Then you better get ready to leave, because ZOS already said they are looking into it...Crom_CCCXVI wrote: »NO..... just no.
Shouldn't even be able to play for multiple alliances in the same campaign.--- the game was so much more competitive before One Tamriel
If this were to pass, I'd probably quit PvP all together.
No. Just no. It's game breaking. It's not simply a matter of just changing a characters alliance.. but their entire progression too.
The problem is the big shift and transition of achievements and skill point distribution. Whilst 1T pretty much quashed the progression of Caldwell's Silver and Gold as each zone to as now accessible and scaled to your level.. the achievement ID's would have remained static.
That makes it very difficult from the perspective of progression because if you started in Auridon, did Grahtwood, then changed alliances, how do you translate the quests you've completed to say Ebonheart equivalents? The only way you could do it then is if the AD zone became your Caldwell's gold.. the quests were still marked complete - but you had to commence the EP base zones from scratch. Will people be motivated to change alliance if they have to do it all again?
Not to mention the lore breaking nature of it will invoke millions of rp'ers tears.
And what about skill points and skyshards.. ?
The thing is that whilst those achievement ID's could technically translate across and still be marked as complete - certain achievements will break completely as they're alliance specific.
It's too big a dogs breakfast to approach.. and if it ever was possible, I would be inclined to make it an option ONLY to people who have completed Caldwell's gold simply so it doesn't break anything achievement wise.. as you then have a marked completion for all main quests
I saw someone else suggest this once, and it's actually quite an interesting idea. It's very logical. It's realistic that someone could defect to a different army, but also realistic that they'd have no ranks/titles in the new army, too. Although, it would create a problem, because you can't take away skill points that are already spent, and you can't allow people to get extra skill points by switching factions. So really, even though it's realistic, it wouldn't work in the game because of the skill point thing. ZOS would kind of be forced to keep the players at their same army rank, because it would create a potentially unworkable problem with the skill points.IcyDeadPeople wrote: »I don't really care about cooldown period, but if you change alliance, you should lose your rank and all skill points earned fighting for the previous alliance.
GreenhaloX wrote: »My choice isn't on the vote options. I favor having an alliance token, but no need for a cool down. You can create each toon from the 14 character slots available in each alliance if you want. So, I have multiple toons in all alliances. I'm not flip-flopping. I may take my Nord toons out, and at other times, romp around with my Daggerfall or Dominion toons. Many others do the same. So, no need for any cool down period.
I want the alliance token so I can have access to a race in the other alliance when wanting to change a toon, instead of currently having to delete one entirely in order to be able to create a toon only available in other alliances. For example, I had two High Elf sorcs, one being mag and the other a stam. After leveling both, I wanted to change the stam to a Dark Elf, but found out there is not currently a token you can purchase to do so. Thus, I had to delete the Stamsorc toon and recreate the Dark Elf toon from scratch. I have no problem in re-leveling a toon; actually I like it a lot. However, oh crap.. the agony of just getting one mount training piece a day, unless you drop some bucks into purchasing the training bundle from the crown store.
There is such a thing already. Get the Any Race/Any Alliance unlock from the crown store (some versions of ESO came with the Adventure Pack that had this feature) and then use the Race change token.
That still does not change your alliance you fight for in cyro though, that simply allows all races to choose any faction they wish at the start of character creation.
SydneyGrey wrote: »I saw someone else suggest this once, and it's actually quite an interesting idea. It's very logical. It's realistic that someone could defect to a different army, but also realistic that they'd have no ranks/titles in the new army, too. Although, it would create a problem, because you can't take away skill points that are already spent, and you can't allow people to get extra skill points by switching factions. So really, even though it's realistic, it wouldn't work in the game because of the skill point thing. ZOS would kind of be forced to keep the players at their same army rank, because it would create a potentially unworkable problem with the skill points.IcyDeadPeople wrote: »I don't really care about cooldown period, but if you change alliance, you should lose your rank and all skill points earned fighting for the previous alliance.
Hmmm ... could work. That's probably how they'd have to do it.IcyDeadPeople wrote: »Why not simply reset all skill points, and remove those earned in PVP from the pool?
or they could just not implement this to satisfy those people who made bad choices and are too lazy to do things the 'hard' way.
wanna pvp with your friend/family? make toons together. level together. fight together. i had a toon that i used for grouping with my friends. played other toons when they werent around so i didnt out level them. or get out of sync with questing.
wanna change faction? start a new toon. in the chosen faction. then you know, when that faction isnt FOTM you can simply swap characters back to your original character rather than changing faction again.
there comes a point where a game caters to the seriously lazy players, and thats the point it becomes a waste of time. WOW did it when it put flight points in every 20 metres, ESO will do it with things like this.
I've been playing MMO's since 96, yes, even before wow. even before graphical mmo's. and this laziness of players is unfortunately not unique to eso. you want the developers to take responsibility for decisions you made that you are unhappy with.
Even 1T was a dumbing down of the game, though there were some good parts to it. I enjoyed going to areas where the mobs were higher and attempting to fight them. Now, all overland mobs except craglorn are the same. theres no challenge in levelling and questing through areas, so i dont see why you cant just level a new toon if you want to change faction.
Ive been pvping on Shor and watching AD zerg the map to paint it yellow, then seemingly disappear and suddenly a zerg of EP paint the map red, I'm of the mind that they should completely lock factions.
It's pretty clear that its the same players, in the same guilds, painting the map on their AD characters then switching over to their EP players and flipping emperor.
Sure there are a few players that faction swap to balance campaigns and have "good fights" but in the current system there are just too many ways to abuse and take advantage of the system.
@White wabbitWhite wabbit wrote: »Oh look this faction is wining let me join them , oh look that one is now winning let me swap
paulsimonps wrote: »@White wabbitWhite wabbit wrote: »Oh look this faction is wining let me join them , oh look that one is now winning let me swap
If it was a crown store token that was 2000 crowns in the store, that would not be a problem, and if someone did still do that.... then fricking let them. Nobody said it had to be something that we could swap on a whim
White wabbit wrote: »paulsimonps wrote: »@White wabbitWhite wabbit wrote: »Oh look this faction is wining let me join them , oh look that one is now winning let me swap
If it was a crown store token that was 2000 crowns in the store, that would not be a problem, and if someone did still do that.... then fricking let them. Nobody said it had to be something that we could swap on a whim
So what your really saying is that you don't care about faction balance , come play as Dc on Eu Xbox then your see what alliance change could end being like
paulsimonps wrote: »White wabbit wrote: »paulsimonps wrote: »@White wabbitWhite wabbit wrote: »Oh look this faction is wining let me join them , oh look that one is now winning let me swap
If it was a crown store token that was 2000 crowns in the store, that would not be a problem, and if someone did still do that.... then fricking let them. Nobody said it had to be something that we could swap on a whim
So what your really saying is that you don't care about faction balance , come play as Dc on Eu Xbox then your see what alliance change could end being like
You don't get it do you? If to cost real life money to change factions then many would not do it and if they did they only once. The balance of factions would be mainly unaffected by this type of thing. And I don't need to go to your specific faction to see anything, stuff like that changes ALL THE TIME, and it goes from faction to faction, campaign to campaign, even hour to hour how populated a faction is. People will not be changing back and forth over and over again if the battles goes bad if it costs them $20 every time they do it.
White wabbit wrote: »paulsimonps wrote: »White wabbit wrote: »paulsimonps wrote: »@White wabbitWhite wabbit wrote: »Oh look this faction is wining let me join them , oh look that one is now winning let me swap
If it was a crown store token that was 2000 crowns in the store, that would not be a problem, and if someone did still do that.... then fricking let them. Nobody said it had to be something that we could swap on a whim
So what your really saying is that you don't care about faction balance , come play as Dc on Eu Xbox then your see what alliance change could end being like
You don't get it do you? If to cost real life money to change factions then many would not do it and if they did they only once. The balance of factions would be mainly unaffected by this type of thing. And I don't need to go to your specific faction to see anything, stuff like that changes ALL THE TIME, and it goes from faction to faction, campaign to campaign, even hour to hour how populated a faction is. People will not be changing back and forth over and over again if the battles goes bad if it costs them $20 every time they do it.
And you don't get it , there are factions that are already over populated that if a small percentage of the underdog alliance swapped over it would be even worse , if people want to be in that alliance then work for it not have a easy route