Hey all,
currently I'm thinking about switching my Imperial Stam DK to a Breton Mag DK. I feel I'm doing well with my Magblade, but as I always considered the DK as my favorite class I'd like to give a MagDK caster a go. But before investing in crowns to race Change I'm not fully convinced my set up will work, so I'd like to hear your feedback. The following aims at BGs, so no CP.
- I'm not interested in the typical MagDK Setup with heavy /SnB. What I'm looking for is a stereotypical Pyromancer build (Warhammer online anyone? ), which means to me: Light Armor, Destro/Resto.
- I'm fully Aware that the MagDK isn't the go to class for ranged caster style, but I'd like to give it a try nonetheless. Therefore I'm thinking about a dmg set and a defensive set. Right now I'm leaning to: 5xSun (4 Body, Destro), 5 Riposte (1 Body, 3 Jewelry, Resto), Bloodspawn (defensive Option) or Skoria (offensive Option). I had good results with a similar Setup on my magblade (5 War Maiden, 5 Riposte, 2 Troll King/Skoria) so I feel experienced with this kind of Setup.
- I have BSW as well, but alway had the Feeling that Sun and its constant dmg Bonus is more suited to PvP? How do you rate Julianos after the last patch (didnt Play for a month)?
- Does the Sun 5 Piece-Bonus work for my heavy fire attacks? I have a infused Sun-Firestaff: should I go for Spell Dmg-Glyph, Oblivion Dmg-Glyph or Fire-Dmg-Glyph?
- All the above will Point to a glas cannon dd, I'm expecting to die a lot. Thats ok for me, its what a glas cannon is about, right? Dampen Magic should give at least a bit of survival, combined with Riposte I should be ok? Would you Slot any other defensive skills apart from Volatile Armor?
Would love to hear any Feedback regarding a LA Destro Caster DK. Any safe bets for me?
Best,
Wump
edit: typo
WaltherCarraway wrote: »1. Typical magDK setup is not pure heavy + SnB, good thing is you may still deal decent damage with 5 lights and SnB. Inferno staff could be your prime choice.
2. Stone Giant for ranged control, Flap your wings to deflect projectiles. With staves you may also use destro abilities.
3. Loadout choices look cool. Personally I run 5l/0m/2h Remember you'll be healed for damage done even if one purged/cleansed your Burning Embers (DoT). Burning Embers / Engulfing flames procs Valkyn Skoria as well.
4. BSW+Sun still good. However I strongly recommend Sun+Spinner to get used to magDK (Ranged AND Melee)
5. Sun 5 pieces bonus applies to flame damage abilities. Burning status effect has been buffed merely 200% after this patch.
6. Personally I run Oblivion + Sharpened on front and weapon/spell damage enchantment + Infused on back (Yes, both sword and board), both enchantments can proc within 5secs inv.
7. magDK is fragile but nowhere close to glass cannon. Do not use light armor skill unless you get used to the class (and self build a 50k magicka loadout, which means 10k ward by hardness magic). Before that use Igneous shield. Enough to negate 1 or 2 abilities. Disregard all youtube / streamers builds, Invest 75 points in Ironclad and thank me later.
7+. If you use SnB, enemies tend to neglect you first, because of the "tank generally doesn't do damage" stereotype, allowing you to stack up few buffs before delivering hard hit. (Flame Lash, AoE skills and the classy Ferocious Leap) With BSW+Spinner and properly tuned CP stellar, a successful ferocious leap on other glass cannons typically means 7k~12k critical. Personal highest was 15k crit'd killing blow on CP500ish stamblade.
About fidelity: Currently Duo with another magDK (his campaign rank is higher); I ranked 25 in EP, 75 Overall in Vivec Campaign. (30 days CP enabled)
Edit: words.
WaltherCarraway wrote: »Hey all,
currently I'm thinking about switching my Imperial Stam DK to a Breton Mag DK. I feel I'm doing well with my Magblade, but as I always considered the DK as my favorite class I'd like to give a MagDK caster a go. But before investing in crowns to race Change I'm not fully convinced my set up will work, so I'd like to hear your feedback. The following aims at BGs, so no CP.
- I'm not interested in the typical MagDK Setup with heavy /SnB. What I'm looking for is a stereotypical Pyromancer build (Warhammer online anyone? ), which means to me: Light Armor, Destro/Resto.
- I'm fully Aware that the MagDK isn't the go to class for ranged caster style, but I'd like to give it a try nonetheless. Therefore I'm thinking about a dmg set and a defensive set. Right now I'm leaning to: 5xSun (4 Body, Destro), 5 Riposte (1 Body, 3 Jewelry, Resto), Bloodspawn (defensive Option) or Skoria (offensive Option). I had good results with a similar Setup on my magblade (5 War Maiden, 5 Riposte, 2 Troll King/Skoria) so I feel experienced with this kind of Setup.
- I have BSW as well, but alway had the Feeling that Sun and its constant dmg Bonus is more suited to PvP? How do you rate Julianos after the last patch (didnt Play for a month)?
- Does the Sun 5 Piece-Bonus work for my heavy fire attacks? I have a infused Sun-Firestaff: should I go for Spell Dmg-Glyph, Oblivion Dmg-Glyph or Fire-Dmg-Glyph?
- All the above will Point to a glas cannon dd, I'm expecting to die a lot. Thats ok for me, its what a glas cannon is about, right? Dampen Magic should give at least a bit of survival, combined with Riposte I should be ok? Would you Slot any other defensive skills apart from Volatile Armor?
Would love to hear any Feedback regarding a LA Destro Caster DK. Any safe bets for me?
Best,
Wump
edit: typo
Sir.
1. Typical magDK setup is not pure heavy + SnB, good thing is you may still deal decent damage with 5 lights and SnB. Inferno staff could be your prime choice.
2. Stone Giant for ranged control, Flap your wings to deflect projectiles. With staves you may also use destro abilities.
3. Loadout choices look cool. Personally I run 5l/0m/2h Remember you'll be healed for damage done even if one purged/cleansed your Burning Embers (DoT). Burning Embers / Engulfing flames procs Valkyn Skoria as well.
4. BSW+Sun still good. However I strongly recommend Sun+Spinner to get used to magDK (Ranged AND Melee)
5. Sun 5 pieces bonus applies to flame damage abilities. Burning status effect has been buffed merely 200% after this patch.
6. Personally I run Oblivion + Sharpened on front and weapon/spell damage enchantment + Infused on back (Yes, both sword and board), both enchantments can proc within 5secs inv.
7. magDK is fragile but nowhere close to glass cannon. Do not use light armor skill unless you get used to the class (and self build a 50k magicka loadout, which means 10k ward by hardness magic). Before that use Igneous shield. Enough to negate 1 or 2 abilities. Disregard all youtube / streamers builds, Invest 75 points in Ironclad and thank me later.
7+. If you use SnB, enemies tend to neglect you first, because of the "tank generally doesn't do damage" stereotype, allowing you to stack up few buffs before delivering hard hit. (Flame Lash, AoE skills and the classy Ferocious Leap) With BSW+Spinner and properly tuned CP stellar, a successful ferocious leap on other glass cannons typically means 7k~12k critical. Personal highest was 15k crit'd killing blow on CP500ish stamblade.
About fidelity: Currently Duo with another magDK (his campaign rank is higher); I ranked 25 in EP, 75 Overall in Vivec Campaign. (30 days CP enabled)
Edit: words.
FloppyTouch wrote: »I would not use this is BGs you will be out of magic so fast and dead a lot.
Thx again for your Input.
Just want to reiterate: My Questions are only non-CP PvP related. So the whole "off Balance"-Thing is out of the way.FloppyTouch wrote: »I would not use this is BGs you will be out of magic so fast and dead a lot.
Constant HA with destro shouldnt eat too much Mag, I hope. I like the HA-Playstyle (yeah, guys like me exist... ) so I think I will be fine with my sustain. Just wondering if there is a set that compliments the HA-Destro gameplay better than 5pc Sun?
FloppyTouch wrote: »Thx again for your Input.
Just want to reiterate: My Questions are only non-CP PvP related. So the whole "off Balance"-Thing is out of the way.FloppyTouch wrote: »I would not use this is BGs you will be out of magic so fast and dead a lot.
Constant HA with destro shouldnt eat too much Mag, I hope. I like the HA-Playstyle (yeah, guys like me exist... ) so I think I will be fine with my sustain. Just wondering if there is a set that compliments the HA-Destro gameplay better than 5pc Sun?
No, put spamming heals to stay alive does good luck getting those heavy attacks off in bgs. In open world pvp no cp this works very well I have to say done it my self as like a gank build/keep defense. If that's what ur after then hell go full glass Canon
Hey all,
currently I'm thinking about switching my Imperial Stam DK to a Breton Mag DK. I feel I'm doing well with my Magblade, but as I always considered the DK as my favorite class I'd like to give a MagDK caster a go. But before investing in crowns to race Change I'm not fully convinced my set up will work, so I'd like to hear your feedback. The following aims at BGs, so no CP.
- I'm not interested in the typical MagDK Setup with heavy /SnB. What I'm looking for is a stereotypical Pyromancer build (Warhammer online anyone? ), which means to me: Light Armor, Destro/Resto.
- I'm fully Aware that the MagDK isn't the go to class for ranged caster style, but I'd like to give it a try nonetheless. Therefore I'm thinking about a dmg set and a defensive set. Right now I'm leaning to: 5xSun (4 Body, Destro), 5 Riposte (1 Body, 3 Jewelry, Resto), Bloodspawn (defensive Option) or Skoria (offensive Option). I had good results with a similar Setup on my magblade (5 War Maiden, 5 Riposte, 2 Troll King/Skoria) so I feel experienced with this kind of Setup.
- I have BSW as well, but alway had the Feeling that Sun and its constant dmg Bonus is more suited to PvP? How do you rate Julianos after the last patch (didnt Play for a month)?
- Does the Sun 5 Piece-Bonus work for my heavy fire attacks? I have a infused Sun-Firestaff: should I go for Spell Dmg-Glyph, Oblivion Dmg-Glyph or Fire-Dmg-Glyph?
- All the above will Point to a glas cannon dd, I'm expecting to die a lot. Thats ok for me, its what a glas cannon is about, right? Dampen Magic should give at least a bit of survival, combined with Riposte I should be ok? Would you Slot any other defensive skills apart from Volatile Armor?
Would love to hear any Feedback regarding a LA Destro Caster DK. Any safe bets for me?
Best,
Wump
edit: typo