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Snipe morphs

Metal10957
Metal10957
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Does lethal arrow make spell penetration check?
For the Horde!

Best Answer

  • Sharee
    Sharee
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    Poison damage checks against physical resistance.
    Answer ✓
  • DDuke
    DDuke
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    Physical Resistance.

    But there is another bug with it - it doesn't proc the guaranteed Poisoned status effect as it should (as per tooltip).

    NVM - bug is with Wood Elf (they can't get Poisoned status effect at all).
    Edited by DDuke on August 30, 2017 1:54PM
  • SodanTok
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    DDuke wrote: »
    Physical Resistance.

    But there is another bug with it - it doesn't proc the guaranteed Poisoned status effect as it should (as per tooltip).

    @DDuke Have you finally tried it if its race related and not snipe related?
  • leepalmer95
    leepalmer95
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    DDuke wrote: »
    Physical Resistance.

    But there is another bug with it - it doesn't proc the guaranteed Poisoned status effect as it should (as per tooltip).

    Isn't it defile?
    PS4 EU DC

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  • DDuke
    DDuke
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    SodanTok wrote: »
    DDuke wrote: »
    Physical Resistance.

    But there is another bug with it - it doesn't proc the guaranteed Poisoned status effect as it should (as per tooltip).

    @DDuke Have you finally tried it if its race related and not snipe related?

    You're right - just tested it.

    Wood Elves can't get Poisoned status effect at all.

    Not only did I test with Lethal Arrow, I also threw Poison Injections & Sheer Venom DoTs on a bosmer stamblade friend I was testing it with a couple of hundred times, not a single "Poisoned" status effect procced.
    Edited by DDuke on August 30, 2017 1:56PM
  • DDuke
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    DDuke wrote: »
    Physical Resistance.

    But there is another bug with it - it doesn't proc the guaranteed Poisoned status effect as it should (as per tooltip).

    Isn't it defile?

    That's another thing you get from Lethal Arrow (probably the main reason for the morph).

    But it's also supposed to apply the Poisoned status effect which is a pretty good DoT (ticks around 300-400/second in PvP for 4s).
    Edited by DDuke on August 30, 2017 2:03PM
  • SodanTok
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    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    Physical Resistance.

    But there is another bug with it - it doesn't proc the guaranteed Poisoned status effect as it should (as per tooltip).

    @DDuke Have you finally tried it if its race related and not snipe related?

    You're right - just tested it.

    Wood Elves can't get Poisoned status effect at all.

    Not only did I test with Lethal Arrow, I also threw Poison Injections & Sheer Venom DoTs on a bosmer stamblade friend I was testing it with a couple of hundred times, not a single "Poisoned" status effect procced.

    Yeah and I think this is (hopefully) intended (but again unannounced) change. Maybe Morrowind, or preMorrowind. Also it makes sense, since it was barely noticeable before (2% resist lol). Also affects the resistances of argonian, dunmer and nord.
    Edited by SodanTok on August 30, 2017 4:33PM
  • DDuke
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    SodanTok wrote: »
    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    Physical Resistance.

    But there is another bug with it - it doesn't proc the guaranteed Poisoned status effect as it should (as per tooltip).

    @DDuke Have you finally tried it if its race related and not snipe related?

    You're right - just tested it.

    Wood Elves can't get Poisoned status effect at all.

    Not only did I test with Lethal Arrow, I also threw Poison Injections & Sheer Venom DoTs on a bosmer stamblade friend I was testing it with a couple of hundred times, not a single "Poisoned" status effect procced.

    Yeah and I think this is (hopefully) intended (but again unannounced) change. Maybe Morrowind, or preMorrowind. Also it makes sense, since it was barely noticeable before (2% resist lol). Also affects the resistances of argonian, dunmer and nord.

    Well, as bow is quite weak at the moment it doesn't really affect general balance, but if there were more bow builds (or just poison damage in general) you'd have "bosmer is op" posts all over the place lol

    With Lethal Arrow for example, the Poisoned status effect DoT represents 10-20% (depending on what gear you use) of the damage dealt by the skill, it hasn't been just some weak DoT ever since it got buffed in Morrowind patch.

    I hope they fix it, but buff up the resistance values to atleast 6% (same as Nord Rugged passive).
    Edited by DDuke on August 30, 2017 6:05PM
  • paulsimonps
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    @DDuke Your comment and claim made me want to test some stuff out, and what you call a bug may very well be intended.

    Argonians and Bosmers are Immune to both Poison and Disease secondary effect. Dunmers are Immune to Flame secondary effect. Nords are Immune to Frost secondary effect. And here is the big one, 1 resistance glyph into any of these types makes you immune to the secondary effect. This goes for concussion, chilled, burned, poisoned, diseased, all of it. Something this big I would hazard to guess is not a bug, its such a consistent thing. Obviously though these Immuneties are directly linked to the races passive into specific resistances, without the passive they are not Immune.

    I tested all of this just a few minutes ago, I didn't not know this was a thing and was very surprised.
  • SodanTok
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    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    Physical Resistance.

    But there is another bug with it - it doesn't proc the guaranteed Poisoned status effect as it should (as per tooltip).

    @DDuke Have you finally tried it if its race related and not snipe related?

    You're right - just tested it.

    Wood Elves can't get Poisoned status effect at all.

    Not only did I test with Lethal Arrow, I also threw Poison Injections & Sheer Venom DoTs on a bosmer stamblade friend I was testing it with a couple of hundred times, not a single "Poisoned" status effect procced.

    Yeah and I think this is (hopefully) intended (but again unannounced) change. Maybe Morrowind, or preMorrowind. Also it makes sense, since it was barely noticeable before (2% resist lol). Also affects the resistances of argonian, dunmer and nord.

    Well, as bow is quite weak at the moment it doesn't really affect general balance, but if there were more bow builds (or just poison damage in general) you'd have "bosmer is op" posts all over the place lol

    With Lethal Arrow for example, the Poisoned status effect DoT represents 10-20% (depending on what gear you use) of the damage dealt by the skill, it hasn't been just some weak DoT ever since it got buffed in Morrowind patch.

    I hope they fix it, but buff up the resistance values to atleast 6% (same as Nord Rugged passive).

    Why would anyone complain bosmer is OP. Give people chance to get more stam/damage from redguard/orc over avoidance of poor DoT or defile (from rarely used damage type and enchantment) and they will still choose these two meta races (NB obv not)

    Even with buffed poisoned DoT, avoiding this status effect is still very very small percentage of total damage.
    So I hope they keep it, because it makes these less used races much more interesting (bosmer, argonian, nord, dunmer) without actually changing the rankings (redguard, orc, high elf, breton still better)

    I am obviously biased, as bosmer player, but I have been always complaining about bosmer being weaker than redguard. Not that this changes it much. (cant almost believe how long redguard used to be so much better than anything and still is even with such a big nerf in morrowind patch)

    Your comment and claim made me want to test some stuff out, and what you call a bug may very well be intended.

    Argonians and Bosmers are Immune to both Poison and Disease secondary effect. Dunmers are Immune to Flame secondary effect. Nords are Immune to Frost secondary effect. And here is the big one, 1 resistance glyph into any of these types makes you immune to the secondary effect. This goes for concussion, chilled, burned, poisoned, diseased, all of it. Something this big I would hazard to guess is not a bug, its such a consistent thing. Obviously though these Immuneties are directly linked to the races passive into specific resistances, without the passive they are not Immune.

    I tested all of this just a few minutes ago, I didn't not know this was a thing and was very surprised.

    @paulsimonps I nearly feel like tagging you everywhere. It looks like until you test it nobody notices these things :smiley: Both major defile from disease and these racial resistances were discussed during morrowind closed beta yet apparently no 'high' profile forum user tested it so everybody ignored it
    Edited by SodanTok on August 30, 2017 7:57PM
  • paulsimonps
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    SodanTok wrote: »
    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    Physical Resistance.

    But there is another bug with it - it doesn't proc the guaranteed Poisoned status effect as it should (as per tooltip).

    @DDuke Have you finally tried it if its race related and not snipe related?

    You're right - just tested it.

    Wood Elves can't get Poisoned status effect at all.

    Not only did I test with Lethal Arrow, I also threw Poison Injections & Sheer Venom DoTs on a bosmer stamblade friend I was testing it with a couple of hundred times, not a single "Poisoned" status effect procced.

    Yeah and I think this is (hopefully) intended (but again unannounced) change. Maybe Morrowind, or preMorrowind. Also it makes sense, since it was barely noticeable before (2% resist lol). Also affects the resistances of argonian, dunmer and nord.

    Well, as bow is quite weak at the moment it doesn't really affect general balance, but if there were more bow builds (or just poison damage in general) you'd have "bosmer is op" posts all over the place lol

    With Lethal Arrow for example, the Poisoned status effect DoT represents 10-20% (depending on what gear you use) of the damage dealt by the skill, it hasn't been just some weak DoT ever since it got buffed in Morrowind patch.

    I hope they fix it, but buff up the resistance values to atleast 6% (same as Nord Rugged passive).

    Why would anyone complain bosmer is OP. Give people chance to get more stam/damage from redguard/orc over avoidance of poor DoT or defile (from rarely used damage type and enchantment) and they will still choose these two meta races (NB obv not)

    Even with buffed poisoned DoT, avoiding this status effect is still very very small percentage of total damage.
    So I hope they keep it, because it makes these less used races much more interesting (bosmer, argonian, nord, dunmer) without actually changing the rankings (redguard, orc, high elf, breton still better)

    I am obviously biased, as bosmer player, but I have been always complaining about bosmer being weaker than redguard. Not that this changes it much. (cant almost believe how long redguard used to be so much better than anything and still is even with such a big nerf in morrowind patch)

    Your comment and claim made me want to test some stuff out, and what you call a bug may very well be intended.

    Argonians and Bosmers are Immune to both Poison and Disease secondary effect. Dunmers are Immune to Flame secondary effect. Nords are Immune to Frost secondary effect. And here is the big one, 1 resistance glyph into any of these types makes you immune to the secondary effect. This goes for concussion, chilled, burned, poisoned, diseased, all of it. Something this big I would hazard to guess is not a bug, its such a consistent thing. Obviously though these Immuneties are directly linked to the races passive into specific resistances, without the passive they are not Immune.

    I tested all of this just a few minutes ago, I didn't not know this was a thing and was very surprised.

    @paulsimonps I nearly feel like tagging you everywhere. It looks like until you test it nobody notices these things :smiley: Both major defile from disease and these racial resistances were discussed during morrowind closed beta yet apparently no 'high' profile forum user tested it so everybody ignored it

    Yea out of the stamina races Bosmers are usually looked down upon, this can give them an edge in survivability, and their sustain is not bad either. My wife loves them and her stamina toons she uses the most are all Bosmers, have a Bosmer stam sorc myself, really like it. That being said, remember that the Argonians have the same passives, and they are really tanky with all of their other passives, this just adds to their tankiness.

    Also @SodanTok I must have missed it during the Beta but it really shouldn't be like that, that it gets glossed over until the "right" person highlights it. I mean I don't even consider myself "high profile", most people don't know me.
  • SodanTok
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    Yea out of the stamina races Bosmers are usually looked down upon, this can give them an edge in survivability, and their sustain is not bad either. My wife loves them and her stamina toons she uses the most are all Bosmers, have a Bosmer stam sorc myself, really like it. That being said, remember that the Argonians have the same passives, and they are really tanky with all of their other passives, this just adds to their tankiness.

    Also @SodanTok I must have missed it during the Beta but it really shouldn't be like that, that it gets glossed over until the "right" person highlights it. I mean I don't even consider myself "high profile", most people don't know me.

    Its the stars. If you say something crazy (like this) people check the stars to consider giving it a thought. If you have none they just think you messed up. If you have many they eat it and share it (even if its not true) :smiley:


    Argonians are tanky, but still heavily underused so this may help them look more interesting (tho immunity to disease that procs major defile could have very big impact for this heal oriented race)

  • Metal10957
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    My bosmer is a taste tester for King Camoran, really happy to be immune to secondary poisons :)
    For the Horde!
  • DDuke
    DDuke
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    @DDuke Your comment and claim made me want to test some stuff out, and what you call a bug may very well be intended.

    Argonians and Bosmers are Immune to both Poison and Disease secondary effect. Dunmers are Immune to Flame secondary effect. Nords are Immune to Frost secondary effect. And here is the big one, 1 resistance glyph into any of these types makes you immune to the secondary effect. This goes for concussion, chilled, burned, poisoned, diseased, all of it. Something this big I would hazard to guess is not a bug, its such a consistent thing. Obviously though these Immuneties are directly linked to the races passive into specific resistances, without the passive they are not Immune.

    I tested all of this just a few minutes ago, I didn't not know this was a thing and was very surprised.

    Well... didn't see that coming. The elemental resistances working that way isn't mentioned anywhere in game (not even one of those fancy loading screens most people tend to ignore).

    Nice find.
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