The meta is the problem not the shields or blocking itself.
It is highly recomended in any DPS build to stack up as much crits and penetration as possible, which does jack [snip] in pvp against anyone that uses shield or is a tank with shield.
A giant part of the community sacrifices weapon/spell damage and magicka/stamina to afford 70% crit chance or so, trying to use debuffing abilities and using penetration instead of just doing raw damage, while the tank has mitigation equipped. And then we are seeing jerks walking around with 2k spell or weapon damage with no resources, unable to take down magicka shield.
Just because you see those high numbers on a training dummy doesnt mean it will work at pvp.
It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.
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TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.
thatlaurachick wrote: »Why not....
Block is 360 degrees in pve (no change from now)
Block is 180 degrees in pvp - adds a skill requirement of positioning and keeping your enemies in front of you instead of "glue down the block key". Against 1-2 it won't have any impact. Against 5-6 blocking becomes a challenge and takes more skill.
Thank you for posting an idea for perma-block that doesn't screw PvE tanks.
And I do like this idea, but I doubt it would get implemented.
"Tanks survive too well; this would be fine if they didn't do so much damage as well"
"Solve my complaint by making tanks less able to survive"
Has ZOS reverted the change where they stopped Stamina from regening while blocking?
paulsimonps wrote: »They will not create something for PvP that doesn't also happen in PvE, they don't want to have separate mechanics. The devs have stated this many many times, adding something to Battlespirit is the last thing they will do.
This is disheartening to say the least, thx for the info.
Perma blocking is fine if you really eliminate damage from those tanks. The Wrath passive is still in the game though along with sets like Fury because someone at ZOS really likes "berserker style" tanks that get more powerful the longer they stay in battle. I disagree. Either you are tanky or you deal significant damage. Not both.
IcyDeadPeople wrote: »Perma blocking is fine if you really eliminate damage from those tanks. The Wrath passive is still in the game though along with sets like Fury because someone at ZOS really likes "berserker style" tanks that get more powerful the longer they stay in battle. I disagree. Either you are tanky or you deal significant damage. Not both.
I understand where you're coming from, but if you want to see a real tradeoff across the board in terms of speccing into damage or tankiness, then you also need to look at large shields available to light armor users with high max magicka (bastion, base shield size of dampen magic and hardened ward) and light armor users who can block a long time (shadow ward).
If dampen magic and hardened ward shield size scaled on health, you might see similar extreme tank magicka builds with very large shields and high health who hit like a wet noodle.
The difference is that light armour users are dead if you get the shield to drop with some high burst and a CC. A HA user still has all that mitigation to overcome, so getting him to drop block by means of CC doesn't make him equally vulnerable.
The difference is that light armour users are dead if you get the shield to drop with some high burst and a CC. A HA user still has all that mitigation to overcome, so getting him to drop block by means of CC doesn't make him equally vulnerable.
Exactly. When a magicka character drops their shield they're extremely vulnerable. When a permablock tank drops block, they have 30k+ health and heavy armor you still have to get through. And with all these talents and ultimates scaling with max health, they still do ridiculous damage for how tanky they are.
There should be more of a tradeoff for permablockers than there currently is.
I think your idea may be overkill to tanks.
I have a simple solution that might work but won't destroy tank/s builds entirely.
Shadow Ward champion star: Reduces the cost of Block by [x]%.
I believe it will be enough to nerf the bonus of Shadow ward champion passive by 30-40%, then the block cost will be much higher.
It's really not reasonable that any tank build can sustain block defense against 5-10 players almost indefinitely. Special builds shouldn't be required to counter this. But right now that's exactly what happens with 660cp tanks on Vivec (PC cp campaign). It wouldn't be so bad if tanks couldn't do any damage, but they can do crazy damage with ultimates like ferocious leap. Adding an ultimate like bat swarm also gives them decent damage and crazy sustain.
One obvious problem is that blocking works in a 360 degree circle... Blocks shouldn't count when hit from behind. However, we can't really fix that because this would nerf PvE tanks. Being both a PvE and a PvP player, I'm really tired of Zenimax nerfing things for PvP which affect PvE. It's time to start separating the two streams.
I would suggest that blocking in PvP incur increasing penalties for sustained blocking. In this sense, each blocked attack would add a 'block penalty stack'. The higher the stack number, the greater the stamina cost per block. The stamina penalty should be small for low stacks, but start to rise exponentially. This penalty would keep stacking until you lower your block for a full 5 seconds (no blocking at all). This kind of a change would require more strategic blocking in PvP, with players finding windows to lower their guard and reset stacks. Obviously this idea would require a lot more thought to be implemented fairly, but something should be done about perma-blocking in PvP.
TL;DR: Perma-blocking in PvP should create 'block stack' penalties, which increase the stamina requirement per block for a sustained block. This block penalty should continually increase until the player does not block for a full 5 seconds, resetting the stack. Such a change would have no effect on PvE, which is important.
The meta is the problem not the shields or blocking itself.
It is highly recomended in any DPS build to stack up as much crits and penetration as possible nowadays, which does jack [snip] in pvp against anyone that uses shield or is a tank with shield.
A giant part of the community sacrifices weapon/spell damage and magicka/stamina to afford 70% crit chance or so, trying to use debuffing abilities and using penetration instead of just doing raw and smart damage, while the tank has mitigation equipped. And then we are seeing jerks walking around with 2k spell or weapon damage with no resources, unable to take down 10k magicka shield or a tank with 13k stamina, give me a break really.
Just because you see those high numbers on a training dummy doesnt mean it will work at pvp against stationary blocking tank.
But hey, i do 40k dps on a training dummy, any tank in pvp should melt in 2 seconds right? WRONG.
FloppyTouch wrote: »The meta is the problem not the shields or blocking itself.
It is highly recomended in any DPS build to stack up as much crits and penetration as possible nowadays, which does jack sht in pvp against anyone that uses shield or is a tank with shield.
A giant part of the community sacrifices weapon/spell damage and magicka/stamina to afford 70% crit chance or so, trying to use debuffing abilities and using penetration instead of just doing raw and smart damage, while the tank has mitigation equipped. And then we are seeing jerks walking around with 2k spell or weapon damage with no resources, unable to take down 10k magicka shield or a tank with 13k stamina, give me a break really.
Just because you see those high numbers on a training dummy doesnt mean it will work at pvp against stationary blocking tank.
But hey, i do 40k dps on a training dummy, any tank in pvp should melt in 2 seconds right? WRONG.
I have to disagree a pve dps build with ground base AoEs are the best way to kill a tank. It's pvp build they are strong against bc they are built to take burst damage. While pve build have sustained large amounts of damage that eat away at a tanks stam very fast. Fight any pvp block build solo with a pve build best way to kill them.
What the heck are you talking about? I quoted the info and thanked for that since and I didn't know ZOS already stated many times they won't develop pvp and pve separately.Giles.floydub17_ESO wrote: »paulsimonps wrote: »They will not create something for PvP that doesn't also happen in PvE, they don't want to have separate mechanics. The devs have stated this many many times, adding something to Battlespirit is the last thing they will do.
This is disheartening to say the least, thx for the info.
Not really and especially when adding the context that you edited out.
Sure. As soon as a similar concept exists for shields and dodge rolls.
I honestly don't have a problem with that. Personally, I'd rather see shields be critable and then just buff shield slightly. This way shield users would have to run impen in PvP like everyone else. But I have no problem if Zenimax instituted a stacking penalty for shields and dodge rolling in the same manner.
But something has to be done, because this tanky meta is getting silly. It's almost impossible to kill someone 1v1, or even 2v1 now if your opponent is decent.
FloppyTouch wrote: »The meta is the problem not the shields or blocking itself.
It is highly recomended in any DPS build to stack up as much crits and penetration as possible nowadays, which does jack sht in pvp against anyone that uses shield or is a tank with shield.
A giant part of the community sacrifices weapon/spell damage and magicka/stamina to afford 70% crit chance or so, trying to use debuffing abilities and using penetration instead of just doing raw and smart damage, while the tank has mitigation equipped. And then we are seeing jerks walking around with 2k spell or weapon damage with no resources, unable to take down 10k magicka shield or a tank with 13k stamina, give me a break really.
Just because you see those high numbers on a training dummy doesnt mean it will work at pvp against stationary blocking tank.
But hey, i do 40k dps on a training dummy, any tank in pvp should melt in 2 seconds right? WRONG.
I have to disagree a pve dps build with ground base AoEs are the best way to kill a tank. It's pvp build they are strong against bc they are built to take burst damage. While pve build have sustained large amounts of damage that eat away at a tanks stam very fast. Fight any pvp block build solo with a pve build best way to kill them.
WaltherCarraway wrote: »WaltherCarraway wrote: »Must have fapped at Blob's permablocking video for so long.
Such build deal 0 damage, have several counters; yet people are still sending QQ post about permablock ability which has been nerfed after morrowind. These complains have already defamed dragonknight users. Thank you. I don't want people saying stuff like you all dragonknight permablocking skyrim fanboys. Thank you!
Tbh Morrowind imporved permablocking on magDK thx for increased amount of stamina You restore from Helping Hands and Battle Roar.
990 stam flat from any of 5 skills generally cost 2600-3500 mag is a buff. You keep going buddy.