Transmutation requires a special new resource called Transmutation Crystals that you'll need to collect and save.
adeptusminor wrote: »I am one of the people that didn't enjoy vMA and wasn't going to grind it until they came up with a token-type system. This will do. This will do nicely. Thank you ZOS
GreenhaloX wrote: »
You'll be able to earn Transmutation Crystals by completing veteran level content (such as Veteran Mode Dungeons or Trials).
Oh great.. this means I have to be nice to people again so we can pretend to get along in a group and do group things in order to get these crystals. What a sham.. Zen/dev is continuously pushing us lonewolves into team players. ha ha
MercyKilling wrote: »Locking content behind having to do vet level dungeons. Screw people's alts, or those that haven't gotten to vet level content yet, eh?
Also, forcing PvP oriented types into PvE content is just as smart as forcing PvE players into PvP content. Another poor design choice by ESO development staff. Who could have predicted this would happen?
Have you ever heard, about guild traders.MercyKilling wrote: »Locking content behind having to do vet level dungeons. Screw people's alts, or those that haven't gotten to vet level content yet, eh?
Also, forcing PvP oriented types into PvE content is just as smart as forcing PvE players into PvP content. Another poor design choice by ESO development staff. Who could have predicted this would happen?
Customize Your Item Traits
The Clockwork City DLC game pack and Update 16 also introduce the all-new Transmutation system, allowing you to change the traits on your gear, including weapons and armors.
In order to Transmute an item, you must locate a Transmutation station and have the item trait researched in your crafting Skill Line. This means if you'd like to add the Sharpened trait to your dagger, you must first ensure you have the ability to craft daggers with that trait. You'll be able to find a Transmutation station in the heart of the Brass Fortress within the Clockwork City or acquire one for your home from a certain Master Writ merchant.
In addition to the crafting skill requirement, Transmutation requires a special new resource called Transmutation Crystals that you'll need to collect and save. You'll be able to earn Transmutation Crystals by completing veteran level content (such as Veteran Mode Dungeons or Trials).
We're very excited to introduce this new crafting system, so keep an eye out for more information on Transmutation in the future!
http://www.elderscrollsonline.com/en-us/news/post/26183
It sounds as if these stones will be bound on pickup, which will give a nice little income boost to crafters.
Sounds great, thanks for listening ZOS!
It sounds as if these stones will be bound on pickup, which will give a nice little income boost to crafters.
Sounds great, thanks for listening ZOS!
If they are BoP how will it provide an income boost for crafters?
1. BoP gear itself cannot be transferred to the crafter to make changes.
2. Anyone who has not started crafting research can research the desired trait in 8 hours, or less for a given item. They can have all the traits they want in a week.
It is a boon for all players that can clear vet level content.
MercyKilling wrote: »Locking content behind having to do vet level dungeons. Screw people's alts, or those that haven't gotten to vet level content yet, eh?
MLGProPlayer wrote: »MercyKilling wrote: »Locking content behind having to do vet level dungeons. Screw people's alts, or those that haven't gotten to vet level content yet, eh?
Why would anyone other than CP 160+ players need them?
Have you ever played games like LotRO or GW2 where most endgame things are bartered for with tokens? They are grind games. You have to grind a certain number of dungeons or dailies or whatever and then you are guaranteed to receive the items you wanted. There is no excitement of finding things you need for yourself. There is no excitement of finding things others need and you can sell for a lot of money. There is no healthy economy around dropped loot. There is only grind. X number of runs = loot. Believe me when I say, I've played many such game. I've played games that gradually went for all RNG to all token grind and they are tedium. They are dead. No excitement, no discovery, no treasure hunting. They are dead. Everyone has everything because loot is guaranteed. Players are all dressed up in gold loot. There is no way to stand out.
It's very sad for me to see ESO is moving in this direction.
I know it's not quite, that's why I said pretty much, and serves the same purpose, as opposed to exactly the same.
Not quite, and what way you prefer it is up to you and not relevant. I was talking about just that - tokens.
Let's see how it plays out and affects population.
Just in case you don't get it, both serves to greatly decrease grind time, while one also revalues crafters and adds a highly priced commodity, and the other is just a huge ui mess that would probably demand a lot more resources to develop.
magicsprout wrote: »Think pugs are bad now? So now all us dedicated crafters who havnt touched a dung for 12 month's will all be queuing for vet
Customize Your Item Traits
The Clockwork City DLC game pack and Update 16 also introduce the all-new Transmutation system, allowing you to change the traits on your gear, including weapons and armors.
In order to Transmute an item, you must locate a Transmutation station and have the item trait researched in your crafting Skill Line. This means if you'd like to add the Sharpened trait to your dagger, you must first ensure you have the ability to craft daggers with that trait. You'll be able to find a Transmutation station in the heart of the Brass Fortress within the Clockwork City or acquire one for your home from a certain Master Writ merchant.
In addition to the crafting skill requirement, Transmutation requires a special new resource called Transmutation Crystals that you'll need to collect and save. You'll be able to earn Transmutation Crystals by completing veteran level content (such as Veteran Mode Dungeons or Trials).
We're very excited to introduce this new crafting system, so keep an eye out for more information on Transmutation in the future!
http://www.elderscrollsonline.com/en-us/news/post/26183
It sounds as if these stones will be bound on pickup, which will give a nice little income boost to crafters.
Sounds great, thanks for listening ZOS!
ok question here. Lets say your buddy has BOUND spinners fire staff that has crap trait. and you are the master crafter. how are you going to change his weapon's trait?
Based on what I am reading .. people can only re-trait their own weapons if only "they" have the traits researched. you cannot re-trait someone's bound armor/weapons.
so crafters making money on this sounds like not going to happen. unless I am missing something.