So, here's a question I think we've all asked ourselves before... Why are guards invincible? I can't even count how many times I've lost thousands of gold worth of contraband because those damn eagle-eyed guards catch me from across the room looting that lockbox or pickpocketing that noble or slitting some poor innocent's throat and then being completely unable to escape because the building was so small that there's simply not enough distance to put between us to get out a door without being hit.
And I know what you're saying... "Well, simple solution: why don't you just run to and from the nearby Thieves' Den AND empty out your inventory every time you get something of value?" --- well, why is there a two minute load screen every time entering one? By the time I get in and out of the den, I'd have gotten contraband worth 3x as much gold.
On top of that, if a player somehow finds a place where a guard is unable to reach the player but still maintain aggro, instead of dropping the player like a normal enemy, the guards continue to throw the occasional ranged attack which, since the longer guards are aggro'd the more damage their attacks will do, will eventually one shot you.
I'm willing to bet this topic has cropped up tons of times since the game first came out on the forums, but nothing has changed. We have the blade of woe now, capable of instantly killing any targetable non-hostile NPC, and yet it doesn't even give us the option to use it on guards.
Basically, what I'm saying is: make guards killable, please.
Edited by SirGabenOfSteamia on August 27, 2017 6:25PM And so, Akatosh revealed himself to a young Gaben, and granted him purpose.
"Grant them Steam sales," he commanded.
And obey, he did.
Concerning the justice system 58 votes
Yes, allow guards to be killed through any possible means.
Yes, allow guards to be killed but only with the Blade of Woe.
No, the guard system is fine as it is and players should be able to skill their ways past guards.