Physical Resistance.
But there is another bug with it - it doesn't proc the guaranteed Poisoned status effect as it should (as per tooltip).
leepalmer95 wrote: »
You're right - just tested it.
Wood Elves can't get Poisoned status effect at all.
Not only did I test with Lethal Arrow, I also threw Poison Injections & Sheer Venom DoTs on a bosmer stamblade friend I was testing it with a couple of hundred times, not a single "Poisoned" status effect procced.
You're right - just tested it.
Wood Elves can't get Poisoned status effect at all.
Not only did I test with Lethal Arrow, I also threw Poison Injections & Sheer Venom DoTs on a bosmer stamblade friend I was testing it with a couple of hundred times, not a single "Poisoned" status effect procced.
Yeah and I think this is (hopefully) intended (but again unannounced) change. Maybe Morrowind, or preMorrowind. Also it makes sense, since it was barely noticeable before (2% resist lol). Also affects the resistances of argonian, dunmer and nord.
You're right - just tested it.
Wood Elves can't get Poisoned status effect at all.
Not only did I test with Lethal Arrow, I also threw Poison Injections & Sheer Venom DoTs on a bosmer stamblade friend I was testing it with a couple of hundred times, not a single "Poisoned" status effect procced.
Yeah and I think this is (hopefully) intended (but again unannounced) change. Maybe Morrowind, or preMorrowind. Also it makes sense, since it was barely noticeable before (2% resist lol). Also affects the resistances of argonian, dunmer and nord.
Well, as bow is quite weak at the moment it doesn't really affect general balance, but if there were more bow builds (or just poison damage in general) you'd have "bosmer is op" posts all over the place lol
With Lethal Arrow for example, the Poisoned status effect DoT represents 10-20% (depending on what gear you use) of the damage dealt by the skill, it hasn't been just some weak DoT ever since it got buffed in Morrowind patch.
I hope they fix it, but buff up the resistance values to atleast 6% (same as Nord Rugged passive).
paulsimonps wrote: »Your comment and claim made me want to test some stuff out, and what you call a bug may very well be intended.
Argonians and Bosmers are Immune to both Poison and Disease secondary effect. Dunmers are Immune to Flame secondary effect. Nords are Immune to Frost secondary effect. And here is the big one, 1 resistance glyph into any of these types makes you immune to the secondary effect. This goes for concussion, chilled, burned, poisoned, diseased, all of it. Something this big I would hazard to guess is not a bug, its such a consistent thing. Obviously though these Immuneties are directly linked to the races passive into specific resistances, without the passive they are not Immune.
I tested all of this just a few minutes ago, I didn't not know this was a thing and was very surprised.
You're right - just tested it.
Wood Elves can't get Poisoned status effect at all.
Not only did I test with Lethal Arrow, I also threw Poison Injections & Sheer Venom DoTs on a bosmer stamblade friend I was testing it with a couple of hundred times, not a single "Poisoned" status effect procced.
Yeah and I think this is (hopefully) intended (but again unannounced) change. Maybe Morrowind, or preMorrowind. Also it makes sense, since it was barely noticeable before (2% resist lol). Also affects the resistances of argonian, dunmer and nord.
Well, as bow is quite weak at the moment it doesn't really affect general balance, but if there were more bow builds (or just poison damage in general) you'd have "bosmer is op" posts all over the place lol
With Lethal Arrow for example, the Poisoned status effect DoT represents 10-20% (depending on what gear you use) of the damage dealt by the skill, it hasn't been just some weak DoT ever since it got buffed in Morrowind patch.
I hope they fix it, but buff up the resistance values to atleast 6% (same as Nord Rugged passive).
Why would anyone complain bosmer is OP. Give people chance to get more stam/damage from redguard/orc over avoidance of poor DoT or defile (from rarely used damage type and enchantment) and they will still choose these two meta races (NB obv not)
Even with buffed poisoned DoT, avoiding this status effect is still very very small percentage of total damage.
So I hope they keep it, because it makes these less used races much more interesting (bosmer, argonian, nord, dunmer) without actually changing the rankings (redguard, orc, high elf, breton still better)
I am obviously biased, as bosmer player, but I have been always complaining about bosmer being weaker than redguard. Not that this changes it much. (cant almost believe how long redguard used to be so much better than anything and still is even with such a big nerf in morrowind patch)paulsimonps wrote: »Your comment and claim made me want to test some stuff out, and what you call a bug may very well be intended.
Argonians and Bosmers are Immune to both Poison and Disease secondary effect. Dunmers are Immune to Flame secondary effect. Nords are Immune to Frost secondary effect. And here is the big one, 1 resistance glyph into any of these types makes you immune to the secondary effect. This goes for concussion, chilled, burned, poisoned, diseased, all of it. Something this big I would hazard to guess is not a bug, its such a consistent thing. Obviously though these Immuneties are directly linked to the races passive into specific resistances, without the passive they are not Immune.
I tested all of this just a few minutes ago, I didn't not know this was a thing and was very surprised.
@paulsimonps I nearly feel like tagging you everywhere. It looks like until you test it nobody notices these thingsBoth major defile from disease and these racial resistances were discussed during morrowind closed beta yet apparently no 'high' profile forum user tested it so everybody ignored it
paulsimonps wrote: »
Yea out of the stamina races Bosmers are usually looked down upon, this can give them an edge in survivability, and their sustain is not bad either. My wife loves them and her stamina toons she uses the most are all Bosmers, have a Bosmer stam sorc myself, really like it. That being said, remember that the Argonians have the same passives, and they are really tanky with all of their other passives, this just adds to their tankiness.
Also @SodanTok I must have missed it during the Beta but it really shouldn't be like that, that it gets glossed over until the "right" person highlights it. I mean I don't even consider myself "high profile", most people don't know me.
paulsimonps wrote: »@DDuke Your comment and claim made me want to test some stuff out, and what you call a bug may very well be intended.
Argonians and Bosmers are Immune to both Poison and Disease secondary effect. Dunmers are Immune to Flame secondary effect. Nords are Immune to Frost secondary effect. And here is the big one, 1 resistance glyph into any of these types makes you immune to the secondary effect. This goes for concussion, chilled, burned, poisoned, diseased, all of it. Something this big I would hazard to guess is not a bug, its such a consistent thing. Obviously though these Immuneties are directly linked to the races passive into specific resistances, without the passive they are not Immune.
I tested all of this just a few minutes ago, I didn't not know this was a thing and was very surprised.