I noticed that there is no nifty "suggestion box" for items and apparel, so I'll just throw something out there.
I generally like the design of itemization, traits, crafting research, monster sets, etc. in ESO - but it can always get better.
My three chief concerns (or rather; areas in which I dream of improvement) are:
- Support for Hybrid Builds - I know that working in simple Stamina or Magicka archetypes is easier (both from development and player perspective), but the Elder Scrolls have always prided themselves in allowing for diverse characters (and I'm not saying ESO hasn't done well. The fact that 80% of skills aren't even class limited is awesome), but in ESO you generally fall into the Dualwield/Twohand and stamina vs. Destruction Staff and magicka. Right now the only hybrid-oriented set is Pelinal's Aptitude, but that can't support hybrid builds on its own.
- Crafting redundacy - As I've already mentioned; I do like the crafting system. But while sets like Hunding's Rage, Night Mother's Gaze, and Julianos see some use from players who still haven't found their Divines Two-Fanged Serpent, there's essentially no use for most high-end sets. I realize that, in a game such as ESO, you want people to find the best gear from actually competing with/against other players (PVE: Vet. Dungeons and Trials, PVP: Tel Var stone/AP reward sets), but in a game where it takes months (not continuously playing months, but still) to finish researching all traits (probably cost ya quite a bit of gold too), I feel as though there should be more useful sets. The 9-trait
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- Twice-Born Star - Honestly don't know if this is a contender after the Mundus Stone buff in Horns of the Reach. It definitely used to be waaay-outclassed by most popular sets.
- Morkuldin's Rage - This set (while a cool design) is mostly used as a "let me just try some wild build!" and it never works...
- Eternal Hunt - This set seems like it gets a little use in kiting PVP builds, but otherwise not much.
- Pelinal's Aptitude - As discussed above; hybrid builds are not viable, thus this set is not viable.
- Armor Master - Probably the shining star of high end crafting! It's easily a contender for best tank set in game.
So my suggestion? Either 1: Add more truly useful sets (not saying they have to surpass looted gear, but at least they should be serious contenders for some builds), or perhaps... Jewelry crafting? In my (not-incredibly-humble) opinion the downfall of crafting is very much the fact that jewelry slots cannot help fill set bonuses for crafted items, If you want Hunding's Rage you're restricted to body/weapon slots, and it's quite simply impossible to have a full gear-up of crafted items.
- Set diversity - This is generally pretty good, but I would like to see more unorthodox sets and combinations. Right now everything falls into Head/shoulder-Monster, 5piece general set, Single-item Maelstrom/Master weapons, or 3piece jewelry oriented sets. I'd like to see something to shake it up a bit, like 2- or 3piece sets that don't use head/shoulder slots. Or maybe just one of them. Like a Chest/head monster set. Just a thought.
/rant
No hate, lots of love, lots of critisism and alternate suggestions please.
I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.