@leepalmer95
If you read my post (and no offense if you don't, it's long and thorough), you'll see that I say that it's not that any given skill is in itself OP...it's that sorc skills do too much, opening bar slots for them to bring in additional skills, which gives them increased capacity and that's what makes them OP.
You cite streak. Streak is a gap closer that stuns. Other classes have this, and there are weapon gap closers. However, streak is slightly different in that it doesn't require a target lock. Thus it can be used to hunt, unlike most other gap closers. This feature also allows it to act as a "gap extender" - it can be used to escape. And this illustrates my point - stamblades have gap closers and gap extenders via ambush and cloak. But that's two skills on the bar to do those two things. It's not a direct apples to apples comparison, but that's not the point. The point is that when sorcs have sorc skills that are a little better at bringing addl features, and they can free up a couple of slots, that's when they become OP.
[Snip]
Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.
For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.
Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.
If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.
Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.
Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.
Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.
In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.
The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.
Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.
In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
[Snip]
Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.
For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.
Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.
If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.
Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.
Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.
Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.
In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.
The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.
Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.
In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
20k Frag tool tip and 50k mag, is balanced. dunno what u talk about kappa
Strider_Roshin wrote: »TheDoomsdayMonster wrote: »Waffennacht wrote: »Mag Sorcs are not the most common class right now.
The hell they aren't...
On ps4 NA they are...
Yeah I'd second this. I'm on PS4 NA as well. But that's our exposure, not theirs.
Playing stamina is also harder on console as well since bashing and dodge rolling stop you stam regen (great foresight ZOS!).
TheDoomsdayMonster wrote: »Waffennacht wrote: »Mag Sorcs are not the most common class right now.
The hell they aren't...
On ps4 NA they are...
There's also the addons telling you when to dodge/block those frags..
I honestly wonder if most of the 'sorc op' crowd are on console, yet most of the 'sorcs strong, but not really op' crowd are on PC.
[Snip]
Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.
For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.
Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.
If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.
Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.
Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.
Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.
In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.
The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.
Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.
In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
20k Frag tool tip and 50k mag, is balanced. dunno what u talk about kappa
Aaand another uninformed post.
Alright.. 50k mag.. What, exactly in the sorc toolkit gives you 50k mag? Last I heard it was gear and passives that gave stats.. and guess what? sorc doesn't have any max mag passives (unlike some classes).
NOBODY gets a 20k frag tooltip. Mine sits between 12 and 14k depending on build - and I ususally use around 50k max mag.
I'm not disputing sorcs are strong - but the amount of sheer BS coming from these nerf threads is unreal.
Countcalorie wrote: »[Snip]
Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.
For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.
Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.
If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.
Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.
Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.
Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.
In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.
The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.
Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.
In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
20k Frag tool tip and 50k mag, is balanced. dunno what u talk about kappa
Aaand another uninformed post.
Alright.. 50k mag.. What, exactly in the sorc toolkit gives you 50k mag? Last I heard it was gear and passives that gave stats.. and guess what? sorc doesn't have any max mag passives (unlike some classes).
NOBODY gets a 20k frag tooltip. Mine sits between 12 and 14k depending on build - and I ususally use around 50k max mag.
I'm not disputing sorcs are strong - but the amount of sheer BS coming from these nerf threads is unreal.
If you have less then 50k mag on a sorc your doing something wrong.oh and bound armor is a 8% magic boost and sorc shields have more magic scaling then any ability in the game(except maybe hircine's rage)also the fact that sorcs dont need impen in pvp is also pretty disgusting.and yes Ive played sorc before you ask.
can you read?I would Love to show you the 18k shield tooltips(while in pvp with battle spirit) and the 17k frag tooltip.leepalmer95 wrote: »Countcalorie wrote: »[Snip]
Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.
For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.
Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.
If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.
Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.
Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.
Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.
In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.
The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.
Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.
In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
20k Frag tool tip and 50k mag, is balanced. dunno what u talk about kappa
Aaand another uninformed post.
Alright.. 50k mag.. What, exactly in the sorc toolkit gives you 50k mag? Last I heard it was gear and passives that gave stats.. and guess what? sorc doesn't have any max mag passives (unlike some classes).
NOBODY gets a 20k frag tooltip. Mine sits between 12 and 14k depending on build - and I ususally use around 50k max mag.
I'm not disputing sorcs are strong - but the amount of sheer BS coming from these nerf threads is unreal.
If you have less then 50k mag on a sorc your doing something wrong.oh and bound armor is a 8% magic boost and sorc shields have more magic scaling then any ability in the game(except maybe hircine's rage)also the fact that sorcs dont need impen in pvp is also pretty disgusting.and yes Ive played sorc before you ask.
No one uses bound armor
Even pet builds aren't hitting 50k magicka and those need 2 slot at least.
Where is this 20k frag tooltip build?
Sorc don't need impen? Have you even played a sorc? Let me guess your another sorc is OP crying forum warrior without a mag sorc.
Lets be honest you was talking out your ass and got called out for? Show me the proof and stats.
Countcalorie wrote: »can you read?I would Love to show you the 18k shield tooltips(while in pvp with battle spirit) and the 17k frag tooltip.leepalmer95 wrote: »Countcalorie wrote: »[Snip]
Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.
For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.
Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.
If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.
Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.
Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.
Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.
In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.
The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.
Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.
In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
20k Frag tool tip and 50k mag, is balanced. dunno what u talk about kappa
Aaand another uninformed post.
Alright.. 50k mag.. What, exactly in the sorc toolkit gives you 50k mag? Last I heard it was gear and passives that gave stats.. and guess what? sorc doesn't have any max mag passives (unlike some classes).
NOBODY gets a 20k frag tooltip. Mine sits between 12 and 14k depending on build - and I ususally use around 50k max mag.
I'm not disputing sorcs are strong - but the amount of sheer BS coming from these nerf threads is unreal.
If you have less then 50k mag on a sorc your doing something wrong.oh and bound armor is a 8% magic boost and sorc shields have more magic scaling then any ability in the game(except maybe hircine's rage)also the fact that sorcs dont need impen in pvp is also pretty disgusting.and yes Ive played sorc before you ask.
No one uses bound armor
Even pet builds aren't hitting 50k magicka and those need 2 slot at least.
Where is this 20k frag tooltip build?
Sorc don't need impen? Have you even played a sorc? Let me guess your another sorc is OP crying forum warrior without a mag sorc.
Lets be honest you was talking out your ass and got called out for? Show me the proof and stats.
Not only that I would be pleased to show proof.but I'm on Xbox and cant post xbox screenshots even if I used my pc can I?
sounds like you need to learn play your own class.
your the only one speaking out your ass.
leepalmer95 wrote: »Countcalorie wrote: »can you read?I would Love to show you the 18k shield tooltips(while in pvp with battle spirit) and the 17k frag tooltip.leepalmer95 wrote: »Countcalorie wrote: »[Snip]
Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.
For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.
Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.
If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.
Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.
Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.
Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.
In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.
The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.
Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.
In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.
[Edited to remove non-constructive intro]
20k Frag tool tip and 50k mag, is balanced. dunno what u talk about kappa
Aaand another uninformed post.
Alright.. 50k mag.. What, exactly in the sorc toolkit gives you 50k mag? Last I heard it was gear and passives that gave stats.. and guess what? sorc doesn't have any max mag passives (unlike some classes).
NOBODY gets a 20k frag tooltip. Mine sits between 12 and 14k depending on build - and I ususally use around 50k max mag.
I'm not disputing sorcs are strong - but the amount of sheer BS coming from these nerf threads is unreal.
If you have less then 50k mag on a sorc your doing something wrong.oh and bound armor is a 8% magic boost and sorc shields have more magic scaling then any ability in the game(except maybe hircine's rage)also the fact that sorcs dont need impen in pvp is also pretty disgusting.and yes Ive played sorc before you ask.
No one uses bound armor
Even pet builds aren't hitting 50k magicka and those need 2 slot at least.
Where is this 20k frag tooltip build?
Sorc don't need impen? Have you even played a sorc? Let me guess your another sorc is OP crying forum warrior without a mag sorc.
Lets be honest you was talking out your ass and got called out for? Show me the proof and stats.
Not only that I would be pleased to show proof.but I'm on Xbox and cant post xbox screenshots even if I used my pc can I?
sounds like you need to learn play your own class.
your the only one speaking out your ass.
Just post the build and post your stats and i'll put your build into uesp and see if your talking out of your ass.
Takes-No-Prisoner wrote: »Strider_Roshin wrote: »TheDoomsdayMonster wrote: »Waffennacht wrote: »Mag Sorcs are not the most common class right now.
The hell they aren't...
On ps4 NA they are...
Yeah I'd second this. I'm on PS4 NA as well. But that's our exposure, not theirs.
Playing stamina is also harder on console as well since bashing and dodge rolling stop you stam regen (great foresight ZOS!).
Technically it is only harder on console because of command overlap between block and roll dodging during lag. PC also has gamepad mode so there are some PC players who use pad.
I can't because I develop arthritis, gamepad is much better for my wrists during long playsStrider_Roshin wrote: »Takes-No-Prisoner wrote: »Strider_Roshin wrote: »TheDoomsdayMonster wrote: »Waffennacht wrote: »Mag Sorcs are not the most common class right now.
The hell they aren't...
On ps4 NA they are...
Yeah I'd second this. I'm on PS4 NA as well. But that's our exposure, not theirs.
Playing stamina is also harder on console as well since bashing and dodge rolling stop you stam regen (great foresight ZOS!).
Technically it is only harder on console because of command overlap between block and roll dodging during lag. PC also has gamepad mode so there are some PC players who use pad.
Yep that'll be me when I play the PTS lol.
I despise playing on a keyboard. Even during the PC beta I used an application that allowed me to play with a controller.
Here goes another magsorc nerf thread. Shields are the only thing that is keeping them alive. They can only dodge roll a few times before they die, they can streak only so much because the amount of magicka they use after the first streak is increased. CF hit much less than homestead. If you want to say that magicka sorcs are OP then you have to look at other classes and other playstyles. Stamplars for example are hard to kill but no impossible but I'd say they go hand in hand with magsorcs, where magsorcs can burst down but stamplars have a lot of survavility. Stamdks are almost the same thing, their sustain is good if you know how to play. But it sounds like you need to learn how to approach different classes when it comes to pvp. As a melee character you need to learn how to deal with range and vice-versa.
dwemer_paleologist wrote: »if you cut everything on sorcerer damage in half, it would be inline with the other classes.
Takes-No-Prisoner wrote: »I can't because I develop arthritis, gamepad is much better for my wrists during long playsStrider_Roshin wrote: »Takes-No-Prisoner wrote: »Strider_Roshin wrote: »TheDoomsdayMonster wrote: »Waffennacht wrote: »Mag Sorcs are not the most common class right now.
The hell they aren't...
On ps4 NA they are...
Yeah I'd second this. I'm on PS4 NA as well. But that's our exposure, not theirs.
Playing stamina is also harder on console as well since bashing and dodge rolling stop you stam regen (great foresight ZOS!).
Technically it is only harder on console because of command overlap between block and roll dodging during lag. PC also has gamepad mode so there are some PC players who use pad.
Yep that'll be me when I play the PTS lol.
I despise playing on a keyboard. Even during the PC beta I used an application that allowed me to play with a controller.
Takes-No-Prisoner wrote: »dwemer_paleologist wrote: »if you cut everything on sorcerer damage in half, it would be inline with the other classes.
No
Other classes need to be buffed to be in-line with Sorcs. Currently, there are a portion of play styles, builds and skills out there that are not up to snuff when it comes to combating Sorcs better toolset.
The meta would be much better for everyone if we went the buff route.
Takes-No-Prisoner wrote: »dwemer_paleologist wrote: »if you cut everything on sorcerer damage in half, it would be inline with the other classes.
No
Other classes need to be buffed to be in-line with Sorcs. Currently, there are a portion of play styles, builds and skills out there that are not up to snuff when it comes to combating Sorcs better toolset.
The meta would be much better for everyone if we went the buff route.
dwemer_paleologist wrote: »Takes-No-Prisoner wrote: »dwemer_paleologist wrote: »if you cut everything on sorcerer damage in half, it would be inline with the other classes.
No
Other classes need to be buffed to be in-line with Sorcs. Currently, there are a portion of play styles, builds and skills out there that are not up to snuff when it comes to combating Sorcs better toolset.
The meta would be much better for everyone if we went the buff route.
sounds good to me, i can agree with and go for that.
good idea
Countcalorie wrote: »Takes-No-Prisoner wrote: »dwemer_paleologist wrote: »if you cut everything on sorcerer damage in half, it would be inline with the other classes.
No
Other classes need to be buffed to be in-line with Sorcs. Currently, there are a portion of play styles, builds and skills out there that are not up to snuff when it comes to combating Sorcs better toolset.
The meta would be much better for everyone if we went the buff route.
personally I reckon if they went the way of each class having a defining skill that would counter another class instead of sub par sets like shieldbreaker being a counter to sorcs or sentry(lol no one uses it anyway)being a counter to nightblades. kinda like a paper scissors rock game but to the extent that skilled players can beat their classes counter.
Takes-No-Prisoner wrote: »
I would also like to point out one more thing, MagSorc shield can be strengthen and manipulated by the player playing the Sorc(Max Mag). I would like to point out how there is no counter balance here for opponent to use. Sure, I can stack Weapon Damage to combat it, but it's not nearly as effective on Shields without having say, something like Power of the Light. So if the Sorcs opponent, if they can't have their abilities counter act Shields directly(IE the post I wrote above), there needs to be something to put more value into how Spell Power and Weapon Power work against shields itself. Without directly relying on using tools like Power of the Light.
Takes-No-Prisoner wrote: »
I would also like to point out one more thing, MagSorc shield can be strengthen and manipulated by the player playing the Sorc(Max Mag). I would like to point out how there is no counter balance here for opponent to use. Sure, I can stack Weapon Damage to combat it, but it's not nearly as effective on Shields without having say, something like Power of the Light. So if the Sorcs opponent, if they can't have their abilities counter act Shields directly(IE the post I wrote above), there needs to be something to put more value into how Spell Power and Weapon Power work against shields itself. Without directly relying on using tools like Power of the Light.
how about you invest some points into the cp tree that adds damage against opponents using a damage shield then? middle blue tree.
you act as if there is no counter.
3.5-4k weap damage with 10-15% put in that tree is overkill to melt shields
Takes-No-Prisoner wrote: »Takes-No-Prisoner wrote: »
I would also like to point out one more thing, MagSorc shield can be strengthen and manipulated by the player playing the Sorc(Max Mag). I would like to point out how there is no counter balance here for opponent to use. Sure, I can stack Weapon Damage to combat it, but it's not nearly as effective on Shields without having say, something like Power of the Light. So if the Sorcs opponent, if they can't have their abilities counter act Shields directly(IE the post I wrote above), there needs to be something to put more value into how Spell Power and Weapon Power work against shields itself. Without directly relying on using tools like Power of the Light.
how about you invest some points into the cp tree that adds damage against opponents using a damage shield then? middle blue tree.
you act as if there is no counter.
3.5-4k weap damage with 10-15% put in that tree is overkill to melt shields
I have 10 points into Shattering blows, doesn't really feel as effective to me. Plus, why would a DPS PvP toon overly invest into Anti-Shield Star when I have to push more points into the Ritual constellation?? That is a bad idea to invest into putting too much into countering a class shield I run into 1/4th of the time in Cyrodiil.
I run 3k weap damage in PvP, I have to use PoTL to take down Sorcs. If they run purge, it'll be a tricky battle for me.