Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.
generalmyrick wrote: »BOYCOTT all guilds that charge fees!
This, you only need an expensive trading guild if you sell a lot.Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.
disintegr8 wrote: »I see no point in being in a trading guild that charges a fee unless you want to put some effort into making gold - running dungeons does not constitute this effort.
You can either change your game play to enable you to get more items to sell or you join a free guild and simply sell what you can. You will earn less income and they may or may not have a trader in a good location, but this is a choice you have to make.
One way to cover your guild fees is to do some daily crafting writs and sell any purple/gold tempers/rosins/alloys/aspect runes you get. Even doing this on a couple of characters every day should bring in enough of these items to cover any guild fees and still bring in extra gold.
The rewards containers often contain increased value weapons to sell to NPC's for extra gold and you get the actual writ rewards gold to boot.
Hmm..looking at all the responses so far, it seems the consensus revolves around selling purple/gold upgrade materials through the guild trader. I can decon all the purples I get from running vet dungeons and see if I make enough money to cover my fees.
I'll try this for the one week and see if it's working out. If I make more than 10k selling upgrade mats, I'll stay. Otherwise I guess it might be better to leave...
It's interesting however that you mention that running dungeons does not constitute this effort. What do you mean when you say that? Do you mean that running dungeons is not the "correct" way to make gold in ESO? Because I do need gold at the end of the day. Just today I had to pay gold to purchase upgrade mats for my crafted armor. I need gold for a house/furniture etc..
You seem to be saying that dungeons are not the right way to do this. Or at least you're saying that dungeons are extremely inefficient for this purpose. Am I right?
Never join a guild that demands donations.
MLGProPlayer wrote: »
Today for the first time, I joined a guild that required a compulsory 10k fee to use the Guild Store for a week (currently in Wayrest). My total funds is around 70k, so this a not insignificant chunk of my total finances.
I almost exclusively run dungeons using the dungeon finder tool. Is there any reliable way to generate income by selling stuff I get from dungeons? Set items are of course not tradeable on the guild store. I've seen intricate white items being sold, so perhaps I can sell those? Perhaps exotic upgrade mats which sell for around 1-2k a piece?
Are these reliable ways to earn money running dungeons and recuperating my trading fee?
the_man_of_steal wrote: »The way I pay for my dues is by doing crafting writs every day. I do one Blacksmithing, Clothing, Woodworking, and Alchemy writ per day. I make 600 gold per writ so 600*4=2400 and 7 days a week makes that 2400*7=16,800 gold per week. This enables me to pay for one premium trading guild ranging from 10k-15k per week fees.
I would highly suggest a player makes sure they:
a) Have concrete gold funds coming in from writs, a farming spot, etc because one cannot rely on sales for affording the fees or making profits.
b) Make sure one has actual items of value that they can sell when they pay their fees! I sell the master vouchers for 1K per voucher, so I almost always have a 80K item for sale to put in the guild trader per week. It is wise to make sure what you want to sell is actually going to make enough money to satisfy the 10k or 15k per week fee which is substantial.
the_man_of_steal wrote: »The way I pay for my dues is by doing crafting writs every day. I do one Blacksmithing, Clothing, Woodworking, and Alchemy writ per day. I make 600 gold per writ so 600*4=2400 and 7 days a week makes that 2400*7=16,800 gold per week. This enables me to pay for one premium trading guild ranging from 10k-15k per week fees.
I would highly suggest a player makes sure they:
a) Have concrete gold funds coming in from writs, a farming spot, etc because one cannot rely on sales for affording the fees or making profits.
b) Make sure one has actual items of value that they can sell when they pay their fees! I sell the master vouchers for 1K per voucher, so I almost always have a 80K item for sale to put in the guild trader per week. It is wise to make sure what you want to sell is actually going to make enough money to satisfy the 10k or 15k per week fee which is substantial.
I wouldn't want to pay my guild fees with the money I get from writs, because I can get money from writs even without a guild trader!
My idea is to make my guild trader pay for itself. In other words, a way where I wouldn't have been able to generate my 10k fee without that guild trader in the first place.