sparafucilsarwb17_ESO wrote: »Maelstrom weapons are no longer a must have. I don't do vma anymore as I have better things to do with my time than doing solo content.
sparafucilsarwb17_ESO wrote: »Maelstrom weapons are no longer a must have. I don't do vma anymore as I have better things to do with my time than doing solo content.
true that
vma weapons good for better vma runs only , nothing special
maybe old days when you only can run jewelry set , main set and monster set then the weapond give extra damage and bonus
VMA is simply not fun, even the people who have mastered farming it complain about it being not fun. I've never heard anyone say they like doing it.
LadyNalcarya wrote: »The last boss can also be done even with 2 crystal phases. You also dont have to kill all 3 crystals at once, if the stone wall becomes too fast you can just jump down, kill the deadroth and mage and continue.
oranje_elf wrote: »LadyNalcarya wrote: »The last boss can also be done even with 2 crystal phases. You also dont have to kill all 3 crystals at once, if the stone wall becomes too fast you can just jump down, kill the deadroth and mage and continue.
This.
I still cannot finish with a crystal phase within one go. Boss dot is just too much for me to heal off. Much easier to jump down, take a shield, kill that lovely "deadroth", and then continue. The problem for me is that the second phase is largely a preparation for the third one, as I need enough resources to nuke the boss fast, and if I burn resources on crystals, the third phase is impossible/too difficult to deal with. Need more practice, I'd guess...
Fortunately one can be strong enough in most game content without the MA weapons.
Massive_Stain wrote: »VMA will make you better at the game overall. Its punishing, infuriating (at first) and certainly a grind.. but it will make you improve on a massive level.
Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.BlackbirdV wrote: »It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.
Actually, he did. vMA is about skill, and since ESO seems to be catered towards bad players, obviously a lot of people find it hard because they have no idea that red = bad, or how to actually deal with somehwhat challenging mechanics - they rely on better players too much.
It's honestly a case of get good & learn to actually play. vMA will 100% help players do that if they continuously repeat that content until they actually learn how to deal with situations
FoolishHuman wrote: »It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
What prevents them from making more content like that is that barely 100-200 players play it because noone else is interested in it. If the weapons werent recommended in so many guides online almost nobody would play maelstrom arena. And how does this require brains? It's all about reaction times. This isn't a strategy game. People with slow reaction times will just get frustrated and not play the content.
Placing DoT's down at spawn locations, using ults at the right time, pulling adds together, using boss mechanics to your advantage, wearing the right item sets, using the right abilities, time management... much more. This isn't just some trial where you have to roll dodge this, block that. If you want a good score it's not just about "reaction times". Many players find solo content fun because it's a true test and challenge of their own skill in the game, it's a shame we don't have more trials like this.
Merlin13KAGL wrote: »Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.BlackbirdV wrote: »It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.
Actually, he did. vMA is about skill, and since ESO seems to be catered towards bad players, obviously a lot of people find it hard because they have no idea that red = bad, or how to actually deal with somehwhat challenging mechanics - they rely on better players too much.
It's honestly a case of get good & learn to actually play. vMA will 100% help players do that if they continuously repeat that content until they actually learn how to deal with situations
I am, however amused at the prospect that memorizing spawn locations somehow equates to skill. "Half a brain / git gud?" Congrats, you can do what most 5 year old's with a deck of cards can do. If there was an actual dynamic factor involved in any of the content, it would be considerably different.
Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.
To clarify my initial posting in this thread: i am only talking from my personal point of view. Which comes with a bag of disadvantages I have to deal with. One of which is slower reaction times due to old age and a couple more "goodies".
I have read guides and seen videos on how to do certain stages, sure. But if you are at or approaching your skill ceiling which is a lot lower of those who easily can do this kind of content, then VMA is just going to annoy the living daylights outa you.
Now you might say....tough luck for you, Weyoun. Go ahead and play a slow paced turn based strategy game. Just git gud. And you might be right. I totally get that this kind of content wasnt meant to be played by people like me. I have since tried to forget this place exists...but not being able to complete it even once (mind you I am using sigils left right and center already) is even more annoying.
No, not calling for nerfs either. I'm just saying that if you are a below average player at best like me...you wont have fun and agree that there should be a health warning
oranje_elf wrote: »
Merlin13KAGL wrote: »Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.
I am, however amused at the prospect that memorizing spawn locations somehow equates to skill. "Half a brain / git gud?" Congrats, you can do what most 5 year old's with a deck of cards can do. If there was an actual dynamic factor involved in any of the content, it would be considerably different.
Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.
oranje_elf wrote: »
Nobody should imagine that. What a pointless thing to even consider, let alone doing.Merlin13KAGL wrote: »Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.
I am, however amused at the prospect that memorizing spawn locations somehow equates to skill. "Half a brain / git gud?" Congrats, you can do what most 5 year old's with a deck of cards can do. If there was an actual dynamic factor involved in any of the content, it would be considerably different.
Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.
Perhaps you're forgetting that this arena was designed around 300cp; without all of the new ultimates, 5 sets, monster sets and new playstyles that people have adopted since the arena came out - Not to mention the addition of 330CP (210% of what you had at the start (though that doesn't apply to what you're talking about is still important for the rest of the topic)
Let's not forget, you've got unlimited lives now, and a save feature.
For example: Templars weren't using a staff, grothdarr, moondancer and so on from launch, which makes VMA so much easier.
Granted, I used to be a high ranked MSA player but I had absolutely no issue completing it at 160cp when I moved to NA, I got my flawless run before 170 (full purple training gear, no monster set, missing passives and guilds) - there's no reason, with all of today's advantages, why a new player couldn't complete this at 2-300CP.
Bold
Out of interest, why does it amuse you?
It's not just about memory, it's about kill order, which can play a massive part in whether or not you get overrun, one shot, etc; If you don't consider that skill that's alright.
Pre-dotting portals and letting adds die without you ever touching them, giving you time to deal with more important adds. Not skill either? That's cool too I guess.
Let's not forget that 10 seconds extra in VMA can be the difference between being top of the leaderboards all the way through to writing your first forum rage post about VMA's difficulty, because you've took an extra 10 seconds of damage and died.
You probably believe that everyone who's done HoF or MoL or any other PvE content isn't good either? I mean, it's all just memory of their rotation/boss mechanics.
You're talking about core components to the game.
These are not laughable attributes of a player to me - they're the difference between an average player and a good player.
Merlin13KAGL wrote: »Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.BlackbirdV wrote: »It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.
Actually, he did. vMA is about skill, and since ESO seems to be catered towards bad players, obviously a lot of people find it hard because they have no idea that red = bad, or how to actually deal with somehwhat challenging mechanics - they rely on better players too much.
It's honestly a case of get good & learn to actually play. vMA will 100% help players do that if they continuously repeat that content until they actually learn how to deal with situations
I am, however amused at the prospect that memorizing spawn locations somehow equates to skill. "Half a brain / git gud?" Congrats, you can do what most 5 year old's with a deck of cards can do. If there was an actual dynamic factor involved in any of the content, it would be considerably different.
Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.
Merlin13KAGL wrote: »Agree with @Diminish & calling "***" here. Considering the scaling factor & the fact that they'd earn >40 cps practicing. Unless he came from a second account or had massive insight, I sincerely doubt it.BlackbirdV wrote: »It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
I doubt your "new friends to the game" cleared vMA at CP 160-200; especially post Morrowind. If by chance they did, I will say first hand that they must have lived in there trying to get a clear.
Actually, he did. vMA is about skill, and since ESO seems to be catered towards bad players, obviously a lot of people find it hard because they have no idea that red = bad, or how to actually deal with somehwhat challenging mechanics - they rely on better players too much.
It's honestly a case of get good & learn to actually play. vMA will 100% help players do that if they continuously repeat that content until they actually learn how to deal with situations
So.. prior to today. The last time I attempted vMA was almost two years ago, a few months after orisinum was released.
It was one of my worst gaming experiences ever... The run lasted 11 Hours and 15 minutes (4 of those hours were spent on the final boss) and ended with me giving up with 250 deaths
^This experience is one of the reasons I quit playing ESO for almost two years.
Today, however. I am proud to announce that I successfully completed vMA for the first time ever.
The run lasted about 3 hours (most of that time was spent dying to cheesy mechanics on the argonian level... Is it possible for poison buds NOT to spawn inside the mender's shield EVERY SINGLE TIME?).
Anyway.. what should have been an exciting accomplishment was tainted by the fact that I felt physically ill.
Those three hours of intense mental strain really did a number on me...
I had a massive headache and I couldn't see straight for about 45 minutes afterwards.
vMA should come with a health hazard warning.
It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
It's posts like these which prevents ZOS from making more difficult solo content. Some of us actually like content which requires half a brain to complete. A lot of my new friends to the game completed it at 160-200cp. The solo content of ESO is far far easier than in other mmo's. I'm afraid this is a case of git gud.
Hard solo content is fine, BiS weapons in a MMO is just stupid. I want to play content with others, not grind solo content. VDSA is much more fun than VMA and actually requires a group.
Merlin13KAGL wrote: »I am, however amused at the prospect that memorizing spawn locations somehow equates to skill.
...
Unless you're towards the top of the leaderboard, vMA is more about gear, tolerance, and repetition/memorization than it will ever be about skill.
VMA is simply not fun, even the people who have mastered farming it complain about it being not fun. I've never heard anyone say they like doing it.
WhitePawPrints wrote: »I have never felt a sense of accomplishment when beating Maelstrom. It comes down to BiS gear, good reaction to mechanics and a fair amount of luck. I never felt that it improved my gameplay or I became more skillful; I just felt like I'm luckier sometimes by good timing on mechanics. Nothing fun about that. imo