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Oblivion Damage

  • thankyourat
    thankyourat
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    I've seen my flame enchant crit for almost 5k on a player. I'm really not seeing the problem with oblivion damage
  • SodanTok
    SodanTok
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    ✭✭
    I've seen my flame enchant crit for almost 5k on a player. I'm really not seeing the problem with oblivion damage

    Everything can deal large damage against bad builds. Oblivion can do large (and same) damage against any build.
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    As long as there is a DMG shield that is not affected by crits & penetration in this game,
    oblivion DMG (true dmg) will be the only counter for that. If ZOS will remove oblivion dmg from this game we will have a mechanics (DMG shield) that will not have a Counterplay.
    Elyu wrote: »
    There is NO counter to unresistable damage.

    That is true but only to some point:

    Unless something is bugged you can roll-dodge light & heavy attacks so the oblivion enchantment will not proc.

    - Shield Breaker - (When you deal damage with a Light or Heavy Attack against a Player with a damage shield, you deal an additional 2150 Oblivion Damage to them.) - Only works when the target has a DMG shield - don't use dmg shield and it will not proc. (Or just roll-dodge light & heavy attack in a first place).
    - Knight Slayer - (Your fully-charged Heavy Attacks against Players deal an additional 9% of their Max Health as Oblivion Damage). Once again - if you dodge that heavy attack it will not proc.

    Okay, hang on. So your solution to shield breaker is to not use shields? And your solution for oblivion damage in general is to just continuously dodge all attacks?

    Wow thanks, I guess next time I encounter someone running shield breaker from the middle of their zerg I should just dodge roll until I'm out of stam then put my weapon away because I sure as hell can't just heal the damage as a sorc. Don't even suggest twilight. I can't afford two skill slots and a heal attached to a pet that runs off and dies and requires a cast time to summon.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

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  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    Royaji wrote: »
    BohnT wrote: »
    Royaji wrote: »
    Valencer wrote: »
    Jamini wrote: »
    Elyu wrote: »
    The infused buff hasn't even made it to live servers and I've already encountered a mag dk using knight slayer, infused 1H with oblivion glyph. With heavy attack weaves on a 20k health target that works out as about 3400 damage per second (20000*0.09)+(2400*(2/3)) assuming oblivion glyh procs every 1.5 seconds with infused.

    3,400 damage every second... I can deal far more than that with just about any decent build.

    On your 20k health guy, that build has a 5.8 second TTK, assuming no heals. Vigor and Rally will heal ~1.5-2k per tick each, raising that TTK to 22.2 seconds.

    Assuming you aren't using dumb food (by that I mean, you are using food with +health on it) , most players in PvP will have 12,000+5000+4000 health, or 21k health (actually most PvP-centric toons tend to be closer to 25k). This means your unmitigated TTK on a PvP build is 7.1s (27s with hots up). This does not include other burst heals like burning embers, siphoning attacks/strikes, BoL, soothing spores, rally recasts, dark conversion/deal, twilight matriach heal, healing ward heals... I can go on.

    Oblivion Glyphs are going to be fine. The sky isn't falling. Slot some heals or run with a healer in your group.

    This is really disingenuous.

    You're literally saying that rally/vigor are not able to outheal a player doing nothing but spamming heavy attacks on you and that after x seconds you will die unless there's additional sources of healing. There's no problem with that? Being forced on the defensive constantly by something as stupid as heavy attack spam?

    What if it's 2 players? 6k DPS from light attack spam from 2 players? Being effective in PvP is now reduced to knowing how to spam light or heavy attacks and with the bar being set this low you're basically going to die almost any time the numbers in a fight arent in your favor.

    Guess we should all just never leave the homebase without a pocket healer. Too bad 5 people spamming light attacks will probably also annihilate a 30k health healer build in 3 seconds after HotR hits

    If you are being attacked by 5 people you really should be annihilated no matter how much health you have. The whole 1vX mentality is plaguing this games balancing. You are not supposed to kill 5 opponents alone. You should have a disadvantage if you are outnumbered. Stop balancing the game around the big-e-peen "I can solo 20 scrubs" guys.
    You should have a Chance to win if you know how to Play the game and not lose against complete idiots who do nothing than spamming light/heavy attacks without leaving counterplay. you will never 1vX Players that are the same skill Level as you but you can win a 1vX against bad Players. But with stupid hard Counters numbers will always win and that is just bad desing. There is a disadvantage while fighting against 5 Players but that doesn't f*cking means that you should have no Chance to win because someone is using one single thing

    Nope. Skill can help you win a 1v2. Maybe 1v3 if you are really good. Not a 1v5. You can't balance stuff under the premise of "if 5 people use it on one guy he will not be able to fight back." There is 5 people there. If they all hit you at once with any somewhat decent skill you will die. It's fine. This is how it is supposed to be.

    I have a very specific issue with balancing around 1vX. Stuff that is considerd OP in 1vX can be absolutely fine in a 3v6, 4v7 or even 2v5. All the 1vXers ever achieved were nerfs to decent skills and playstyles.

    So what is the magical number where it should be impossible to win just because you are outnumbered? And why do you think that people of any skill level have a fundamental right to kill me and others in an Xv1? If you cannot prevail in an Xv1 fight with 4 allies fighting next to you with people packing proc sets, CC's, poisons, group healing, ultimates and executes, then you and the other 4 players deserve to lose. Equipping enchants should not just make the same fight an easy victory.

    You can't 1vX good players, but you should sure as hell be able to 1vX bad players. As it stands, 1 mistake or bad turn of luck pretty much results in instant death.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

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    Kill Counter
  • Malibulove
    Malibulove
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    Oblivion enchants are strong but a big part of it is the fact that because the damage is unavoidable, Decrease Health gets disproportionately placed in Death recaps.

    I've seen it first hand where somebody whines that I was stacking Oblivion damage, when the reality was merely that all of my Funnels/Impales/DoTs were getting eaten by their shields. So inevitably their final recap showed the one thing they couldn't mitigate... Oblivion procs.

    Which tbh is the enchant working exactly as intended.
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  • Maryal
    Maryal
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    Malibulove wrote: »
    Oblivion enchants are strong but a big part of it is the fact that because the damage is unavoidable, Decrease Health gets disproportionately placed in Death recaps.

    I've seen it first hand where somebody whines that I was stacking Oblivion damage, when the reality was merely that all of my Funnels/Impales/DoTs were getting eaten by their shields. So inevitably their final recap showed the one thing they couldn't mitigate... Oblivion procs.

    Which tbh is the enchant working exactly as intended.

    Spot on!
    >>> Many shield stackers that stand fairly still on a ledge spamming (whatever) down on you when you are at ground level or from within the 'safety' of their mines when you both are at ground level, do so because they believe you can't harm them. They harbor that belief for a reason. --> Pew Pewing a stationary target takes relatively little skill (except when simultaneously dodging a barrage of arrows, lightening strikes, fire balls, and seige weapons). Without the glyph, the damage each pew pew caused was rather insignificant ... but, with the glyph, each pew-pew actually deals damage. The more unhealed pew-pews, the more damage.

    Contrast this to a moving target. I can attest that it is very very difficult to hit a moving target that zoom zooms with lightening speed all over the place and can lock you down in a bubble where you can't even move. (<--- hint)

    I don't see many high health / high health regen stacking tanks complaining about getting hit with an oblivion damage glyph. It is only builds that spec low health. No one has to spec low health, and if they do so, well, there are risks involved. The saying is: "high risk/high reward" ... not: "low risk/high reward".

    Edited by Maryal on August 13, 2017 2:51AM
  • Valencer
    Valencer
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    Valencer wrote: »
    Royaji wrote: »
    Valencer wrote: »
    Jamini wrote: »
    Elyu wrote: »
    The infused buff hasn't even made it to live servers and I've already encountered a mag dk using knight slayer, infused 1H with oblivion glyph. With heavy attack weaves on a 20k health target that works out as about 3400 damage per second (20000*0.09)+(2400*(2/3)) assuming oblivion glyh procs every 1.5 seconds with infused.

    3,400 damage every second... I can deal far more than that with just about any decent build.

    On your 20k health guy, that build has a 5.8 second TTK, assuming no heals. Vigor and Rally will heal ~1.5-2k per tick each, raising that TTK to 22.2 seconds.

    Assuming you aren't using dumb food (by that I mean, you are using food with +health on it) , most players in PvP will have 12,000+5000+4000 health, or 21k health (actually most PvP-centric toons tend to be closer to 25k). This means your unmitigated TTK on a PvP build is 7.1s (27s with hots up). This does not include other burst heals like burning embers, siphoning attacks/strikes, BoL, soothing spores, rally recasts, dark conversion/deal, twilight matriach heal, healing ward heals... I can go on.

    Oblivion Glyphs are going to be fine. The sky isn't falling. Slot some heals or run with a healer in your group.

    This is really disingenuous.

    You're literally saying that rally/vigor are not able to outheal a player doing nothing but spamming heavy attacks on you and that after x seconds you will die unless there's additional sources of healing. There's no problem with that? Being forced on the defensive constantly by something as stupid as heavy attack spam?

    What if it's 2 players? 6k DPS from light attack spam from 2 players? Being effective in PvP is now reduced to knowing how to spam light or heavy attacks and with the bar being set this low you're basically going to die almost any time the numbers in a fight arent in your favor.

    Guess we should all just never leave the homebase without a pocket healer. Too bad 5 people spamming light attacks will probably also annihilate a 30k health healer build in 3 seconds after HotR hits

    If you are being attacked by 5 people you really should be annihilated no matter how much health you have. The whole 1vX mentality is plaguing this games balancing. You are not supposed to kill 5 opponents alone. You should have a disadvantage if you are outnumbered. Stop balancing the game around the big-e-peen "I can solo 20 scrubs" guys.

    I don't give a crap about 1vX.

    I do care about a fun, engaging and rewarding PvP experience. Do you really want to play a game where the outcome of a fight is always predetermined based on which side brings more numbers to said fight? That's already what it is 90% of the time. Don't let some stupid 1vX videos mislead you.

    I have gone head to head with torugs oblivion build, i also run 1 as of last night. If you can't handle the oblivion enchant 1v1 you're bad. Simple as that. In xv1 situations vs competent people, any enchant proc will hurt.

    My fights i won vs competent players last night were won bc of multiple things, not just the oblivion enchant. Cc/ assassins +execute got me just as many i think.

    You should see what prismatic/ fire does to vampires lol. Much stronger than oblivion especially vs medium/ heavy as they can crit.

    So you feel the need to point out that you can in fact beat a build that can be played effectively doing nothing but light and heavy attacks? Cool, but thats not the point.

    It takes 0 effort to play and the method of delivering damage is almost completely uncounterable and unmitigatable. You obviously know that because you're running said build now.

    Now multiply the damage output of this ridiculously simple playstyle by however many people you come across in Cyrodiil at the same time - a guaranteed quick death.
    Edited by Valencer on August 13, 2017 9:37AM
  • Biro123
    Biro123
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    Thread is funny.

    Somebody is gonna be real quiet in a week or so.
    Minalan owes me a beer.

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  • Hexys
    Hexys
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    Torug's pact infused with an oblivion enchant is straight out broken, even in a 1v1 with 2 top tier players the one with torug's is 100% going to win, and not after 3, 5 or 15 minutes no after 30 seconds.

    The only straight counter to this are nightblades as they can mitigate it by not getting hit, but even to that are counters with weapon ability dot's.

    So as I said even in 1v1 this is broken, imagine going solo in pvp and have 3-5 people chasing you with torug's infused oblivion. Let's even say those 3-5 came straight from skyrim and only do light attacks against you, you gonna [snip] die man. :D

    It is literally shield (health) breaker accessible for everyone with 1k more damage.

    L :trollface: L

    [Edited to remove profanity]
    Edited by ZOS_KatP on October 17, 2017 7:08PM
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  • Brutusmax1mus
    Brutusmax1mus
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    Valencer wrote: »
    Valencer wrote: »
    Royaji wrote: »
    Valencer wrote: »
    Jamini wrote: »
    Elyu wrote: »
    The infused buff hasn't even made it to live servers and I've already encountered a mag dk using knight slayer, infused 1H with oblivion glyph. With heavy attack weaves on a 20k health target that works out as about 3400 damage per second (20000*0.09)+(2400*(2/3)) assuming oblivion glyh procs every 1.5 seconds with infused.

    3,400 damage every second... I can deal far more than that with just about any decent build.

    On your 20k health guy, that build has a 5.8 second TTK, assuming no heals. Vigor and Rally will heal ~1.5-2k per tick each, raising that TTK to 22.2 seconds.

    Assuming you aren't using dumb food (by that I mean, you are using food with +health on it) , most players in PvP will have 12,000+5000+4000 health, or 21k health (actually most PvP-centric toons tend to be closer to 25k). This means your unmitigated TTK on a PvP build is 7.1s (27s with hots up). This does not include other burst heals like burning embers, siphoning attacks/strikes, BoL, soothing spores, rally recasts, dark conversion/deal, twilight matriach heal, healing ward heals... I can go on.

    Oblivion Glyphs are going to be fine. The sky isn't falling. Slot some heals or run with a healer in your group.

    This is really disingenuous.

    You're literally saying that rally/vigor are not able to outheal a player doing nothing but spamming heavy attacks on you and that after x seconds you will die unless there's additional sources of healing. There's no problem with that? Being forced on the defensive constantly by something as stupid as heavy attack spam?

    What if it's 2 players? 6k DPS from light attack spam from 2 players? Being effective in PvP is now reduced to knowing how to spam light or heavy attacks and with the bar being set this low you're basically going to die almost any time the numbers in a fight arent in your favor.

    Guess we should all just never leave the homebase without a pocket healer. Too bad 5 people spamming light attacks will probably also annihilate a 30k health healer build in 3 seconds after HotR hits

    If you are being attacked by 5 people you really should be annihilated no matter how much health you have. The whole 1vX mentality is plaguing this games balancing. You are not supposed to kill 5 opponents alone. You should have a disadvantage if you are outnumbered. Stop balancing the game around the big-e-peen "I can solo 20 scrubs" guys.

    I don't give a crap about 1vX.

    I do care about a fun, engaging and rewarding PvP experience. Do you really want to play a game where the outcome of a fight is always predetermined based on which side brings more numbers to said fight? That's already what it is 90% of the time. Don't let some stupid 1vX videos mislead you.

    I have gone head to head with torugs oblivion build, i also run 1 as of last night. If you can't handle the oblivion enchant 1v1 you're bad. Simple as that. In xv1 situations vs competent people, any enchant proc will hurt.

    My fights i won vs competent players last night were won bc of multiple things, not just the oblivion enchant. Cc/ assassins +execute got me just as many i think.

    You should see what prismatic/ fire does to vampires lol. Much stronger than oblivion especially vs medium/ heavy as they can crit.

    So you feel the need to point out that you can in fact beat a build that can be played effectively doing nothing but light and heavy attacks? Cool, but thats not the point.

    It takes 0 effort to play and the method of delivering damage is almost completely uncounterable and unmitigatable. You obviously know that because you're running said build now.

    Now multiply the damage output of this ridiculously simple playstyle by however many people you come across in Cyrodiil at the same time - a guaranteed quick death.

    I'm pointing out it takes more than just light attacking you kill any competent players 1v1 or 2v2.

    I'm pointing out that two other enchants are getting me far more damage than oblivion.
  • BohnT
    BohnT
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    ✭✭
    Valencer wrote: »
    Valencer wrote: »
    Royaji wrote: »
    Valencer wrote: »
    Jamini wrote: »
    Elyu wrote: »
    The infused buff hasn't even made it to live servers and I've already encountered a mag dk using knight slayer, infused 1H with oblivion glyph. With heavy attack weaves on a 20k health target that works out as about 3400 damage per second (20000*0.09)+(2400*(2/3)) assuming oblivion glyh procs every 1.5 seconds with infused.

    3,400 damage every second... I can deal far more than that with just about any decent build.

    On your 20k health guy, that build has a 5.8 second TTK, assuming no heals. Vigor and Rally will heal ~1.5-2k per tick each, raising that TTK to 22.2 seconds.

    Assuming you aren't using dumb food (by that I mean, you are using food with +health on it) , most players in PvP will have 12,000+5000+4000 health, or 21k health (actually most PvP-centric toons tend to be closer to 25k). This means your unmitigated TTK on a PvP build is 7.1s (27s with hots up). This does not include other burst heals like burning embers, siphoning attacks/strikes, BoL, soothing spores, rally recasts, dark conversion/deal, twilight matriach heal, healing ward heals... I can go on.

    Oblivion Glyphs are going to be fine. The sky isn't falling. Slot some heals or run with a healer in your group.

    This is really disingenuous.

    You're literally saying that rally/vigor are not able to outheal a player doing nothing but spamming heavy attacks on you and that after x seconds you will die unless there's additional sources of healing. There's no problem with that? Being forced on the defensive constantly by something as stupid as heavy attack spam?

    What if it's 2 players? 6k DPS from light attack spam from 2 players? Being effective in PvP is now reduced to knowing how to spam light or heavy attacks and with the bar being set this low you're basically going to die almost any time the numbers in a fight arent in your favor.

    Guess we should all just never leave the homebase without a pocket healer. Too bad 5 people spamming light attacks will probably also annihilate a 30k health healer build in 3 seconds after HotR hits

    If you are being attacked by 5 people you really should be annihilated no matter how much health you have. The whole 1vX mentality is plaguing this games balancing. You are not supposed to kill 5 opponents alone. You should have a disadvantage if you are outnumbered. Stop balancing the game around the big-e-peen "I can solo 20 scrubs" guys.

    I don't give a crap about 1vX.

    I do care about a fun, engaging and rewarding PvP experience. Do you really want to play a game where the outcome of a fight is always predetermined based on which side brings more numbers to said fight? That's already what it is 90% of the time. Don't let some stupid 1vX videos mislead you.

    I have gone head to head with torugs oblivion build, i also run 1 as of last night. If you can't handle the oblivion enchant 1v1 you're bad. Simple as that. In xv1 situations vs competent people, any enchant proc will hurt.

    My fights i won vs competent players last night were won bc of multiple things, not just the oblivion enchant. Cc/ assassins +execute got me just as many i think.

    You should see what prismatic/ fire does to vampires lol. Much stronger than oblivion especially vs medium/ heavy as they can crit.

    So you feel the need to point out that you can in fact beat a build that can be played effectively doing nothing but light and heavy attacks? Cool, but thats not the point.

    It takes 0 effort to play and the method of delivering damage is almost completely uncounterable and unmitigatable. You obviously know that because you're running said build now.

    Now multiply the damage output of this ridiculously simple playstyle by however many people you come across in Cyrodiil at the same time - a guaranteed quick death.

    I'm pointing out it takes more than just light attacking you kill any competent players 1v1 or 2v2.

    I'm pointing out that two other enchants are getting me far more damage than oblivion.

    The other enchants can be easily mitigated with block, shields. More often than not a non crit will deal less than 1.9k damage making oblivion damage much better as it grants 1.9k damage everytime it procs which can't be mitigated
  • Brutusmax1mus
    Brutusmax1mus
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    BohnT wrote: »
    Valencer wrote: »
    Valencer wrote: »
    Royaji wrote: »
    Valencer wrote: »
    Jamini wrote: »
    Elyu wrote: »
    The infused buff hasn't even made it to live servers and I've already encountered a mag dk using knight slayer, infused 1H with oblivion glyph. With heavy attack weaves on a 20k health target that works out as about 3400 damage per second (20000*0.09)+(2400*(2/3)) assuming oblivion glyh procs every 1.5 seconds with infused.

    3,400 damage every second... I can deal far more than that with just about any decent build.

    On your 20k health guy, that build has a 5.8 second TTK, assuming no heals. Vigor and Rally will heal ~1.5-2k per tick each, raising that TTK to 22.2 seconds.

    Assuming you aren't using dumb food (by that I mean, you are using food with +health on it) , most players in PvP will have 12,000+5000+4000 health, or 21k health (actually most PvP-centric toons tend to be closer to 25k). This means your unmitigated TTK on a PvP build is 7.1s (27s with hots up). This does not include other burst heals like burning embers, siphoning attacks/strikes, BoL, soothing spores, rally recasts, dark conversion/deal, twilight matriach heal, healing ward heals... I can go on.

    Oblivion Glyphs are going to be fine. The sky isn't falling. Slot some heals or run with a healer in your group.

    This is really disingenuous.

    You're literally saying that rally/vigor are not able to outheal a player doing nothing but spamming heavy attacks on you and that after x seconds you will die unless there's additional sources of healing. There's no problem with that? Being forced on the defensive constantly by something as stupid as heavy attack spam?

    What if it's 2 players? 6k DPS from light attack spam from 2 players? Being effective in PvP is now reduced to knowing how to spam light or heavy attacks and with the bar being set this low you're basically going to die almost any time the numbers in a fight arent in your favor.

    Guess we should all just never leave the homebase without a pocket healer. Too bad 5 people spamming light attacks will probably also annihilate a 30k health healer build in 3 seconds after HotR hits

    If you are being attacked by 5 people you really should be annihilated no matter how much health you have. The whole 1vX mentality is plaguing this games balancing. You are not supposed to kill 5 opponents alone. You should have a disadvantage if you are outnumbered. Stop balancing the game around the big-e-peen "I can solo 20 scrubs" guys.

    I don't give a crap about 1vX.

    I do care about a fun, engaging and rewarding PvP experience. Do you really want to play a game where the outcome of a fight is always predetermined based on which side brings more numbers to said fight? That's already what it is 90% of the time. Don't let some stupid 1vX videos mislead you.

    I have gone head to head with torugs oblivion build, i also run 1 as of last night. If you can't handle the oblivion enchant 1v1 you're bad. Simple as that. In xv1 situations vs competent people, any enchant proc will hurt.

    My fights i won vs competent players last night were won bc of multiple things, not just the oblivion enchant. Cc/ assassins +execute got me just as many i think.

    You should see what prismatic/ fire does to vampires lol. Much stronger than oblivion especially vs medium/ heavy as they can crit.

    So you feel the need to point out that you can in fact beat a build that can be played effectively doing nothing but light and heavy attacks? Cool, but thats not the point.

    It takes 0 effort to play and the method of delivering damage is almost completely uncounterable and unmitigatable. You obviously know that because you're running said build now.

    Now multiply the damage output of this ridiculously simple playstyle by however many people you come across in Cyrodiil at the same time - a guaranteed quick death.

    I'm pointing out it takes more than just light attacking you kill any competent players 1v1 or 2v2.

    I'm pointing out that two other enchants are getting me far more damage than oblivion.

    The other enchants can be easily mitigated with block, shields. More often than not a non crit will deal less than 1.9k damage making oblivion damage much better as it grants 1.9k damage everytime it procs which can't be mitigated

    Can* make it better. Tell the vamps i slaughtered last night that oblivion hurt them more than prismatic/fire.
  • Saturn
    Saturn
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    Drummerx04 wrote: »
    Lol these threads.

    Shield users get some beefy counter play and throw hissy fits. Regular enchants hit me harder and apply debuffs to me while in medium.

    The counter play is healing. There are no status effects with oblivion.

    Yes oblivion damage is gonna be strong. Yes Infused Torags is gonna be very strong if not meta for single target mag users.

    but the fact is shield/heavy s+b users had the easy life and as soon as they need to adapt and adjust their build they go insane and cry nerf.

    cry about the cooldown reduction of infused or torags. thats what really makes oblivion too strong. or how enchants apply on certain ability dots.


    For classes/builds that can't dodge and cloak constantly during a 3+ minute battle, mitigation via block + armor or damage shields is the way to survive. Oblivion damage bypasses both. On the 4 second cooldown, that cannot be reduced by anything (current stage) it's already empowering higher numbers of players against small numbers of players.

    Exhibit 1: Shields + mistform = lol nope we have light attacks.
    20170723194943_1.jpg

    Next patch we will probably see more of this except the damage health numbers will be higher, and it will take fewer people to achieve the same effect.
    No, not everyone will run torug's and infused oblivion damage, I know I probably won't, but the problem is the same as shield breaker. Bad players who hate damage shields will get the build that ignores them and spam light attacks from the safety in numbers and basically wreck people.

    What has the pvp community been saying about proc sets for the last year? The instant unavoidable damage is too strong and empowers zergs... proc sets finally get nerfed and what do we get? Instant unavoidable unresistable damage procing with every other light attack. Oh, and the proc can be placed on literally any build and set combination with essentially 0 downside.

    But you are right, we should just roll over and take it because you have to dodge things instead of shielding them.

    I have a problem with that screenshot because it shows 4 different player names, which, if you come against 4 good players at once that usually means death anyway. Now if it was just one player that was the cause of that, then sure I could see how it was a potential issue, but it's not like what you show in your picture wouldn't have happened before the update with Viper listed as 4k per hit instead, difference is Viper would also proc on any melee attack, even AoE. Your picture is the kind of thing that reminds me of when statistics are skewed to show a certain pattern that isn't there. In terms of zergs, they are powerful for many various reasons and mainly because unless you've got a solid group the only counter to a zerg is a bigger one. If your main problem with any proc set is that it empowers zergs, then I think that's a stupid excuse to have something nerfed, because if 10 people light attack you at the same time you would die anyway..
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • WaltherCarraway
    WaltherCarraway
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    Can't wait for 15 Blood of Daggerfall Sorcs spamming Infused + Mother Sorrow + Torug Pact to kick 2250 Oblivion damage per 1.4 sec with their 'pro blanket' Hardened Ward after the maintenance is done.

    LUL

    EP is done later today.
    Edited by WaltherCarraway on August 14, 2017 8:54AM
    Back from my last hiatus. 2021 a new start.
  • tunepunk
    tunepunk
    ✭✭✭✭✭
    Can't wait for 15 Blood of Daggerfall Sorcs spamming Infused + Mother Sorrow + Torug Pact to kick 2250 Oblivion damage per 1.4 sec with their 'pro blanket' Hardened Ward after the maintenance is done.

    LUL

    EP is done later today.

    Wouldn't a bit more health counter this pretty well? 2250 damage every 1.4 sec ? 2250 more health would give you 1.4 seconds more time to react. That seems like a pretty long time in PvP.

    Wouldn't people will be stacking more health/healing/health regen as a counter, since blocking, and resists will be less effective?

  • nCats
    nCats
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    "Reduced the damage on the Damage Health (Oblivion) weapon enchantment by approximately 36%."

    Guess it is largely over.
  • WaltherCarraway
    WaltherCarraway
    ✭✭✭✭✭
    nCats wrote: »
    "Reduced the damage on the Damage Health (Oblivion) weapon enchantment by approximately 36%."

    Guess it is largely over.

    RIP alcast build

    Back from my last hiatus. 2021 a new start.
  • Glamdring
    Glamdring
    ✭✭✭✭✭
    nCats wrote: »
    "Reduced the damage on the Damage Health (Oblivion) weapon enchantment by approximately 36%."

    Guess it is largely over.

    yepp, rip infused weapons
  • rafaelcsmaia
    rafaelcsmaia
    ✭✭✭✭✭
    nCats wrote: »
    "Reduced the damage on the Damage Health (Oblivion) weapon enchantment by approximately 36%."

    Guess it is largely over.

    Where did you see that? Its actually great news
  • nCats
    nCats
    ✭✭✭
    @rafaelcsmaia see the official patch notes, 3.1.5, in Patch notes and *** fixes section.
  • Araviel2
    Araviel2
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    Glamdring wrote: »

    yepp, rip infused weapons

    lul wut? Damage Health enchants are not the only enchants in the woods
    Araviel -Professional Zerg surfing mutagen spammer [DC-EU]
  • rafaelcsmaia
    rafaelcsmaia
    ✭✭✭✭✭
    nCats wrote: »
    @rafaelcsmaia see the official patch notes, 3.1.5, in Patch notes and *** fixes section.

    Whoa just saw them, great improvement!
    Araviel2 wrote: »
    Glamdring wrote: »

    yepp, rip infused weapons

    lul wut? Damage Health enchants are not the only enchants in the woods

    Agreed, infused seem really nice still, you can get 100% uptime on weap damage glyph for around 450, this fix only removes the mega cheese from oblivion damage
  • EdTerra
    EdTerra
    ✭✭✭
    Well... with the torug's pact fix it's funny to see that the meta is already dead before it's released :hushed:
    Reduced the damage on the Damage Health (Oblivion) weapon enchantment by approximately 36%.
    Edited by EdTerra on August 14, 2017 3:04PM
    [EU] AD - Erdril v16 N(oo)B | AR40
    [NA] EP - Erdril NB

    Still a solo player in this zergfest

    Youtube : https://www.youtube.com/channel/UCXPJv3O6DC5ZYECfF3-rQ-Q
  • Strider_Roshin
    Strider_Roshin
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    ✭✭✭
    And Sorcs remain immortal. And here I thought I might enjoy PvP again.
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Whats the base tooltip dmg now? 1216 is it?

    Torugs and infused will but it up to around the same pre patch dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • BohnT
    BohnT
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    ✭✭
    Eat this Zerglings, Tryhards, plebs who can't accept that they won't kill a certain player.
    Sincerely every good player
  • JohnRingo
    JohnRingo
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    I suspect that oblivion plus infused will still be among top choices for PvP weapons despite the 36% damage nerf.
  • Derra
    Derra
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    ✭✭✭✭✭
    And Sorcs remain immortal. And here I thought I might enjoy PvP again.

    I suspect you didn´t have the pleasure to test torugs on pts for 2996dmg each hit ;)
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    And Sorcs remain immortal. And here I thought I might enjoy PvP again.

    Yep - still invincible..:

    https://www.screencast.com/t/ywOJnY7V2
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Master_Kas
    Master_Kas
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    ✭✭
    BohnT wrote: »
    Eat this Zerglings, Tryhards, plebs who can't accept that they won't kill a certain player.
    Sincerely every good player

    I lulz everytime I read people writing about ESO as if it's competitive. :trollface:
    Edited by Master_Kas on August 15, 2017 11:17PM
    EU | PC
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