thankyourat wrote: »So you want everyone to have to take the full ridiculous damage of soul assault and jesus beam? Really other classes should have better counters besides block
The main functionality annoying me about is being able to cancel enemy heavyattacks very easily.
I want a mechanic for every class that allows me to counterplay enemy heavyattacking resource gains.
Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Weapon Damage/Stamina=Defense as well, since it boosts your heals.
Just like Magicka (and Spell Damage)=Defense for magicka builds.
If you want to get mitigation (if that's what you mean by defense), you play heavy armor.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Weapon Damage/Stamina=Defense as well, since it boosts your heals.
Just like Magicka (and Spell Damage)=Defense for magicka builds.
If you want to get mitigation (if that's what you mean by defense), you play heavy armor.
Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.
It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.
As a nb, shadowy disguise is my only chance to survive those attacks.
As far as radiant is concerned, I die a lot from those Jesus beams. Mostly because cloak is on my back bar by the time I switch bars im dead before I can cloak.
We can't shield or heal or block through these abilities like other classes, cloak is our only defensive measure.
Not true. I have seen plenty of Nightblades, good and mediocre ones, who could shield and block and heal just fine through it and then went for the punish. Only bad ones struggle with beams, but they probably struggle with everything, anyway.
Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Weapon Damage/Stamina=Defense as well, since it boosts your heals.
Just like Magicka (and Spell Damage)=Defense for magicka builds.
If you want to get mitigation (if that's what you mean by defense), you play heavy armor.
Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.
It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.
...and now you're getting to the root of the problem.
Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).
Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).
That's a big, big problem.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Weapon Damage/Stamina=Defense as well, since it boosts your heals.
Just like Magicka (and Spell Damage)=Defense for magicka builds.
If you want to get mitigation (if that's what you mean by defense), you play heavy armor.
Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.
It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.
...and now you're getting to the root of the problem.
Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).
Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).
That's a big, big problem.
Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.
Awesome which tree is cloak under on my stamplar?So Soul assault is balance because it destroy stam meduim armor builds but it doesn't affect magdk,magplar,magsorc,magwardens,magblade.How tf is that balance when it destroy the other 5 specs in the game and 1 armor type.Where my ultimate that hard counters shield users and make them use all there magic?Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Weapon Damage/Stamina=Defense as well, since it boosts your heals.
Just like Magicka (and Spell Damage)=Defense for magicka builds.
If you want to get mitigation (if that's what you mean by defense), you play heavy armor.
Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.
It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.
...and now you're getting to the root of the problem.
Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).
Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).
That's a big, big problem.
Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.
It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.
Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.
Good players do just fine against it. Even some bad ones bc thier build is more defensive.
Awesome which tree is cloak under on my stamplar?So Soul assault is balance because it destroy stam meduim armor builds but it doesn't affect magdk,magplar,magsorc,magwardens,magblade.How tf is that balance when it destroy the other 5 specs in the game and 1 armor type.Where my ultimate that hard counters shield users and make them use all there magic?Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Weapon Damage/Stamina=Defense as well, since it boosts your heals.
Just like Magicka (and Spell Damage)=Defense for magicka builds.
If you want to get mitigation (if that's what you mean by defense), you play heavy armor.
Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.
It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.
...and now you're getting to the root of the problem.
Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).
Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).
That's a big, big problem.
Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.
It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.
Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.
Good players do just fine against it. Even some bad ones bc thier build is more defensive.
Soul assault is not balanced and to claim that it is show everyone your just a bad player and need a 1 win bottom to feel good about yourself .
Brutusmax1mus wrote: »Awesome which tree is cloak under on my stamplar?So Soul assault is balance because it destroy stam meduim armor builds but it doesn't affect magdk,magplar,magsorc,magwardens,magblade.How tf is that balance when it destroy the other 5 specs in the game and 1 armor type.Where my ultimate that hard counters shield users and make them use all there magic?Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Weapon Damage/Stamina=Defense as well, since it boosts your heals.
Just like Magicka (and Spell Damage)=Defense for magicka builds.
If you want to get mitigation (if that's what you mean by defense), you play heavy armor.
Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.
It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.
...and now you're getting to the root of the problem.
Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).
Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).
That's a big, big problem.
Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.
It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.
Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.
Good players do just fine against it. Even some bad ones bc thier build is more defensive.
Soul assault is not balanced and to claim that it is show everyone your just a bad player and need a 1 win bottom to feel good about yourself .
Block cast ritual, block cast vigor, bar swap rally and pop a tri pot is what i do on my stampy. Back into aggression. Sometimes ill skip the ritual. I also have 26k resistance in my stamplar in medium so its not bad.
It's called ASYMMETRICAL Balance and it makes games interesting. If everyone listened to balance winners every class would be identical. Whats good in one instance may not work that way in the next.
You're complaining about shields? Burst and cc is the answer to shields. That doesn't mean it works every time.
I trade off a good ultimate vs shields and healers for an ultimate that's effective vs medium. Fair trade imo.
Give me my crescent sweep back. Wtf else skills a templar use now with the awful ultimate choices.
leepalmer95 wrote: »Brutusmax1mus wrote: »Awesome which tree is cloak under on my stamplar?So Soul assault is balance because it destroy stam meduim armor builds but it doesn't affect magdk,magplar,magsorc,magwardens,magblade.How tf is that balance when it destroy the other 5 specs in the game and 1 armor type.Where my ultimate that hard counters shield users and make them use all there magic?Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Weapon Damage/Stamina=Defense as well, since it boosts your heals.
Just like Magicka (and Spell Damage)=Defense for magicka builds.
If you want to get mitigation (if that's what you mean by defense), you play heavy armor.
Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.
It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.
...and now you're getting to the root of the problem.
Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).
Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).
That's a big, big problem.
Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.
It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.
Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.
Good players do just fine against it. Even some bad ones bc thier build is more defensive.
Soul assault is not balanced and to claim that it is show everyone your just a bad player and need a 1 win bottom to feel good about yourself .
Block cast ritual, block cast vigor, bar swap rally and pop a tri pot is what i do on my stampy. Back into aggression. Sometimes ill skip the ritual. I also have 26k resistance in my stamplar in medium so its not bad.
It's called ASYMMETRICAL Balance and it makes games interesting. If everyone listened to balance winners every class would be identical. Whats good in one instance may not work that way in the next.
You're complaining about shields? Burst and cc is the answer to shields. That doesn't mean it works every time.
I trade off a good ultimate vs shields and healers for an ultimate that's effective vs medium. Fair trade imo.
Give me my crescent sweep back. Wtf else skills a templar use now with the awful ultimate choices.
Stop using the world balance and soul assault together they don't belong together.
Also if your living through a soul assault with just a vigor your finding some weak ones.
I can still crit like 4k~ a tick against heavy on my sorc.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Weapon Damage/Stamina=Defense as well, since it boosts your heals.
Just like Magicka (and Spell Damage)=Defense for magicka builds.
If you want to get mitigation (if that's what you mean by defense), you play heavy armor.
Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.
It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.
...and now you're getting to the root of the problem.
Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).
Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).
That's a big, big problem.
Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.
It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.
Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.
Good players do just fine against it. Even some bad ones bc thier build is more defensive.
Brutusmax1mus wrote: »Block cast ritual, block cast vigor, bar swap rally and pop a tri pot is what i do on my stampy. Back into aggression. Sometimes ill skip the ritual. I also have 26k resistance in my stamplar in medium so its not bad.
Brutusmax1mus wrote: »It's called ASYMMETRICAL Balance and it makes games interesting. If everyone listened to balance winners every class would be identical. Whats good in one instance may not work that way in the next.
Brutusmax1mus wrote: »You're complaining about shields? Burst and cc is the answer to shields. That doesn't mean it works every time.
Brutusmax1mus wrote: »I trade off a good ultimate vs shields and healers for an ultimate that's effective vs medium. Fair trade imo.
Give me my crescent sweep back. Wtf else skills a templar use now with the awful ultimate choices.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Soul assault is one of those cancerous abilities without real (Classless) counters. There should be something done to unwrobel it.
I personally would change cloak a little, so you can't cloak 1s after a direct attack. (Can cloak after a dodge/sprint away) But when it works, stationary gbaoes shouldn't uncloak you. This way it'd be less spammable and they can't make my attack disappear when its half way inside them. But more reliable whilst in cloak.
Ignoring ground aoe damage would be ridiculously op.
Stamina night blades are certainly the most susceptible to soul assault. But it's bc almost everyone is pure damage and no defense/ recovery. Make a build with more than 22.5k hp in medium with 1000 recovery built for ganking. You choose that play style. You chose the build, stop complaining that counters are working. There are far more over performing abilities.
Weapon Damage/Stamina=Defense as well, since it boosts your heals.
Just like Magicka (and Spell Damage)=Defense for magicka builds.
If you want to get mitigation (if that's what you mean by defense), you play heavy armor.
Yea, indirectly sure. It doesn't work nearly the same as the synergy with max magicka and shields. I'd say that's defense. Wpn damage and max stams influencer in healing is more of a perk imo.
It's meant to combat stamina and dodge rolling. Magicka classes shouldn't have any issue with this skill.
...and now you're getting to the root of the problem.
Magicka builds have a reliable defense (against everything) in damage shields. A defense which they get without giving up any damage for it, without having to wear heavy armor (though it is still an option) or having to use S&B (still an option even in light armor, as your main resource doesn't stop regenerating while blocking).
Medium builds do not have a reliable defense, not with most skills going through dodge (and some of them, like Soul Assault, even disabling all secondary defenses that might be available to a medium build, i.e. cloak).
That's a big, big problem.
Inb4 shielding takes time. AKA sorcs forgetting they can time curse between shields for the shields to proc frags and maintain burst. Shielding simply doesn't have enough sacrifice for what it does.
It does hit medium builds with out snb the hardest yes. That's a counter, not op. It does Jack to tanks, shield users, Templars.
Also, cloak counters 2 seconds of the attack. That's tremendous. LITERALLY do this. Block, vigor, cloak, rally. countered.
Good players do just fine against it. Even some bad ones bc thier build is more defensive.
Cloak can mitigate 1,5 seconds of the channel (3.5s duration, unable to cloak for 2s after it's initiated).
And here's what happens when someone does as you suggested: Block+Vigor->Take an average 5k/second from Soul Assault alone while blocking (unless S&B) & 1-2k/second from pets/DoTs->After taking 14-15k total through block & Vigor, Cloak->Curse/Purifying Light/Unstable Core explodes & Wrath/Jesus Beam follows->dead
Also, any semi-competent player will save the ulti until your Rally runs out (or for you refresh it), rendering it useless.Brutusmax1mus wrote: »Block cast ritual, block cast vigor, bar swap rally and pop a tri pot is what i do on my stampy. Back into aggression. Sometimes ill skip the ritual. I also have 26k resistance in my stamplar in medium so its not bad.
Well, there you have it. You're effectively playing a heavy armor build in the wrong gear - trading all your damage for mitigation you'd get for free in heavy (without losing almost any dmg/healing). Has the thought crossed your mind that not everyone enjoys playing a "tank" character (especially in suboptimal medium gear)?Brutusmax1mus wrote: »It's called ASYMMETRICAL Balance and it makes games interesting. If everyone listened to balance winners every class would be identical. Whats good in one instance may not work that way in the next.
There's no such thing as "asymmetrical balance" - the whole made up word is an oxymoron.Brutusmax1mus wrote: »You're complaining about shields? Burst and cc is the answer to shields. That doesn't mean it works every time.
Yes, burst doesn't work every time against shields and there are ways to play around it (without having to change your entire playstyle and become a "tank") - that's only fair.Brutusmax1mus wrote: »I trade off a good ultimate vs shields and healers for an ultimate that's effective vs medium. Fair trade imo.
Give me my crescent sweep back. Wtf else skills a templar use now with the awful ultimate choices.
No you don't. You don't need to have Soul Assault on both bars, only one. You've still got another bar & another ultimate slot to do whatever.
Brutusmax1mus wrote: »Lol ok, bloodspawn is an incredible set for any build. Light medium or heavy. I'm not sacrificing much damage at all to run it..
Brutusmax1mus wrote: »You don't take 5k per second while blocking. Get real.
Pets won't do that while blocking either. Mages wrath and curse are lethal. You've got that. Sorcs op. You take 15k net damage after block vigor pot and rally? You're fling something very wrong.
Brutusmax1mus wrote: »Asymmetrical balance is what every mmo is based around. The most successful esports and mmos are based on it. It's what this game is based on. Its how class's are designed.... It makes the game interesting.
Brutusmax1mus wrote: »I was talking about aggressive ultimates, mag Templars which is what i run soul assault on, don't have good aggressive choices.
I die significantly more on all my characters due to dawnbreaker, incap, destro, negate, then i have with soul assault. Those are all much better ukts as when dbos gets fixed I'm going back to it.