I'll start off by saying I don't spend a lot of time on the forums. I apologize if this has already been discussed; I'm curious what everyone thinks about this.
This is not a performance based post; strictly content.
My gripe with Cyrodiil for the last 2 years is the "flow". Imagine a heat map of Cyrodiil, you have the flow of traffic between major keeps and of course the keeps themselves. The keeps have always been where they are, and that heat map has been relatively repetitive since launch. I have a lot of other ideas that I think would improve the PvP experience (further PvP based player customization, a rank system similar to Everquest with checks and balances, mount customization, mount differentiators, etc.) but I'll try to keep this related to the "flow" of Cyrodiil for a constructive conversation.
I do not want to ignore the PVP related developments like...
A. "capturing" the pre-existing towns, I do love that addition. Bruma is usually a good time.
B. Imperial City came out as well, but it's completely dead; no reason to go there or stay. Other than that, nothing has changed.
C. Dueling
D. Battlegrounds
Those are all great additions to the game, but I think most PvP players have this strange connection to Cyrodiil. I know I do. Choosing an alliance and fighting for it is exhilarating. Taking and losing land based on tactful decisions affecting hundreds of players makes you feel relevant, even if you're just in a small group. I'd like to propose a conversation based on implementing Cyrodiil-specific additions.
I've been getting more into the PVE aspect of the game due to the boredom of PVP. The level of intricacy, detail, voice acting, and overall quality of play in PVE is outstanding. I'm not really into Roleplaying or diving deep into my character but if I was, I'd love every quest in the game.
My ask is, can we get a couple of those developers that typically add PVE content to develop some new features in Cyrodiil? We have such a beautiful landscape in Cyrodiil, and a lot of it feels wasted. All of that land up north between Warden and Dragonclaw is amazing; but who goes there? Nobody. Here are some of my ideas (friends of mine as well) to spread out the flow and to mix things up a bit.
- A group of players can construct their own keep wherever they want on the map. Build a foundation, repair walls and build up each side. Choose resource locations. Of course can not be within a certain distance of pre-existing keeps. I think that'd add a really interesting dynamic to the game. Especially if you implement Guild Flags or guild specific decorations.
- Simply add more keeps/towns.
- Higher rewards for completing quests within Cyrodiil (spread out of course). 20k AP to capture Bloodmayne? Let's go lads.
- Add influence from High King Emeric, Queen Ayrenn, and King Jorunn. Each leader would be stationed at a keep somewhere random. Retreating your emp push to fall back and defend the High King at Warden? That would be cool.
You guys see where I'm going with this. Yes, I'm aware ZOS prioritizes PVE because it suits the majority of the players. However, the competitiveness of ESO PvP players is what keeps this game fun for many of us. In a sense, I think the current approach is tripping over a dollar to save a dime. Sure, you're catering to your current base of players and what that majority is asking for in their gaming experience. What about all of the players that are either leaving the game or not playing it due to lack of intrigue of PvP? Everyone reverts back to 1.6 because thats when Cyrodiil was so new and exciting for most players.
Zos, this game is still on the up and I'm happy to see that. I'm glad you've found success in the Crown Store, I've certainly supported you and have made several purchases. Please try to hear out the PvP community too (when it makes sense, let's keep that nerf hammer room locked for now). There are several simple changes that would mean so much to the PvP community.
PvP players, what would you change about Cyrodiil? Hoping this can stay constructive.
loyal
Edited by loyalhabsfan on August 16, 2017 8:42PM