@Micah_Bayer in what way it is unique?
IcyDeadPeople wrote: »In the past I played some multiplayer fps games and TES single player games, but never imagined anything remotely like ESO's pvp system.
Not sure exactly what the specific appeal is, but it's managed to keep my interest for a long time, more fun than anything else so far. Tried a few other MMOs after ESO but got bored pretty quickly.
Micah_Bayer wrote: »The definition of normal mmo's is a tank, healer, and dps. A dps is usually long range mage type, tank is sword and board guy with tons of health that can't kill things, and a healer does nothing but heal. But in eso which is the only mmo I've ever seen where a healer, a tank, and a dps can 1vx multiple players due to skill. Isn't that pretty cool? Do you think more mmo's should be like this?
Micah_Bayer wrote: »The definition of normal mmo's is a tank, healer, and dps. A dps is usually long range mage type, tank is sword and board guy with tons of health that can't kill things, and a healer does nothing but heal. But in eso which is the only mmo I've ever seen where a healer, a tank, and a dps can 1vx multiple players due to skill. Isn't that pretty cool? Do you think more mmo's should be like this?
Not quite sure what you mean, but if you are talking about classes that aren't traditional fixed roles like tank, heal, DPS, etc then no ESO is not unique, there have been quite a few MMOs that don't follow the standard WOW type "trinity", Guild Wars 2 for example.
Micah_Bayer wrote: »Micah_Bayer wrote: »The definition of normal mmo's is a tank, healer, and dps. A dps is usually long range mage type, tank is sword and board guy with tons of health that can't kill things, and a healer does nothing but heal. But in eso which is the only mmo I've ever seen where a healer, a tank, and a dps can 1vx multiple players due to skill. Isn't that pretty cool? Do you think more mmo's should be like this?
Not quite sure what you mean, but if you are talking about classes that aren't traditional fixed roles like tank, heal, DPS, etc then no ESO is not unique, there have been quite a few MMOs that don't follow the standard WOW type "trinity", Guild Wars 2 for example.
I'm talking about pvp you can be any class and still play quite well depending on your skill hence you can take on more than 2 players if you're good enough.
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KingYogi415 wrote: »It is impossible to 1vx even 2 people who are at your own skill.
Don't stand around light attacking then get mad when some1 blows you up because they notice you have 0 shields or buffs up.
Cheers!
@Micah_Bayer again, its not unique to ESO at all.
Micah_Bayer wrote: »KingYogi415 wrote: »It is impossible to 1vx even 2 people who are at your own skill.
Don't stand around light attacking then get mad when some1 blows you up because they notice you have 0 shields or buffs up.
Cheers!
Yes but in eso you can do it in such a way other games don't allow you like "blowing someone up in seconds because they failed to react."
Frankly I consider the ability to 1vX in ESO a flaw in the combat system. The TTK is far too low and the power gap is quite large. I prefer a combat system where a fight is the sum of its parts as opposed to the capitalization on a moment of weakness. I want the whole battle to showcase your skill from start to finish. In ESO, you win because the other person tripped or just plain isn't up to the challenge in terms of power, and the only thing you can be concerned about is the now: I need to dodge that frag NOW; I need to blockcast a heal NOW; I need to LoS them NOW; his health is low, I need to ult him NOW. In games with lower TTK and less OP healing, you can mind how the battle will progress and prepare for it. Ok, that healer has a strong heal with a long CD. Let's all attack this other guy suddenly to make the healer blow his CD and then switch and use our CDs on him to kill him. That mage has a very damaging AoE with a long cast time that can wreck our group, so let's have one of our guys go harass him so he can't fire it off. Etc. Etc.
Often, in these games 1 player = 1 player. This type of thing is important to facilitate better gameplay in general.
Thrymbauld wrote: »One of the things I don't particularly like about the game is that it is NOT unique.
Meta? Check.
Meta changes, but doesn't go away, virtually every "balance" patch? Check.
Classes, often pigeonholed into roles either because they are the best choices for it or lackluster at other things? Check.
Gear that further pigeonholes? Check.
Trinity with rudimentary aggro system? Check.
Illusion of spec freedom, but actual performance says otherwise? Check.
Not that it's all bad, mind. I like the game and enjoy playing it. It's just that the one word I'd never use to describe what they've made here is not "unique".
Thrymbauld wrote: »One of the things I don't particularly like about the game is that it is NOT unique.
Meta? Check.
Meta changes, but doesn't go away, virtually every "balance" patch? Check.
Classes, often pigeonholed into roles either because they are the best choices for it or lackluster at other things? Check.
Gear that further pigeonholes? Check.
Trinity with rudimentary aggro system? Check.
Illusion of spec freedom, but actual performance says otherwise? Check.
Not that it's all bad, mind. I like the game and enjoy playing it. It's just that the one word I'd never use to describe what they've made here is not "unique".
Thrymbauld wrote: »One of the things I don't particularly like about the game is that it is NOT unique.
Meta? Check.
Meta changes, but doesn't go away, virtually every "balance" patch? Check.
Classes, often pigeonholed into roles either because they are the best choices for it or lackluster at other things? Check.
Gear that further pigeonholes? Check.
Trinity with rudimentary aggro system? Check.
Illusion of spec freedom, but actual performance says otherwise? Check.
Not that it's all bad, mind. I like the game and enjoy playing it. It's just that the one word I'd never use to describe what they've made here is not "unique".
You could say it about every single game out there with pvp.
In eso, even if you play an underdog bosmer or nord, you are not useless, the differences between specifed item sets and between races are really low to the point, where one second of CC or a single mistake in abilities rotation is able to equalize both characters pretty easly.
And now after sharpened being nerfed and the last patch there are in fact more options to choose from in gear overall.
Classes are also being better balanced nowadays.
Do you remember godlike DK? Jesus beam? Sunfire tank? Magicka sorcer aka "joke"?
jasonthorpeb14_ESO wrote: »Thrymbauld wrote: »One of the things I don't particularly like about the game is that it is NOT unique.
Meta? Check.
Meta changes, but doesn't go away, virtually every "balance" patch? Check.
Classes, often pigeonholed into roles either because they are the best choices for it or lackluster at other things? Check.
Gear that further pigeonholes? Check.
Trinity with rudimentary aggro system? Check.
Illusion of spec freedom, but actual performance says otherwise? Check.
Not that it's all bad, mind. I like the game and enjoy playing it. It's just that the one word I'd never use to describe what they've made here is not "unique".
Dude your smoking too much crack. No mmo has pvp like eso aside from BDO. Having cool downs and 50 hot bars is tedious as *** and not skillful at all. ESO's combat shines a light on MECHANICAL skill and the ability to react to a shifting battlefield intelligently. If you think you can just put on a good build and mash buttons and win then you're stupid. If you build a pure tank, im going to ignore you and kill all your friends. ESO has no true roles when it comes to pvp. Everyone needs to be able to survive on their own or they are doomed at the beginning of the fight.
fastolfv_ESO wrote: »eso pvp is a kockoff of daoc but watered down theres zero unique about it, and for the guy that said the WoW trinity your showin your age buddy thats been around since the start of mmo gaming