I get that you want to get the testing results from the last week of the PTS on live as well, but simply changing things on patchday that have never been tested can't be the solution. In my opinion the PTS was great apart from a few little things and now a lot of it is gone again. Sets and other stats that have been overperforming just slightly have been nerfed into oblivion without any playertesting. On top of that we got a few exciting new bugs (like ether having 2k crit on the fivepiece) and ones that have been on PTS for weeks still aren't fixed (like the no death achivement in Falkreath). What is the PTS even there for if multiple weeks of testing and good rebalancing then get just thrown out the window. For HotR it already is too late now, but I hope this will not happen with the next update.
I don't understand how stuff like this can happen. All I know is that if I would work like this in my job, giving out unfinished work to costumers or changing it in the last minute without letting them know, I would have been fired a long time ago.
Here is how it can happen... you have elite players figuring out that one particular set of gear or skill is far superior and OP to all the others... the update has to go Live as scheduled... so this is how we get last minute changes when it goes Live.
Also, PTS is about finding bugs NOT about testing 'balance' issues... ZOS can see balance issues by observing the data from those running PTS or Live. You also say that things have been changed without player testing, and again, ZOS has the data and can see over time how different things are working. You also have to understand ZOS cares more about 'diversity' than making sets or skills OP... they want to make all sets equal so players have options and choices instead of all rushing to the BiS gear; so BiS will always get nerfed because it goes against ZOS' desire to have diversity.
DRXHarbinger wrote: »I get that you want to get the testing results from the last week of the PTS on live as well, but simply changing things on patchday that have never been tested can't be the solution. In my opinion the PTS was great apart from a few little things and now a lot of it is gone again. Sets and other stats that have been overperforming just slightly have been nerfed into oblivion without any playertesting. On top of that we got a few exciting new bugs (like ether having 2k crit on the fivepiece) and ones that have been on PTS for weeks still aren't fixed (like the no death achivement in Falkreath). What is the PTS even there for if multiple weeks of testing and good rebalancing then get just thrown out the window. For HotR it already is too late now, but I hope this will not happen with the next update.
I don't understand how stuff like this can happen. All I know is that if I would work like this in my job, giving out unfinished work to costumers or changing it in the last minute without letting them know, I would have been fired a long time ago.
You still bought it though right? Then it doesn't matter from ZOS' point of view. Never do they ever make any guarantees anything will be working as intended, enjoyable or anything of any logical kind.
The shareholders thank you for your custom.
Here is how it can happen... you have elite players figuring out that one particular set of gear or skill is far superior and OP to all the others... the update has to go Live as scheduled... so this is how we get last minute changes when it goes Live.
Also, PTS is about finding bugs NOT about testing 'balance' issues... ZOS can see balance issues by observing the data from those running PTS or Live. You also say that things have been changed without player testing, and again, ZOS has the data and can see over time how different things are working. You also have to understand ZOS cares more about 'diversity' than making sets or skills OP... they want to make all sets equal so players have options and choices instead of all rushing to the BiS gear; so BiS will always get nerfed because it goes against ZOS' desire to have diversity.
Here is how it can happen... you have elite players figuring out that one particular set of gear or skill is far superior and OP to all the others... the update has to go Live as scheduled... so this is how we get last minute changes when it goes Live.
Also, PTS is about finding bugs NOT about testing 'balance' issues... ZOS can see balance issues by observing the data from those running PTS or Live. You also say that things have been changed without player testing, and again, ZOS has the data and can see over time how different things are working. You also have to understand ZOS cares more about 'diversity' than making sets or skills OP... they want to make all sets equal so players have options and choices instead of all rushing to the BiS gear; so BiS will always get nerfed because it goes against ZOS' desire to have diversity.
The diversity has decreased from PTS to live, that the joke about it.
I don't understand how stuff like this can happen. All I know is that if I would work like this in my job, giving out unfinished work to costumers or changing it in the last minute without letting them know, I would have been fired a long time ago.
luen79rwb17_ESO wrote: »PTS is ment to test not to get you ready for next BiS meta
luen79rwb17_ESO wrote: »PTS is ment to test not to get you ready for next BiS meta
I don't understand how stuff like this can happen. All I know is that if I would work like this in my job, giving out unfinished work to costumers or changing it in the last minute without letting them know, I would have been fired a long time ago.
Also, PTS is about finding bugs NOT about testing 'balance' issues...
I do hope someone at ZOS could at least come out and provide information as to why these changes were made because at this point I'm struggling to see the thought logic. I doubt thats going to happen but a tad of communication on there behalf would be very well received I feel.
I don't understand how stuff like this can happen. All I know is that if I would work like this in my job, giving out unfinished work to costumers or changing it in the last minute without letting them know, I would have been fired a long time ago.
you think you are so important they have to get your approval to make changes or something? they can make as many changes as they want last minute. its their product. its not like something you order from them with specific requirements and can only be built a specific way. they can make whatever changes they like, whenever they like, and they dont have to tell you anything about it.
Here is how it can happen... you have elite players figuring out that one particular set of gear or skill is far superior and OP to all the others... the update has to go Live as scheduled... so this is how we get last minute changes when it goes Live.
Also, PTS is about finding bugs NOT about testing 'balance' issues... ZOS can see balance issues by observing the data from those running PTS or Live. You also say that things have been changed without player testing, and again, ZOS has the data and can see over time how different things are working. You also have to understand ZOS cares more about 'diversity' than making sets or skills OP... they want to make all sets equal so players have options and choices instead of all rushing to the BiS gear; so BiS will always get nerfed because it goes against ZOS' desire to have diversity.
Korah_Eaglecry wrote: »Here is how it can happen... you have elite players figuring out that one particular set of gear or skill is far superior and OP to all the others... the update has to go Live as scheduled... so this is how we get last minute changes when it goes Live.
Also, PTS is about finding bugs NOT about testing 'balance' issues... ZOS can see balance issues by observing the data from those running PTS or Live. You also say that things have been changed without player testing, and again, ZOS has the data and can see over time how different things are working. You also have to understand ZOS cares more about 'diversity' than making sets or skills OP... they want to make all sets equal so players have options and choices instead of all rushing to the BiS gear; so BiS will always get nerfed because it goes against ZOS' desire to have diversity.
LMAO if ZOS could see the "balance" from their analytics. The game wouldnt be in the condition it is in balance wise. The only people that have solid idea of the balance of the game are those elite players. As their the number crunchers, theory crafters and exploit hunters. We wouldnt have these metas popping up if ZOS could identify the balance issues without the top tier players peeling back the layers of the game. Could you be anymore of an apologist with this sort of comment about what PTS is there for.
luen79rwb17_ESO wrote: »PTS is ment to test not to get you ready for next BiS meta
I agree. However in order to make this game more balanced people have to be able to test what is BIS and by how much on PTS and the results should carry over to live to some extend. How it is now there was no point to even playing the PTS.
MakeNoiseMan wrote: »I haven't done any extensive testing personally, so I'm only speculating, but as far as I know all the sets that looked promising (namely Mother's Sorrow) are still going to be very good. The DPS difference is still going to be the desirable 1 - 2k. It's just that now, instead of an overland/crafted setup pulling out slightly ahead, the trials/Maelstrom gear setup pulls out slightly ahead. Sad Mama + Julianos is still great, but it now takes a slight backseat to gear earned in the game's hardest content. I think that's appropriate.
As far as the traits are concerned, I think those adjustments/nerfs (reduced buffs?) are appropriate as well. I think the goal of the trait rebalancing was to expand our number of options, not to replace the old BiS with a new one. For most of the PTS cycle, Sharpened was being outperformed by Precise, Infused and Nirn, meaning that everyone who had farmed Sharp weapons were SoL and would have to grind new ones again. By toning down the other traits, they are brought closer in line, making the four DPS-oriented weapon traits more or less equal to one another. Now, no one has to re-farm anything. You simply build for that with which RNG blesses you. Already have a Sharp vMA inferno? Awesome! Run the Thief or Apprentice and carry on. Never got a Sharp vMA, but you have Precise or Nirn? No worries! Run the Lover and have fun. Still haven't gotten any vMA weapons, or are still working on your clear? That's okay! Crafted/overland sets are a very close second choice. I think, despite the last-minute changes (or dare I say it, because of them) this has shaped up to be the best patch to date for build diversity. And all forms of weapon farming appear to have become much less daunting, because there are four times as many runnable traits.
...then decided not to implement that very well-received system in favor of preserving the status quo.
https://youtu.be/ePiKE83sAIg Korah_Eaglecry wrote: »LMAO if ZOS could see the "balance" from their analytics. The game wouldnt be in the condition it is in balance wise. The only people that have solid idea of the balance of the game are those elite players. As their the number crunchers, theory crafters and exploit hunters. We wouldnt have these metas popping up if ZOS could identify the balance issues without the top tier players peeling back the layers of the game. Could you be anymore of an apologist with this sort of comment about what PTS is there for.
Here is how it can happen... you have elite players figuring out that one particular set of gear or skill is far superior and OP to all the others... the update has to go Live as scheduled... so this is how we get last minute changes when it goes Live.
Also, PTS is about finding bugs NOT about testing 'balance' issues... ZOS can see balance issues by observing the data from those running PTS or Live. You also say that things have been changed without player testing, and again, ZOS has the data and can see over time how different things are working. You also have to understand ZOS cares more about 'diversity' than making sets or skills OP... they want to make all sets equal so players have options and choices instead of all rushing to the BiS gear; so BiS will always get nerfed because it goes against ZOS' desire to have diversity.
luen79rwb17_ESO wrote: »PTS is ment to test not to get you ready for next BiS meta
lordrichter wrote: »Korah_Eaglecry wrote: »LMAO if ZOS could see the "balance" from their analytics. The game wouldnt be in the condition it is in balance wise. The only people that have solid idea of the balance of the game are those elite players. As their the number crunchers, theory crafters and exploit hunters. We wouldnt have these metas popping up if ZOS could identify the balance issues without the top tier players peeling back the layers of the game. Could you be anymore of an apologist with this sort of comment about what PTS is there for.
Don't forget that the goals of the player theory crafters, exploiters, and number crunchers do not perfectly line up with the goals of the studio. This is a big reason why no studio should just do what these players want.
ZOS has their own analytic people, and their own theory crafters, but they are working off of different data than what the players are using. ZOS can not only look to see how combat is performing, but can look to see how combat is performing based on how the majority of the players are actually playing the game. This is going to result in differences from what the theory crafter players are calculating.
What most people consider to be "incompetence" by ZOS likely boils down to a difference driven by multiple different perspectives and objectives for the game.
lordrichter wrote: »Korah_Eaglecry wrote: »LMAO if ZOS could see the "balance" from their analytics. The game wouldnt be in the condition it is in balance wise. The only people that have solid idea of the balance of the game are those elite players. As their the number crunchers, theory crafters and exploit hunters. We wouldnt have these metas popping up if ZOS could identify the balance issues without the top tier players peeling back the layers of the game. Could you be anymore of an apologist with this sort of comment about what PTS is there for.
Don't forget that the goals of the player theory crafters, exploiters, and number crunchers do not perfectly line up with the goals of the studio. This is a big reason why no studio should just do what these players want.
ZOS has their own analytic people, and their own theory crafters, but they are working off of different data than what the players are using. ZOS can not only look to see how combat is performing, but can look to see how combat is performing based on how the majority of the players are actually playing the game. This is going to result in differences from what the theory crafter players are calculating.
What most people consider to be "incompetence" by ZOS likely boils down to a difference driven by multiple different perspectives and objectives for the game.
I understand.
That's why the shadow mundus, performs worse than Warrior/Apprentice at its own purpose of boosting crit damage.
Also if you remember, that's why the prosperous trait performed mathematically worse than impenetrable at its own purpose of farming gold.
Emergent gameplay is a concept that some developers embrace while others frantically try to quell whack-a-mole style without regard for consequence.
But hey, it makes me feel better that you share that same old sentiment seen in other games