There was a time when DKs were using corrosive armor and it was considered a very good ult. Now its completely useless compared to snb ult. And corrosive isnt the only ult. There are a lot of ults that were considered good and the game was fine. You had to think when to use it instead of just dropping them every few seconds. Classes actually had an identity instead of every single one being the same crap with either snb ult or resto ult. And the warden ult is the exact same sh*t.

    That was an example..
    If you dont want a way to beat them, then pls stop flaming about the way you wanted to go with your builds and playstyle!

    True there were many stuff.. many thing were really op, not like warden actually, i mean REALLY op! Remember in things like undestructable vampire Emperor DKs, who just spammed the ult button...
    Nearly all this stuff is now not usable anymore. Its nerfed to ground. Wake up, when guys here in forum scream about special skills or classes, finally this stuff was completly destroyed, that nobody use it anymore.. So before you start crying here you should really try to find a way to counter this skills or just L2P!

    I know it was an example. The problem is that its not an example representing reality. For starters you are one of the best templars in the game so thats a problem for anyone who isnt you in the first place and also ur playstyle isnt something achievable for all classes and playstyles. Its not about you and its not about me. Im just telling you that not everyone runs ur build and ur class. Some classes and playstyles are just not designed for it and naturally cant do it. So you are the one who needs to wake up and try to actually look at it from other perspectives too instead of just ur own.

    If PVP has come to a point where people need to be able to dish out consistent 20k DPS with PVP builds and battle spirit just to be able to go through very cheap defensive ults then you know something is wrong. Whats next? Run PVE builds in PVP to be able to kill people?

    And yes i know about the really OP things. Thats why the got nerfed. But im not talking about those. Im talking about the time where no matter what issues the game had, its chore gameplay was at least good and u had fun. The time were you actually had to think before dropping ults. And spare me the nonsense about crying and L2P. Like seriously? You couldnt think of anything more predictable? PVP is a big pile of crap. There is no class identity, everyone just using the same stupid things, there are so many things wrong and if you dont see that then u are probably playing a different game.

    Ok, i can agree that. You know, that there are some ways do deal with op stuff. New player can do that to after train a bit. What is really helpful, to learn how to maximise your DPS. Blobsky created a youtubevideo for it 2 months ago, how to skip animations. That is all you need to create a good build as a starter.

    They will nerf again and rebalance things and we will find new things, which are stronger then other. Problem what is see, most times, when they nerf things cause of flaming, they will be unplayable.. i hope they do more wisely..

    I know there will always be some sort of way to deal with op stuff. But when that way is restricted to a small group of people then its not really a solution. Especially when that solution is kinda stupid to begin with.

    Animation cancelling isnt even the problem for most people that actually know wtf is wrong with PVP. People with that kind of problem are usually found in threads like "i got macroed by a sorc that casted 5 abilities in 1 second".

    And doing ridiculous amounts of dmg isnt an issue assuming a controlled environment. But cyro isnt a controlled environment and for some builds staying in people's faces doing sustained DPS is just not a viable solution and the only thing that will get you is probably a 1-shot outta nowhere. I dont have an issue with the burst meta changing. But come on now, having to do 15-20k sustained DPS on people with 25k hp not because they are good but because of stupid mechanics sounds beyond idiotic

    At this point the only thing that will probably do something is some sort of softcaps to at least keep builds in check. A complete redesign of CP and replaced with non combat related passives would also do good but thats not going to happen because of PVE.

    [Edited for quotes]
    Edited by ZOS_KatP on December 7, 2017 10:43PM
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