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splitsand
splitsand
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Edited by splitsand on October 1, 2019 3:32PM
  • Subversus
    Subversus
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    1. You new to get more cp. It's sad, I know, but under like 300-400 cp it's relatively hard to get actual good dps.
    2. Gear looks good, with a few exceptions: as a stamblade, you shouldnt really have sustain issues; get weapon damage glyphs on all your jewelry pieces. Your monster set needs to be divines as well, but that's not so important.
    3. You have to aim for 17k health as a stamina dps. Take atribute points out of stamina and put into health until you reach 17k.
    4. Run food (max health and stam) and go vamp stage 3 for extra sustain and survivability.
    5. Rest is all about rotation. Perfecting that will get you a long way.
  • splitsand
    splitsand
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    Subversus wrote: »
    1. You new to get more cp. It's sad, I know, but under like 300-400 cp it's relatively hard to get actual good dps.
    2. Gear looks good, with a few exceptions: as a stamblade, you shouldnt really have sustain issues; get weapon damage glyphs on all your jewelry pieces. Your monster set needs to be divines as well, but that's not so important.
    3. You have to aim for 17k health as a stamina dps. Take atribute points out of stamina and put into health until you reach 17k.
    4. Run food (max health and stam) and go vamp stage 3 for extra sustain and survivability.
    5. Rest is all about rotation. Perfecting that will get you a long way.

    Yeah, I normally run the blue food -- Just forgot to have it on in the screenshot!
    Getting Divines on that monster set is killing me lol. I've used about 50 keys and only gotten two Velidreth shoulders :/
  • casparian
    casparian
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    If I were you, I would replace Steel Tornado with Surprise Attack. You're getting plenty of AOE from Caltrops and Endless Hail. Surprise Attack is an extremely potent spammable which will increase your single-target DPS by a large amount.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Bladerunner1
    Bladerunner1
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    Here's my advice for vet dungeons:

    Are you trying to use heavy attacks in your rotation? If that's the case, fights like the Hagraven won't be easy unless you've etched the rotation into your brain to the point that you can do it in your sleep. You have to roll dodge sometimes and chase after her adds, so you'd run dry on stamina more often than not unless you can rush up to something and use heavy attacks. AOE DPS suffers tremendously since you're going to run dry so often and you don't have a Maelstrom Bow.

    I like high Stam Regen and pure light attack rotations on my Bosmer. It's really easy to remember in hairy boss fights, apply bow bar dots between light attack weaving, use leeching strikes once in a while, hit the soul harvest/ incapacitating strike ult for 6 seconds of awesome DPS buffs, then use the skills on the DW bar, hitting the relentless focus bow proc after every single 5th light attack.

    You could get by without the heavy attacks and still get in the 40k's for DPS...with max CP and a Maelstrom bow.

    What food do you typically use? As a Bosmer, the 22% class stamina regen can be multiplied to your food/drink and other Regen buffs, perhaps try playing to your class strengths.

    The best stamina maintenance you can gain with the least cost to damage output is going with 7 pieces of medium armor, I calculated that it causes a loss of 0.44% of skill damage per 100 Stam Regen on my character - compared to using a 5-1-1 Undaunted mettle setup.

    Using leeching strikes every 20 seconds is also really awesome for Regen, for me it comes with a cost of around .59% skill damage loss per 100 Stam Regen.

    For food, the best Regen with the least cost to skill damage is dubious camoran, 0.84% loss of damage per 100 Stam Regen. This is compared to braised rabbit.

    I recommend trying Lavafoot soup. It adds just enough Regen for my Bosmer that it makes pure light attack weaving possible. It costs 1.0% skill damage per 100 Stam Regen.

    WW ultimate in place of having flawless dawnbreaker costs around 1.2% skill damage per 100 Stam Regen.

    Lastly, and this is where I see you could improve: jewelry enchants. They would cost around 1.68% skill damage loss per 100 stamina regen. I never run those, always picking 174 weapon damage enchants since the DPS loss is so huge. All these calcs were made on my own build, results may vary between other builds.
    Edited by Bladerunner1 on August 21, 2017 5:09PM
  • splitsand
    splitsand
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    Here's my advice for vet dungeons:

    Are you trying to use heavy attacks in your rotation? If that's the case, fights like the Hagraven won't be easy unless you've etched the rotation into your brain to the point that you can do it in your sleep. You have to roll dodge sometimes and chase after her adds, so you'd run dry on stamina more often than not unless you can rush up to something and use heavy attacks. AOE DPS suffers tremendously since you're going to run dry so often and you don't have a Maelstrom Bow.

    I like high Stam Regen and pure light attack rotations on my Bosmer. It's really easy to remember in hairy boss fights, apply bow bar dots between light attack weaving, use leeching strikes once in a while, hit the soul harvest/ incapacitating strike ult for 6 seconds of awesome DPS buffs, then use the skills on the DW bar, hitting the relentless focus bow proc after every single 5th light attack.

    You could get by without the heavy attacks and still get in the 40k's for DPS...with max CP and a Maelstrom bow.

    What food do you typically use? As a Bosmer, the 22% class stamina regen can be multiplied to your food/drink and other Regen buffs, perhaps try playing to your class strengths.

    The best stamina maintenance you can gain with the least cost to damage output is going with 7 pieces of medium armor, I calculated that it causes a loss of 0.44% of skill damage per 100 Stam Regen on my character - compared to using a 5-1-1 Undaunted mettle setup.

    Using leeching strikes every 20 seconds is also really awesome for Regen, for me it comes with a cost of around .59% skill damage loss per 100 Stam Regen.

    For food, the best Regen with the least cost to skill damage is dubious camoran, 0.84% loss of damage per 100 Stam Regen. This is compared to braised rabbit.

    I recommend trying Lavafoot soup. It adds just enough Regen for my Bosmer that it makes pure light attack weaving possible. It costs 1.0% skill damage per 100 Stam Regen.

    WW ultimate in place of having flawless dawnbreaker costs around 1.2% skill damage per 100 Stam Regen.

    Lastly, and this is where I see you could improve: jewelry enchants. They would cost around 2.06% skill damage loss per 100 stamina regen. I never run those, always picking 174 weapon damage enchants since the DPS loss is so huge. All these calcs were made on my own build, results may vary between other builds.

    A TON of helpful information in there, thanks! I'll look out for that food(soup) and I'll burn the 10k or so I have left on weapon damage enchants!

    Would you make any changes to my CP allocation? I think I have them too spread out for the amount of points I'm using. Also, should I change my bars up at all -- maybe add suprise attack?

    Thanks!
  • splitsand
    splitsand
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    Here's my advice for vet dungeons:

    You could get by without the heavy attacks and still get in the 40k's for DPS...with max CP and a Maelstrom bow.

    .

    Also, forgot to mention I normally run the blue Garlic Cod w/ Potato Crust.

    Quick question...When I last played, a majority of damage was scaled to how much stam/magic you had. So it was typically better to have the biggest possible pool of those attributes.

    What does damage scale off of now for stuff like this...and are there caps (hard/soft)?:
    1. Light/heavy attacks
    2. Stam Class abilities
    3. Disease, poison,flame, etc..

    Thanks for being helpful!

    EDIT: Just bought both of those foods...my HP goes down by 2k with the Dubious Camaroon....leaving me at 15.5k HP, and the other leaves my HP at 12k. Should I put attributes into health?
    Edited by splitsand on August 21, 2017 5:22PM
  • Bladerunner1
    Bladerunner1
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    splitsand wrote: »
    Here's my advice for vet dungeons:

    You could get by without the heavy attacks and still get in the 40k's for DPS...with max CP and a Maelstrom bow.

    .

    Also, forgot to mention I normally run the blue Garlic Cod w/ Potato Crust.

    Quick question...When I last played, a majority of damage was scaled to how much stam/magic you had. So it was typically better to have the biggest possible pool of those attributes.

    What does damage scale off of now for stuff like this...and are there caps (hard/soft)?:
    1. Light/heavy attacks
    2. Stam Class abilities
    3. Disease, poison,flame, etc..

    Thanks for being helpful!

    EDIT: Just bought both of those foods...my HP goes down by 2k with the Dubious Camaroon....leaving me at 15.5k HP, and the other leaves my HP at 12k. Should I put attributes into health?

    Yes you'd need to reallocate points to pick up 17k health. Max stam still scales with skill damage, but weapon damage scales more with skill damage and a lot more with light and heavy attacks:

    1040 stamina =100 weapon damage for skill damage calcs. *Edit* and poison/disease damage

    4160 stamina = 100 weapon damage for light attack damage calcs

    The point I was making is that fights like the Hagraven, and many other fights like it cause you to be mobile and run from place to place. You have to throw caltrops and endless hail and keep moving, there's no time to stand still and use heavy attacks. Light attack weaving deals theoretically 3-5% less total DPS against a target skeleton than the heavy attack rotations that seem to have become the new meta, but good luck telling all the bosses to stand still like a target skeleton.
    Edited by Bladerunner1 on August 21, 2017 5:41PM
  • Bladerunner1
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    I missed the other question. If you do decide to lift Regen, I'd double down CPs into mooncalf until it gets to 75, then add to roll dodge, block and sprint cost reductions.
  • kylewwefan
    kylewwefan
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    https://forums.elderscrollsonline.com/en/discussion/comment/4440370#Comment_4440370

    Izaki has been trying to help me out on StamBlade. If I got the thread linked right, the gear and rotation is in there.
  • Bladerunner1
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    I hate to keep adding more posts, but are you using crafted potions? If not i'd recommend at least power extraction instead of Steel tornado to get the massive major brutality buff. It's cheaper too.

    Surprise attack is very nice too, perhaps use that in place of Rending as a spammable. If you are doing many more light attacks in the rotation, you're going to want a nice big spammable skill.
  • splitsand
    splitsand
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    I hate to keep adding more posts, but are you using crafted potions? If not i'd recommend at least power extraction instead of Steel tornado to get the massive major brutality buff. It's cheaper too.

    Surprise attack is very nice too, perhaps use that in place of Rending as a spammable. If you are doing many more light attacks in the rotation, you're going to want a nice big spammable skill.

    No, I'm not. Is there a perk under alchemy, or a class passive that gives me major brutality if I use a 'self crafted' potion?
  • Bladerunner1
    Bladerunner1
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    splitsand wrote: »
    I hate to keep adding more posts, but are you using crafted potions? If not i'd recommend at least power extraction instead of Steel tornado to get the massive major brutality buff. It's cheaper too.

    Surprise attack is very nice too, perhaps use that in place of Rending as a spammable. If you are doing many more light attacks in the rotation, you're going to want a nice big spammable skill.

    No, I'm not. Is there a perk under alchemy, or a class passive that gives me major brutality if I use a 'self crafted' potion?

    Trials builds all require the potion of weapon damage to gain access to that last bit of DPS. It's fair to say you'd be around 15% weaker trying to follow a trials build without it. The potion is made by combining ingredients like blessed thistle, dragonthorn and something else I can't remember off the top of my head to get major brutality and major savagery.

    It's the most expensive way of going about it, and most people refuse to burn up the expensive potions in 4 person dungeons, they'd run out of gold fast.

    So I recommend power extraction instead of Steel tornado in a big way, add it to your rotation at least every 20 seconds or so, and spam it when you need to kill adds, especially when you don't have a maelsrom bow. It's 30% cheaper than steel tornado and does more damage initially.
  • MehrunesFlagon
    MehrunesFlagon
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    get combat metrics and look at what debuffs you are getting from the tank.if you aren't seeing minor fracture and preferably major breech as well.tell the tank to use something besides inner fire.
  • Izaki
    Izaki
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    kylewwefan wrote: »
    https://forums.elderscrollsonline.com/en/discussion/comment/4440370#Comment_4440370

    Izaki has been trying to help me out on StamBlade. If I got the thread linked right, the gear and rotation is in there.

    Hehe I was about to link that thread :D

    I actually have a better video that shows the rotation a little more clearly:^

    http://xboxdvr.com/gamer/lI Izaki Il/video/35396716

    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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