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Recuperating my 10k Guild Fee with Dungeons?

  • LadyNalcarya
    LadyNalcarya
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    Acrolas wrote: »
    Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.

    This.
    Join a smaller trading guild if youre not selling a lot of items every week.
    Usually trading guilds require either a weekly donation or set amount of sales (my Belkarth guild requires 40k sales or 10k donation I think). This is because traders actually cost a lot (millions per week in active trade spots).
    Ive heard that console guilds only accept weekly donations, because theres no reliable way to track sales (on PC they can use Master Merchant addon).
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Ratzkifal
    Ratzkifal
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    BOYCOTT all guilds that charge fees!

    Unfortunately that is not what reality looks like. Do you know how much maintaining a trade guilder in a major city costs a guild each week? It's either a fee or a minimum sale requirement, but these guilds need to get that money from somewhere. I hate these limitations too but when your guild needs 5M or more each week just to keep your trader, then 10k from each member becomes necessary.
    This Bosmer was tortured to death. There is nothing left to be done.
  • zaria
    zaria
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    Acrolas wrote: »
    Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.
    This, you only need an expensive trading guild if you sell a lot.

    Dungeons don't give much gold with a few exceptions, run a lot of dungeons lately and my guild has an requirement of 10K sales or 1K donation each week, and has been below the 10K sales limit, if mostly questing or exploring its no issue.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Prof_Bawbag
    Prof_Bawbag
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    bhagwad wrote: »
    disintegr8 wrote: »
    I see no point in being in a trading guild that charges a fee unless you want to put some effort into making gold - running dungeons does not constitute this effort.

    You can either change your game play to enable you to get more items to sell or you join a free guild and simply sell what you can. You will earn less income and they may or may not have a trader in a good location, but this is a choice you have to make.

    One way to cover your guild fees is to do some daily crafting writs and sell any purple/gold tempers/rosins/alloys/aspect runes you get. Even doing this on a couple of characters every day should bring in enough of these items to cover any guild fees and still bring in extra gold.

    The rewards containers often contain increased value weapons to sell to NPC's for extra gold and you get the actual writ rewards gold to boot.

    Hmm..looking at all the responses so far, it seems the consensus revolves around selling purple/gold upgrade materials through the guild trader. I can decon all the purples I get from running vet dungeons and see if I make enough money to cover my fees.

    I'll try this for the one week and see if it's working out. If I make more than 10k selling upgrade mats, I'll stay. Otherwise I guess it might be better to leave...

    It's interesting however that you mention that running dungeons does not constitute this effort. What do you mean when you say that? Do you mean that running dungeons is not the "correct" way to make gold in ESO? Because I do need gold at the end of the day. Just today I had to pay gold to purchase upgrade mats for my crafted armor. I need gold for a house/furniture etc..

    You seem to be saying that dungeons are not the right way to do this. Or at least you're saying that dungeons are extremely inefficient for this purpose. Am I right?

    No idea if anyone has mentioned this and they probably have, but the fastest way to make gold and lots of it is through mats (that i do know people have mentioned) and crafting. Both alchemy and enchanting has made me millions and I've only been on my current platform for a year. Cornflower, Lady Smock and Water Hyacinth/Namira's Rot [Spell power] potions sell for around 18k per stack of 50 on console. Max alchemy and the amount of potions per single reagent and that's 400 pots per 100 reagent. That's 144k. It's by far the best way to make gold if you have reagents. If you have the IC dlc, farm TV stones and get reagent bags (think they're 500 stones per bag) and you'll soon have lots of reagents.

    Edited by Prof_Bawbag on August 15, 2017 4:06PM
  • Prof_Bawbag
    Prof_Bawbag
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    Ratzkifal wrote: »
    If you run dungeons from Shadow of the Hist, you can get motif fragments as loot. Those sell for more than 10k each I believe. So getting one of them per week should be fine.

    If he's on console, I think they go for around 40-50k per page.
  • Vrienda
    Vrienda
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    Never join a guild that demands donations.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Prof_Bawbag
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    Vrienda wrote: »
    Never join a guild that demands donations.

    Yet I'd say the opposite if my intention was to make gold. On console, free guilds are great if making gold isn't what you're after. I'm in 2 myself. You get the traders you pay for after all. If i wanted Mournhold etc, I'd expect to pay a fee of sorts. Can't expect others to carry my ass nor should they.
  • DurzoBlint13
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    don't run 4-man dungeons to make gold. Run PUBLIC dungeons in areas with good set drops to sell- Deshan, Stonefalls, Malabal Tor, Bankori, Rivenspire, etc. Even just farming adds in those public dungeons will get you more gold than farming groups dungeons. The only good way to make gold off group dungeons is to sell certain set pieces to someone in your group that is looking for that set....weapons are usually the most sought after
  • sudaki_eso
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    There are trading guilds out there that dont demand a fee, try to get into one of those. My two trade guilds are only asking for donations, there is no weekly fee.
    For me the fastest way to get some money to donate is doing the daily writs, takes 10 minutes and returns 4k gold each day.
    PS4 EU - StamDK
  • Danksta
    Danksta
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    Acrolas wrote: »
    Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.

    Nonsense.

    If you want to make gold, you need a trade guild in a good location. On console that means paying weekly dues. On PC it means meeting weekly sales quotas.

    I'm not in a trade guild and haven't been for over a year and I've got 2 mil gold. I know that's not exactly a lot but it's enough for me to buy the things I want/need. I still make more than I spend.
    BawKinTackWarDs PS4/NA

  • notimetocare
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    If you are not selling enough to laugh at a 10k fee, that it the wrong guild for you. Mean you are not generating enough guild tax to support that trader
  • Saint314Louis1985
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    easy way to make your fee is just sell all the items immediately to the vendors until you have the fee. pay your guild dues and decon the rest of the items you get that week. save up materials and sell them. repeat each week until your gold is in good shape and guild fees are no problem.

    you can get 10k easy after about 5-6 dungeon runs.
  • the_man_of_steal
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    The way I pay for my dues is by doing crafting writs every day. I do one Blacksmithing, Clothing, Woodworking, and Alchemy writ per day. I make 600 gold per writ so 600*4=2400 and 7 days a week makes that 2400*7=16,800 gold per week. This enables me to pay for one premium trading guild ranging from 10k-15k per week fees.

    I would highly suggest a player makes sure they:

    a) Have concrete gold funds coming in from writs, a farming spot, etc because one cannot rely on sales for affording the fees or making profits.

    b) Make sure one has actual items of value that they can sell when they pay their fees! I sell the master vouchers for 1K per voucher, so I almost always have a 80K item for sale to put in the guild trader per week. It is wise to make sure what you want to sell is actually going to make enough money to satisfy the 10k or 15k per week fee which is substantial.
  • Cryptical
    Cryptical
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    bhagwad wrote: »
    Today for the first time, I joined a guild that required a compulsory 10k fee to use the Guild Store for a week (currently in Wayrest). My total funds is around 70k, so this a not insignificant chunk of my total finances.

    I almost exclusively run dungeons using the dungeon finder tool. Is there any reliable way to generate income by selling stuff I get from dungeons? Set items are of course not tradeable on the guild store. I've seen intricate white items being sold, so perhaps I can sell those? Perhaps exotic upgrade mats which sell for around 1-2k a piece?

    Are these reliable ways to earn money running dungeons and recuperating my trading fee?

    You sound like a guildmate when I first got him to join a trade guild, and he only had 40k to his account at the time. He was always remarking on how much stuff cost at the traders, he never had the scratch to get the stuff. I told him that if he didn't make his money back that first week just from selling the random set items and recipes he had laying around, I would cover the 10k dues and he could walk away clean.

    He ended that week with 300k. It was the most he had ever had, just from the random drops from overland and chests and pvp worthy awards that he was already receiving.

    So just sell the stuff that's already floating around in your inventory. Run some sewers and list the key fragments. Do some fishing and list the perfect roe. Make some of the desired purple/gold food and list that. List a few kuta / tempers / wax / rosin. 2 of any gold upgrade material should cover your dues, and you don't have to stand somewhere advertising in text chat.
    Xbox NA
  • Beardimus
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    Don't do dungeons to make gold, better ways, even thieving, harvesting mats etc

    Don't join a guild with 10k a week fees, but I think it's a US thing to have dues etc I'm EU

    10k isn't alot at end game. But it is if you want to cover it from dungeons only. UNLESS you sell BOP items at a premium for good traits to group mates. I.e. 100k for perfect monster helm etc
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • bhagwad
    bhagwad
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    The way I pay for my dues is by doing crafting writs every day. I do one Blacksmithing, Clothing, Woodworking, and Alchemy writ per day. I make 600 gold per writ so 600*4=2400 and 7 days a week makes that 2400*7=16,800 gold per week. This enables me to pay for one premium trading guild ranging from 10k-15k per week fees.

    I would highly suggest a player makes sure they:

    a) Have concrete gold funds coming in from writs, a farming spot, etc because one cannot rely on sales for affording the fees or making profits.

    b) Make sure one has actual items of value that they can sell when they pay their fees! I sell the master vouchers for 1K per voucher, so I almost always have a 80K item for sale to put in the guild trader per week. It is wise to make sure what you want to sell is actually going to make enough money to satisfy the 10k or 15k per week fee which is substantial.

    I wouldn't want to pay my guild fees with the money I get from writs, because I can get money from writs even without a guild trader!

    My idea is to make my guild trader pay for itself. In other words, a way where I wouldn't have been able to generate my 10k fee without that guild trader in the first place.
    Edited by bhagwad on August 15, 2017 8:07PM
  • Beardimus
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    You can but farming gear sets (overland BOE), or materials or motifs etc is going to be alot more profitable than dungeon stuff is all.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Khumbu
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    If you are unable to make that 10k number just by selling stuff without breaking a sweat, then the guild's selling needs are too high for your play style. As others have said it's not the guild being greedy, they need the money to keep their trader bid. It's not your fault for not making the money either of course, it's a playstyle thing.

    You can make decent (but modest) dungeon money selling intricate gear and deconning purple/blue drops, but outside of farming vRoM for the expensive Mazzatun motifs you're just not gonna make a lot of money through dungeoning. I would suggest switching to a guild with a more modest fee, there's plenty with an easier demand like 2k. You may not make as much, but you won't spend all your profit on dues either.

    Making money itself is fun too if that's your thing. You can always learn the market or how to flip goods. Then when your smaller guild store is bursting with stuff along with your inventory, when you have more valuable goods to unload then the guild can sell quickly, THEN you join a big money guild.
  • Xelrick
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    There is a way to make 16k from stack of Spider Eggs, Scrib Jelly, and Alkahest

    You can easily farm for all 3 ingredients base on mobs.. Locations

    You'll need to master alchemy and put max points into Solvent Proficiency and Chemistry so you are making 16 poisons per set of ingredients.

    Because each poison value 5 gold, A stack of 200 set of ingredients is 3200 poisons which will equal to 16000 gold flat value.

    Alkahest so easy to get, most dredric creatures drop it. >_> that I have 4000 of it now.

    Spiders are in a lot of places however there a spot in Bangkorai full of Spiders.

    Scribs are somewhat limited but there is a group dungeon that has a few hoards of them. However there should be a Dungeon in Morrowind that a good place to farm.

    I do this if I plan to buy anything expensive.
    Xelrick: "Do not mix chaos with madness. It will only lead to unexplored adventures."
  • randomkeyhits
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    bhagwad wrote: »
    The way I pay for my dues is by doing crafting writs every day. I do one Blacksmithing, Clothing, Woodworking, and Alchemy writ per day. I make 600 gold per writ so 600*4=2400 and 7 days a week makes that 2400*7=16,800 gold per week. This enables me to pay for one premium trading guild ranging from 10k-15k per week fees.

    I would highly suggest a player makes sure they:

    a) Have concrete gold funds coming in from writs, a farming spot, etc because one cannot rely on sales for affording the fees or making profits.

    b) Make sure one has actual items of value that they can sell when they pay their fees! I sell the master vouchers for 1K per voucher, so I almost always have a 80K item for sale to put in the guild trader per week. It is wise to make sure what you want to sell is actually going to make enough money to satisfy the 10k or 15k per week fee which is substantial.

    I wouldn't want to pay my guild fees with the money I get from writs, because I can get money from writs even without a guild trader!

    My idea is to make my guild trader pay for itself. In other words, a way where I wouldn't have been able to generate my 10k fee without that guild trader in the first place.

    The bottom line is you must have regularly have something to sell

    In which case look at a number of traders, show all offerings ordered on highest - lowest price.

    Keep scrolling through until you find valuable stuff you know you can provide, then go get it and pitch your prices to a level you find acceptable. Get the sales... job done else change prices or go back to the list to find something else you might offer.
    EU PS4
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