Oreyn_Bearclaw wrote: »Sorry, but that doesn't make any sense. Every time you play, there is a chance you will make a mistake and die. Sure practice allows you to minimize that, but there is always a chance. Stam must deal with more mechanics and damage than magic. They are closer to the fight and don't have a shield. Therefore, the chances they will make mistake and die is always greater. They are rewarded with more damage. It's good balance that way if you ask me. Mechanics prevent more than 4 or 5 melee which is also good because if helps enforce the balance to some degree. Stam cannot push score without help from magic toons. You see a competition where none exist.
WhoSlappedThePie wrote: »So is it going to be Twice fang, night mothers gaze/hundings & velidreth/mephala? Best in slot now?
WhoSlappedThePie wrote: »So is it going to be Twice fang, night mothers gaze/hundings & velidreth/mephala? Best in slot now?
There is no general BiS. It all depends on your group composition and set up/support.
WhoSlappedThePie wrote: »WhoSlappedThePie wrote: »So is it going to be Twice fang, night mothers gaze/hundings & velidreth/mephala? Best in slot now?
There is no general BiS. It all depends on your group composition and set up/support.
OK but will this setup be a decent/top tier setup? I put nightmothers OR hundings (indicating situational) and other than that I don't know what else you would change around? Sunderflame if 2 other stam are using NMG & Hundings... I dunno?
I only have these sets on my Stam DK and I am just wondering if it still performs well this patch, I'm at work right now and I can't test it. Thanks.
Oreyn_Bearclaw wrote: »Stam cannot push score without help from magic toons. You see a competition where none exist.
Stam doesn't need magicka toons to help them. They just need healers. The only reason you don't see full stamina completions is because it's not mechanically possible to have 8 DD's in melee in most trials.
WhoSlappedThePie wrote: »WhoSlappedThePie wrote: »So is it going to be Twice fang, night mothers gaze/hundings & velidreth/mephala? Best in slot now?
There is no general BiS. It all depends on your group composition and set up/support.
OK but will this setup be a decent/top tier setup? I put nightmothers OR hundings (indicating situational) and other than that I don't know what else you would change around? Sunderflame if 2 other stam are using NMG & Hundings... I dunno?
I only have these sets on my Stam DK and I am just wondering if it still performs well this patch, I'm at work right now and I can't test it. Thanks.
You need to check and adapt to your team, for stam support these are mostly used;
Night Mothers Gaze
Sunderflame
Alkosh
War Machine
Morag Tong
Powerful Assault
No point if you only have SF/HR on and another team member has the same. That's why it's needed to optimize according to your current team.
Bobby_V_Rockit wrote: »WhoSlappedThePie wrote: »WhoSlappedThePie wrote: »So is it going to be Twice fang, night mothers gaze/hundings & velidreth/mephala? Best in slot now?
There is no general BiS. It all depends on your group composition and set up/support.
OK but will this setup be a decent/top tier setup? I put nightmothers OR hundings (indicating situational) and other than that I don't know what else you would change around? Sunderflame if 2 other stam are using NMG & Hundings... I dunno?
I only have these sets on my Stam DK and I am just wondering if it still performs well this patch, I'm at work right now and I can't test it. Thanks.
You need to check and adapt to your team, for stam support these are mostly used;
Night Mothers Gaze
Sunderflame
Alkosh
War Machine
Morag Tong
Powerful Assault
No point if you only have SF/HR on and another team member has the same. That's why it's needed to optimize according to your current team.
I'm selfish, I run Vicious Serpent and Hunding's Rage. Let the bears pay the bear tax, I pay the Homer tax...
Fallewarrior wrote: »Bobby_V_Rockit wrote: »WhoSlappedThePie wrote: »WhoSlappedThePie wrote: »So is it going to be Twice fang, night mothers gaze/hundings & velidreth/mephala? Best in slot now?
There is no general BiS. It all depends on your group composition and set up/support.
OK but will this setup be a decent/top tier setup? I put nightmothers OR hundings (indicating situational) and other than that I don't know what else you would change around? Sunderflame if 2 other stam are using NMG & Hundings... I dunno?
I only have these sets on my Stam DK and I am just wondering if it still performs well this patch, I'm at work right now and I can't test it. Thanks.
You need to check and adapt to your team, for stam support these are mostly used;
Night Mothers Gaze
Sunderflame
Alkosh
War Machine
Morag Tong
Powerful Assault
No point if you only have SF/HR on and another team member has the same. That's why it's needed to optimize according to your current team.
I'm selfish, I run Vicious Serpent and Hunding's Rage. Let the bears pay the bear tax, I pay the Homer tax...
Thats why you are probably in a *** raid group.
WhoSlappedThePie wrote: »Fallewarrior wrote: »Bobby_V_Rockit wrote: »WhoSlappedThePie wrote: »WhoSlappedThePie wrote: »So is it going to be Twice fang, night mothers gaze/hundings & velidreth/mephala? Best in slot now?
There is no general BiS. It all depends on your group composition and set up/support.
OK but will this setup be a decent/top tier setup? I put nightmothers OR hundings (indicating situational) and other than that I don't know what else you would change around? Sunderflame if 2 other stam are using NMG & Hundings... I dunno?
I only have these sets on my Stam DK and I am just wondering if it still performs well this patch, I'm at work right now and I can't test it. Thanks.
You need to check and adapt to your team, for stam support these are mostly used;
Night Mothers Gaze
Sunderflame
Alkosh
War Machine
Morag Tong
Powerful Assault
No point if you only have SF/HR on and another team member has the same. That's why it's needed to optimize according to your current team.
I'm selfish, I run Vicious Serpent and Hunding's Rage. Let the bears pay the bear tax, I pay the Homer tax...
Thats why you are probably in a *** raid group.
Hahaha yeah vicious serpent & hundings isn't even top tier is it? Unless maybe VMA? I thought hundings pairs better with TFS? But yeah, that is pretty selfish xD oh well, if thats how you wanna play, bit of a let down for other guild members in certain situations. I guess it's okay if you're the only one running hundings... being"that" guy...
IzakiBrotherSs wrote: »
Liquid Lightning is something for mana-sorcs, what about NB, warden and especially dk and templar? There's literally no point in bringing them to trials...especially mDKs do lower dmg and lower also the uptime of offbalance with flamelash.
WhoSlappedThePie wrote: »Guys, what would be decent mundus stone to use for Stam DK for trials/dungeons? Warrior?
I guess many magicka players just haven't figured out yet how to do high damage and still sustain it?
Oreyn_Bearclaw wrote: »Stam cannot push score without help from magic toons. You see a competition where none exist.
Stam doesn't need magicka toons to help them. They just need healers. The only reason you don't see full stamina completions is because it's not mechanically possible to have 8 DD's in melee in most trials.
Can you guys just stop exaggerating... god its like most of the people here are never satisfied at all. The best raids use about half & half, what the hell do you want more?
You see basically all specs and classes on leaderboards now (except for magicka wardens, they definetely need help), so it's probably the best spot this game has been in for a long time.
Oreyn_Bearclaw wrote: »Stam cannot push score without help from magic toons. You see a competition where none exist.
Stam doesn't need magicka toons to help them. They just need healers. The only reason you don't see full stamina completions is because it's not mechanically possible to have 8 DD's in melee in most trials.
Can you guys just stop exaggerating... god its like most of the people here are never satisfied at all. The best raids use about half & half, what the hell do you want more?
You see basically all specs and classes on leaderboards now (except for magicka wardens, they definetely need help), so it's probably the best spot this game has been in for a long time.
You just don't get it.
The best raids use half and half because the mechanics don't support more stamina. If they would top score runners would hands down run 8 stamina without contest. The extra AOE from magicka doesn't compare to how much more stamina pulls single while still having good cleave.
Sheva I 7 I wrote: »IzakiBrotherSs wrote: »
Liquid Lightning is something for mana-sorcs, what about NB, warden and especially dk and templar? There's literally no point in bringing them to trials...especially mDKs do lower dmg and lower also the uptime of offbalance with flamelash.
NB not that much to be honest, Templars provide minor sorcery+the best burn under 30%, Sorcs provide minor prophecy, mag dks give 10% fire damage increase, GL chaining adds in vMol as a stamina dk, everything has its place
The damage differant from stam to magicka is to high. I am not talking from a comparisom from a stam melle to a sorc or some other range fighter, just from melee to melee. Mdk and Magplar are deleted from top raid guilds, also some range classes needs some love.
The damage differant from stam to magicka is to high. I am not talking from a comparisom from a stam melle to a sorc or some other range fighter, just from melee to melee. Mdk and Magplar are deleted from top raid guilds, also some range classes needs some love.
Sheva I 7 I wrote: »IzakiBrotherSs wrote: »
Liquid Lightning is something for mana-sorcs, what about NB, warden and especially dk and templar? There's literally no point in bringing them to trials...especially mDKs do lower dmg and lower also the uptime of offbalance with flamelash.
NB not that much to be honest, Templars provide minor sorcery+the best burn under 30%, Sorcs provide minor prophecy, mag dks give 10% fire damage increase, GL chaining adds in vMol as a stamina dk, everything has its place
The damage differant from stam to magicka is to high. I am not talking from a comparisom from a stam melle to a sorc or some other range fighter, just from melee to melee. Mdk and Magplar are deleted from top raid guilds, also some range classes needs some love.
MagDK won't ever be a top tier class to play.
theamazingx wrote: »The damage differant from stam to magicka is to high. I am not talking from a comparisom from a stam melle to a sorc or some other range fighter, just from melee to melee. Mdk and Magplar are deleted from top raid guilds, also some range classes needs some love.
I feel your concern, but if it's any consolation, I found that you can spend ~10k gold to respec a dunmer magdk cp, morphs, and attributes to a stamdk that can pull up to 39k selfbuffed on a 6m dummy. Can't speak for templars, but dunmer DKs have the flexibility to adapt with a min/maxing team without rerolling or giving zos a dime.
Oreyn_Bearclaw wrote: »Stam cannot push score without help from magic toons. You see a competition where none exist.
Stam doesn't need magicka toons to help them. They just need healers. The only reason you don't see full stamina completions is because it's not mechanically possible to have 8 DD's in melee in most trials.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Stam cannot push score without help from magic toons. You see a competition where none exist.
Stam doesn't need magicka toons to help them. They just need healers. The only reason you don't see full stamina completions is because it's not mechanically possible to have 8 DD's in melee in most trials.
I disagree with your reasoning. Those mechanics do in fact exist, and therefore they affect group makeup. That's like saying if a boss didnt need taunted, we wouldnt run a tank or if a boss didnt do damage we wouldnt need a healer. Those mechanics are inherent in just about every trial fight in the game so we must build accordingly. This is a good thing because it makes the fight more interesting and forces a bit of build diversity.
Furthermore, Many fights call for mechanics that favor having a few ranged and self reliant (big Shield) players in the group. Killing adds on Varlariel, mini mages on AA, Upstairs on HRC, Upstairs on VHOF second boss, VHOF Final boss, Back room on rakhaat, Speer team on manti, etc.
Sure if our goal was to murder a 50 million health dummy, we would all play stamina. But that is not the goal of this game for most of us.
@reiverxThe damage differant from stam to magicka is to high. I am not talking from a comparisom from a stam melle to a sorc or some other range fighter, just from melee to melee. Mdk and Magplar are deleted from top raid guilds, also some range classes needs some love.
MagDK won't ever be a top tier class to play.
@WhoSlappedThePieWhoSlappedThePie wrote: »Oreyn_Bearclaw wrote: »Stam cannot push score without help from magic toons. You see a competition where none exist.
Stam doesn't need magicka toons to help them. They just need healers. The only reason you don't see full stamina completions is because it's not mechanically possible to have 8 DD's in melee in most trials.
Can you guys just stop exaggerating... god its like most of the people here are never satisfied at all. The best raids use about half & half, what the hell do you want more?
You see basically all specs and classes on leaderboards now (except for magicka wardens, they definetely need help), so it's probably the best spot this game has been in for a long time.
You just don't get it.
The best raids use half and half because the mechanics don't support more stamina. If they would top score runners would hands down run 8 stamina without contest. The extra AOE from magicka doesn't compare to how much more stamina pulls single while still having good cleave.
..so are the top builds stamina DK? Are they using TFS, hundings, NMG or some variations of?
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Stam cannot push score without help from magic toons. You see a competition where none exist.
Stam doesn't need magicka toons to help them. They just need healers. The only reason you don't see full stamina completions is because it's not mechanically possible to have 8 DD's in melee in most trials.
I disagree with your reasoning. Those mechanics do in fact exist, and therefore they affect group makeup. That's like saying if a boss didnt need taunted, we wouldnt run a tank or if a boss didnt do damage we wouldnt need a healer. Those mechanics are inherent in just about every trial fight in the game so we must build accordingly. This is a good thing because it makes the fight more interesting and forces a bit of build diversity.
Furthermore, Many fights call for mechanics that favor having a few ranged and self reliant (big Shield) players in the group. Killing adds on Varlariel, mini mages on AA, Upstairs on HRC, Upstairs on VHOF second boss, VHOF Final boss, Back room on rakhaat, Speer team on manti, etc.
Sure if our goal was to murder a 50 million health dummy, we would all play stamina. But that is not the goal of this game for most of us.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Stam cannot push score without help from magic toons. You see a competition where none exist.
Stam doesn't need magicka toons to help them. They just need healers. The only reason you don't see full stamina completions is because it's not mechanically possible to have 8 DD's in melee in most trials.
I disagree with your reasoning. Those mechanics do in fact exist, and therefore they affect group makeup. That's like saying if a boss didnt need taunted, we wouldnt run a tank or if a boss didnt do damage we wouldnt need a healer. Those mechanics are inherent in just about every trial fight in the game so we must build accordingly. This is a good thing because it makes the fight more interesting and forces a bit of build diversity.
Furthermore, Many fights call for mechanics that favor having a few ranged and self reliant (big Shield) players in the group. Killing adds on Varlariel, mini mages on AA, Upstairs on HRC, Upstairs on VHOF second boss, VHOF Final boss, Back room on rakhaat, Speer team on manti, etc.
Sure if our goal was to murder a 50 million health dummy, we would all play stamina. But that is not the goal of this game for most of us.
And I disagree with your reasoning. The only reason we aren't seeing full stam groups is because of the limitation on mechanics. In DPS stamina is miles ahead and essentially you just need some ranged people to fill the slots. Nothing here about building accordingly.
The tank and heal argument is silly because they're completely different roles. DPS should be comparable to one another.
You summed it up perfectly yourself. Right now stamina is there to do DPS, and magicka is just there to be mechanic slaves. Dealing with adds on varlariel and going outer on Rakkhat.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Stam cannot push score without help from magic toons. You see a competition where none exist.
Stam doesn't need magicka toons to help them. They just need healers. The only reason you don't see full stamina completions is because it's not mechanically possible to have 8 DD's in melee in most trials.
I disagree with your reasoning. Those mechanics do in fact exist, and therefore they affect group makeup. That's like saying if a boss didnt need taunted, we wouldnt run a tank or if a boss didnt do damage we wouldnt need a healer. Those mechanics are inherent in just about every trial fight in the game so we must build accordingly. This is a good thing because it makes the fight more interesting and forces a bit of build diversity.
Furthermore, Many fights call for mechanics that favor having a few ranged and self reliant (big Shield) players in the group. Killing adds on Varlariel, mini mages on AA, Upstairs on HRC, Upstairs on VHOF second boss, VHOF Final boss, Back room on rakhaat, Speer team on manti, etc.
Sure if our goal was to murder a 50 million health dummy, we would all play stamina. But that is not the goal of this game for most of us.
And I disagree with your reasoning. The only reason we aren't seeing full stam groups is because of the limitation on mechanics. In DPS stamina is miles ahead and essentially you just need some ranged people to fill the slots. Nothing here about building accordingly.
The tank and heal argument is silly because they're completely different roles. DPS should be comparable to one another.
You summed it up perfectly yourself. Right now stamina is there to do DPS, and magicka is just there to be mechanic slaves. Dealing with adds on varlariel and going outer on Rakkhat.
That's fine, we dont have to agree. I will keep having fun and playing both my magic and stam toons depending on what my raid needs, and I assure you they need both, because raids do in fact have mechanics.
You can keep criticizing balance, but I just spent a year playing nothing but mSorc which was preceded by a year playing Nothing but mDK. During the DK era, raids where comprised of at least half if not more magic DKs, as they were top DPS. During the second half of the sorc Era, raids where basically 8 mSorcs. I switched to Sorc for a VMOL HM progression before they were OP, because we needed some range for, you know, mechanics.
For the first time in 2 years I am able to get on just about any one of my toons an contribute to a score run. That has NEVER been true in ESO until this patch. But hey, keep complaining about balance, you wont be the only one.