Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13
Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

So many useless sets and skills...any chance these will be revisited?

DeathHouseInc
DeathHouseInc
✭✭✭
Or will this MMO make the mistake of many other current ones and let things be worthless for years...
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    So many useless sets and skills

    There's a difference between useless and *you* not being able to find a use for them ...
    shades.gif
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    SirAndy wrote: »
    So many useless sets and skills

    There's a difference between useless and *you* not being able to find a use for them ...
    shades.gif

    Also a difference between useless/worthless and "not BiS" but that is lost on some.

    However there are definitely a number of things that need to be done with many crafted sets.




    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    STEVIL wrote: »
    Also a difference between useless/worthless and "not BiS" but that is lost on some many.
    Fixed it for 'ya ...
    biggrin.gif
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Templars morph solar flare- solar barrage is absolutely worthless. I cannot figure out a scenario where i would choose this morph over dark flare plus sweeps and jabs already kinda cover the spammable upclose skill. Its expensive and does not do enough damage or provide really any utility.

    I realize that once upon a time it was used to buff your blazing shield but that has been adjusted.
  • Nevramer
    Nevramer
    Deleted
    Edited by Nevramer on October 8, 2017 5:27PM
  • DeathHouseInc
    DeathHouseInc
    ✭✭✭
    SirAndy wrote: »
    So many useless sets and skills

    There's a difference between useless and *you* not being able to find a use for them ...
    shades.gif

    Here you go a head and make a list of all end game viable suits for healers, tanks, and DPS. You can try to play like things are worth using all you want. Simple fact is a lot of it sucks and is worthless based on mechanics a lone. You are so limited in this game with skills that actually do decent at what they are supposed to do it is pretty bad considering it is a small skill set to work with anyways. Sets are the same way. A lot of morphs as well. They sound cool but are completely impractical whether it be *** damage, mechanics, or situational use only in a game with extremely limited amount of skills allowed to be used at once.

    They did a balance overhaul now it is time to bring other sets and skills up to par. There shouldn't be a BIS and nerfing everything to uselessness isn't a good option.

    I'd also like to see since you are such a 'creative bad ass' what builds you have to offer the community that are 100% end game viable with these sets that no one ever uses.
    Edited by DeathHouseInc on September 1, 2017 1:40AM
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    Remove everything except DW and Destro staffs. Bam
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd also like to see since you are such a 'creative bad ass' what builds you have to offer the community that are 100% end game viable with these sets that no one ever uses.
    So instead of thinking for yourself, you just declare everything "useless" until someone else figures out how to make it work?

    Nice try ...
    rolleyes.gif

  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    Isn't Death House Inc from some anime? Just curious.

    Edit: also IBTL
    Edited by Cadbury on September 1, 2017 2:14AM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • DeathHouseInc
    DeathHouseInc
    ✭✭✭
    SirAndy wrote: »
    I'd also like to see since you are such a 'creative bad ass' what builds you have to offer the community that are 100% end game viable with these sets that no one ever uses.
    So instead of thinking for yourself, you just declare everything "useless" until someone else figures out how to make it work?

    Nice try ...
    rolleyes.gif

    "Nice try", as in you don't have a cogent rebuttal?

    This game is a joke compared to trying to make builds in Path of Exile. It is pretty clear at the end of the day how being creative is punished in this game. All I do is my own thing. I can't stand BIS. There shouldn't be a BIS in a game with this many sets. Comon show us the light brother. Show us the way of successful creativity in this game...You can pull a couple of straws out of the hay stack...that is about it.

    Basic [snip] math man get with it.

    [Edited to remove profanity]
    Edited by ZOS_KatP on October 18, 2017 1:10PM
  • DeathHouseInc
    DeathHouseInc
    ✭✭✭
    Cadbury wrote: »
    Remove everything except DW and Destro staffs. Bam

    What you don't like bow/bow? heh....Maybe we just aren't 'creative' enough.
  • Malic
    Malic
    ✭✭✭✭✭
    It's all about approach, really. Let me put it this way, generally in life if you think something is useless or assign a negative value, you'll get that outcome. If you think of things in a positive light or rather look for a positive application you'll get that outcome.

    Take the clip below. Some might look at it as a horrible song from the 70's with relevant clips from the period. Me? I look at it as a video that shows me Victoria Principal's ass in her prime, the uncanny beauty of Angie Dickinson, and Suzzane Summers timeless beauty.

    So hang in there little buckaroo, sets in ESO, like life are what you make it.

    https://www.youtube.com/watch?v=YiTn4Vv7Qmk&list=RDMMEjhsLblrctI&index=25
  • DeathHouseInc
    DeathHouseInc
    ✭✭✭
    [Snip] Eventually you realize that hot/cold, negative/positive, and infinity are real things too. Perspective exists but it isn't so one sided in every single instance. The blind will lead the blind though. You can't ignore everything just by putting rose colored glasses on and looking at your DPS, heals given, or damage taken.

    It would be awesome if we could all sit at a table like the Lost Boys and just believe all our food and nourishment in life would just appear if we just thought differently.... Maybe in another universe, but not this one.

    [Edit for political reference]
    Edited by ZOS_MattL on September 1, 2017 1:09PM
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    SirAndy wrote: »
    So many useless sets and skills

    There's a difference between useless and *you* not being able to find a use for them ...
    shades.gif

    Here you go a head and make a list of all end game viable suits for healers, tanks, and DPS. You can try to play like things are worth using all you want. Simple fact is a lot of it sucks and is worthless based on mechanics a lone. You are so limited in this game with skills that actually do decent at what they are supposed to do it is pretty bad considering it is a small skill set to work with anyways. Sets are the same way. A lot of morphs as well. They sound cool but are completely impractical whether it be *** damage, mechanics, or situational use only in a game with extremely limited amount of skills allowed to be used at once.

    They did a balance overhaul now it is time to bring other sets and skills up to par. There shouldn't be a BIS and nerfing everything to uselessness isn't a good option.

    I'd also like to see since you are such a 'creative bad ass' what builds you have to offer the community that are 100% end game viable with these sets that no one ever uses.

    Didn't take you long to back off your original statement. A set might not be good for end game roles. Then again sets good for end game probably are not the best sets for leveling a new character. There are niche sets for making thieves guild quests easier. Should they be removed because there are better sets for end game?

    There will always be a best in slot. Every time changes are made the players that care about that will do the math and hit the practice dummies. They will find the best even if it is only fractionally best. If there were not a best in slot why have different sets at all?
    As we don't all agree on how or why we play the game it is good that we get so many choices. A set you call worthless may be exactly what someone else is looking for.
    and then the parrot said, "must be the water mines green too."
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    Malic wrote: »
    It's all about approach, really. Let me put it this way, generally in life if you think something is useless or assign a negative value, you'll get that outcome. If you think of things in a positive light or rather look for a positive application you'll get that outcome.

    Take the clip below. Some might look at it as a horrible song from the 70's with relevant clips from the period. Me? I look at it as a video that shows me Victoria Principal's ass in her prime, the uncanny beauty of Angie Dickinson, and Suzzane Summers timeless beauty.

    So hang in there little buckaroo, sets in ESO, like life are what you make it.

    https://www.youtube.com/watch?v=YiTn4Vv7Qmk&list=RDMMEjhsLblrctI&index=25

    Buck Rogers ftw

    Beedee beedee beedee
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    Of all the MMOs I've played this is the game that has the most end-game viable gearing options and builds.

    The difference between BiS and other options is much closer in ESO than say WoW or SWTOR.

    In truth this could be also due to most of the game being too easy.
  • DeathHouseInc
    DeathHouseInc
    ✭✭✭
    kargen27 wrote: »
    SirAndy wrote: »
    So many useless sets and skills

    There's a difference between useless and *you* not being able to find a use for them ...
    shades.gif

    Here you go a head and make a list of all end game viable suits for healers, tanks, and DPS. You can try to play like things are worth using all you want. Simple fact is a lot of it sucks and is worthless based on mechanics a lone. You are so limited in this game with skills that actually do decent at what they are supposed to do it is pretty bad considering it is a small skill set to work with anyways. Sets are the same way. A lot of morphs as well. They sound cool but are completely impractical whether it be *** damage, mechanics, or situational use only in a game with extremely limited amount of skills allowed to be used at once.

    They did a balance overhaul now it is time to bring other sets and skills up to par. There shouldn't be a BIS and nerfing everything to uselessness isn't a good option.

    I'd also like to see since you are such a 'creative bad ass' what builds you have to offer the community that are 100% end game viable with these sets that no one ever uses.

    Didn't take you long to back off your original statement. A set might not be good for end game roles. Then again sets good for end game probably are not the best sets for leveling a new character. There are niche sets for making thieves guild quests easier. Should they be removed because there are better sets for end game?

    There will always be a best in slot. Every time changes are made the players that care about that will do the math and hit the practice dummies. They will find the best even if it is only fractionally best. If there were not a best in slot why have different sets at all?
    As we don't all agree on how or why we play the game it is good that we get so many choices. A set you call worthless may be exactly what someone else is looking for.

    Sorry, but I disagree. Utility should make sets equally as worth using and 90%+ of the time in this game they don't. I am negative because it is very clear in this game that the vast majority of sets need to be updated. Especially after the last patch. The math isn't complex in this game. This game has an issue with maxims. Time to admit it.

    Again show me all these useful builds fellas. Seems we are all in the same train of thought about creativity and using your own mind, but when all the cards are left on the table all I see is a bunch of BIS BS.
    Edited by DeathHouseInc on September 1, 2017 2:41AM
  • DeathHouseInc
    DeathHouseInc
    ✭✭✭
    Runefang wrote: »
    Of all the MMOs I've played this is the game that has the most end-game viable gearing options and builds.

    The difference between BiS and other options is much closer in ESO than say WoW or SWTOR.

    In truth this could be also due to most of the game being too easy.

    POE is the most options I have ever had in a game. While I give this one some credit on variety I completely disagree with you one one point and that would be in SWTOR you have many more useful skills to trade in out per class. That is to say if one skill you love the idea, art, and mechanics of is not good there is/was a larger variety to choose from to replace. They fail in viable classes category, but not skills. WoW's skill trimming went way too far and ruined it. It was always a basic [snip] game anyways though, but what would I know I only started playing mmo's when Asheron's Call and Everquest dropped. None o.0 games. They don't make any competent one's in that genre anymore though. Have to settle with half baked safe space games where everyone gets a participation trophy.

    [Edited to remove profanity]
    Edited by ZOS_KatP on October 12, 2017 6:47PM
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    kargen27 wrote: »
    SirAndy wrote: »
    So many useless sets and skills

    There's a difference between useless and *you* not being able to find a use for them ...
    shades.gif

    Here you go a head and make a list of all end game viable suits for healers, tanks, and DPS. You can try to play like things are worth using all you want. Simple fact is a lot of it sucks and is worthless based on mechanics a lone. You are so limited in this game with skills that actually do decent at what they are supposed to do it is pretty bad considering it is a small skill set to work with anyways. Sets are the same way. A lot of morphs as well. They sound cool but are completely impractical whether it be *** damage, mechanics, or situational use only in a game with extremely limited amount of skills allowed to be used at once.

    They did a balance overhaul now it is time to bring other sets and skills up to par. There shouldn't be a BIS and nerfing everything to uselessness isn't a good option.

    I'd also like to see since you are such a 'creative bad ass' what builds you have to offer the community that are 100% end game viable with these sets that no one ever uses.

    Didn't take you long to back off your original statement. A set might not be good for end game roles. Then again sets good for end game probably are not the best sets for leveling a new character. There are niche sets for making thieves guild quests easier. Should they be removed because there are better sets for end game?

    There will always be a best in slot. Every time changes are made the players that care about that will do the math and hit the practice dummies. They will find the best even if it is only fractionally best. If there were not a best in slot why have different sets at all?
    As we don't all agree on how or why we play the game it is good that we get so many choices. A set you call worthless may be exactly what someone else is looking for.

    Sorry, but I disagree. Utility should make sets equally as worth using and 90%+ of the time in this game they don't. I am negative because it is very clear in this game that the vast majority of sets need to be updated. Especially after the last patch. The math isn't complex in this game. This game has an issue with maxims. Time to admit it.

    Again show me all these useful builds fellas. Seems we are all in the same train of thought about creativity and using your own mind, but when all the cards are left on the table all I see is a bunch of BIS BS.

    I'm simply telling you the way you play the game isn't the way others play the game. Your best in slot for DPS isn't anywhere near best in slot for pick pocketing or doing thieves guild quests. Your best in slot for healing doesn't help much for gathering resources.

    Use what you want and ignore the rest. Doesn't hurt you any that they exist. Even if they did improve every set that isn't in your opinion best in slot there would still be that one set that is the best. The best might change but there would be a best.

    Utility depends entirely on what you will be doing while wearing the set. You are concentrating on just a fraction of what the game offers. Consider the entire package and appreciate that you have different sets and skills you can utilize no matter what you are doing in game.

    If all the armor sets were equal how boring would that be?
    and then the parrot said, "must be the water mines green too."
  • SmellyUnlimited
    SmellyUnlimited
    ✭✭✭✭
    I agree with OP. PLENTY of useless sets that no one would use. Assuming that person wants to get the most value from their equipment, and wants to be of help to a group.

    Not addressing skills, just sets:

    Light:
    -Light Speaker
    -Stendarr's Embrace
    -Treasure a Hunter (an armor set to get major prophecy??? How bout pop a potion , or bar inner light AND get the extra mana and mage guild passives.
    -Ygrammor's Birthright (not even wardens would put this kaka on)

    Medium:
    -Crusader
    -Jailbreaker (not even in PvP is this worth it)
    -Spelunkers (obviously. Not even good undaunted skills for medium armor users! Yes, I'm counting bone shield as well).
    -Sword Singer/Sword Dancer (you can just use Automaton, which is so easy to farm, and get ALL your physical abilities with a 400 weapon damage increase).
    -Toothrow (armor completely nullified by....popping a weapon power pot).

    I'm not even venturing into Heavy or Crafted which have loads of useless junk. But the proof is obvious and OP's point is absolutely correct.
    DO. NOT. WIPE. (in game OR out!)
  • DeathHouseInc
    DeathHouseInc
    ✭✭✭
    kargen27 wrote: »
    There will always be a best in slot.

    There should be so many more BIS...that is my point. We are pigeon holed into a tiny set of skills and sets even after last re-balance patch which I agreed with many changes.

    Sorry, but I disagree. Utility should make sets equally as worth using and 90%+ of the time in this game they don't. I am negative because it is very clear in this game that the vast majority of sets need to be updated. Especially after the last patch. The math isn't complex in this game. This game has an issue with maxims. Time to admit it.

    Again show me all these useful builds fellas. Seems we are all in the same train of thought about creativity and using your own mind, but when all the cards are left on the table all I see is a bunch of BIS BS.[/quote]
    kargen27 wrote: »
    I'm simply telling you the way you play the game isn't the way others play the game. Your best in slot for DPS isn't anywhere near best in slot for pick pocketing or doing thieves guild quests. Your best in slot for healing doesn't help much for gathering resources.

    Of course niche sets aren't near the best. But note this, as I have said above, the vast majority of sets/skills:

    are so limited in this game with skills that actually do decent at what they are supposed to do it is pretty bad considering it is a small skill set to work with anyways. Sets are the same way. A lot of morphs as well. Key point at what they are supposed to do, whether it be dps, stealing, tanking, healing...you name it. If you took me and the other guys replies as being serious about removing all else other than maxim sets you completely missed the point we were trying to make. The point was that the vast majority of sets whatever their purpose is are terrible at their purpose compared to a very select few sets...and it should not be this way.
    kargen27 wrote: »
    Use what you want and ignore the rest.

    I am all for this, but the reality is basic math will never allow this in game unless many sets are buffed and I sure as hell don't promote removing sets because they have a niche purpose. Niche sets should exist and should be in game, but they should be useless to the extent that they are.
    kargen27 wrote: »
    If all the armor sets were equal how boring would that be?

    I am not saying they should all be equal that is boring as ***. I am saying the majority of utility/dps/heals/tank sets should be equally worth using in the majority of the content of the game that includes end game..The end game is a huge part of this game and it is basic fact in my opinion that the majority do not add up and after the recent patch of basic balance changes these changes should be made.

    Edited by DeathHouseInc on September 1, 2017 3:32AM
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think it would make sense with all the game updates and how things developped to re-visit some sets rather than throw out constantly new ones...i think some of the sets could become really worthwhile when changed a bit
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Diversity means nerf the strong sets and no change to weak sets I think?
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
  • PurpleDrank
    PurpleDrank
    ✭✭✭
    Qbiken wrote: »

    Link doesn't seem to work :(
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I agree with OP. PLENTY of useless sets that no one would use. Assuming that person wants to get the most value from their equipment, and wants to be of help to a group.

    Not addressing skills, just sets:

    Light:
    -Light Speaker
    -Stendarr's Embrace
    -Treasure a Hunter (an armor set to get major prophecy??? How bout pop a potion , or bar inner light AND get the extra mana and mage guild passives.
    -Ygrammor's Birthright (not even wardens would put this kaka on)

    Medium:
    -Crusader
    -Jailbreaker (not even in PvP is this worth it)
    -Spelunkers (obviously. Not even good undaunted skills for medium armor users! Yes, I'm counting bone shield as well).
    -Sword Singer/Sword Dancer (you can just use Automaton, which is so easy to farm, and get ALL your physical abilities with a 400 weapon damage increase).
    -Toothrow (armor completely nullified by....popping a weapon power pot).

    I'm not even venturing into Heavy or Crafted which have loads of useless junk. But the proof is obvious and OP's point is absolutely correct.

    While I agree with most of the points you make, I love toothrow and use it on my two handed stam sorc. I have to have bound armorments sloted on both bars and that leaves no room for Hunter, I hate using pots on cool down, not to mention how expensive that is. I still get 30k DPS on her, more then enough to complete all the content I run. You also get 100 weapon damage with the five piece so don't tell me to use Leviathan.
    Edited by Lightspeedflashb14_ESO on September 1, 2017 6:08AM
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    @DeathHouseInc

    "I am not saying they should all be equal that is boring as ***. I am saying the majority of utility/dps/heals/tank sets should be equally worth using in the majority of the content of the game that includes end game..The end game is a huge part of this game and it is basic fact in my opinion that the majority do not add up and after the recent patch of basic balance changes these changes should be made."

    The thing is though, you are chasing a unicorn.

    Right now, for all but the top tier performance needs you have wide latitude with what you can wear. Evenr into VET Mode, non-optimal builds played well can finish the content just fine for PVE G/T and arenas.

    For top-tier performance needs, G/T hard mode leader board chasing etc and for PVP against top end players - then thats when you need or many think you need that extra from the top tier BiS stuff.

    So, if all the sets were buffed (ignoring utility) to DPS/PVP values within say 10% of BiS, the results would be the same. One tier of players running whatever they want cuz it works fine and another tier of top end leader chasers wearing just a few tops from each patch or so on.

    The real underlying flaws are that the top end performance is mostly damage based content and the core manistays of damage are derived from a handful of stats - stats that are internal.

    performance is more about getting your numbers up, knowing a few puzzle mechanics and so on.

    As long as that is the case, you will always have a small percentage of top-end sets which basically reach the same goal thru minor tweaks in numbers and, yeah, as far as "set diversity" pretty boring.

    IF you want to change this up and make things different, the game needs a fundamental change at two levels.

    FIRST - content needs to be much more varied. There need to be as many "boss fights mechanics" which require exceptional healing or exceptional tanking or exceptional sneaking to get thru as there are that need exceptional DPS to get thru.

    SECOND - The traits systems and other properties need to become more "outward" facing - where the performance is more determined by what you are targetting than by your own numbers. Think along the lines of the prismatic offense enchant where you get a big boost but only against certain foes. Same for armor traits - bigger bonus against certain attack types than others. Carry that same design idea into set elements and bonuses.

    The idea would be that for any given set of circumstances, a few set types/traits/builds would be first place, another few would be second place everywhere and all the others would be equally third place - as far as performance goes. But, in other circumstance, the positions would swap.

    Everything best somewhere, nothing best everywhere and a few things second best everywhere.

    Then it comes down to a ton of different set combos that are good or great but each only for some parts of the content.

    So the BiS for city of ash and for the crypts and for helRa would be very different things.

    The same idea could be extended for healing and even tanking. Imagine if the templar radiant healing line was extra beneficial due to radiant mending - gain major mending if the target is suffering from the elemental status effectsd. While the wardens healing could get natural mending - major mend if target is suffering from poison or disease or etc.

    **AGAIN** i do not dispute that there are sets out of date that need upgrading in the game as is.
    But i dont believe that balance would be making the sets with "utility" on par for DPS/PVP etc as well.
    And i don't believe we will ever get to the "ion play diversity" for top tier hard mode leader board levels as long as the system remains so internal and singularly focused in content and design.

    need to focus builds and optimizing more on "right tool for the job" with planning, prep and execution and less "making my character the biggest tool there is" to get broader diversity.


    IMO
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    "There should be so many more BIS...that is my point."

    Quoting Connor MacLeod "There can be only one"

    The thing is there will always be one set better than any of the others and the people that care about that will find that set. Other sets might get close but there is always that one.

    And again, not everything in this game is related to end game activity.
    and then the parrot said, "must be the water mines green too."
  • tommalmm
    tommalmm
    ✭✭✭
    Some people miss the point that not all sets were meant to be proficient in battle. Like jailbreaker quoted above. It's VERY useful. Not in a fight, but it helps a lot when, say farming nodes (the hard way, not botting/cheating). Sometimes it's even great when farming hides (combine it with VO and you can move between pulls like crazy). Pretty much every set has some niche use either in pve or pvp.
  • SmellyUnlimited
    SmellyUnlimited
    ✭✭✭✭

    [/quote]v

    While I agree with most of the points you make, I love toothrow and use it on my two handed stam sorc. I have to have bound armorments sloted on both bars and that leaves no room for Hunter, I hate using pots on cool down, not to mention how expensive that is. I still get 30k DPS on her, more then enough to complete all the content I run. You also get 100 weapon damage with the five piece so don't tell me to use Leviathan.
    [/quote]

    They shouldn't be that expensive. Working your alchemy up is extremely easy. Everyone should it worked up to at least get the 3 points in Medicinal (30% more potion time).

    The 100 weapon damage is negligible when you consider the sets you could use instead. Automaton, VO, Hundings, etc.

    2H builds aren't buit around having high crit, but high weapon damage. An infused maul, Automaton, 3 piece jewelry (can go VO for minor slayer or Agiity), and Stormfist, I guarantee your damage parse will be leagues above what you're getting with Toothrow. No armor set is worthwhile when you can easily get the buff from a potion. i.e. Dreugh King/Rattlecage.
    DO. NOT. WIPE. (in game OR out!)
Sign In or Register to comment.