It is difficult to punctuate something about a specific class, as this will contradict, and with reasons, those who use this class. But I think it's more than time to rebalance a skill, in particular, used by NBs.
Fear Skill
No other class has anything that stunt their opponent for long, be it DK, Templars, Sorc, Warden. In pvp, for example, it is almost impossible to fight NBs without good preparation with potions. It is not only the absurd DPS (which should suffer nerfs) but a whole range of skills that immobilizes the opponent without any equality parameter or any idea that resembles 'balanced combat' with other classes.
Something like: even my grandmother, blind, playing with a hand behind her back is good with a NB.
Well, not a nice subject, I hope no one will make it personal.
I forget the name of the skill, but sorcs have a skill that brings you to your knees and puts you in a bubble and you can't move .. at all .. and it lasts much longer than the effect of fear. I'm not picking on sorcs or their skill / ability ... I'm just saying every class has something and, sure, being on the receiving end of any stun or immobilization really sucks, but you have to learn to work around it.
MarzAttakz wrote: »I forget the name of the skill, but sorcs have a skill that brings you to your knees and puts you in a bubble and you can't move .. at all .. and it lasts much longer than the effect of fear. I'm not picking on sorcs or their skill / ability ... I'm just saying every class has something and, sure, being on the receiving end of any stun or immobilization really sucks, but you have to learn to work around it.
Encase: Just like Talons but less so.
Rune Prison: Just like Eclipse but less so.
Go ahead, they seldomly slot them anyway...
If one just compare straight of no other thinking like op.
Dk= petrify /talons
Sorc =encase /rune prison
Templar=focused charge/javelin
Wardens = deep fissure
I don't see a problem doing it like that.
Maybe give warden 1 more cc to make it equal to other classes.
MarzAttakz wrote: »I forget the name of the skill, but sorcs have a skill that brings you to your knees and puts you in a bubble and you can't move .. at all .. and it lasts much longer than the effect of fear. I'm not picking on sorcs or their skill / ability ... I'm just saying every class has something and, sure, being on the receiving end of any stun or immobilization really sucks, but you have to learn to work around it.
Encase: Just like Talons but less so.
Rune Prison: Just like Eclipse but less so.
Go ahead, they seldomly slot them anyway...
Thanks for the info ... I do tend to be on the receiving end of whatever the skill is in PVP ... i can be out of LOS and still be effected by it. For example, I will throw caltraps from atop a keep wall, out of the LOS of enemies below, and shortly thereafter I get 'enveloped' in the bubble. Whatever it is, it certainly takes me out of combat for a fair amount of time. LOL
MarzAttakz wrote: »I forget the name of the skill, but sorcs have a skill that brings you to your knees and puts you in a bubble and you can't move .. at all .. and it lasts much longer than the effect of fear. I'm not picking on sorcs or their skill / ability ... I'm just saying every class has something and, sure, being on the receiving end of any stun or immobilization really sucks, but you have to learn to work around it.
Encase: Just like Talons but less so.
Rune Prison: Just like Eclipse but less so.
Go ahead, they seldomly slot them anyway...
Has your grandmother played NB? Have you? Because otherwise you honestly don't know what you're talking about.Something like: even my grandmother, blind, playing with a hand behind her back is good with a NB.
If one just compare straight of no other thinking like op.
Dk= petrify /talons
Sorc =encase /rune prison
Templar=focused charge/javelin
Wardens = deep fissure
I don't see a problem doing it like that.
Maybe give warden 1 more cc to make it equal to other classes.
fear 15 sec.
Others: 5 secound.
MarzAttakz wrote: »I forget the name of the skill, but sorcs have a skill that brings you to your knees and puts you in a bubble and you can't move .. at all .. and it lasts much longer than the effect of fear. I'm not picking on sorcs or their skill / ability ... I'm just saying every class has something and, sure, being on the receiving end of any stun or immobilization really sucks, but you have to learn to work around it.
Encase: Just like Talons but less so.
Rune Prison: Just like Eclipse but less so.
Go ahead, they seldomly slot them anyway...
Thanks for the info ... I do tend to be on the receiving end of whatever the skill is in PVP ... i can be out of LOS and still be effected by it. For example, I will throw caltraps from atop a keep wall, out of the LOS of enemies below, and shortly thereafter I get 'enveloped' in the bubble. Whatever it is, it certainly takes me out of combat for a fair amount of time. LOL
MarzAttakz wrote: »I forget the name of the skill, but sorcs have a skill that brings you to your knees and puts you in a bubble and you can't move .. at all .. and it lasts much longer than the effect of fear. I'm not picking on sorcs or their skill / ability ... I'm just saying every class has something and, sure, being on the receiving end of any stun or immobilization really sucks, but you have to learn to work around it.
Encase: Just like Talons but less so.
Rune Prison: Just like Eclipse but less so.
Go ahead, they seldomly slot them anyway...
Thanks for the info ... I do tend to be on the receiving end of whatever the skill is in PVP ... i can be out of LOS and still be effected by it. For example, I will throw caltraps from atop a keep wall, out of the LOS of enemies below, and shortly thereafter I get 'enveloped' in the bubble. Whatever it is, it certainly takes me out of combat for a fair amount of time. LOL
Sorc: Defensive Rune. They cast it on themselves and it bubbles the first person to damage them.
Hey there,
We had to remove more posts from this thread as they were combative. If this happens again the thread will be closed. Keep the thread on topic and if you disagree with someone do so civilly.
Thanks,
Matt
ChandraNalaar wrote: »If one just compare straight of no other thinking like op.
Dk= petrify /talons
Sorc =encase /rune prison
Templar=focused charge/javelin
Wardens = deep fissure
I don't see a problem doing it like that.
Maybe give warden 1 more cc to make it equal to other classes.
fear 15 sec.
Others: 5 secound.
I don't know what nightblade you've been ganked by, but fear does not last for fifteen seconds at all.
If one just compare straight of no other thinking like op.
Dk= petrify /talons
Sorc =encase /rune prison
Templar=focused charge/javelin
Wardens = deep fissure
I don't see a problem doing it like that.
Maybe give warden 1 more cc to make it equal to other classes.
fear 15 sec.
Others: 5 secound.
MarzAttakz wrote: »I forget the name of the skill, but sorcs have a skill that brings you to your knees and puts you in a bubble and you can't move .. at all .. and it lasts much longer than the effect of fear. I'm not picking on sorcs or their skill / ability ... I'm just saying every class has something and, sure, being on the receiving end of any stun or immobilization really sucks, but you have to learn to work around it.
Encase: Just like Talons but less so.
Rune Prison: Just like Eclipse but less so.
Go ahead, they seldomly slot them anyway...
Thanks for the info ... I do tend to be on the receiving end of whatever the skill is in PVP ... i can be out of LOS and still be effected by it. For example, I will throw caltraps from atop a keep wall, out of the LOS of enemies below, and shortly thereafter I get 'enveloped' in the bubble. Whatever it is, it certainly takes me out of combat for a fair amount of time. LOL
Sorc: Defensive Rune. They cast it on themselves and it bubbles the first person to damage them.
Fear is Overpowered.
it is far too many positives shoved into 1 skill....
-AOE
-Unblockable
-Snare
-Hard CC
-Causes minor maim
-Grants Major Ward and Resolve thanks to a Shadow skill line passive.
Imo it being an AOE Unblockable CC is enough....those other effects are too much.
God forbid your fighting a NB who uses dark cloak...good luck trying to kill someone with two dodge abilities, 23% extra dmg reduction and Major Mitigation. Just so they can turn offensive and ambush Incap you...then they will have 20% more dmg and you will have Major defile
dwemer_paleologist wrote: »everyone i use "fear" skill on almost immediately breaks free from it.