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Thank the gods... A TOKEN SYSTEM!

Phinix1
Phinix1
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Customize Your Item Traits

The Clockwork City DLC game pack and Update 16 also introduce the all-new Transmutation system, allowing you to change the traits on your gear, including weapons and armors.

In order to Transmute an item, you must locate a Transmutation station and have the item trait researched in your crafting Skill Line. This means if you'd like to add the Sharpened trait to your dagger, you must first ensure you have the ability to craft daggers with that trait. You'll be able to find a Transmutation station in the heart of the Brass Fortress within the Clockwork City or acquire one for your home from a certain Master Writ merchant.

In addition to the crafting skill requirement, Transmutation requires a special new resource called Transmutation Crystals that you'll need to collect and save. You'll be able to earn Transmutation Crystals by completing veteran level content (such as Veteran Mode Dungeons or Trials).

We're very excited to introduce this new crafting system, so keep an eye out for more information on Transmutation in the future!

http://www.elderscrollsonline.com/en-us/news/post/26183

It sounds as if these stones will be bound on pickup, which will give a nice little income boost to crafters.

Sounds great, thanks for listening ZOS!

  • DocFrost72
    DocFrost72
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    Juuust be careful. Wait for the hype train to confirm it stops to pick up dropped loot before you climb aboard.

    Least that's what I'm doing anyway.
  • ChunkyCat
    ChunkyCat
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    Shhhwwweeeeeeeeeet!
  • Potenza
    Potenza
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    Are we going to have a method for PvP players to get these crystals? Maybe IC vendor of sorts?
  • DocFrost72
    DocFrost72
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    Potenza wrote: »
    Are we going to have a method for PvP players to get these crystals? Maybe IC vendor of sorts?

    Doesn't seem likely given that they want to make people run dungeons.
  • xSkullfox
    xSkullfox
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    so VMA and trial loot too yes or no ??? @ZOS_GinaBruno
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • Stridig
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    Is this for crafted sets only or will we be able to change traits on dropped items?
    Enemy to many
    Friend to all
  • VinyParsley2016
    VinyParsley2016
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    "LFG farm fungal grotto 1/City of Ash 1 HM!"
    "WTS Crystals, 10k ea!"
    "FG1/COA1 HM RUN, 30k DPS only!!!"
    ...
  • Artis
    Artis
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    It's not a token system. Token system doesn't mean what you think it means.
  • dpencil1
    dpencil1
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    Close enough. I'm happy it's a standard crafting material, lighter on the inventory load for non-subs. If you play vet content regularly, you should be swimming in the stuff after a while.
  • SanTii.92
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    Why do you think these will be BoP? If so i'm pretty sure many will find little use for them rather quickly. No, it's more likely that these will tradeable.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • SanTii.92
    SanTii.92
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    Artis wrote: »
    It's not a token system. Token system doesn't mean what you think it means.
    Both serve to pretty much the same purpose, and I definetly prefer it this way.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Gedalya
    Gedalya
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    Somehow I have a feeling this is limited to craftable gear.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Linaleah
    Linaleah
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    Gedalya wrote: »
    Somehow I have a feeling this is limited to craftable gear.

    limiting it to craftable gear makes no sense. as you can already craft gear with trait of your choice.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • FloppyTouch
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    :/ still no way to change our style of gear
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    But I want to be able to change the style of my gear as well as trait! Hopefully that's coming soon as well.
  • CavalryPK
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    Phinix1 wrote: »
    Customize Your Item Traits

    The Clockwork City DLC game pack and Update 16 also introduce the all-new Transmutation system, allowing you to change the traits on your gear, including weapons and armors.

    In order to Transmute an item, you must locate a Transmutation station and have the item trait researched in your crafting Skill Line. This means if you'd like to add the Sharpened trait to your dagger, you must first ensure you have the ability to craft daggers with that trait. You'll be able to find a Transmutation station in the heart of the Brass Fortress within the Clockwork City or acquire one for your home from a certain Master Writ merchant.

    In addition to the crafting skill requirement, Transmutation requires a special new resource called Transmutation Crystals that you'll need to collect and save. You'll be able to earn Transmutation Crystals by completing veteran level content (such as Veteran Mode Dungeons or Trials).

    We're very excited to introduce this new crafting system, so keep an eye out for more information on Transmutation in the future!

    http://www.elderscrollsonline.com/en-us/news/post/26183

    It sounds as if these stones will be bound on pickup, which will give a nice little income boost to crafters.

    Sounds great, thanks for listening ZOS!

    ok question here. Lets say your buddy has BOUND spinners fire staff that has crap trait. and you are the master crafter. how are you going to change his weapon's trait?

    Based on what I am reading .. people can only re-trait their own weapons if only "they" have the traits researched. you cannot re-trait someone's bound armor/weapons.

    so crafters making money on this sounds like not going to happen. unless I am missing something.
    Edited by CavalryPK on September 5, 2017 6:48PM
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • wildbear247
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    I'm glad to finally see some progress on a trait changing system. However to really get me excited I'd like to see the transmutation crystals be obtained via other ways (such as PvP, exploration, etc.) than just vet dungeons & trials. Let folks play the content they enjoy and still have a means of obtaining these transmutation crystals please.
    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
  • Eddyble
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    I want to be excited, I've recently become 9 traits in all but a few (should be done by the time of this DLC) but to be pessimistic... what if, crystals drop with final boss kill (like helm), crystals BOP, item the trait is changed on becomes BOP...crafting station hopefully wont be, might be a good sale as even with this I expect my extra ebony book to continue sitting on the trader shelf. Side note: this announcement, though labeled as transmog, didn't mention, style changes?
    Eddyb1e - Xbox One - NA
    Eddyble - PC - NA
  • CavalryPK
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    deleted. stupid computer
    Edited by CavalryPK on September 5, 2017 6:48PM
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Jade1986
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    Awwwww, while I love this option, I was hoping when I heard transmutation that we could change the style of our armors! Id love to wear argonian veteran gear but the chances of getting all 7 pieces is slim to none. Oh well, Ill take what I can get. =)
  • Eddyble
    Eddyble
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    CavalryPK wrote: »
    Phinix1 wrote: »
    Customize Your Item Traits

    The Clockwork City DLC game pack and Update 16 also introduce the all-new Transmutation system, allowing you to change the traits on your gear, including weapons and armors.

    In order to Transmute an item, you must locate a Transmutation station and have the item trait researched in your crafting Skill Line. This means if you'd like to add the Sharpened trait to your dagger, you must first ensure you have the ability to craft daggers with that trait. You'll be able to find a Transmutation station in the heart of the Brass Fortress within the Clockwork City or acquire one for your home from a certain Master Writ merchant.

    In addition to the crafting skill requirement, Transmutation requires a special new resource called Transmutation Crystals that you'll need to collect and save. You'll be able to earn Transmutation Crystals by completing veteran level content (such as Veteran Mode Dungeons or Trials).

    We're very excited to introduce this new crafting system, so keep an eye out for more information on Transmutation in the future!

    http://www.elderscrollsonline.com/en-us/news/post/26183

    It sounds as if these stones will be bound on pickup, which will give a nice little income boost to crafters.

    Sounds great, thanks for listening ZOS!

    ok question here. Lets say your buddy has BOP spinners fire staff that has crap trait. and you are the master crafter. how are you going to change his weapon's trait?

    Based on what I am reading .. people can only re-trait their own weapons if only "they" have the traits researched. you cannot re-trait someone's bound armor/weapons.

    so crafters making money on this sounds like not going to happen. unless I am missing something.

    I imagine in that scenario, the way to make things work is for your buddy (presuming he hasn't learned any traits yet) to learn the trait he wants, that 1st trait goes quick no?, then they can buy the station, if its not bound. depending on prices of the stations, may or may not be worth it?
    Eddyb1e - Xbox One - NA
    Eddyble - PC - NA
  • TequilaFire
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    So once again PvP players forced to do PvE content.
    Please raise the cost of vigor again!
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    So once again PvP players forced to do PvE content.
    Please raise the cost of vigor again!

    No worries, just head on over to the crown store.....
  • Alpheu5
    Alpheu5
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    CavalryPK wrote: »
    Phinix1 wrote: »
    Customize Your Item Traits

    The Clockwork City DLC game pack and Update 16 also introduce the all-new Transmutation system, allowing you to change the traits on your gear, including weapons and armors.

    In order to Transmute an item, you must locate a Transmutation station and have the item trait researched in your crafting Skill Line. This means if you'd like to add the Sharpened trait to your dagger, you must first ensure you have the ability to craft daggers with that trait. You'll be able to find a Transmutation station in the heart of the Brass Fortress within the Clockwork City or acquire one for your home from a certain Master Writ merchant.

    In addition to the crafting skill requirement, Transmutation requires a special new resource called Transmutation Crystals that you'll need to collect and save. You'll be able to earn Transmutation Crystals by completing veteran level content (such as Veteran Mode Dungeons or Trials).

    We're very excited to introduce this new crafting system, so keep an eye out for more information on Transmutation in the future!

    http://www.elderscrollsonline.com/en-us/news/post/26183

    It sounds as if these stones will be bound on pickup, which will give a nice little income boost to crafters.

    Sounds great, thanks for listening ZOS!

    ok question here. Lets say your buddy has BOUND spinners fire staff that has crap trait. and you are the master crafter. how are you going to change his weapon's trait?

    Based on what I am reading .. people can only re-trait their own weapons if only "they" have the traits researched. you cannot re-trait someone's bound armor/weapons.

    so crafters making money on this sounds like not going to happen. unless I am missing something.

    First thing that comes to my head is a master crafter runs something like Crypt of Hearts 2, someone gets a Lich sword that they were looking for but it's in Training, master crafter offers to retrait the item for X gold.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • SanTii.92
    SanTii.92
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    Eddyble wrote: »
    CavalryPK wrote: »
    Phinix1 wrote: »
    Customize Your Item Traits

    The Clockwork City DLC game pack and Update 16 also introduce the all-new Transmutation system, allowing you to change the traits on your gear, including weapons and armors.

    In order to Transmute an item, you must locate a Transmutation station and have the item trait researched in your crafting Skill Line. This means if you'd like to add the Sharpened trait to your dagger, you must first ensure you have the ability to craft daggers with that trait. You'll be able to find a Transmutation station in the heart of the Brass Fortress within the Clockwork City or acquire one for your home from a certain Master Writ merchant.

    In addition to the crafting skill requirement, Transmutation requires a special new resource called Transmutation Crystals that you'll need to collect and save. You'll be able to earn Transmutation Crystals by completing veteran level content (such as Veteran Mode Dungeons or Trials).

    We're very excited to introduce this new crafting system, so keep an eye out for more information on Transmutation in the future!

    http://www.elderscrollsonline.com/en-us/news/post/26183

    It sounds as if these stones will be bound on pickup, which will give a nice little income boost to crafters.

    Sounds great, thanks for listening ZOS!

    ok question here. Lets say your buddy has BOP spinners fire staff that has crap trait. and you are the master crafter. how are you going to change his weapon's trait?

    Based on what I am reading .. people can only re-trait their own weapons if only "they" have the traits researched. you cannot re-trait's bound armor/weapons.

    so crafters making money on this sounds like not going to happen. unless I am missing something.

    I imagine in that scenario, the way to make things work is for your buddy (presuming he hasn't learned any traits yet) to learn the trait he wants, that 1st trait goes quick no?, then they can buy the station, if its not bound. depending on prices of the stations, may or may not be worth it?
    Or he could just access a station from a friend's house or the one on the Clockwork City.

    @CavalryPK you won't be able to help your friend in that situation, his best shot is just to learn the traits he need the most first, those are pretty fast to get. And how crafters are going to make gold out of this, depends on if gear gets bound after retraiting, if it does, well they won't be able to.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • rhapsodious
    rhapsodious
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    :/ still no way to change our style of gear
    But I want to be able to change the style of my gear as well as trait! Hopefully that's coming soon as well.

    It seems like this system could easily be extended to styles. So it'll probably be an addition down the line, like poisons were to alchemy.
  • Eddyble
    Eddyble
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    SanTii.92 wrote: »
    Eddyble wrote: »
    CavalryPK wrote: »
    Phinix1 wrote: »
    Customize Your Item Traits

    The Clockwork City DLC game pack and Update 16 also introduce the all-new Transmutation system, allowing you to change the traits on your gear, including weapons and armors.

    In order to Transmute an item, you must locate a Transmutation station and have the item trait researched in your crafting Skill Line. This means if you'd like to add the Sharpened trait to your dagger, you must first ensure you have the ability to craft daggers with that trait. You'll be able to find a Transmutation station in the heart of the Brass Fortress within the Clockwork City or acquire one for your home from a certain Master Writ merchant.

    In addition to the crafting skill requirement, Transmutation requires a special new resource called Transmutation Crystals that you'll need to collect and save. You'll be able to earn Transmutation Crystals by completing veteran level content (such as Veteran Mode Dungeons or Trials).

    We're very excited to introduce this new crafting system, so keep an eye out for more information on Transmutation in the future!

    http://www.elderscrollsonline.com/en-us/news/post/26183

    It sounds as if these stones will be bound on pickup, which will give a nice little income boost to crafters.

    Sounds great, thanks for listening ZOS!

    ok question here. Lets say your buddy has BOP spinners fire staff that has crap trait. and you are the master crafter. how are you going to change his weapon's trait?

    Based on what I am reading .. people can only re-trait their own weapons if only "they" have the traits researched. you cannot re-trait's bound armor/weapons.

    so crafters making money on this sounds like not going to happen. unless I am missing something.

    I imagine in that scenario, the way to make things work is for your buddy (presuming he hasn't learned any traits yet) to learn the trait he wants, that 1st trait goes quick no?, then they can buy the station, if its not bound. depending on prices of the stations, may or may not be worth it?
    Or he could just access a station from a friend's house or the one on the Clockwork City.

    @CavalryPK you won't be able to help your friend in that situation, his best shot is just to learn the traits he need the most first, those are pretty fast to get. And how crafters are going to make gold out of this, depends on if gear gets bound after retraiting, if it does, well they won't be able to.

    mmm, yes, of course, (face palm moment there) but I was also thinking along the lines of a person who may not have bought/access to dlc, although that was not in the original scenario, as well as long term to not have to rely on someone else.
    Eddyb1e - Xbox One - NA
    Eddyble - PC - NA
  • BrianDavion
    BrianDavion
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    :/ still no way to change our style of gear
    But I want to be able to change the style of my gear as well as trait! Hopefully that's coming soon as well.

    It seems like this system could easily be extended to styles. So it'll probably be an addition down the line, like poisons were to alchemy.

    they're already working on a transmog system. that said tying transmog to a currancy from vetern dungeons would be a HUUUUGE mistake.
  • Thrymbauld
    Thrymbauld
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    This doesn't even sort of function as a token system.

    For example, I don't have a Hulking Draugr necklace. I've run Direfrost Keep until I puked, then ran it some more, and then a few more again. Still no necklace. I don't necessarily need the thing, but that's beside the point because it's an example of an item I simply can't seem to get to drop.

    Unless these shards can turn a different piece of gear into that necklace, I'm still looking at a potentially infinite number of runs to maybe get that necklace. If this was a token system, or competitor for one, or even a vague semblance of what a token system could really offer, I'd be able to look at the token merchant and know for a fact that at maximum I'll need to run it X number of times to acquire that item.

    This system does nothing of the sort. At best it reduces the number of runs you'll need to get your magic-boots-of-whatever from the number of runs it takes to get it in the trait you want to instead acquiring them when that specific item drops. You're still not getting a sword or shield or necklace with a definitive end in sight that'll allow you to move on.

    It's a desperate attempt to make a time sink for dungeon runners. Your gear will be bound, you won't be able to trade it, but now you can trait it how you want IF you proceed to spend the time to get your crafting up.

    The upshot of it is that a fairly limited number of traits are actually good, and getting a limited number doesn't take very long. It makes a player who already has their gear able to stop grinding after acquiring the shards they'll need, so it is a win for someone that realistically didn't need it anyway.
  • Recremen
    Recremen
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    Nice, this is shaping up to be everything I hoped for and free of everything I was worried about! Definitely more in the realm of a fair and equitable system, assuming those crystals are a guaranteed drop and the total expected time to get enough for a single transmute isn't along the same order as trying to farm a trait RNG style.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
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