Torugs pact, infused inferno staff with oblivion enchant, and spinners. 1 Domihaus helm. 2 magic recovery glyphs. 1 spell damage glyph.
Torugs pact, infused inferno staff with oblivion enchant, and spinners. 1 Domihaus helm. 2 magic recovery glyphs. 1 spell damage glyph.
Oblivion enchants have poor synergy with spinners, they also can't crit which hurts your burst.
This configuration also means you have spinners on the backbar where it does almost nothing.
Optimal build combo for Spinners now i think is mainly when you have a backbar set like lich and 2 monster pieces with damage effects, such as grothar/infernal that you want to boost with the extra penetration.
and if you are not using proc sets then i believe we can get more balance by using our gear to build for other stats and getting our penetration from other sources to compensate for the lack of sharpen weapons, at least this is true when making a build using 660 champion points.
I personally think a good Torugs destro build is best built with another 2 bar set, ideally a sustain set such as amberplasm/desert rose as that allows you to fetch more from spell damage glyphs/mundos stones.
try this for example -
1 Domihaus, 5 Torugs/5 Desert. 6 max magica, 1 large infused max health. (this allows for Ghastly eye balls instead of witchmothers)
2 spell damage glyphs, 1 magic recovery.
1 Infused Inferno with elemental glyph (whatever suits your racial best)
1 Infused Resto with spell power glyph.
Mundos - whatever floats your boat really, they are pretty well balanced now, but if you would pick the lower you can get the same penetration as you would of get from spinners with just a couple of divines.
Torugs pact, infused inferno staff with oblivion enchant, and spinners. 1 Domihaus helm. 2 magic recovery glyphs. 1 spell damage glyph.
Oblivion enchants have poor synergy with spinners, they also can't crit which hurts your burst.
This configuration also means you have spinners on the backbar where it does almost nothing.
Optimal build combo for Spinners now i think is mainly when you have a backbar set like lich and 2 monster pieces with damage effects, such as grothar/infernal that you want to boost with the extra penetration.
and if you are not using proc sets then i believe we can get more balance by using our gear to build for other stats and getting our penetration from other sources to compensate for the lack of sharpen weapons, at least this is true when making a build using 660 champion points.
I personally think a good Torugs destro build is best built with another 2 bar set, ideally a sustain set such as amberplasm/desert rose as that allows you to fetch more from spell damage glyphs/mundos stones.
try this for example -
1 Domihaus, 5 Torugs/5 Desert. 6 max magica, 1 large infused max health. (this allows for Ghastly eye balls instead of witchmothers)
2 spell damage glyphs, 1 magic recovery.
1 Infused Inferno with elemental glyph (whatever suits your racial best)
1 Infused Resto with spell power glyph.
Mundos - whatever floats your boat really, they are pretty well balanced now, but if you would pick the lower you can get the same penetration as you would of get from spinners with just a couple of divines.
Run a master resto on back bar. There is no reason to farm or buy a spinner resto and I never suggested as such. You mentioned oblivion enchants not going well with spinners, although it's there because of torugs pact not because of spinners. Go read the pts forum or better yet, test the oblivion enchant on torugs pacts lol. Don't forget that max magic is necessary to gain high enough wards to protect you. Spinners gives 2 max magic bonuses, and amber plasm gives you 0. This isn't a critical build so your point about saying "it can't crit" is moot. Lich is very underwhelming, torugs isn't enough damage on its own to kill anyone with an all out resource set like lich. And desert rose on a sorc? Get outta here lol.
Edited for spelling. Stupid autocorrect.
The thing is im not looking to rely and maximize enchants, its not my playstyle,in no cp I think spinners will be a must and I just don't like it.On cp idk really know, amber is getting nerfed,maybe dw nirnohed can be a thing 5jul/5shackle/2monster.
I am really confused on what to go for now, i just don't like to use sets that don't help me at all just to buff enchants.
Chilly-McFreeze wrote: »How do you slot 2x 5 piece crafted sets (julianos and shackle) with 2 piece monster?
After reading every post above me I am relieved there will be no threats in Cyrodil. Carry on.
Scyantific wrote: »I've been running 5x Shadow Dancer 5x Shacklebreaker 1x Domihaus. Pretty damn effective build in noCP and BGs, tristat food puts me at around 43k-ish magicka, 17k stamina, 20k health on a Dunmer. Sharpened/Nirnhoned inferno staff on front bar, Infused resto staff on back bar with weapon damage enchant.
You could also swap out Shadow Dancer with either Necropotence and throw a vMA fire staff on your front bar and a random infused resto on your back bar. Or you can do Amberplasm, both sets are still very effective.
Credit to @Irylia for the Necro/Shackle setup.
Scyantific wrote: »I've been running 5x Shadow Dancer 5x Shacklebreaker 1x Domihaus. Pretty damn effective build in noCP and BGs, tristat food puts me at around 43k-ish magicka, 17k stamina, 20k health on a Dunmer. Sharpened/Nirnhoned inferno staff on front bar, Infused resto staff on back bar with weapon damage enchant.
You could also swap out Shadow Dancer with either Necropotence and throw a vMA fire staff on your front bar and a random infused resto on your back bar. Or you can do Amberplasm, both sets are still very effective.
Credit to @Irylia for the Necro/Shackle setup.
Not a bad build but it still doesn't look to out damage my current build.
Chilly-McFreeze wrote: »
Chilly-McFreeze wrote: »
No, it does work.. It started as a DW/Resto build - but those sets needed the 5-piece active all the time, so the extra sword didn't really add to any set bonuses (downside = no monster set)..
I looked at the 2-hander passives and looked at the weapon dmg and found that a gold 2-hander gives 1 less spelldmg than 2 gold swords.. and the heavy-weapons passive does the same as twin blade and blunt..
So for this build, lost nothing by using a 2-hander. Now I never levelled it enough, but was toying on trying the 2-hander ulti with it.. Besides. 2-handers for magica sets are a LOT cheaper than 1-handers.. Bought the necropotence 2-hander for peanuts.
Now for the bow.. I was using the twilight matriarch for heals - so didn't use any of the resto abilities at all. I looked through the passives and found I wasn't really benefitting from any of those either.
So I thought bow.. free major expedition after dodging! That would be nice since I can't fit boundless on my bar. Ranged still to proc wpn-dmg enchant.. and again, cheap to buy.
Again, thought about trying the ballista ulti alongside a DW burst rotation - but didn't level bow enough..
Switched to infused desto now for the enchants - but may go back to it. That necropotence sword is HUGE and looks awesome!
Wouldn't ballista ultimate scale on magicka since it's an ultimate? I'm intrigued.
Chilly-McFreeze wrote: »
That's interesting. So you use Wrath for a spammable? Doesn't that make you loose out a bit on burst without Force Pulse? However, that's very insightfull. Thanks for the explanation.
Chilly-McFreeze wrote: »
That's interesting. So you use Wrath for a spammable? Doesn't that make you loose out a bit on burst without Force Pulse? However, that's very insightfull. Thanks for the explanation.
Chilly-McFreeze wrote: »
That's interesting. So you use Wrath for a spammable? Doesn't that make you loose out a bit on burst without Force Pulse? However, that's very insightfull. Thanks for the explanation.
Standard DW play, really. You don't lose on burst - in fact you gain it
Hello,i am wondering what will sorcs run right now for cp and no cp.Im currently running 5spinner/5lich/2eg,might just leave it like that and switch sharp for precise but I don't know if its gonna be BiS,i was thinking shackle/amber combo without sharp will have no dmg, idk..im really confused on what to build right now.Any help would be appreciated!
PD:I play no-cp
Chilly-McFreeze wrote: »
That's interesting. So you use Wrath for a spammable? Doesn't that make you loose out a bit on burst without Force Pulse? However, that's very insightfull. Thanks for the explanation.
Standard DW play, really. You don't lose on burst - in fact you gain it
Your burst damage is actually higher with the dw/endless fury setup vs crushing shock? If so, is it by a significant amount?
I have seen a couple people running this and honestly, it has sparked my interest, but I have not felt inclination to switch. I do like the idea of eliminating crushing shock from the bar to free up space for other possibilities.
Chilly-McFreeze wrote: »
That's interesting. So you use Wrath for a spammable? Doesn't that make you loose out a bit on burst without Force Pulse? However, that's very insightfull. Thanks for the explanation.
Standard DW play, really. You don't lose on burst - in fact you gain it
Your burst damage is actually higher with the dw/endless fury setup vs crushing shock? If so, is it by a significant amount?
I have seen a couple people running this and honestly, it has sparked my interest, but I have not felt inclination to switch. I do like the idea of eliminating crushing shock from the bar to free up space for other possibilities.
Honestly, the gap is getting smaller and smaller each patch as they make staff more and more attractive - and DW (often indirectly) less so.
It boils down to..:
1. DW (or 2-hander) has more base wpn/spell dmg than a staff
2. DW (or 2-hnader) sword passives increases damage too (but staves now get it too - at a slightly higher amount)
3. DW can give access to set combo's that staves can't
4. Losing CS makes your rotation much less resource-intense so you can spec less in sustain and more in raw dmg
5. Rotation (and bar) often has space to fit in a degeneration to empower your frag for more burst
The downside is that if the frag gets dodged/blocked, the burst only tickles - which happens much more often on PC imho than on console cos Miats. Well, there a few downsides, actually - but the burst IS higher - and its great at quickly taking down those who don't know how to avoid it. I just like the playstyle.
And the biggest advantage for me at the mo is that, since I run the twilight matriarch, using a staff (and therefore heavy attacks to add to the burst) always causes my passive pet to run off into the zerg and get killed... Doesn't happen with DW :-)