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NBs - ZOS and a aberration in balance

  • CaliMade
    CaliMade
    ✭✭✭✭
    Xvorg wrote: »
    CaliMade wrote: »
    Fear is Overpowered.

    it is far too many positives shoved into 1 skill....


    -AOE
    -Unblockable
    -Snare
    -Hard CC
    -Causes minor maim
    -Grants Major Ward and Resolve thanks to a Shadow skill line passive.


    Imo it being an AOE Unblockable CC is enough....those other effects are too much.

    God forbid your fighting a NB who uses dark cloak...good luck trying to kill someone with two dodge abilities, 23% extra dmg reduction and Major Mitigation. Just so they can turn offensive and ambush Incap you...then they will have 20% more dmg and you will have Major defile

    Ok, let's see:

    1-AOE: Just affects 3 enemies.
    2- Unblockable: inmo pots and CC break rend it useless. Talons afects moar enemies, and works despite CC inmunity (and does dmg too)
    3- Snare: It is needed to make it useful. Feared enemies running with major expedition are hard to catch
    4- Minor Maim: How does this help the glass cannon that wants you dead in less than 4 secs? Yup, even with a 15% dmg less you can beat the hell of the NB. Minor Maim does not help you survive the counter gank
    5- Major Ward + Major Resolve: See above...

    As a NB you are a glass cannon that wants to kill fast. That implies running with less than 12k res in cyro (as a Mageblade, I run with 9k res). If you put moar mitigation, your dmg skill are gonna suffer a lot else you regen is gonna be crap.

    I hated NBs when I started playing this, so I learnt the class. After that, it became super easy to kill them... their rotation takes a lot, a lot of practice and any thing that breaks that rotation (such as sloting radiant magelight) means death to them.

    By the way, what's Major Mitigation?

    Not all NBs are glass cannons, i have over 1900 hours on a NB, i know every little inch of that class. Mitigation= Resistance Major resolve and ward= resistance buffs so They are major dmg mitigation.

    3 Eneimies is 200%. more than 1, the snare is applied after the cc ends or is broken,, 100% of experienced nightblades use fear>cloak at least once in a fight against other experienced players



    5 Draugr hulk/ 5 hundings 1 BS, Orsinium food= decent sustain Great Heals and Great Damage.

    16k resistance. with gold gear+ major mits= 21k resist

    2500 crit resist+ 21k resist +Great heals +23% dmg reduction( see my prev reply)= a REALLY Tanky NB

    no its not all the time but its mitigation. when its up its gonna take quite a bit of dps to kill you.

    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    CaliMade wrote: »
    Xvorg wrote: »
    CaliMade wrote: »
    Fear is Overpowered.

    it is far too many positives shoved into 1 skill....


    -AOE
    -Unblockable
    -Snare
    -Hard CC
    -Causes minor maim
    -Grants Major Ward and Resolve thanks to a Shadow skill line passive.


    Imo it being an AOE Unblockable CC is enough....those other effects are too much.

    God forbid your fighting a NB who uses dark cloak...good luck trying to kill someone with two dodge abilities, 23% extra dmg reduction and Major Mitigation. Just so they can turn offensive and ambush Incap you...then they will have 20% more dmg and you will have Major defile

    Ok, let's see:

    1-AOE: Just affects 3 enemies.
    2- Unblockable: inmo pots and CC break rend it useless. Talons afects moar enemies, and works despite CC inmunity (and does dmg too)
    3- Snare: It is needed to make it useful. Feared enemies running with major expedition are hard to catch
    4- Minor Maim: How does this help the glass cannon that wants you dead in less than 4 secs? Yup, even with a 15% dmg less you can beat the hell of the NB. Minor Maim does not help you survive the counter gank
    5- Major Ward + Major Resolve: See above...

    As a NB you are a glass cannon that wants to kill fast. That implies running with less than 12k res in cyro (as a Mageblade, I run with 9k res). If you put moar mitigation, your dmg skill are gonna suffer a lot else you regen is gonna be crap.

    I hated NBs when I started playing this, so I learnt the class. After that, it became super easy to kill them... their rotation takes a lot, a lot of practice and any thing that breaks that rotation (such as sloting radiant magelight) means death to them.

    By the way, what's Major Mitigation?

    Not all NBs are glass cannons, i have over 1900 hours on a NB, i know every little inch of that class. Mitigation= Resistance Major resolve and ward= resistance buffs so They are major dmg mitigation.

    3 Eneimies is 200%. more than 1, the snare is applied after the cc ends or is broken,, 100% of experienced nightblades use fear>cloak at least once in a fight against other experienced players



    5 Draugr hulk/ 5 hundings 1 BS, Orsinium food= decent sustain Great Heals and Great Damage.

    16k resistance. with gold gear+ major mits= 21k resist

    2500 crit resist+ 21k resist +Great heals +23% dmg reduction( see my prev reply)= a REALLY Tanky NB

    no its not all the time but its mitigation. when its up its gonna take quite a bit of dps to kill you.

    I think you are getting odd numbers. Neither major ward nor major resolve are major mitigation buffs. Major protection is a major mitigation buff since it caps 30% dmg incoming. The dmg mitigation provided by the 2 mentioned above is less than 10% considering the cap. It reaches similar numbers to minor protection (in a similar way major sorc/brut is similar to minor berserk).

    21k res is little resistance. It is less than the 25% incoming dmg. What do wonders in that area is CP stars especially Ironclad and thick skinned but even with that, the mitigation is less than the blocking mitigation.

    2500 crit res sounds good but it isn't as good as you might believe since that mitigation doesn't imply a 2500 less dmg, you are just reducing a 36% of the crit dmg. In simple words a 5k hit crits for 7500 (without modifiers). The crit resists only applies to the 2500 extra dmg, so it will mitigate only 900 points of the total dmg. You are still getting 6.6k dmg. But it won't affect base dmg at all.

    Experienced players use inmo pots to avoid fear, or have a reduced cst of breaking free. That saves lives.

    I agree it is some interesting mitigation, but building a NB towards survaibility in PvP instead of dmg or regen seems the wrong choice to me. The best defense for a stamblade is by far dodge roll + shuffle and those do not affect dmg.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    Yakidafi wrote: »
    If one just compare straight of no other thinking like op.
    Dk= petrify /talons
    Sorc =encase /rune prison
    Templar=focused charge/javelin
    Wardens = deep fissure

    I don't see a problem doing it like that.
    Maybe give warden 1 more cc to make it equal to other classes.

    Caugh stamden caugh no usable class cc
    Edited by IlCanis_LupuslI on August 17, 2017 5:08AM
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • CaliMade
    CaliMade
    ✭✭✭✭
    Xvorg wrote: »
    CaliMade wrote: »
    Xvorg wrote: »
    CaliMade wrote: »
    Fear is Overpowered.

    it is far too many positives shoved into 1 skill....


    -AOE
    -Unblockable
    -Snare
    -Hard CC
    -Causes minor maim
    -Grants Major Ward and Resolve thanks to a Shadow skill line passive.


    Imo it being an AOE Unblockable CC is enough....those other effects are too much.

    God forbid your fighting a NB who uses dark cloak...good luck trying to kill someone with two dodge abilities, 23% extra dmg reduction and Major Mitigation. Just so they can turn offensive and ambush Incap you...then they will have 20% more dmg and you will have Major defile

    Ok, let's see:

    1-AOE: Just affects 3 enemies.
    2- Unblockable: inmo pots and CC break rend it useless. Talons afects moar enemies, and works despite CC inmunity (and does dmg too)
    3- Snare: It is needed to make it useful. Feared enemies running with major expedition are hard to catch
    4- Minor Maim: How does this help the glass cannon that wants you dead in less than 4 secs? Yup, even with a 15% dmg less you can beat the hell of the NB. Minor Maim does not help you survive the counter gank
    5- Major Ward + Major Resolve: See above...

    As a NB you are a glass cannon that wants to kill fast. That implies running with less than 12k res in cyro (as a Mageblade, I run with 9k res). If you put moar mitigation, your dmg skill are gonna suffer a lot else you regen is gonna be crap.

    I hated NBs when I started playing this, so I learnt the class. After that, it became super easy to kill them... their rotation takes a lot, a lot of practice and any thing that breaks that rotation (such as sloting radiant magelight) means death to them.

    By the way, what's Major Mitigation?

    Not all NBs are glass cannons, i have over 1900 hours on a NB, i know every little inch of that class. Mitigation= Resistance Major resolve and ward= resistance buffs so They are major dmg mitigation.

    3 Eneimies is 200%. more than 1, the snare is applied after the cc ends or is broken,, 100% of experienced nightblades use fear>cloak at least once in a fight against other experienced players



    5 Draugr hulk/ 5 hundings 1 BS, Orsinium food= decent sustain Great Heals and Great Damage.

    16k resistance. with gold gear+ major mits= 21k resist

    2500 crit resist+ 21k resist +Great heals +23% dmg reduction( see my prev reply)= a REALLY Tanky NB

    no its not all the time but its mitigation. when its up its gonna take quite a bit of dps to kill you.

    I think you are getting odd numbers. Neither major ward nor major resolve are major mitigation buffs. Major protection is a major mitigation buff since it caps 30% dmg incoming. The dmg mitigation provided by the 2 mentioned above is less than 10% considering the cap. It reaches similar numbers to minor protection (in a similar way major sorc/brut is similar to minor berserk).

    21k res is little resistance. It is less than the 25% incoming dmg. What do wonders in that area is CP stars especially Ironclad and thick skinned but even with that, the mitigation is less than the blocking mitigation.

    2500 crit res sounds good but it isn't as good as you might believe since that mitigation doesn't imply a 2500 less dmg, you are just reducing a 36% of the crit dmg. In simple words a 5k hit crits for 7500 (without modifiers). The crit resists only applies to the 2500 extra dmg, so it will mitigate only 900 points of the total dmg. You are still getting 6.6k dmg. But it won't affect base dmg at all.

    Experienced players use inmo pots to avoid fear, or have a reduced cst of breaking free. That saves lives.

    I agree it is some interesting mitigation, but building a NB towards survaibility in PvP instead of dmg or regen seems the wrong choice to me. The best defense for a stamblade is by far dodge roll + shuffle and those do not affect dmg.

    Im an experienced NB and i run this build, it is great defence for a non tank i personally run 3k crit resist and my blade is everything but a glass cannon. these are just stats, cp i run 49 in hardy & elemental defender with 50 in ironclad and resistant.

    point is NB are not as squishy as you make them out to be, as a NB you can dodge and shuffle in addition to having the mitigation ive stated. EVERY other class has to slot an additional defensive focused ability to get thier mitigation, NB just run thier cloak and CC.the issue starts here, as a NB you dont have to sacrifice anything to get this mitigation outside of crit-cloak. Fear having multiple effects like this makes a good NB REALLY hard to kill, harder than they should be given their potential dmg output


    Major ward and resolve fall under the MAJOR buff catagory, they give resistance. Resistance =Mitigation. Major Mitigation. i dnt see why my personal term for buffs needs to be debated.


    Let me know the person who makes these immovable pots that last more than 16 seconds....and breaking free isnt the issue seeing as the bufs/debuffs in question are apllied after the CC ends wether you cc break or not...
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • bubbygink
    bubbygink
    ✭✭✭✭✭
    Fear is a very good skill, only a crazy person would say it isn't. But there is nothing wrong with having some good class skills as long as they aren't OP in the context of the class. While fear is indisputably the best non-ult AoE CC in the game, there are actually better CCs depending on the situation. Take Fossilize for example - ranged, does damage, leaves a little talon snare after it is CC broken, and through passives gives minor brutality to your group, restores 3 ultimate, and restores 1000 stamina. So like fear it does A TON of good things. If you only have 1 or maybe even 2 enemies on you then Fossilize outshines fear. NBs lack defensive mechanics so it fits well that they have a "get off me" AoE CC to survive. Meanwhile DKs lack a class execute so it makes sense they have a great single target CC to use to be able to finish off an enemy and get the kill. So I think both CCs are perfectly balanced with their classes and despite being the best AoE and single target CC respectively, neither are OP.
  • CaliMade
    CaliMade
    ✭✭✭✭
    bubbygink wrote: »
    Fear is a very good skill, only a crazy person would say it isn't. But there is nothing wrong with having some good class skills as long as they aren't OP in the context of the class. While fear is indisputably the best non-ult AoE CC in the game, there are actually better CCs depending on the situation. Take Fossilize for example - ranged, does damage, leaves a little talon snare after it is CC broken, and through passives gives minor brutality to your group, restores 3 ultimate, and restores 1000 stamina. So like fear it does A TON of good things. If you only have 1 or maybe even 2 enemies on you then Fossilize outshines fear. NBs lack defensive mechanics so it fits well that they have a "get off me" AoE CC to survive. Meanwhile DKs lack a class execute so it makes sense they have a great single target CC to use to be able to finish off an enemy and get the kill. So I think both CCs are perfectly balanced with their classes and despite being the best AoE and single target CC respectively, neither are OP.

    i get your point
    As a current Mag DK main though, Fossilize is terrible at granting a kill if not followed up by an Ult. You dont have to break free unless in that specific situation. The CC has a very very small dmg threshold. After the affected player takes around 2.8k dmg the Hard CC ends. You will NEVER kill a magsorc using fossilize nor a magplar unless its followed by a 14k + leap or meteor. Most Mag dks whips hit like wet noodles anyway. I rarely die to them outside of long drawn out duels in the stormhaven lagfest, Despite the fact that they counter my Mag DK Build heavily.

    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • WildWilbur
    WildWilbur
    ✭✭✭✭
    "Juli'St wrote:
    (one friend talk about 'purge', but, what is this?)

    That ... hurts a little bit inside...

    But OT: Nerf Operatives!

    "Call me a killjoy, but I think that because this is not to my taste, no one else should be able to enjoy it." Marge Simpson
  • Juli'St
    Juli'St
    ✭✭✭✭
    bubbygink wrote: »
    Fear is a very good skill, only a crazy person would say it isn't. But there is nothing wrong with having some good class skills as long as they aren't OP in the context of the class. While fear is indisputably the best non-ult AoE CC in the game, there are actually better CCs depending on the situation. Take Fossilize for example - ranged, does damage, leaves a little talon snare after it is CC broken, and through passives gives minor brutality to your group, restores 3 ultimate, and restores 1000 stamina. So like fear it does A TON of good things. If you only have 1 or maybe even 2 enemies on you then Fossilize outshines fear. NBs lack defensive mechanics so it fits well that they have a "get off me" AoE CC to survive. Meanwhile DKs lack a class execute so it makes sense they have a great single target CC to use to be able to finish off an enemy and get the kill. So I think both CCs are perfectly balanced with their classes and despite being the best AoE and single target CC respectively, neither are OP.

    That is the problem. :)
  • Juli'St
    Juli'St
    ✭✭✭✭
    Xvorg wrote: »
    Juli'St wrote: »
    Yakidafi wrote: »
    If one just compare straight of no other thinking like op.
    Dk= petrify /talons
    Sorc =encase /rune prison
    Templar=focused charge/javelin
    Wardens = deep fissure

    I don't see a problem doing it like that.
    Maybe give warden 1 more cc to make it equal to other classes.

    fear 15 sec.

    Others: 5 secound.

    WUT?

    4 secs man. With Dark veil is 4.6 secs

    Where did you get those 15 secs?

    4,6 sec is a life :) (figurative)
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    CaliMade wrote: »
    Xvorg wrote: »
    CaliMade wrote: »
    Xvorg wrote: »
    CaliMade wrote: »
    Fear is Overpowered.

    it is far too many positives shoved into 1 skill....


    -AOE
    -Unblockable
    -Snare
    -Hard CC
    -Causes minor maim
    -Grants Major Ward and Resolve thanks to a Shadow skill line passive.


    Imo it being an AOE Unblockable CC is enough....those other effects are too much.

    God forbid your fighting a NB who uses dark cloak...good luck trying to kill someone with two dodge abilities, 23% extra dmg reduction and Major Mitigation. Just so they can turn offensive and ambush Incap you...then they will have 20% more dmg and you will have Major defile

    Ok, let's see:

    1-AOE: Just affects 3 enemies.
    2- Unblockable: inmo pots and CC break rend it useless. Talons afects moar enemies, and works despite CC inmunity (and does dmg too)
    3- Snare: It is needed to make it useful. Feared enemies running with major expedition are hard to catch
    4- Minor Maim: How does this help the glass cannon that wants you dead in less than 4 secs? Yup, even with a 15% dmg less you can beat the hell of the NB. Minor Maim does not help you survive the counter gank
    5- Major Ward + Major Resolve: See above...

    As a NB you are a glass cannon that wants to kill fast. That implies running with less than 12k res in cyro (as a Mageblade, I run with 9k res). If you put moar mitigation, your dmg skill are gonna suffer a lot else you regen is gonna be crap.

    I hated NBs when I started playing this, so I learnt the class. After that, it became super easy to kill them... their rotation takes a lot, a lot of practice and any thing that breaks that rotation (such as sloting radiant magelight) means death to them.

    By the way, what's Major Mitigation?

    Not all NBs are glass cannons, i have over 1900 hours on a NB, i know every little inch of that class. Mitigation= Resistance Major resolve and ward= resistance buffs so They are major dmg mitigation.

    3 Eneimies is 200%. more than 1, the snare is applied after the cc ends or is broken,, 100% of experienced nightblades use fear>cloak at least once in a fight against other experienced players



    5 Draugr hulk/ 5 hundings 1 BS, Orsinium food= decent sustain Great Heals and Great Damage.

    16k resistance. with gold gear+ major mits= 21k resist

    2500 crit resist+ 21k resist +Great heals +23% dmg reduction( see my prev reply)= a REALLY Tanky NB

    no its not all the time but its mitigation. when its up its gonna take quite a bit of dps to kill you.

    I think you are getting odd numbers. Neither major ward nor major resolve are major mitigation buffs. Major protection is a major mitigation buff since it caps 30% dmg incoming. The dmg mitigation provided by the 2 mentioned above is less than 10% considering the cap. It reaches similar numbers to minor protection (in a similar way major sorc/brut is similar to minor berserk).

    21k res is little resistance. It is less than the 25% incoming dmg. What do wonders in that area is CP stars especially Ironclad and thick skinned but even with that, the mitigation is less than the blocking mitigation.

    2500 crit res sounds good but it isn't as good as you might believe since that mitigation doesn't imply a 2500 less dmg, you are just reducing a 36% of the crit dmg. In simple words a 5k hit crits for 7500 (without modifiers). The crit resists only applies to the 2500 extra dmg, so it will mitigate only 900 points of the total dmg. You are still getting 6.6k dmg. But it won't affect base dmg at all.

    Experienced players use inmo pots to avoid fear, or have a reduced cst of breaking free. That saves lives.

    I agree it is some interesting mitigation, but building a NB towards survaibility in PvP instead of dmg or regen seems the wrong choice to me. The best defense for a stamblade is by far dodge roll + shuffle and those do not affect dmg.

    Im an experienced NB and i run this build, it is great defence for a non tank i personally run 3k crit resist and my blade is everything but a glass cannon. these are just stats, cp i run 49 in hardy & elemental defender with 50 in ironclad and resistant.

    point is NB are not as squishy as you make them out to be, as a NB you can dodge and shuffle in addition to having the mitigation ive stated. EVERY other class has to slot an additional defensive focused ability to get thier mitigation, NB just run thier cloak and CC.the issue starts here, as a NB you dont have to sacrifice anything to get this mitigation outside of crit-cloak. Fear having multiple effects like this makes a good NB REALLY hard to kill, harder than they should be given their potential dmg output


    Major ward and resolve fall under the MAJOR buff catagory, they give resistance. Resistance =Mitigation. Major Mitigation. i dnt see why my personal term for buffs needs to be debated.


    Let me know the person who makes these immovable pots that last more than 16 seconds....and breaking free isnt the issue seeing as the bufs/debuffs in question are apllied after the CC ends wether you cc break or not...

    Ok, the build "works" for you but by no way it meas it works on everyone else.

    Regarding the "major mitigation" issue, despite major ward and major resolve are labelled as "major" buffs, in terms of mitigation they are far from being "major mitigation buffs".

    Consider this: 33k resitance mitigates arount 30% of the incoming dmg. 6k resistance borders the 7~8% mitigation, and that's nothing. on its own. If you use it in a 20k builds, yeah you're not gonna be a glass cannon, but neither you are gonna kill as fast as a NB is supposed to kill.

    I guess your SA tooltip barely reaches 8k, that's the price you get for using HA. Regarding regen, I caculate like 1,3k stam, and 600 mag (too low for a class that rely on 3 magicka skills to kill/escape)

    So, as a seasoned NB as you present yourself, how do you address those problems that arise when looking for (mediocre) mitigation? Just waiting the buffs do their work? And what do you do against oblivion/crushing glyphs, CC, res poison, major breach/fracture? And moar important than that, as a NB, how do you kill with a wet noodle?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Gan Xing
    Gan Xing
    ✭✭✭✭
    The thing about fear is that for the longest time, even if I had full stam, I couldn't break free of fear, which was extremely irritating, and ultimately would lead to my death. My guildmates have encountered the same problem
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • Hurika
    Hurika
    ✭✭✭✭
    <sigh>
    Nerf NB's damage abilities!!! They do too much damage!!!
    No- nerf NB's non-damage abilities!!!! They offer utility!!

    Please pick which half you want to nerf this patch cycle. You can vote on a new way to gut them next patch cycle but FFS people pick 1 nerf topic at a time!
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
    ✭✭✭✭✭
    Is this real life?
    Hey everyone! Look! It's a signature!
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    NB trades survivability for damage. Cloak itself is a sacrifice of mag if it's broken, but has the benefit of being spammable.

    The only thing that miffs me is that fossilise only hits one target but is then broken by damage, fear isn't. Fossilise isn't worth running imo unless you are using meteor. Its outclassed by talons.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Oh, so NBs are OP now because of... Fear?

    Fear is strong, don't get me wrong - but it isn't "op".

    It isn't even a "must have" on your skill bar. Personally, I haven't run fear on my bar since they stopped stam regen while blocking.

    There's basicly a couple of reasons for a NB to run fear:
    1. Drain stamina from permablockers specifically (as you aren't going to instagib a permablocker that knows how to CC break).
    2. To apply Minor Maim on opponent, in case you don't run Shadow Image which already does that.
    3. As the CC part of Incap/Assassin's Will combo.
    4. To bring other NBs out of stealth (downside: this gives them CC immunity on a time when you likely aren't able to combo them yet)

    Now, the most common reason I'd say is its usage as a combo piece. However, against any other build than permablockers you can combo much more effectively with just Cloak & Surprise Attack - or just rely on Incap for your CC.


    So in the end, it's a strong skill for certain builds, but it doesn't really bring anything to the table you wouldn't have otherwise - except vs permablockers. Personally, I value an extra skill slot on my bar much more than a specific anti-block/cloak tool.

    It also has a "weakness" (though this also allows it to pull other NBs out of stealth) in that its a melee range AoE - easy to miss if your opponent happens to move out of range at the right time.
  • Subversus
    Subversus
    ✭✭✭✭✭
    WildWilbur wrote: »
    "Juli'St wrote:
    (one friend talk about 'purge', but, what is this?)

    That ... hurts a little bit inside...

    But OT: Nerf Operatives!

    Wrong game
  • Moltyr
    Moltyr
    ✭✭✭
    If you complain about NB fear, but have no problems with DK/Sorc root spam...there is something wrong.

    To be honest, I have rarely been feared in PvP. Maybe 1-2 times a day at best.
  • Mineria
    Mineria
    ✭✭
    I don't see a point nerfing anything based upon 1v1 situations while pvp content is a team effort.
    If pvp groups would rule with a huge majority of one class, then that would be a balance problem, I remember a game that had such, but 1v1 really isn't unless 1v1 arenas are implemented.
  • Olen_Mikko
    Olen_Mikko
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    You haven't played Nightblade haven't you? :)

    Manage your resources bit better and use immovable potions = problem solved. I see you're sorc. Keep your shields up and be ready to break free.

    You know, part of being good player is ability to counter and manage resources.
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
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