Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Restoration staff healing ultimate

  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    @Derra defensive ults should be cheaper than offensive ults. Cheaper defensive ults are counters to Offensive ones. If they become more expensive than offensive ults, the TTk decreases and EoTs etc have even less counter play.

    You should be able to Panacea against EotS reliably and consistently

    No game i´ve ever played had cheaper defense than offense (and eso didn´t either up until resto 1hshield and wardenult got introduced). Cooldown based games had longer defensive CDs than offensive ones.
    Why?
    Prefering offense over defense leads to people dying - which happens to be the desired outcome of pvp encounters.

    I completely disagree, the fact people have such a short TTK is the LEADING complaint of this game, and is almost always the reason for a nerf. FAR more offensive oriented abilities and sets have been nerfed over defensive ones.

    Most games have more costly defensive abilities because their TTK is long already, in this game TTK is WAY shorter than any other. TTK needs to be increased in this game not shortened.

    This games problem is selfhealing on all classes.
    TTK is only short if you don´t know how to play the game/your class.

    This game has probably the highest ttk out of all games i´ve played personally when people of atleast mediocre skill face each other.
    The ones i played for more than leveling and dipping into pvp for a few weeks:
    AoC? 5 to 30s.
    Warhammer? 10 to 30s.
    DAoC? 2 to 30s (and you could nuke a fulltank in 4).
    Swtor? 5s to 30s.
    Rift? 10 to 20s.
    Aion? 5 to 30s.
    Teso? literally 1s (perceived bc executed from invisibility) to never ending.

    But then how realistic are those 1s kills and what classes are capable? Only stamina from sneak really.
    The biggest problem in terms of ttk in eso is sneak. Remove the abilitie from players to frontload burst from invisibility and eso will have the highest ttk out of all games i´ve played.

    Note that in eso the difference is: All other games had healthbars that gradually moved from 100% to 0% when there was no healer involved.
    In eso we have healthbars that move in both directions for all roles.
    Getting killed fast by an enemy you could see and react to means you made more than one mistake in eso (excepft for getting soulassaulted on a medium armor build that is not a nb).

    The state when the game had the most vibrant pvp (disregarding the first 3 months after launch) was patch 1.6 (imo - any magDK and some templars will disagree). Why was that?
    Because people could go out and even if they died a lot more than they do now they could expect to score kills themselves (which they can´t now).
    It was the patch that 1h+shield as a skillline and tanking in general were the least vaible (out of all of esos patchhistory).

    Tanky players lead to bring more people mentality on any scale until you reach ~12+ bc at that point you can build a destro train.
    Edited by Derra on August 29, 2017 6:28AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    Derra wrote: »
    @Derra defensive ults should be cheaper than offensive ults. Cheaper defensive ults are counters to Offensive ones. If they become more expensive than offensive ults, the TTk decreases and EoTs etc have even less counter play.

    You should be able to Panacea against EotS reliably and consistently

    No game i´ve ever played had cheaper defense than offense (and eso didn´t either up until resto 1hshield and wardenult got introduced). Cooldown based games had longer defensive CDs than offensive ones.
    Why?
    Prefering offense over defense leads to people dying - which happens to be the desired outcome of pvp encounters.

    I completely disagree, the fact people have such a short TTK is the LEADING complaint of this game, and is almost always the reason for a nerf. FAR more offensive oriented abilities and sets have been nerfed over defensive ones.

    Most games have more costly defensive abilities because their TTK is long already, in this game TTK is WAY shorter than any other. TTK needs to be increased in this game not shortened.

    This games problem is selfhealing on all classes.
    TTK is only short if you don´t know how to play the game/your class.

    This game has probably the highest ttk out of all games i´ve played personally when people of atleast mediocre skill face each other.
    The ones i played for more than leveling and dipping into pvp for a few weeks:
    AoC? 5 to 30s.
    Warhammer? 10 to 30s.
    DAoC? 2 to 30s (and you could nuke a fulltank in 4).
    Swtor? 5s to 30s.
    Rift? 10 to 20s.
    Aion? 5 to 30s.
    Teso? literally 1s (perceived bc executed from invisibility) to never ending.

    But then how realistic are those 1s kills and what classes are capable? Only stamina from sneak really.
    The biggest problem in terms of ttk in eso is sneak. Remove the abilitie from players to frontload burst from invisibility and eso will have the highest ttk out of all games i´ve played.

    Note that in eso the difference is: All other games had healthbars that gradually moved from 100% to 0% when there was no healer involved.
    In eso we have healthbars that move in both directions for all roles.
    Getting killed fast by an enemy you could see and react to means you made more than one mistake in eso (excepft for getting soulassaulted on a medium armor build that is not a nb).

    The state when the game had the most vibrant pvp (disregarding the first 3 months after launch) was patch 1.6 (imo - any magDK and some templars will disagree). Why was that?
    Because people could go out and even if they died a lot more than they do now they could expect to score kills themselves (which they can´t now).
    It was the patch that 1h+shield as a skillline and tanking in general were the least vaible (out of all of esos patchhistory).

    Tanky players lead to bring more people mentality on any scale until you reach ~12+ bc at that point you can build a destro train.

    I guess your experience is that of PC games. PC games have (from what I've seen) been extremely fast. Compared to console games.

    Sneak gank builds - very low TTk
    Proc sets - very low TTK
    Right now Sorc is considered "OP" not because of long TTK...

    Anyway, it remains a fact that the majority of nerfs in this game have a direct relationship with short TTK
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    Derra wrote: »
    @Derra defensive ults should be cheaper than offensive ults. Cheaper defensive ults are counters to Offensive ones. If they become more expensive than offensive ults, the TTk decreases and EoTs etc have even less counter play.

    You should be able to Panacea against EotS reliably and consistently

    No game i´ve ever played had cheaper defense than offense (and eso didn´t either up until resto 1hshield and wardenult got introduced). Cooldown based games had longer defensive CDs than offensive ones.
    Why?
    Prefering offense over defense leads to people dying - which happens to be the desired outcome of pvp encounters.

    I completely disagree, the fact people have such a short TTK is the LEADING complaint of this game, and is almost always the reason for a nerf. FAR more offensive oriented abilities and sets have been nerfed over defensive ones.

    Most games have more costly defensive abilities because their TTK is long already, in this game TTK is WAY shorter than any other. TTK needs to be increased in this game not shortened.

    This games problem is selfhealing on all classes.
    TTK is only short if you don´t know how to play the game/your class.

    This game has probably the highest ttk out of all games i´ve played personally when people of atleast mediocre skill face each other.
    The ones i played for more than leveling and dipping into pvp for a few weeks:
    AoC? 5 to 30s.
    Warhammer? 10 to 30s.
    DAoC? 2 to 30s (and you could nuke a fulltank in 4).
    Swtor? 5s to 30s.
    Rift? 10 to 20s.
    Aion? 5 to 30s.
    Teso? literally 1s (perceived bc executed from invisibility) to never ending.

    But then how realistic are those 1s kills and what classes are capable? Only stamina from sneak really.
    The biggest problem in terms of ttk in eso is sneak. Remove the abilitie from players to frontload burst from invisibility and eso will have the highest ttk out of all games i´ve played.

    Note that in eso the difference is: All other games had healthbars that gradually moved from 100% to 0% when there was no healer involved.
    In eso we have healthbars that move in both directions for all roles.
    Getting killed fast by an enemy you could see and react to means you made more than one mistake in eso (excepft for getting soulassaulted on a medium armor build that is not a nb).

    The state when the game had the most vibrant pvp (disregarding the first 3 months after launch) was patch 1.6 (imo - any magDK and some templars will disagree). Why was that?
    Because people could go out and even if they died a lot more than they do now they could expect to score kills themselves (which they can´t now).
    It was the patch that 1h+shield as a skillline and tanking in general were the least vaible (out of all of esos patchhistory).

    Tanky players lead to bring more people mentality on any scale until you reach ~12+ bc at that point you can build a destro train.

    I guess your experience is that of PC games. PC games have (from what I've seen) been extremely fast. Compared to console games.

    Sneak gank builds - very low TTk
    Proc sets - very low TTK
    Right now Sorc is considered "OP" not because of long TTK...

    Anyway, it remains a fact that the majority of nerfs in this game have a direct relationship with short TTK

    Do you notice a parallel between proccsets and sneak ganks? It´s both untelegraphed burst. Though proccsets are way less of an issue this patch.

    Sorc offense is about the weakest out of all classes (no pets involved) when figuring all available gear combos. Their offensive is considered OP only by bad players (and you can´t fix bad on the devs side).
    The majority of nerfs have a direct correlation to untelegraphed burst leading to short ttk that allows for no counterplay. I think there is a reason why sorc offense never really got nerfed (it mostly got buffed coming to think of it) over the course of the whole game (and that´s bc it´s the complete opposite of sneak ganks or proccsets).

    I think sorc is only perceived as op due to a mix of harness sustain, bad people not understand how sorc burst works (literally the whole class revolves around it - there is no alternative) and streak still being the main offender.
    If harness stacking were to be removed the class would loose it´s potential for ~70% of all sorcs running around and if streak were to be nerfed again it would possibly be in the same spot as magDK in 1.6.

    Most 5p offensive set nerfs were pve related.

    Frontloaded untelegraphed burst = bad burst
    Backloaded telegraphed burst = good burst
    Edited by Derra on August 29, 2017 7:36AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DeHei
    DeHei
    ✭✭✭✭✭
    Derra wrote: »
    @Derra defensive ults should be cheaper than offensive ults. Cheaper defensive ults are counters to Offensive ones. If they become more expensive than offensive ults, the TTk decreases and EoTs etc have even less counter play.

    You should be able to Panacea against EotS reliably and consistently

    No game i´ve ever played had cheaper defense than offense (and eso didn´t either up until resto 1hshield and wardenult got introduced). Cooldown based games had longer defensive CDs than offensive ones.
    Why?
    Prefering offense over defense leads to people dying - which happens to be the desired outcome of pvp encounters.

    I completely disagree, the fact people have such a short TTK is the LEADING complaint of this game, and is almost always the reason for a nerf. FAR more offensive oriented abilities and sets have been nerfed over defensive ones.

    Most games have more costly defensive abilities because their TTK is long already, in this game TTK is WAY shorter than any other. TTK needs to be increased in this game not shortened.

    What means TTK? Pls dont use this shorter example of a word, when i need to ask what it mean ;)
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    DeHei wrote: »
    Derra wrote: »
    @Derra defensive ults should be cheaper than offensive ults. Cheaper defensive ults are counters to Offensive ones. If they become more expensive than offensive ults, the TTk decreases and EoTs etc have even less counter play.

    You should be able to Panacea against EotS reliably and consistently

    No game i´ve ever played had cheaper defense than offense (and eso didn´t either up until resto 1hshield and wardenult got introduced). Cooldown based games had longer defensive CDs than offensive ones.
    Why?
    Prefering offense over defense leads to people dying - which happens to be the desired outcome of pvp encounters.

    I completely disagree, the fact people have such a short TTK is the LEADING complaint of this game, and is almost always the reason for a nerf. FAR more offensive oriented abilities and sets have been nerfed over defensive ones.

    Most games have more costly defensive abilities because their TTK is long already, in this game TTK is WAY shorter than any other. TTK needs to be increased in this game not shortened.

    What means TTK? Pls dont use this shorter example of a word, when i need to ask what it mean ;)

    time to kill
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DeHei
    DeHei
    ✭✭✭✭✭
    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    @Derra defensive ults should be cheaper than offensive ults. Cheaper defensive ults are counters to Offensive ones. If they become more expensive than offensive ults, the TTk decreases and EoTs etc have even less counter play.

    You should be able to Panacea against EotS reliably and consistently

    No game i´ve ever played had cheaper defense than offense (and eso didn´t either up until resto 1hshield and wardenult got introduced). Cooldown based games had longer defensive CDs than offensive ones.
    Why?
    Prefering offense over defense leads to people dying - which happens to be the desired outcome of pvp encounters.

    I completely disagree, the fact people have such a short TTK is the LEADING complaint of this game, and is almost always the reason for a nerf. FAR more offensive oriented abilities and sets have been nerfed over defensive ones.

    Most games have more costly defensive abilities because their TTK is long already, in this game TTK is WAY shorter than any other. TTK needs to be increased in this game not shortened.

    This games problem is selfhealing on all classes.
    TTK is only short if you don´t know how to play the game/your class.

    This game has probably the highest ttk out of all games i´ve played personally when people of atleast mediocre skill face each other.
    The ones i played for more than leveling and dipping into pvp for a few weeks:
    AoC? 5 to 30s.
    Warhammer? 10 to 30s.
    DAoC? 2 to 30s (and you could nuke a fulltank in 4).
    Swtor? 5s to 30s.
    Rift? 10 to 20s.
    Aion? 5 to 30s.
    Teso? literally 1s (perceived bc executed from invisibility) to never ending.

    But then how realistic are those 1s kills and what classes are capable? Only stamina from sneak really.
    The biggest problem in terms of ttk in eso is sneak. Remove the abilitie from players to frontload burst from invisibility and eso will have the highest ttk out of all games i´ve played.

    Note that in eso the difference is: All other games had healthbars that gradually moved from 100% to 0% when there was no healer involved.
    In eso we have healthbars that move in both directions for all roles.
    Getting killed fast by an enemy you could see and react to means you made more than one mistake in eso (excepft for getting soulassaulted on a medium armor build that is not a nb).

    The state when the game had the most vibrant pvp (disregarding the first 3 months after launch) was patch 1.6 (imo - any magDK and some templars will disagree). Why was that?
    Because people could go out and even if they died a lot more than they do now they could expect to score kills themselves (which they can´t now).
    It was the patch that 1h+shield as a skillline and tanking in general were the least vaible (out of all of esos patchhistory).

    Tanky players lead to bring more people mentality on any scale until you reach ~12+ bc at that point you can build a destro train.

    I guess your experience is that of PC games. PC games have (from what I've seen) been extremely fast. Compared to console games.

    Sneak gank builds - very low TTk
    Proc sets - very low TTK
    Right now Sorc is considered "OP" not because of long TTK...

    Anyway, it remains a fact that the majority of nerfs in this game have a direct relationship with short TTK

    Do you notice a parallel between proccsets and sneak ganks? It´s both untelegraphed burst. Though proccsets are way less of an issue this patch.

    Sorc offense is about the weakest out of all classes (no pets involved) when figuring all available gear combos. Their offensive is considered OP only by bad players (and you can´t fix bad on the devs side).
    The majority of nerfs have a direct correlation to untelegraphed burst leading to short ttk that allows for no counterplay. I think there is a reason why sorc offense never really got nerfed (it mostly got buffed coming to think of it) over the course of the whole game (and that´s bc it´s the complete opposite of sneak ganks or proccsets).

    I think sorc is only perceived as op due to a mix of harness sustain, bad people not understand how sorc burst works (literally the whole class revolves around it - there is no alternative) and streak still being the main offender.
    If harness stacking were to be removed the class would loose it´s potential for ~70% of all sorcs running around and if streak were to be nerfed again it would possibly be in the same spot as magDK in 1.6.

    Most 5p offensive set nerfs were pve related.

    Frontloaded untelegraphed burst = bad burst
    Backloaded telegraphed burst = good burst

    Magicka sorcs can bring there burst nearly allways without been interupted from any pressure because of shieldstacking. Now other classes have access to do that too with 1H+S ult or restoult. In relation this was no nerf for sorcs but a buff for all other. Maybe this ults are a bit strong (restoult maybe more then the reflecting ult), but only because many guys never learned to play wisely. When you allways played very offensiv, because you never got much pressure, that you need to spam your healbutton or try to survive on any way, then you will surely fail, when you start your finish rotation and your opponent do more pressure to you in same time. DKs and Templar learned nothing other then defensive gameplay.. First time i learned some offensiv rotations was after 1 1/2 years. Why is that?
    Because for example in duells i needed to play 80% defensive. My damagerotations i allways needed to interupt because of to much pressure. Sorcs and for example nightblades played allways 80% of time offensiv. Now they are angry about this 2 very defensive ultimates. I give a tip: Dont use just directdamage, when the opponent activate his reflectult. Just stay defensiv for this few seconds. Same for the restoult, save your skills, ressources and stay defensiv. When its over start will full pressure.
    Its not very difficult... And yes its more tactically fighting then ever before in Teso. B)
    Edited by DeHei on August 29, 2017 4:34PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Skander
    Skander
    ✭✭✭✭✭
    The more i play in cyrodill, the more groups with all resto ulti pop up. It's a pandemic. We need the cure
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • DeHei
    DeHei
    ✭✭✭✭✭
    Nerf the healingeffect then and its all fine.. maybe for 50% of the effect now, that nobody just need to activate it for staying alive next 6 seconds. Thats the nerf i could accept. But like i know zos they will completly destroy it because of this or other threads.. After that nobody will use it again..
    Derra wrote: »
    DeHei wrote: »
    Derra wrote: »
    @Derra defensive ults should be cheaper than offensive ults. Cheaper defensive ults are counters to Offensive ones. If they become more expensive than offensive ults, the TTk decreases and EoTs etc have even less counter play.

    You should be able to Panacea against EotS reliably and consistently

    No game i´ve ever played had cheaper defense than offense (and eso didn´t either up until resto 1hshield and wardenult got introduced). Cooldown based games had longer defensive CDs than offensive ones.
    Why?
    Prefering offense over defense leads to people dying - which happens to be the desired outcome of pvp encounters.

    I completely disagree, the fact people have such a short TTK is the LEADING complaint of this game, and is almost always the reason for a nerf. FAR more offensive oriented abilities and sets have been nerfed over defensive ones.

    Most games have more costly defensive abilities because their TTK is long already, in this game TTK is WAY shorter than any other. TTK needs to be increased in this game not shortened.

    What means TTK? Pls dont use this shorter example of a word, when i need to ask what it mean ;)

    time to kill

    Ty :)
    Edited by DeHei on August 29, 2017 5:08PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Strong enough for stam users to equip. Yay diversity
    Strong enough for stam users to equip. Needs to be nerfed.
  • DeHei
    DeHei
    ✭✭✭✭✭
    Skander wrote: »
    The more i play in cyrodill, the more groups with all resto ulti pop up. It's a pandemic. We need the cure

    Just a simple fact. Look for the templar who activate the templarhealult... they are target nr.1 for the next 10sec. The ult brights like the sun, nobody need to mark this easy target to kill him. He cant do anything while channel this idiotic skill.. i dont need to explain, that static skills like that arent a good option.. so many do like i do, i go with resto ult for solohealing and group healing. The templarhealingult is much more effective, but only in a coordinated group. When i dont want to marked as healer, i choose the worse grouphealingoption, but can survive more in reason of that.

    We have so much skills, which are not useful, but we dont have other good options. Reworking all of this skills would bring diversity together with balancing.
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just fyi @Skander making a post (and it is a popular one) about how an ability is OP is a sure fire way to get everyone to run it.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Skander
    Skander
    ✭✭✭✭✭
    Just fyi @Skander making a post (and it is a popular one) about how an ability is OP is a sure fire way to get everyone to run it.

    I'm happy with it. The more the meta spreds, the shorter is to zenimax to fix that ultimate
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    DeHei wrote: »
    Because for example in duells i needed to play 80% defensive. My damagerotations i allways needed to interupt because of to much pressure. Sorcs and for example nightblades played allways 80% of time offensiv. Now they are angry about this 2 very defensive ultimates. I give a tip: Dont use just directdamage, when the opponent activate his reflectult. Just stay defensiv for this few seconds. Same for the restoult, save your skills, ressources and stay defensiv. When its over start will full pressure.
    Its not very difficult... And yes its more tactically fighting then ever before in Teso. B)

    Yeah because sorcs and nbs can´t simply go and use those ultimates aswell which would keep their perceived offensive advantages in place. :expressionless:
    What makes it even funnier is sorcs and NBs have the best ultimate generation in the game so they can use these ultimate more often than templars and DKs can. I have no idea why you try to force this into a sorc and nb vs templar + dk discussion. Those classes did fine before restoult got introduced in duels and if you didn´t it wasn´t the classes fault.

    Also do you realize that this topic was literally started by a templar player?

    Given the right build restoult will give you 9s of major protection while being available ~15 to 20s. Good luck waiting for your burstwindow in that case.
    A NB can literally wait out the timer with cloak + shade in duels if he chooses to.

    The people saying these ultimates are overperforming can actually provide reasons and numbers why they are.
    People like you literally say: Not dying for 9s because i pressed an ultimate that has a cooldown of 30s max promotes tactical gameplay.
    I´m sorry but can you explain to me the logic behind that?
    Or: I feel you should have restoult every time someone uses eye of the storm to counter it (hint it could cost 225 ultimate and would fit that scenario).

    Every time i see people channeling uninterruptable heavyattacks in duels i just think about how much the game has deteriorated over time. The game lost it´s most interesting tactical component the moment heavyattacks got uninterruptable to provide players with infinite resources.
    Edited by Derra on August 29, 2017 9:50PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skander wrote: »
    Just fyi @Skander making a post (and it is a popular one) about how an ability is OP is a sure fire way to get everyone to run it.

    I'm happy with it. The more the meta spreds, the shorter is to zenimax to fix that ultimate

    Run eyes of mara backbar decisive + bloodspawn. That´s the spirit of never dying again.

    I love how a skill that´s clearly as overperforming as restoult because every class + build tries to use it (even stam builds) is being alternate facted by stating we just don´t have good alternatives.
    Yeah the whole game and all classes don´t have good alternative ultimates...
    Or maybe when something is more desirable than any other ultimate it is performing above average?
    Edited by Derra on August 29, 2017 9:57PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    The restoult is just as broken as:
    1h&s ult, soul strike against non-nb medium armor builds, cost poisons, [PotL, mage's wrath+ curse stacking, jesus beam , oblivion damage , implosion in Xv1 situations]

    All these things share that they don't have any counterplay or are way too strong for their cost.

    Soulstrike, restoult and 1h+s cost 100 ult

    Restoult makes you unkillable in 1v1 situations and gives you:
    30% less damage taken while increasing your crit dmg by 15% for 9 seconds.
    Along with very strong heals which outheal any ultimate in the game

    1h&s ult: reflects all projectile and all dots, debuffs, and cc's back to the enemy. Making all ranged builds completely useless while reducing the damage of most other builds enough to be outhealed with vigor or any other heals.

    Soulstrike completely negates any medium armor build except for nightblades. Any stam build that's not stacking into cost reduction has to block it which results into block costs of ~20k die to lost stam and missed regen ticks.

    All these ults need to be brought in line with other things in the game to bring back some balance to the game
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just real quick, just one of my Sept 2016 posts
    gdefter wrote: »
    Well the ult that i am most disappointed about is the resto one.It is too expensive,250 ult pointa,and for that amount it does not provide nearly as much as expected personally.It is essentially 3 abilities in one ,along with a h.o.t. for one person.From my perspective,an experienced healer with decent animation cancelling can achieve that,if not better.And i also want to point out that all the animations are a little...dull?I dont know,the biggest letdown was the bow ult,i was expecting something like firing the arrows like shooting an SMG lol,but that s just me.

    Lmao smg arrows! Im pretty sure it's so we don't lag out any worse.

    Resto staff ult - im thinkin this is for a non healer. Im lookin at, let's say a sorc cuz why not? That's a pretty big heal and duration- allowing for some nice dps. Or a DK, hit it, switch bars, and go all out offense - just a thought.

    In the same thread I mentioned how 2H isn't much to worry about, and SnB and resto were the ults I was looking at
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DeHei
    DeHei
    ✭✭✭✭✭
    Derra wrote: »
    DeHei wrote: »
    Because for example in duells i needed to play 80% defensive. My damagerotations i allways needed to interupt because of to much pressure. Sorcs and for example nightblades played allways 80% of time offensiv. Now they are angry about this 2 very defensive ultimates. I give a tip: Dont use just directdamage, when the opponent activate his reflectult. Just stay defensiv for this few seconds. Same for the restoult, save your skills, ressources and stay defensiv. When its over start will full pressure.
    Its not very difficult... And yes its more tactically fighting then ever before in Teso. B)

    Yeah because sorcs and nbs can´t simply go and use those ultimates aswell which would keep their perceived offensive advantages in place. :expressionless:
    What makes it even funnier is sorcs and NBs have the best ultimate generation in the game so they can use these ultimate more often than templars and DKs can. I have no idea why you try to force this into a sorc and nb vs templar + dk discussion. Those classes did fine before restoult got introduced in duels and if you didn´t it wasn´t the classes fault.

    Also do you realize that this topic was literally started by a templar player?

    Given the right build restoult will give you 9s of major protection while being available ~15 to 20s. Good luck waiting for your burstwindow in that case.
    A NB can literally wait out the timer with cloak + shade in duels if he chooses to.

    The people saying these ultimates are overperforming can actually provide reasons and numbers why they are.
    People like you literally say: Not dying for 9s because i pressed an ultimate that has a cooldown of 30s max promotes tactical gameplay.
    I´m sorry but can you explain to me the logic behind that?
    Or: I feel you should have restoult every time someone uses eye of the storm to counter it (hint it could cost 225 ultimate and would fit that scenario).

    Every time i see people channeling uninterruptable heavyattacks in duels i just think about how much the game has deteriorated over time. The game lost it´s most interesting tactical component the moment heavyattacks got uninterruptable to provide players with infinite resources.

    Just a fact, that player like me, have only a chance against these classes, because of this ultimates. When you just want a target back, that only need to heal all time, because of awesome damage this classes do, then PLS nerf that and other ultimates to ground.

    I just dont criticise this or other threads, because of my personal benefit from this and other skills. I just think we have more balance then anytime before. I see, that this ultimate is too strong, but i disagree a nerf to ground again like zenimax did allready with other skills. A fair nerf for this skill would be fine, but not a complete destroying like no protection buff anymore, lesser heal and some other *** together in 1 step!

    I just would be happy if we can hold a "balance".This mean, that a good player can beat other classes with every class just because of good playing and not because of better skills.

    Its just a fact, that i never had a chance against most very good staminabuilds, magicka sorcs and magicka nightblades. No way as magicka templar to beat them. Now i can do it after very much duelling and getting experience. I dont know if this is just the restoultimate, but for sure its a part of my build. I win with 50% against other very good player. Doesnt matter what they play. Now other player realized too that magicka templar arent bad in duells anymore. Directly we can see this threads for this ultimate or other templarskills, which are "OP"... the class which had allready the most nerfs over all classes! That makes me angry..
    When you want back a dummy, then pls say zenimax to create a dummyclass :p (sry for this joke, but its like the feeling of a magicka templar, who played all time and never was on the top because of the class...)
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    Skander wrote: »
    Just fyi @Skander making a post (and it is a popular one) about how an ability is OP is a sure fire way to get everyone to run it.

    I'm happy with it. The more the meta spreds, the shorter is to zenimax to fix that ultimate

    Run eyes of mara backbar decisive + bloodspawn. That´s the spirit of never dying again.

    I love how a skill that´s clearly as overperforming as restoult because every class + build tries to use it (even stam builds) is being alternate facted by stating we just don´t have good alternatives.
    Yeah the whole game and all classes don´t have good alternative ultimates...
    Or maybe when something is more desirable than any other ultimate it is performing above average?

    I fall into the camp that I'd rather have one ultimate performing above average if all the other choices suck than having all the ultimates suck.

    I do think the resto ultimate is a bit much but, I'm sorry, I do not have a problem killing 80% of players in cyrodiil who use the resto ultimate, even those allegedly OP sorcs. If they use the resto ultimate then I don't have to worry about dying to their offensive ultimate (good for me) and I simply heavy attack them for 5 seconds to get my resources back while the heal is going off. I have 30 seconds or so to defeat them before the next is available and if I cant do so in that time period, then it's not the resto ultimate keeping the player alive, its their build and their skill.

    I dont even use the resto ultimate so it's not like i'm defending it for the sake of my templar build. My class ultimates are so unsuited for 1v1 gameplay that I am stuck using Dawnbreaker, which scales off the wrong stats and having to do so is more than dumb, it is utterly frustrating.

    Earlier in this thread you mentioned that how defensive skills should cost more then offensive ones. I do think this is correct for regular skills, but I am not so sure that it the case for ultimates. Offensive ultimtes are especially valuable and dangerous because they are essential tools for killing good players quickly. I'd rather have an improperly scaling Dawnbreaker than an overperforming resto ultimate because at the end of the day, my goal is to kill an enemy player. Well, you play a sorcerer so it's easy for you to kill players without an ultimate, so maybe that's why you dont value offensive ultimates. I don't think 6 seconds of self-invulnerability is worth trading for the potential to land a killing blow. And again it's not like I'm just trying to protect my build. If i'm fighting some stamina nightbalde and they are going to off bar a resto staff and use Light's champion, by all means I welcome it because I'd much rather face that opponent than one who backbars a bow and uses Incap.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • DeHei
    DeHei
    ✭✭✭✭✭
    Derra wrote: »
    Skander wrote: »
    Just fyi @Skander making a post (and it is a popular one) about how an ability is OP is a sure fire way to get everyone to run it.

    I'm happy with it. The more the meta spreds, the shorter is to zenimax to fix that ultimate

    Run eyes of mara backbar decisive + bloodspawn. That´s the spirit of never dying again.

    I love how a skill that´s clearly as overperforming as restoult because every class + build tries to use it (even stam builds) is being alternate facted by stating we just don´t have good alternatives.
    Yeah the whole game and all classes don´t have good alternative ultimates...
    Or maybe when something is more desirable than any other ultimate it is performing above average?

    I fall into the camp that I'd rather have one ultimate performing above average if all the other choices suck than having all the ultimates suck.

    I do think the resto ultimate is a bit much but, I'm sorry, I do not have a problem killing 80% of players in cyrodiil who use the resto ultimate, even those allegedly OP sorcs. If they use the resto ultimate then I don't have to worry about dying to their offensive ultimate (good for me) and I simply heavy attack them for 5 seconds to get my resources back while the heal is going off. I have 30 seconds or so to defeat them before the next is available and if I cant do so in that time period, then it's not the resto ultimate keeping the player alive, its their build and their skill.

    I dont even use the resto ultimate so it's not like i'm defending it for the sake of my templar build. My class ultimates are so unsuited for 1v1 gameplay that I am stuck using Dawnbreaker, which scales off the wrong stats and having to do so is more than dumb, it is utterly frustrating.

    Earlier in this thread you mentioned that how defensive skills should cost more then offensive ones. I do think this is correct for regular skills, but I am not so sure that it the case for ultimates. Offensive ultimtes are especially valuable and dangerous because they are essential tools for killing good players quickly. I'd rather have an improperly scaling Dawnbreaker than an overperforming resto ultimate because at the end of the day, my goal is to kill an enemy player. Well, you play a sorcerer so it's easy for you to kill players without an ultimate, so maybe that's why you dont value offensive ultimates. I don't think 6 seconds of self-invulnerability is worth trading for the potential to land a killing blow. And again it's not like I'm just trying to protect my build. If i'm fighting some stamina nightbalde and they are going to off bar a resto staff and use Light's champion, by all means I welcome it because I'd much rather face that opponent than one who backbars a bow and uses Incap.

    Make every ultimate useful and give every class a good ultimate for low costs and higher costs and problem should be solved. Just rebalance the ultimates for there costs they have and hear to the cummunity, what is wrong with some ultimates, because they dont will used. For example in PvP are low costs single target ultimates > high costs ultimates, because they are much more flexible and easier to handle several situations.
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Derra wrote: »
    DeHei wrote: »
    Because for example in duells i needed to play 80% defensive. My damagerotations i allways needed to interupt because of to much pressure. Sorcs and for example nightblades played allways 80% of time offensiv. Now they are angry about this 2 very defensive ultimates. I give a tip: Dont use just directdamage, when the opponent activate his reflectult. Just stay defensiv for this few seconds. Same for the restoult, save your skills, ressources and stay defensiv. When its over start will full pressure.
    Its not very difficult... And yes its more tactically fighting then ever before in Teso. B)
    Every time i see people channeling uninterruptable heavyattacks in duels i just think about how much the game has deteriorated over time. The game lost it´s most interesting tactical component the moment heavyattacks got uninterruptable to provide players with infinite resources.
    To be fair, this mechanic has the proper counter on blocking the last tick of it. Pushing clear and distinct goals for light attacks, dps, and heavies, sustain and some burst, was a great move from zos.

    But about the resto ult, think would be a good idea to reduce to 2 seconds of major protection per tick. 5 is far too much, and it even missguides people, since it has no visual cue, into thinking that it's over, and you should unload your burst, when enemy is actually still heavily buffed.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Derra wrote: »
    Skander wrote: »
    Just fyi @Skander making a post (and it is a popular one) about how an ability is OP is a sure fire way to get everyone to run it.

    I'm happy with it. The more the meta spreds, the shorter is to zenimax to fix that ultimate

    Run eyes of mara backbar decisive + bloodspawn. That´s the spirit of never dying again.

    I love how a skill that´s clearly as overperforming as restoult because every class + build tries to use it (even stam builds) is being alternate facted by stating we just don´t have good alternatives.
    Yeah the whole game and all classes don´t have good alternative ultimates...
    Or maybe when something is more desirable than any other ultimate it is performing above average?
    I don't think 6 seconds of self-invulnerability is worth trading for the potential to land a killing blow.
    It's not, it really isn't. But then you find people who have realized that they can't really win the fight and so they purposely stall until someone else arrives, or you just walk away. And there is little you can actually do about it.
    Edited by SanTii.92 on August 31, 2017 3:47PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Skander
    Skander
    ✭✭✭✭✭
    SanTii.92 wrote: »
    Derra wrote: »
    DeHei wrote: »
    Because for example in duells i needed to play 80% defensive. My damagerotations i allways needed to interupt because of to much pressure. Sorcs and for example nightblades played allways 80% of time offensiv. Now they are angry about this 2 very defensive ultimates. I give a tip: Dont use just directdamage, when the opponent activate his reflectult. Just stay defensiv for this few seconds. Same for the restoult, save your skills, ressources and stay defensiv. When its over start will full pressure.
    Its not very difficult... And yes its more tactically fighting then ever before in Teso. B)
    Every time i see people channeling uninterruptable heavyattacks in duels i just think about how much the game has deteriorated over time. The game lost it´s most interesting tactical component the moment heavyattacks got uninterruptable to provide players with infinite resources.
    To be fair, this mechanic has the proper counter on blocking the last tick of it. Pushing clear and distinct goals for light attacks, dps, and heavies, sustain and some burst, was a great move from zos.

    But about the resto ult, think would be a good idea to reduce to 2 seconds of major protection per tick. 5 is far too much, and it even missguides people, since it has no visual cue, into thinking that it's over, and you should unload your burst, when enemy is actually still heavily buffed.

    There is a visual clue, but is very light
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Killset
    Killset
    ✭✭✭✭
    Lord-Otto wrote: »
    Killset wrote: »
    Lord-Otto wrote: »
    I am running Dawnbreaker on my mag toons. Is that also imbalanced?

    It would be if it were so strong that you had to slot a Melee weapon to use it but didn't care and did it anyway because it's better than what you give up. The Ultimate is broken AF lol.

    You mean, how Vigor is free and I have to use a resto staff?

    I mean the Ultimate is so strong you can give up rally, find brutality somewhere else, run the Ultimate and end up ahead in group play. And I bet you run annulment.

  • Killset
    Killset
    ✭✭✭✭
    Derra wrote: »
    @Derra defensive ults should be cheaper than offensive ults. Cheaper defensive ults are counters to Offensive ones. If they become more expensive than offensive ults, the TTk decreases and EoTs etc have even less counter play.

    You should be able to Panacea against EotS reliably and consistently

    No game i´ve ever played had cheaper defense than offense (and eso didn´t either up until resto 1hshield and wardenult got introduced). Cooldown based games had longer defensive CDs than offensive ones.
    Why?
    Prefering offense over defense leads to people dying - which happens to be the desired outcome of pvp encounters.

    I completely disagree, the fact people have such a short TTK is the LEADING complaint of this game, and is almost always the reason for a nerf. FAR more offensive oriented abilities and sets have been nerfed over defensive ones.

    Most games have more costly defensive abilities because their TTK is long already, in this game TTK is WAY shorter than any other. TTK needs to be increased in this game not shortened.

    Then don't create an ultimate that dramatically increases survivability (and offense) with virtually no offensive penalties.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    SanTii.92 wrote: »
    Derra wrote: »
    DeHei wrote: »
    Because for example in duells i needed to play 80% defensive. My damagerotations i allways needed to interupt because of to much pressure. Sorcs and for example nightblades played allways 80% of time offensiv. Now they are angry about this 2 very defensive ultimates. I give a tip: Dont use just directdamage, when the opponent activate his reflectult. Just stay defensiv for this few seconds. Same for the restoult, save your skills, ressources and stay defensiv. When its over start will full pressure.
    Its not very difficult... And yes its more tactically fighting then ever before in Teso. B)
    Every time i see people channeling uninterruptable heavyattacks in duels i just think about how much the game has deteriorated over time. The game lost it´s most interesting tactical component the moment heavyattacks got uninterruptable to provide players with infinite resources.
    To be fair, this mechanic has the proper counter on blocking the last tick of it. Pushing clear and distinct goals for light attacks, dps, and heavies, sustain and some burst, was a great move from zos.

    But about the resto ult, think would be a good idea to reduce to 2 seconds of major protection per tick. 5 is far too much, and it even missguides people, since it has no visual cue, into thinking that it's over, and you should unload your burst, when enemy is actually still heavily buffed.

    Blocking heavyattacks final ticks only empowers 1hshield and ice staff users though.

    When you have someone who channels 3+ heavyattacks in a row it becomes undesireable to waste stamina blocking (atleast on a magica build). But maybe that´s just because i usually meet those when it already starts to lag...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Killset
    Killset
    ✭✭✭✭
    Derra wrote: »
    @Derra defensive ults should be cheaper than offensive ults. Cheaper defensive ults are counters to Offensive ones. If they become more expensive than offensive ults, the TTk decreases and EoTs etc have even less counter play.

    You should be able to Panacea against EotS reliably and consistently

    No game i´ve ever played had cheaper defense than offense (and eso didn´t either up until resto 1hshield and wardenult got introduced). Cooldown based games had longer defensive CDs than offensive ones.
    Why?
    Prefering offense over defense leads to people dying - which happens to be the desired outcome of pvp encounters.

    I completely disagree, the fact people have such a short TTK is the LEADING complaint of this game, and is almost always the reason for a nerf. FAR more offensive oriented abilities and sets have been nerfed over defensive ones.

    Most games have more costly defensive abilities because their TTK is long already, in this game TTK is WAY shorter than any other. TTK needs to be increased in this game not shortened.

    Then by that logic you, and everyone else, should be screaming for nerfs to Destro ult, Soul Assault, curse, endless fury, skoria, cliff racer, PoTL, Jabs, and all the other zero counter play abilities I can't think of right now. But I don't see that happening. When people say TTK needs to be increased what they really mean is TTKM. Time To Kill Me.

  • ThulsaDoomDC
    ThulsaDoomDC
    ✭✭✭
    My opinion is that it is fine the way it is currently. It is not the best heal in the game, and you can out DPS it if you focus someone down. It is a healing "ultimate" and not a skill. Are there ways to make it overperform? Of course, including the Warden being able to consistently spam it with their heroism, however it is not the ultimate itself that is overperforming. I use the major protection morph and it only heals one person at a time depending on the health and not the whole group. I've used it and had people still get killed, I've also used it and had the group survive because of it.
    XBOX NA - mDK CP 488
    Better Dead Than Red
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Killset wrote: »
    Lord-Otto wrote: »
    Killset wrote: »
    Lord-Otto wrote: »
    I am running Dawnbreaker on my mag toons. Is that also imbalanced?

    It would be if it were so strong that you had to slot a Melee weapon to use it but didn't care and did it anyway because it's better than what you give up. The Ultimate is broken AF lol.

    You mean, how Vigor is free and I have to use a resto staff?

    I mean the Ultimate is so strong you can give up rally, find brutality somewhere else, run the Ultimate and end up ahead in group play. And I bet you run annulment.

    Yes, and if stamina players had to sacrifice their main heal, they wouldn't use it. But they can easily go without a bow or suppport sword.
  • Skander
    Skander
    ✭✭✭✭✭
    My opinion is that it is fine the way it is currently. It is not the best heal in the game, and you can out DPS it if you focus someone down. It is a healing "ultimate" and not a skill. Are there ways to make it overperform? Of course, including the Warden being able to consistently spam it with their heroism, however it is not the ultimate itself that is overperforming. I use the major protection morph and it only heals one person at a time depending on the health and not the whole group. I've used it and had people still get killed, I've also used it and had the group survive because of it.

    You won't kill a good player buffed by this ultimate.

    You won't ever kill a group (exept you triple them in number) that cicle this ultimate.
    Lord-Otto wrote: »
    Killset wrote: »
    Lord-Otto wrote: »
    Killset wrote: »
    Lord-Otto wrote: »
    I am running Dawnbreaker on my mag toons. Is that also imbalanced?

    It would be if it were so strong that you had to slot a Melee weapon to use it but didn't care and did it anyway because it's better than what you give up. The Ultimate is broken AF lol.

    You mean, how Vigor is free and I have to use a resto staff?

    I mean the Ultimate is so strong you can give up rally, find brutality somewhere else, run the Ultimate and end up ahead in group play. And I bet you run annulment.

    Yes, and if stamina players had to sacrifice their main heal, they wouldn't use it. But they can easily go without a bow or suppport sword.

    You are missing the point, again. If stamina toons run it: it's becouse is viable or even better
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Valencer
    Valencer
    ✭✭✭✭✭
    TTK is too low? What universe are some of you guys living in?

    Yeah, a 0 CP 0 crit resist newbie who is clueless about game mechanics will probably get wrecked in seconds (and the game STILL doesnt teach new players anything) but a fully geared / specced player who is actually somewhat (and only somewhat, don't mistake this for actually being a long-time highly experienced player) aware of game mechanics will never die in a reasonable amount of time. *** hell, a heavy armour player can just keep his buffs and heals up and he will never die, combined with blocking a bit when health starts getting low.

    That is without adding abilities like resto and 1h+s ulti on top of that.

    I wonder how much bigger the unstoppable tank pug zergs in Vivec have to get before people consider TTK "high enough".
    Edited by Valencer on September 1, 2017 10:52AM
Sign In or Register to comment.