1. You new to get more cp. It's sad, I know, but under like 300-400 cp it's relatively hard to get actual good dps.
2. Gear looks good, with a few exceptions: as a stamblade, you shouldnt really have sustain issues; get weapon damage glyphs on all your jewelry pieces. Your monster set needs to be divines as well, but that's not so important.
3. You have to aim for 17k health as a stamina dps. Take atribute points out of stamina and put into health until you reach 17k.
4. Run food (max health and stam) and go vamp stage 3 for extra sustain and survivability.
5. Rest is all about rotation. Perfecting that will get you a long way.
Bladerunner1 wrote: »Here's my advice for vet dungeons:
Are you trying to use heavy attacks in your rotation? If that's the case, fights like the Hagraven won't be easy unless you've etched the rotation into your brain to the point that you can do it in your sleep. You have to roll dodge sometimes and chase after her adds, so you'd run dry on stamina more often than not unless you can rush up to something and use heavy attacks. AOE DPS suffers tremendously since you're going to run dry so often and you don't have a Maelstrom Bow.
I like high Stam Regen and pure light attack rotations on my Bosmer. It's really easy to remember in hairy boss fights, apply bow bar dots between light attack weaving, use leeching strikes once in a while, hit the soul harvest/ incapacitating strike ult for 6 seconds of awesome DPS buffs, then use the skills on the DW bar, hitting the relentless focus bow proc after every single 5th light attack.
You could get by without the heavy attacks and still get in the 40k's for DPS...with max CP and a Maelstrom bow.
What food do you typically use? As a Bosmer, the 22% class stamina regen can be multiplied to your food/drink and other Regen buffs, perhaps try playing to your class strengths.
The best stamina maintenance you can gain with the least cost to damage output is going with 7 pieces of medium armor, I calculated that it causes a loss of 0.44% of skill damage per 100 Stam Regen on my character - compared to using a 5-1-1 Undaunted mettle setup.
Using leeching strikes every 20 seconds is also really awesome for Regen, for me it comes with a cost of around .59% skill damage loss per 100 Stam Regen.
For food, the best Regen with the least cost to skill damage is dubious camoran, 0.84% loss of damage per 100 Stam Regen. This is compared to braised rabbit.
I recommend trying Lavafoot soup. It adds just enough Regen for my Bosmer that it makes pure light attack weaving possible. It costs 1.0% skill damage per 100 Stam Regen.
WW ultimate in place of having flawless dawnbreaker costs around 1.2% skill damage per 100 Stam Regen.
Lastly, and this is where I see you could improve: jewelry enchants. They would cost around 2.06% skill damage loss per 100 stamina regen. I never run those, always picking 174 weapon damage enchants since the DPS loss is so huge. All these calcs were made on my own build, results may vary between other builds.
Bladerunner1 wrote: »Here's my advice for vet dungeons:
You could get by without the heavy attacks and still get in the 40k's for DPS...with max CP and a Maelstrom bow.
.
Bladerunner1 wrote: »Here's my advice for vet dungeons:
You could get by without the heavy attacks and still get in the 40k's for DPS...with max CP and a Maelstrom bow.
.
Also, forgot to mention I normally run the blue Garlic Cod w/ Potato Crust.
Quick question...When I last played, a majority of damage was scaled to how much stam/magic you had. So it was typically better to have the biggest possible pool of those attributes.
What does damage scale off of now for stuff like this...and are there caps (hard/soft)?:
1. Light/heavy attacks
2. Stam Class abilities
3. Disease, poison,flame, etc..
Thanks for being helpful!
EDIT: Just bought both of those foods...my HP goes down by 2k with the Dubious Camaroon....leaving me at 15.5k HP, and the other leaves my HP at 12k. Should I put attributes into health?
Bladerunner1 wrote: »I hate to keep adding more posts, but are you using crafted potions? If not i'd recommend at least power extraction instead of Steel tornado to get the massive major brutality buff. It's cheaper too.
Surprise attack is very nice too, perhaps use that in place of Rending as a spammable. If you are doing many more light attacks in the rotation, you're going to want a nice big spammable skill.
Bladerunner1 wrote: »I hate to keep adding more posts, but are you using crafted potions? If not i'd recommend at least power extraction instead of Steel tornado to get the massive major brutality buff. It's cheaper too.
Surprise attack is very nice too, perhaps use that in place of Rending as a spammable. If you are doing many more light attacks in the rotation, you're going to want a nice big spammable skill.
No, I'm not. Is there a perk under alchemy, or a class passive that gives me major brutality if I use a 'self crafted' potion?
kylewwefan wrote: »https://forums.elderscrollsonline.com/en/discussion/comment/4440370#Comment_4440370
Izaki has been trying to help me out on StamBlade. If I got the thread linked right, the gear and rotation is in there.