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channeling vs shadow disguise (nerf needed)

  • ak_pvp
    ak_pvp
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    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ManDraKE
    ManDraKE
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    How bad at the game you have to be for complain about this? seriously.

    First of all, you can't simple cloak Soul Assault, you can only cloak the last part of it, and you can easy get hit by 16k damage before being able to cloak it (plus you most likely have to cast vigor, switch bar, cast rally to heal the burst, switch bar and cast cloak, good luck trying to land that combo in 2seconds under pressure with a dead ray on you). Soul assault is already a dead sentence on non-cp if you are a stamblade, the damage will eat you alive if you try to eat the fist part and cloak, and if you choose to block it will drain all your stamina (and if there was more people on you, you can start thinking were you would like to spawn back because you are a sitting duck, is the perfect Xv1 zerg-empowering ultimate). And ofc you can CC the target before using soul assault, specially with classes that have a ranged hard-CC like templars, soul assault is literally a hard counter to medium armor if the player casting soul assault is not brain dead.

    Soul assault is already the easiest 1-click wonder button in the game and you want to make it stronger? lol, is hilarious to hear players complain about things like cloak or dodge, most of them won't survive 5 seconds in a medium armor build.
    Derra wrote: »
    So you want everyone to have to take the full ridiculous damage of soul assault and jesus beam? Really other classes should have better counters besides block

    The main functionality annoying me about is being able to cancel enemy heavyattacks very easily.

    I want a mechanic for every class that allows me to counterplay enemy heavyattacking resource gains.

    block and dodge denies the resource gains of HA, in fact using cloak to deny heavy attacks is a very bad way of spending your magicka if you are a stamblade. But this is a complete different discussion
    Edited by ManDraKE on August 29, 2017 4:18PM
  • Brutusmax1mus
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    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
  • DDuke
    DDuke
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    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Weapon Damage/Stamina=Defense as well, since it boosts your heals.

    Just like Magicka (and Spell Damage)=Defense for magicka builds.


    If you want to get mitigation (if that's what you mean by defense), you play heavy armor.
    Edited by DDuke on August 29, 2017 4:27PM
  • Chrlynsch
    Chrlynsch
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    Member meteor reflect? I member.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Brutusmax1mus
    Brutusmax1mus
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    DDuke wrote: »
    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Weapon Damage/Stamina=Defense as well, since it boosts your heals.

    Just like Magicka (and Spell Damage)=Defense for magicka builds.


    If you want to get mitigation (if that's what you mean by defense), you play heavy armor.

    Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.

    It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.
  • DDuke
    DDuke
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    DDuke wrote: »
    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Weapon Damage/Stamina=Defense as well, since it boosts your heals.

    Just like Magicka (and Spell Damage)=Defense for magicka builds.


    If you want to get mitigation (if that's what you mean by defense), you play heavy armor.

    Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.

    It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.

    ...and now you're getting to the root of the problem.

    Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).

    Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).


    That's a big, big problem.
    Edited by DDuke on August 29, 2017 4:43PM
  • Killset
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    Lord-Otto wrote: »
    doslekis wrote: »
    As a nb, shadowy disguise is my only chance to survive those attacks.

    As far as radiant is concerned, I die a lot from those Jesus beams. Mostly because cloak is on my back bar by the time I switch bars im dead before I can cloak.

    We can't shield or heal or block through these abilities like other classes, cloak is our only defensive measure.

    Not true. I have seen plenty of Nightblades, good and mediocre ones, who could shield and block and heal just fine through it and then went for the punish. Only bad ones struggle with beams, but they probably struggle with everything, anyway.

    My god. Is every response you create this same toxic garbage? You can survive Soul Assault if you have full health, full stamina and a pot up... But just because I do doesn't mean the skill isn't broken AF. Please tell me you play on Xbox NA because I'm dyeing to see how "good" you really are. My GT is Killset.

  • ak_pvp
    ak_pvp
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    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Well, er... no.

    Only stationary AoEs. Hurricane/destro/bats would still out them, so will the first hit of GBAoEs like caltrops, eruption etc.

    It supresses dots, but everything and its mum pulls people out of it, making it nothing but a spam to annoy ability. Having a limit after direct attacks would call for intelligent use of cloak, making it less spammable, but to counteract that nerf, make it more useful across dangerous terain whilst active.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
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    DDuke wrote: »
    DDuke wrote: »
    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Weapon Damage/Stamina=Defense as well, since it boosts your heals.

    Just like Magicka (and Spell Damage)=Defense for magicka builds.


    If you want to get mitigation (if that's what you mean by defense), you play heavy armor.

    Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.

    It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.

    ...and now you're getting to the root of the problem.

    Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).

    Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).


    That's a big, big problem.

    Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Brutusmax1mus
    Brutusmax1mus
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    ak_pvp wrote: »
    DDuke wrote: »
    DDuke wrote: »
    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Weapon Damage/Stamina=Defense as well, since it boosts your heals.

    Just like Magicka (and Spell Damage)=Defense for magicka builds.


    If you want to get mitigation (if that's what you mean by defense), you play heavy armor.

    Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.

    It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.

    ...and now you're getting to the root of the problem.

    Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).

    Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).


    That's a big, big problem.

    Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.

    It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.

    Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.

    Good players do just fine against it. Even some bad ones bc thier build is more defensive.
  • doslekis
    doslekis
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    Josh^

    I hear what you're saying. Many a time have I struggled with perma cloaking magblades, but a lot of stamblade can get 3 or 4 cloaks immediately. Not to mention all of the ones that get interrupted.

    While having it disabled in cyrodiil seems extreme, maybe better counters to pull out of stealth and keep out of stealth.

    As much as I hate to be the cloaky blade, man I need that time to pop a vigor and heal up.

    I don't normally use daggers, but when I do, I choose dos Lekis.
  • KingJ
    KingJ
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    ak_pvp wrote: »
    DDuke wrote: »
    DDuke wrote: »
    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Weapon Damage/Stamina=Defense as well, since it boosts your heals.

    Just like Magicka (and Spell Damage)=Defense for magicka builds.


    If you want to get mitigation (if that's what you mean by defense), you play heavy armor.

    Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.

    It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.

    ...and now you're getting to the root of the problem.

    Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).

    Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).


    That's a big, big problem.

    Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.

    It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.

    Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.

    Good players do just fine against it. Even some bad ones bc thier build is more defensive.
    Awesome which tree is cloak under on my stamplar?So Soul assault is balance because it destroy stam meduim armor builds but it doesn't affect magdk,magplar,magsorc,magwardens,magblade.How tf is that balance when it destroy the other 5 specs in the game and 1 armor type.Where my ultimate that hard counters shield users and make them use all there magic?

    Soul assault is not balanced and to claim that it is show everyone your just a bad player and need a 1 win bottom to feel good about yourself .
  • Brutusmax1mus
    Brutusmax1mus
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    KingJ wrote: »
    ak_pvp wrote: »
    DDuke wrote: »
    DDuke wrote: »
    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Weapon Damage/Stamina=Defense as well, since it boosts your heals.

    Just like Magicka (and Spell Damage)=Defense for magicka builds.


    If you want to get mitigation (if that's what you mean by defense), you play heavy armor.

    Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.

    It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.

    ...and now you're getting to the root of the problem.

    Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).

    Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).


    That's a big, big problem.

    Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.

    It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.

    Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.

    Good players do just fine against it. Even some bad ones bc thier build is more defensive.
    Awesome which tree is cloak under on my stamplar?So Soul assault is balance because it destroy stam meduim armor builds but it doesn't affect magdk,magplar,magsorc,magwardens,magblade.How tf is that balance when it destroy the other 5 specs in the game and 1 armor type.Where my ultimate that hard counters shield users and make them use all there magic?

    Soul assault is not balanced and to claim that it is show everyone your just a bad player and need a 1 win bottom to feel good about yourself .

    Block cast ritual, block cast vigor, bar swap rally and pop a tri pot is what i do on my stampy. Back into aggression. Sometimes ill skip the ritual. I also have 26k resistance in my stamplar in medium so its not bad.

    It's called ASYMMETRICAL Balance and it makes games interesting. If everyone listened to balance winners every class would be identical. Whats good in one instance may not work that way in the next.

    You're complaining about shields? Burst and cc is the answer to shields. That doesn't mean it works every time.

    I trade off a good ultimate vs shields and healers for an ultimate that's effective vs medium. Fair trade imo.

    Give me my crescent sweep back. Wtf else skills a templar use now with the awful ultimate choices.
  • leepalmer95
    leepalmer95
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    KingJ wrote: »
    ak_pvp wrote: »
    DDuke wrote: »
    DDuke wrote: »
    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Weapon Damage/Stamina=Defense as well, since it boosts your heals.

    Just like Magicka (and Spell Damage)=Defense for magicka builds.


    If you want to get mitigation (if that's what you mean by defense), you play heavy armor.

    Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.

    It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.

    ...and now you're getting to the root of the problem.

    Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).

    Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).


    That's a big, big problem.

    Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.

    It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.

    Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.

    Good players do just fine against it. Even some bad ones bc thier build is more defensive.
    Awesome which tree is cloak under on my stamplar?So Soul assault is balance because it destroy stam meduim armor builds but it doesn't affect magdk,magplar,magsorc,magwardens,magblade.How tf is that balance when it destroy the other 5 specs in the game and 1 armor type.Where my ultimate that hard counters shield users and make them use all there magic?

    Soul assault is not balanced and to claim that it is show everyone your just a bad player and need a 1 win bottom to feel good about yourself .

    Block cast ritual, block cast vigor, bar swap rally and pop a tri pot is what i do on my stampy. Back into aggression. Sometimes ill skip the ritual. I also have 26k resistance in my stamplar in medium so its not bad.

    It's called ASYMMETRICAL Balance and it makes games interesting. If everyone listened to balance winners every class would be identical. Whats good in one instance may not work that way in the next.

    You're complaining about shields? Burst and cc is the answer to shields. That doesn't mean it works every time.

    I trade off a good ultimate vs shields and healers for an ultimate that's effective vs medium. Fair trade imo.

    Give me my crescent sweep back. Wtf else skills a templar use now with the awful ultimate choices.

    Stop using the world balance and soul assault together they don't belong together.

    Also if your living through a soul assault with just a vigor your finding some weak ones.

    I can still crit like 4k~ a tick against heavy on my sorc.


    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Brutusmax1mus
    Brutusmax1mus
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    KingJ wrote: »
    ak_pvp wrote: »
    DDuke wrote: »
    DDuke wrote: »
    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Weapon Damage/Stamina=Defense as well, since it boosts your heals.

    Just like Magicka (and Spell Damage)=Defense for magicka builds.


    If you want to get mitigation (if that's what you mean by defense), you play heavy armor.

    Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.

    It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.

    ...and now you're getting to the root of the problem.

    Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).

    Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).


    That's a big, big problem.

    Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.

    It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.

    Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.

    Good players do just fine against it. Even some bad ones bc thier build is more defensive.
    Awesome which tree is cloak under on my stamplar?So Soul assault is balance because it destroy stam meduim armor builds but it doesn't affect magdk,magplar,magsorc,magwardens,magblade.How tf is that balance when it destroy the other 5 specs in the game and 1 armor type.Where my ultimate that hard counters shield users and make them use all there magic?

    Soul assault is not balanced and to claim that it is show everyone your just a bad player and need a 1 win bottom to feel good about yourself .

    Block cast ritual, block cast vigor, bar swap rally and pop a tri pot is what i do on my stampy. Back into aggression. Sometimes ill skip the ritual. I also have 26k resistance in my stamplar in medium so its not bad.

    It's called ASYMMETRICAL Balance and it makes games interesting. If everyone listened to balance winners every class would be identical. Whats good in one instance may not work that way in the next.

    You're complaining about shields? Burst and cc is the answer to shields. That doesn't mean it works every time.

    I trade off a good ultimate vs shields and healers for an ultimate that's effective vs medium. Fair trade imo.

    Give me my crescent sweep back. Wtf else skills a templar use now with the awful ultimate choices.

    Stop using the world balance and soul assault together they don't belong together.

    Also if your living through a soul assault with just a vigor your finding some weak ones.

    I can still crit like 4k~ a tick against heavy on my sorc.


    there's a rally and a potion in that too.
  • DDuke
    DDuke
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    ak_pvp wrote: »
    DDuke wrote: »
    DDuke wrote: »
    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Weapon Damage/Stamina=Defense as well, since it boosts your heals.

    Just like Magicka (and Spell Damage)=Defense for magicka builds.


    If you want to get mitigation (if that's what you mean by defense), you play heavy armor.

    Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.

    It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.

    ...and now you're getting to the root of the problem.

    Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).

    Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).


    That's a big, big problem.

    Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.

    It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.

    Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.

    Good players do just fine against it. Even some bad ones bc thier build is more defensive.

    Cloak can mitigate 1,5 seconds of the channel (3.5s duration, unable to cloak for 2s after it's initiated).

    And here's what happens when someone does as you suggested: Block+Vigor->Take an average 5k/second from Soul Assault alone while blocking (unless S&B) & 1-2k/second from pets/DoTs->After taking 14-15k total through block & Vigor, Cloak->Curse/Purifying Light/Unstable Core explodes & Wrath/Jesus Beam follows->dead

    Also, any semi-competent player will save the ulti until your Rally runs out (or for you refresh it), rendering it useless.
    Block cast ritual, block cast vigor, bar swap rally and pop a tri pot is what i do on my stampy. Back into aggression. Sometimes ill skip the ritual. I also have 26k resistance in my stamplar in medium so its not bad.

    Well, there you have it. You're effectively playing a heavy armor build in the wrong gear - trading all your damage for mitigation you'd get for free in heavy (without losing almost any dmg/healing). Has the thought crossed your mind that not everyone enjoys playing a "tank" character (especially in suboptimal medium gear)?
    It's called ASYMMETRICAL Balance and it makes games interesting. If everyone listened to balance winners every class would be identical. Whats good in one instance may not work that way in the next.

    There's no such thing as "asymmetrical balance" - the whole made up word is an oxymoron.
    You're complaining about shields? Burst and cc is the answer to shields. That doesn't mean it works every time.

    Yes, burst doesn't work every time against shields and there are ways to play around it (without having to change your entire playstyle and become a "tank") - that's only fair.
    I trade off a good ultimate vs shields and healers for an ultimate that's effective vs medium. Fair trade imo.

    Give me my crescent sweep back. Wtf else skills a templar use now with the awful ultimate choices.

    No you don't. You don't need to have Soul Assault on both bars, only one. You've still got another bar & another ultimate slot to do whatever.
    Edited by DDuke on August 29, 2017 7:50PM
  • Brutusmax1mus
    Brutusmax1mus
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    DDuke wrote: »
    ak_pvp wrote: »
    DDuke wrote: »
    DDuke wrote: »
    ak_pvp wrote: »
    Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.

    I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.

    Ignoring ground aoe damage would be ridiculously op.

    Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.

    Weapon Damage/Stamina=Defense as well, since it boosts your heals.

    Just like Magicka (and Spell Damage)=Defense for magicka builds.


    If you want to get mitigation (if that's what you mean by defense), you play heavy armor.

    Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.

    It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.

    ...and now you're getting to the root of the problem.

    Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).

    Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).


    That's a big, big problem.

    Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.

    It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.

    Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.

    Good players do just fine against it. Even some bad ones bc thier build is more defensive.

    Cloak can mitigate 1,5 seconds of the channel (3.5s duration, unable to cloak for 2s after it's initiated).

    And here's what happens when someone does as you suggested: Block+Vigor->Take an average 5k/second from Soul Assault alone while blocking (unless S&B) & 1-2k/second from pets/DoTs->After taking 14-15k total through block & Vigor, Cloak->Curse/Purifying Light/Unstable Core explodes & Wrath/Jesus Beam follows->dead

    Also, any semi-competent player will save the ulti until your Rally runs out (or for you refresh it), rendering it useless.
    Block cast ritual, block cast vigor, bar swap rally and pop a tri pot is what i do on my stampy. Back into aggression. Sometimes ill skip the ritual. I also have 26k resistance in my stamplar in medium so its not bad.

    Well, there you have it. You're effectively playing a heavy armor build in the wrong gear - trading all your damage for mitigation you'd get for free in heavy (without losing almost any dmg/healing). Has the thought crossed your mind that not everyone enjoys playing a "tank" character (especially in suboptimal medium gear)?
    It's called ASYMMETRICAL Balance and it makes games interesting. If everyone listened to balance winners every class would be identical. Whats good in one instance may not work that way in the next.

    There's no such thing as "asymmetrical balance" - the whole made up word is an oxymoron.
    You're complaining about shields? Burst and cc is the answer to shields. That doesn't mean it works every time.

    Yes, burst doesn't work every time against shields and there are ways to play around it (without having to change your entire playstyle and become a "tank") - that's only fair.
    I trade off a good ultimate vs shields and healers for an ultimate that's effective vs medium. Fair trade imo.

    Give me my crescent sweep back. Wtf else skills a templar use now with the awful ultimate choices.

    No you don't. You don't need to have Soul Assault on both bars, only one. You've still got another bar & another ultimate slot to do whatever.

    Lol ok, bloodspawn is an incredible set for any build. Light medium or heavy. I'm not sacrificing much damage at all to run it..

    You don't take 5k per second while blocking. Get real.
    Pets won't do that while blocking either. Mages wrath and curse are lethal. You've got that. Sorcs op. You take 15k net damage after block vigor pot and rally? You're fling something very wrong.

    Asymmetrical balance is what every mmo is based around. The most successful esports and mmos are based on it. It's what this game is based on. Its how class's are designed.... It makes the game interesting.

    I was talking about aggressive ultimates, mag Templars which is what i run soul assault on, don't have good aggressive choices.

    I die significantly more on all my characters due to dawnbreaker, incap, destro, negate, then i have with soul assault. Those are all much better ukts as when dbos gets fixed I'm going back to it.
  • DDuke
    DDuke
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    Lol ok, bloodspawn is an incredible set for any build. Light medium or heavy. I'm not sacrificing much damage at all to run it..

    You don't have Bloodspawn up 24/7 as a medium build, not even close (especially if stamblade & cloaking).

    And you are sacrificing Selene (or Skoria for those edgy stam builds) for it, which is a *** ton of pressure & burst damage.
    You don't take 5k per second while blocking. Get real.
    Pets won't do that while blocking either. Mages wrath and curse are lethal. You've got that. Sorcs op. You take 15k net damage after block vigor pot and rally? You're fling something very wrong.

    100K Soul Assault tooltip=

    100 000/2(Battle Spirit)->50 000/3.5(channel duration)->14 286 dmg/second-19% (5/1/1 medium mitigation)->11 571 dmg/second/2(Blocking)->5786 dmg/second-2233 health/second(the average Vigor heals with 5,1k weapon dmg, 35k stamina 75% crit modifier & 47.6% crit chance)->3553-183(Health Regen)=3370 damage/second from Soul Assault alone through block.

    Add in pet hits, DoTs etc and it's easy 5k/second through block & heals.


    I don't account pot or rally because these your opponent can easily play around.

    2H weapon goes up in the air? Rally was just consumed/refreshed, time to Soul Assault & get a free kill.
    Asymmetrical balance is what every mmo is based around. The most successful esports and mmos are based on it. It's what this game is based on. Its how class's are designed.... It makes the game interesting.

    Uhm, no. Successful MMOs (and eSports) have multiple viable classes/playstyles.

    Balancing is making all these classes & playstyles worth playing, meaning there can't be undodgeable uncloakable uncounterable "press button & win" skills against medium builds, skills that are available to every light & heavy armor build in the game.

    Medium armor users have no such skills vs light/heavy that would ignore their dmg shields/mitigation and disable their dodging/blocking while draining them minimum 17k magicka (or stamina) in the process.
    I was talking about aggressive ultimates, mag Templars which is what i run soul assault on, don't have good aggressive choices.

    I die significantly more on all my characters due to dawnbreaker, incap, destro, negate, then i have with soul assault. Those are all much better ukts as when dbos gets fixed I'm going back to it.

    There's Meteor - an ultimate that's much more balanced & skill based than Soul Assault.

    Also undodgeable/cloakable, yes - but it doesn't force you to block more than 0,25-0,5s if your timing is on point, and you can keep dodging/cloaking right after.

    Just out of curiosity, how many of your characters are medium armor users (and not some S&B tank build)? I'm having a hard time imagining any other ultimate getting an equal amount of kills on medium builds.

    DBOS is nice, but it doesn't really kill a medium user in 7 impen unless you're below 10k health and if it gets blocked it does virtually nothing.
    Edited by DDuke on August 29, 2017 9:24PM
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