It's interesting so far most people picked the safe method.
jaschacasadiob16_ESO wrote: »As a main healer HoTs are all you need to keep the party alive. You want strong, consistent Heals over Time that guarantee survival of the whole party even if you get incapacitated (turned into a skeleton, ...). If anyone falls below 20%, the HoTs should be so powerful to get temh back to 50% or more in a second.
That's why, in dungeons, I do prefer Rapid Regeneration.
It's not that Mutagen is bad. You simply should not need it. Not to mention is not consistent (it is immediately consumed if...) and less powerful.
I do personally combine Rapid Regen with Aura. The party can move around without having to stack up and still get healed by two HoTs at the same time. These continuous heals also make Bogdan's totems proc a lot, which is another 4500 heal per second to everyone in range.
Emergencies (HoTs not getting you back to 50% in a second) are fixed with a BoL.
Just because you heal it does not mean you should not know the mechanics. Some boss have AoEs that do a lot of damage to everyone. Know this. Be ready and cast a BoL right after it. No need for Mutagen to do the dirty job for you. And keep the HoTs rolling.
I always use rapid regen. Even on my nightblade healer. I simply hate that the heal on mutagen is consumed when an ally has low health, because this means that if you cast it on an ally with 19% health, it is immediately consumed. Basically a very inefficient and lackluster BoL. I prefer to stack hots together and keep them up at all times, so that once someone gets low they go up fairly quick. I would hate to have to reapply mutagen after casting it on a low health ally. Plus, I simply prefer the faster healing ticks on rapids. Over time it heals more than mutagen.
What this thread highlights though is a skill with good morph choices. Not many skills would be so close.