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Recuperating my 10k Guild Fee with Dungeons?

bhagwad
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Today for the first time, I joined a guild that required a compulsory 10k fee to use the Guild Store for a week (currently in Wayrest). My total funds is around 70k, so this a not insignificant chunk of my total finances.

I almost exclusively run dungeons using the dungeon finder tool. Is there any reliable way to generate income by selling stuff I get from dungeons? Set items are of course not tradeable on the guild store. I've seen intricate white items being sold, so perhaps I can sell those? Perhaps exotic upgrade mats which sell for around 1-2k a piece?

Are these reliable ways to earn money running dungeons and recuperating my trading fee?
  • Acrolas
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    Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.
    signing off
  • IcyDeadPeople
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    Should not be hard to earn much more than that by spending a few hours farming mats in Hollow City or Craglorn, or farming motifs in Vvardenfell, some popular bind on equip overland set items like Mother Sorrow, Sun, etc.

    Ask your guild officers for advice about how to earn gold and what is selling well on your platform, (which I gather is console?) Unfortunately guilds on console don't have access to the add ons that track sales of each member, so it is more common to charge flat weekly fee.


    Edited by IcyDeadPeople on August 14, 2017 11:22PM
  • WhoSlappedThePie
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    So what is your aim? To make money? Must you run dungeons because you won't get much there. Unless you get lucky and find an Aepheric Cipher...

    Otherwise, farming mats is your best bet and selling those. I wouldn't join a guild that requires 10k. Is it even a decent trader? Is there much in the guild store?
    "It does not matter how slowly you go so long as you do not stop."

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  • Reverb
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    Presuming you are running vet content, break down all of your purple drops and sell the upgrade mats.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • MLGProPlayer
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    Decon all the purple gear you get from dungeons.

    On PC, grain solvents and mastics are around 600-700/each now. Console price should be 2-3x that. I easily make 5k+ from pledges everyday on PC, or around 25k+ a week. Again, since you're on console, you'll be making 2-3x as much in the same time.
    Edited by MLGProPlayer on August 14, 2017 11:29PM
  • vyndral13preub18_ESO
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    Acrolas wrote: »
    Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.

    This. If what you like to do is run dungeons, a fairly crappy way to earn money. There is no reason to be in a guild charging you a fee to be at one of the better trader locations. Find a guild focused on dungeon running. Lots of them will still have a store to sell to each other or have a spot at a less popular place. Nothing wrong with that.

    Trying to grind/wrangle gold isn't what everyone considers fun.
    Edited by vyndral13preub18_ESO on August 14, 2017 11:30PM
  • MLGProPlayer
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    Acrolas wrote: »
    Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.

    Nonsense.

    If you want to make gold, you need a trade guild in a good location. On console that means paying weekly dues. On PC it means meeting weekly sales quotas.
    Edited by MLGProPlayer on August 14, 2017 11:33PM
  • laksikus
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    Acrolas wrote: »
    Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.

    Nonsense.

    If you want to make gold, you need a trade guild on a good location. On console that means playing weekly dues. On PC it means meeting weekly sales quotas.

    you dont need a 10k fee guild if you only have 70k gold.
    Take a guild in a cheap major city, with low/no fee
  • Diminish
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    Acrolas wrote: »
    Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.

    Nonsense.

    If you want to make gold, you need a trade guild in a good location. On console that means paying weekly dues. On PC it means meeting weekly sales quotas.

    Not necessarily. I can make more selling in zone chat than I can in guild stores. It comes down to what item(s) you are pushing. Farming a zone for it's overland set pieces, and then in turn selling those overland pieces in zone chat of that zone is a very good way to make lots of gold. 10k/week is borderline ridiculous. I cannot wait for ZoS to get off their asses and do something about guild traders.
  • MLGProPlayer
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    Diminish wrote: »
    Acrolas wrote: »
    Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.

    Nonsense.

    If you want to make gold, you need a trade guild in a good location. On console that means paying weekly dues. On PC it means meeting weekly sales quotas.

    Not necessarily. I can make more selling in zone chat than I can in guild stores. It comes down to what item(s) you are pushing. Farming a zone for it's overland set pieces, and then in turn selling those overland pieces in zone chat of that zone is a very good way to make lots of gold. 10k/week is borderline ridiculous. I cannot wait for ZoS to get off their asses and do something about guild traders.

    There is zero chance you will make more money selling in zone chat than on guild traders. 10k a week is nothing if that trader spot is earning you 1 million+ each week.
    Edited by MLGProPlayer on August 14, 2017 11:47PM
  • SoLooney
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    If you dont have much to sell, then yes, the 10k is quite significant, you also have a trader in a popular area, so i suggest finding another trader with lower fees or dont have a trader at all if you dont plan to sell a lot of stuff

    If you do a lot of dungeons, loot everything and sell to an npc and decon the purple items, purple mats fetch a good price and it will all add up in the long run
  • ComboBreaker88
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    If you only have 70k then 10k is a considerable amount of your net worth. Lol. But you should be able to generate 500k+ by just farming gear for a few hoyes a week
  • badmojo
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    Just keep doing dungeons and sell everything you dont need to an npc merchant, decon the purple stuff & intricate items if you want mats and xp.

    I farmed a normal dungeon for a staff all last week and was pulling in about 10k every few hours if the group finder was being cooperative.
    [DC/NA]
  • disintegr8
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    I see no point in being in a trading guild that charges a fee unless you want to put some effort into making gold - running dungeons does not constitute this effort.

    You can either change your game play to enable you to get more items to sell or you join a free guild and simply sell what you can. You will earn less income and they may or may not have a trader in a good location, but this is a choice you have to make.

    One way to cover your guild fees is to do some daily crafting writs and sell any purple/gold tempers/rosins/alloys/aspect runes you get. Even doing this on a couple of characters every day should bring in enough of these items to cover any guild fees and still bring in extra gold.

    The rewards containers often contain increased value weapons to sell to NPC's for extra gold and you get the actual writ rewards gold to boot.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • bhagwad
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    disintegr8 wrote: »
    I see no point in being in a trading guild that charges a fee unless you want to put some effort into making gold - running dungeons does not constitute this effort.

    You can either change your game play to enable you to get more items to sell or you join a free guild and simply sell what you can. You will earn less income and they may or may not have a trader in a good location, but this is a choice you have to make.

    One way to cover your guild fees is to do some daily crafting writs and sell any purple/gold tempers/rosins/alloys/aspect runes you get. Even doing this on a couple of characters every day should bring in enough of these items to cover any guild fees and still bring in extra gold.

    The rewards containers often contain increased value weapons to sell to NPC's for extra gold and you get the actual writ rewards gold to boot.

    Hmm..looking at all the responses so far, it seems the consensus revolves around selling purple/gold upgrade materials through the guild trader. I can decon all the purples I get from running vet dungeons and see if I make enough money to cover my fees.

    I'll try this for the one week and see if it's working out. If I make more than 10k selling upgrade mats, I'll stay. Otherwise I guess it might be better to leave...

    It's interesting however that you mention that running dungeons does not constitute this effort. What do you mean when you say that? Do you mean that running dungeons is not the "correct" way to make gold in ESO? Because I do need gold at the end of the day. Just today I had to pay gold to purchase upgrade mats for my crafted armor. I need gold for a house/furniture etc..

    You seem to be saying that dungeons are not the right way to do this. Or at least you're saying that dungeons are extremely inefficient for this purpose. Am I right?
    Edited by bhagwad on August 15, 2017 12:30AM
  • geonsocal
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    pledges is even a crappier way of making gold than pvping...

    10k guild dues are okay - if you are a regular trader...

    which makes me wonder - what is it you were planning on selling...BoE overland gear pieces?

    you have to have some kind of merchant game/plan before investing in decent trader locations...

    Edit: i'm sensing some dolmen/world boss farming in your future :p
    Edited by geonsocal on August 15, 2017 12:42AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • IcyDeadPeople
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    bhagwad wrote: »
    disintegr8 wrote: »
    I see no point in being in a trading guild that charges a fee unless you want to put some effort into making gold - running dungeons does not constitute this effort.

    You can either change your game play to enable you to get more items to sell or you join a free guild and simply sell what you can. You will earn less income and they may or may not have a trader in a good location, but this is a choice you have to make.

    One way to cover your guild fees is to do some daily crafting writs and sell any purple/gold tempers/rosins/alloys/aspect runes you get. Even doing this on a couple of characters every day should bring in enough of these items to cover any guild fees and still bring in extra gold.

    The rewards containers often contain increased value weapons to sell to NPC's for extra gold and you get the actual writ rewards gold to boot.

    Hmm..looking at all the responses so far, it seems the consensus revolves around selling purple/gold upgrade materials through the guild trader. I can decon all the purples I get from running vet dungeons and see if I make enough money to cover my fees.

    I'll try this for the one week and see if it's working out. If I make more than 10k selling upgrade mats, I'll stay. Otherwise I guess it might be better to leave...

    It's interesting however that you mention that running dungeons does not constitute this effort. What do you mean when you say that? Do you mean that running dungeons is not the "correct" way to make gold in ESO? Because I do need gold at the end of the day. Just today I had to pay gold to purchase upgrade mats for my crafted armor. I need gold for a house/furniture etc..

    You seem to be saying that dungeons are not the right way to do this. Or at least you're saying that dungeons are extremely inefficient for this purpose. Am I right?

    You can earn a little gold from running dungeons and deconstructing stuff you find, but it is an excruciatingly slow method compared to farming specific overland bind on equip set items with high market value, or even just farming motifs, raw mats, alchemy flowers etc
  • MLGProPlayer
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    bhagwad wrote: »
    disintegr8 wrote: »
    I see no point in being in a trading guild that charges a fee unless you want to put some effort into making gold - running dungeons does not constitute this effort.

    You can either change your game play to enable you to get more items to sell or you join a free guild and simply sell what you can. You will earn less income and they may or may not have a trader in a good location, but this is a choice you have to make.

    One way to cover your guild fees is to do some daily crafting writs and sell any purple/gold tempers/rosins/alloys/aspect runes you get. Even doing this on a couple of characters every day should bring in enough of these items to cover any guild fees and still bring in extra gold.

    The rewards containers often contain increased value weapons to sell to NPC's for extra gold and you get the actual writ rewards gold to boot.

    Hmm..looking at all the responses so far, it seems the consensus revolves around selling purple/gold upgrade materials through the guild trader. I can decon all the purples I get from running vet dungeons and see if I make enough money to cover my fees.

    I'll try this for the one week and see if it's working out. If I make more than 10k selling upgrade mats, I'll stay. Otherwise I guess it might be better to leave...

    It's interesting however that you mention that running dungeons does not constitute this effort. What do you mean when you say that? Do you mean that running dungeons is not the "correct" way to make gold in ESO? Because I do need gold at the end of the day. Just today I had to pay gold to purchase upgrade mats for my crafted armor. I need gold for a house/furniture etc..

    You seem to be saying that dungeons are not the right way to do this. Or at least you're saying that dungeons are extremely inefficient for this purpose. Am I right?

    There are 2 ways to make gold in ESO:

    1. Farming (mats or popular overland gear)
    2. Flipping (buying something at lower price then selling at higher price)
    Edited by MLGProPlayer on August 15, 2017 12:42AM
  • starkerealm
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    bhagwad wrote: »
    disintegr8 wrote: »
    I see no point in being in a trading guild that charges a fee unless you want to put some effort into making gold - running dungeons does not constitute this effort.

    You can either change your game play to enable you to get more items to sell or you join a free guild and simply sell what you can. You will earn less income and they may or may not have a trader in a good location, but this is a choice you have to make.

    One way to cover your guild fees is to do some daily crafting writs and sell any purple/gold tempers/rosins/alloys/aspect runes you get. Even doing this on a couple of characters every day should bring in enough of these items to cover any guild fees and still bring in extra gold.

    The rewards containers often contain increased value weapons to sell to NPC's for extra gold and you get the actual writ rewards gold to boot.

    Hmm..looking at all the responses so far, it seems the consensus revolves around selling purple/gold upgrade materials through the guild trader. I can decon all the purples I get from running vet dungeons and see if I make enough money to cover my fees.

    I'll try this for the one week and see if it's working out. If I make more than 10k selling upgrade mats, I'll stay. Otherwise I guess it might be better to leave...

    It's interesting however that you mention that running dungeons does not constitute this effort. What do you mean when you say that? Do you mean that running dungeons is not the "correct" way to make gold in ESO? Because I do need gold at the end of the day. Just today I had to pay gold to purchase upgrade mats for my crafted armor. I need gold for a house/furniture etc..

    You seem to be saying that dungeons are not the right way to do this. Or at least you're saying that dungeons are extremely inefficient for this purpose. Am I right?

    Writs, and refinement will get you way more than that. Finishing surveys and scampering off with the resulting materials helps.

    Really, mat sales are the perennial bread & butter market. There's always people who want to make (or upgrade) something, that don't have the materials they need to do so, and will pay for the option.
  • Sheezabeast
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    Intricate items sell very well very quickly, around 200 gold each, if you sell every one you come upon in a week and they sell you should make over half of the 10k back.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Vapirko
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    Farm ancestor silk that stuff sells for a ton on pc na right now.
  • HerrPulaRau
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    You can make gold from trader in multiple ways:

    1. Sell mats (most ppl mentioned this already)
    2. Craft and sell general usage sets (TBS, Julianos, etc.)
    3. Sell bind on equip sets (there are some sets with good prices - see necropotence, agility, etc.)
    4. Sell motifs

    IMO 3 and 4 are where you really need a good trader. That is because ppl. will generally use the major cities traders to find whatever they need first. And while when buying tons of mats you may check some shady location traders (because lets face it 99% of guilds sell mats so you will find in any city so you may check any city), when buying a specific motif or set item you won't check random traders. Usually I start checking craglorn and major cities and until I get to the last city I found what I need (and I only need ONE motif/set item - no need to check further unless I'm not ok with the price).

    Now... 10k seems kind of expensive but being able to sell that 30k Akaviri motif compensate for that.

    Now regarding dungeons... are a nice way to make xp and some nice BOUND sets for yourself. But not to make money. You can do I think anything else and make more money (steal, trials, pvp, stare at the sky... really... anything else). For example a single veteran trial run (nothing fancy - just Craglorn trials) will bring you 12k (22k in hm if I remember it right - been a few days since last run so I may be wrong about hm). To make 12k in dungeons you have to run... 99999 times or so.
  • disintegr8
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    bhagwad wrote: »
    ....
    You seem to be saying that dungeons are not the right way to do this. Or at least you're saying that dungeons are extremely inefficient for this purpose. Am I right?

    Yes you are right. Running dungeons and doing nothing else is not a very good way to make gold fast - which is what you are after when you have 'deadlines' to meet like weekly guild fees.

    Yes you will make gold over time but when you have gear you want to upgrade, armour repairs to pay for, maybe food/potions to buy, your net income will be very low. When you have a weekly expense of 10k every week, you will not get ahead very fast. Also, if you deconstruct gear and need the materials for your own purposes, what are you going to sell?

    I don't farm for materials and only do a couple of dungeons a day on whatever character I am currently leveling up before I go questing or into PVP - but the first thing I do when I log in is daily writs.

    Doing 6 daily writs on one character is an immediate 3.6k gold in my pocket plus the rewards container (containing the items I refer to in the next 2 paragraphs). I then sell the white level gear I get to NPC's - always a few hundred gold there. You get blue and or purple improvement items every day and a gold one every few days which can all be sold - anything from a few hundred to a few thousand, depending on what you get.

    You get lower level crafting materials (25) which can also be easily sold for a few hundred gold in the guild trader. You get survey maps every few days which you can harvest for raw mats to refine or sell - either way you sell what comes out of them or keep them and save the need to spend gold later.

    If you have taken the time to level crafting up on one character, simply taking 5-10 minutes a day to do daily writs on that character would easily average more than 5k income every day. I'm sure you don't get this from a couple of dungeon runs - otherwise you would not have started this thread.
    Edited by disintegr8 on August 15, 2017 1:04AM
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • AlienatedGoat
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    I've said it before, but I'll say it again:

    Unless you're a heavy farmer and intend to sell 500k+ per week, you shouldn't join any guild that requires member fees or dues. These guilds exist for heavy sellers, so if you're only casually trading what you pick up, you have no reason to join these guilds. Join a small, casual trading guild that is able to hold any trader (non-outlaw) every week. You'll make roughly the same gold, with less stress, and with no fees or dues to hold you down.
    PC-NA Goat - Bleat Bleat Baaaa
  • Garrick
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    I agree with Phage and others who say that it's not worth it.

    $10k is not the biggest guild fee, but if you only have $70k to your name that is huge. I am in a couple of guilds that charge similar fees, and there are only two ways to keep up with the fees:
    1. Spend an hour or two running round gathering resources to sell
    2. Level up several characters and have them do crafting writs.

    There is a third method, which is buy low and sell higher, but you really need some money before you can get anywhere with that because you convert your gold into items and then hope people buy them, which can take time. I have done this and it can be fairly profitable, if you have money and time to spend. Personally, I use method 2 above.

    Note that none of these methods have you running dungeons and questing: if you want to make serious money you have to put time into it. There are times when the game feels more like work to me, and it makes it less fun. I've actually scaled down my guilds of late and I am actively looking to swap to guilds with no fee. I have a couple of guilds with no fee and relatively obscure traders, and I make money on those traders but not as much.

    Ask yourself what you want to get out of the game. If you don't want to spend hours earning gold, don't. You will accumulate slower, but you will have not invested time in a - I think - relatively boring activity.

    Plus, ask yourself what you will do with the gold. Most decent items cannot be bought, and the ones that can be bought can also be farmed in the time you would otherwise spend farming for gold.
  • generalmyrick
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    BOYCOTT all guilds that charge fees!
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

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  • s7732425ub17_ESO
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    Literally 10 minutes of running around picking alchemy flowers and raw mats will get you 10k.
  • idk
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    Acrolas wrote: »
    Don't change your gameplay to fit a guild. Find a guild that fits your gameplay.

    This. If you only have 70k funds it would seem that you do not sell enough to justify 10k/week trade guild dues. There are plenty of trade guilds in decent locations that do not charge. Some may require selling 5k or 10k per week, but that is very different than spending 10k up front merely to be able to sell something.
  • bhagwad
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    Literally 10 minutes of running around picking alchemy flowers and raw mats will get you 10k.

    I was hoping that a guild trader in a good location will help me sell items I pick up on dungeon runs, and that I could break even. Since yesterday, I've already put up quite a few purple upgrade mats on the store for 1.5k each (console PS4). So now the question is whether or not this will allow me to earn > 10k per week.

    Crucially, can I make the same sales with another guild trader with low/zero fees? That's the question I have to try and solve for myself.
  • Ratzkifal
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    If you run dungeons from Shadow of the Hist, you can get motif fragments as loot. Those sell for more than 10k each I believe. So getting one of them per week should be fine.
    This Bosmer was tortured to death. There is nothing left to be done.
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