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This game needs a makeover 「Realm Reborn style」

  • Drelkag
    Drelkag
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    MaxwellC wrote: »
    @Drelkag
    I suggest you read my 2nd post.

    And read my post. I know I took the title too literal, but it was a poor choice of game. Not sure what single game could be the comparison with all the requests you're making.
    @drelkag on the NA server
  • MaxwellC
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    @Drelkag Clearly you understood you took the title and went with it but YOU DID NOT READ MY POST.
    I made clear comparisons in the text before the spoiler (the spoiler adds pictures to which game I am comparing it too with the name of each game).
    So again you just read my title and went with it, good try though.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Drelkag
    Drelkag
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    MaxwellC wrote: »
    @Drelkag Clearly you understood you took the title and went with it but YOU DID NOT READ MY POST.
    I made clear comparisons in the text before the spoiler (the spoiler adds pictures to which game I am comparing it too with the name of each game).
    So again you just read my title and went with it, good try though.

    I didn't read your post but commented on each of the suggestions you made?

    I only referenced XIV in the most literal way as I said twice. I'm only saying requesting a complete redo like ARR and take suggestions from different games of different genres and not a single one makes it very difficult. Some features would be nice and some wouldn't fit IMO.
    Edited by Drelkag on August 31, 2017 12:42AM
    @drelkag on the NA server
  • BlazingDynamo
    BlazingDynamo
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    Stopped reading after the title and first sentence.

    This game did get a remake, they called it 1T and it sucked ass.
    Edited by BlazingDynamo on August 31, 2017 12:44AM
  • MaxwellC
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    @BlazingDynamo
    At-least you're honest about it and I agree yes it did suck and still sucks.
    A game that continues to balance off a broken system and introduce little content/ has no creativity to explore different routes in existing content is without a doubt going to fail.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Drelkag
    Drelkag
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    MaxwellC wrote: »
    @BlazingDynamo
    At-least you're honest about it and I agree yes it did suck and still sucks.
    A game that continues to balance off a broken system and introduce little content/ has no creativity to explore different routes in existing content is without a doubt going to fail.

    Can you explain the bold? What game do you think explores different routes in existing content?
    Edited by Drelkag on August 31, 2017 12:49AM
    @drelkag on the NA server
  • JasonSilverSpring
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    Stopped reading after the title and first sentence.

    This game did get a remake, they called it 1T and it sucked ass.

    I think 1T was the best thing they have done to this game. It was what brought me back after about a year long break. I was no longer out leveling everything.
  • RupzSkooma
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    Riddari wrote: »
    I wish they would jump off the deep end and just make a crazy immersing rpg experience. Let us have a heavy weight and presence in the world. Give combat more of a dark and menacing tone. Remake the zones to be as beautiful and atmospheric as the DLC zones. I want huge expansive landscapes riddled with danger and adventure.

    I love this game but honestly it's just because I love elder scrolls. If this game wasn't elder scrolls I wouldn't even consider playing it still.

    I love ESO very much but we are still kinda same boat . I love it only because of Elder scrolls in it's title .
    I don't think Dynamic/Immersive experience is possible in MMORPG. : -
    1)NPCs cannot have detailed schedule.
    2)Animals cannot have proper food chain.
    3)Not a proper physics of any In-game object . 4)Thousands of people entering places where I am the only one allowed.
    5)Extensive modding is not possible to create a more Immersive experience.
    6)NPCs always porting to places when u don't need to follow them.
    7)Every type of mount has the same control and speed.
    8)People don't bat an eye even if you are a werewolf or vampire or summon a daedra in a city.
    8)NPCs respawns . Same dungeon over and over with the same NPCs and dialogues in it.
    9)You can't kill guards.
    10)Improper hitsink because of having it server side.
    11)Crown store is unimmersive method of obtaining stuffs.And countless cosmetic items are behind a paywall rather than being awesome rewards from questing and exploring.
    13)No collision against a lot of characters. (Player characters).
    12)So many other players using weird skills everywhere and riding weird mounts.
    I can go in and on probably for eternity .
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • Betsararie
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    Great post.

    The game has a lot going for it, but is hobbled by the laziness of the devs (no offense devs).

    Everything done is the bare minimum just to get the content out. There is so much that can be expanded on, but it appears they are uninterested to do so.
  • RupzSkooma
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    (Continuing my post and not writing this as a reply to the above commentor )
    All these are because of handling thing server side or balancing the game or business model of this genre or how players can exploit the mechanic .
    I don't blame Zeni for any or most of this . In fact they did tried countering a lot of this and tried a lot to make it as Immersive as possible .
    Proper Immersive experience is only possible in Solo games or small scaled multiplayer games .
    The game is good regardless.Otherwise I wouldn't be playing this till 500 hours and still counting. AvA is awesome too.
    However there are a still lot of stuffs that are really need to be improved to make it a better MMORPG.
    Edited by RupzSkooma on August 31, 2017 2:22AM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • MakoFore
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    just something as basic as making the stores actually sell goods rather than behind the crown store system is so immersion breaking- why can't we walk into a barber to get our haircuts- walk into a costume store to buy costumes, a furniture store , etc, etc. instead they bypasses that and made a menu?! it killed what makes an RPG.

    they did a good job - well an okay job- but the things they left out- things they have done before and well in skyrim and oblivion make me miss those things even more.
  • MaxwellC
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    @Drelkag
    Uh plenty like Runescape, PSO2, Destiny, Gow4, heck you can include destiny 2 as they're exploring a different narrative as its sequel; nonetheless this list can go on.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Drelkag
    Drelkag
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    MaxwellC wrote: »
    @Drelkag
    Uh plenty like Runescape, PSO2, Destiny, Gow4, heck you can include destiny 2 as they're exploring a different narrative as its sequel; nonetheless this list can go on.

    Hm, I don't consider any of these games exploring different routes except maybe Gow4 if that means God of War...and that is supposedly a refresh of the series - a sequel, an entirely different game - to a completely different genre of game that isn't an MMO.

    I was hinting more towards an actual game that explored different routes in content through updates, not sequels. That's completely different than what you suggested in the OP.
    Edited by Drelkag on August 31, 2017 3:20AM
    @drelkag on the NA server
  • ProfessorKittyhawk
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    A lot of aspects of the game feel like a lot of time and effort were put into them. It is a well done game... But it's so incompetently managed. I think a proper "Realm Reborn" scenario wild entail a new set of devs, maybe even outsourcing to another company for general upkeep to ensure stability in all aspects (pve and pvp) and that bugs are properly fixed and removed without constantly breaking other things and generally mucking everything up. I picture a room full of monkeys when I picture the devs during maintenance and development. I know how insulting that sounds but three, almost four years into the games life, we shouldn't be having the same problems we've been having since day one.
  • MaxwellC
    MaxwellC
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    @Drelkag
    Runescape further expanded on its story and showed different aspects of the God war and even the ancient god so I doubt you played the game.
    PSO2 literally went back to its roots but by delving back into the fantasy aspect instead of the sci-fi genre it had since 2012 so I doubt you played that game too.

    Destiny/Destiny2 and Gears of war 4 (not god of war) in the way you're interpreting it wouldn't fit the description so I'll give you that. Although it seems you've interpreted what I said to suit your narrative.

    Exploring different routes in current content doesn't necessarily mean doing a 180 as you seem to elude to as it could mean improving on existing content by adding something new to it; a twist of sorts. Lots of games tend to take different turns at their pre-existing content like Final Fantasy 15 which is building upon it's current game to add multi-player per player feedback. In my interpretation you can include GTA 5 although not drastic as what you're looking for but they too have added tons of new mini-games/missions per player feedback as even some were created by players in the first place.

    All of this helps keep a game relevant. I believe the way ESO is doing i.e. pushing out broken content that you must pay for which will net you less than a days worth of entertainment, quickly propels its self to irrelevancy as new games come out.
    Edited by MaxwellC on August 31, 2017 5:41AM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • idk
    idk
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    Read the first two points and did not see a reason to progress further.

    PvP just had BGs added. If OP chose not to purchase Morrowind that is a choice. Outside of, hopefully, fixing the lag in Cyrodiil it will not get a makeover of any significance.

    The comments about guilds is truly sad. One can only guess from the comments that OP is in a lame guild or only trade guilds. Even if you only want to PvP find a good PvP guild. They exist. He wants clan wars. Heck. we have AvA. Huge clan wars with hight, LoS and terrain does change some.

    Seems something else is amiss.
  • MaxwellC
    MaxwellC
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    @Giles.floydub17_ESO
    Love the condecensation it is truly amazing.

    If you at-least read the conclusion then you'd know I touched on battle-grounds but that's ok I simply stated the time it took for such a thing to come out is incredible especially behind a paywall is even better (sarcasm) with how lackluster PvP is in general.
    PvP isn't solely just adding one new thing especially when we're talking about cyrodiil, I take it you do not PvP a lot thus you don't understand how the same cycle is rather boring i.e. going for keeps, outposts, etc but with nothing remotely different to mix things up; Just the same thing that has been out since the game came out.

    Regarding guilds again I love how you worded it very condescending if not patronizing which is funny. Yes you're in a guild cool you have a collection of people but there are no guild related activities that unlock guild perks like guild halls, custom guild banners, etc. I've been (past tense as I'm no longer active on ESO) apart of three major guilds for PvP/PvE one the Dueling guild and the other golden reavers + The legion of Daggerfall which in the past we were first to complete HMs in trials for XBL.

    The clan wars I want is what Runescape has as it was fun then and still fun now. You'd get a terrain that wasn't too big and you could set some rules to keep the fight specific and prove who is the best as it would display on leaderboards. You could even use Runescapes castle wars as an example of what I'd love to see for ESO.
    You get a pre-made terrain with a castle on both sides with the sole objective which would be stealing the clans opposing flag and to make it go by faster (in terms of gathering people) you could just make it where everyone could participate but the person who initiates the match has their clan banner represented. Castle wars has some unique items that you can only get by participating and more so winning the match.
    Edited by MaxwellC on August 31, 2017 1:33PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Tandor
    Tandor
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    I don't personally see any reason for a "rebirth". I have no issues at all with the game either in terms of content, balance, or performance. I'd prefer a proper trading system but it's not a game-breaker for me, I just don't bother with trading.
  • idk
    idk
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    MaxwellC wrote: »
    @Giles.floydub17_ESO
    Love the condecensation it is truly amazing.

    If you at-least read the conclusion then you'd know I touched on battle-grounds but that's ok I simply stated the time it took for such a thing to come out is incredible especially behind a paywall is even better (sarcasm) with how lackluster PvP is in general.
    PvP isn't solely just adding one new thing especially when we're talking about cyrodiil, I take it you do not PvP a lot thus you don't understand how the same cycle is rather boring i.e. going for keeps, outposts, etc but with nothing remotely different to mix things up; Just the same thing that has been out since the game came out.

    Regarding guilds again I love how you worded it very condescending if not patronizing which is funny. Yes you're in a guild cool you have a collection of people but there are no guild related activities that unlock guild perks like guild halls, custom guild banners, etc. I've been (past tense as I'm no longer active on ESO) apart of three major guilds for PvP/PvE one the Dueling guild and the other golden reavers + The legion of Daggerfall which in the past we were first to complete HMs in trials for XBL.

    The clan wars I want is what Runescape has as it was fun then and still fun now. You'd get a terrain that wasn't too big and you could set some rules to keep the fight specific and prove who is the best as it would display on leaderboards. You could even use Runescapes castle wars as an example of what I'd love to see for ESO.
    You get a pre-made terrain with a castle on both sides with the sole objective which would be stealing the clans opposing flag and to make it go by faster (in terms of gathering people) you could just make it where everyone could participate but the person who initiates the match has their clan banner represented. Castle wars has some unique items that you can only get by participating and more so winning the match.

    1. in your major point on PvP you did ignore BGs, which logically should have been included. Even your comment on BGs in your conclusion is rather lack luster. More of a glossing over it at best considering it is clear from your comment on it you do not care for Morrowind.

    2. The one thing that is constant with some players in MMOs is they want something that was in a game they previously played even though there is some odd reason they are not playing that old game. PvP here should not be like runecape. It should be like ESO. Granted, IC had a failed design, but Cyrodiil (sans lag) is just fine and BGs are decent fast action.

    I am glad ESO is not like Runescape, SWTOR, WoW and the likes. It is why I play this game. It is also not a PvP centered game so it does not make sense to have multiple versions of Cyrodiil, which the "clan wars" suggestion is merely a mini version of Cyrodiil at best.

    Many options for players out there. The biggest mistake any MMO could make is to try to be everything to everyone.
  • Drelkag
    Drelkag
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    MaxwellC wrote: »
    @Drelkag
    Runescape further expanded on its story and showed different aspects of the God war and even the ancient god so I doubt you played the game.
    PSO2 literally went back to its roots but by delving back into the fantasy aspect instead of the sci-fi genre it had since 2012 so I doubt you played that game too.

    Destiny/Destiny2 and Gears of war 4 (not god of war) in the way you're interpreting it wouldn't fit the description so I'll give you that. Although it seems you've interpreted what I said to suit your narrative.

    Exploring different routes in current content doesn't necessarily mean doing a 180 as you seem to elude to as it could mean improving on existing content by adding something new to it; a twist of sorts. Lots of games tend to take different turns at their pre-existing content like Final Fantasy 15 which is building upon it's current game to add multi-player per player feedback. In my interpretation you can include GTA 5 although not drastic as what you're looking for but they too have added tons of new mini-games/missions per player feedback as even some were created by players in the first place.

    All of this helps keep a game relevant. I believe the way ESO is doing i.e. pushing out broken content that you must pay for which will net you less than a days worth of entertainment, quickly propels its self to irrelevancy as new games come out.

    PSO2, Destiny and GoW4 is nothing new. They are all just building on the base game with the same content. RuneScape does the same as ESO - RuneScape adds new skills as ESO adds new features (thieving, dark brotherhood, housing). I think RuneScape and ESO both are the best examples of MMOs exploring new gameplay types - GW2, WoW, XIV, SWTOR - none of them are adding more gameplay types than ESO. Exploring different gameplay elements is the last thing you should complain about.
    Edited by Drelkag on August 31, 2017 6:23PM
    @drelkag on the NA server
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