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Magsorc ridiculously OP

  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Edited by TheDoomsdayMonster on August 14, 2017 10:51PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    @leepalmer95

    As someone who has played MMO's since the original Everquest, every single instance I've seen (regardless of MMO) where you start seeing a disproportionate % of the gaming population playing a given class has meant that that class is OP...

    Every single instance...

    Are you saying that that is not the case here and that we are all overreacting?
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    @leepalmer95

    As someone who has played MMO's since the original Everquest, every single instance I've seen (regardless of MMO) where you start seeing a disproportionate % of the gaming population playing a given class has meant that that class is OP...

    Every single instance...

    Are you saying that that is not the case here and that we are all overreacting?

    Meaning Stam NBs are the most OP class
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    @leepalmer95

    As someone who has played MMO's since the original Everquest, every single instance I've seen (regardless of MMO) where you start seeing a disproportionate % of the gaming population playing a given class has meant that that class is OP...

    Every single instance...

    Are you saying that that is not the case here and that we are all overreacting?

    Meaning Stam NBs are the most OP class

    That's arguable, and might even be true, but that still doesn't negate the fact that I'm seeing a crazy number of Magicka Sorcs in game nowadays (PS4 NA Vivec Campaign); those b@stards are everywhere...

    In every MMO I've played to date when I start seeing that it has always meant that that class is OP...

    I have seen it over and over and over again without fail...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    @leepalmer95

    As someone who has played MMO's since the original Everquest, every single instance I've seen (regardless of MMO) where you start seeing a disproportionate % of the gaming population playing a given class has meant that that class is OP...

    Every single instance...

    Are you saying that that is not the case here and that we are all overreacting?

    I don't see half of pvp as mag sorc's myself.

    I see a few but i see a lot more magplars than mag sorcs.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Aurie
    Aurie
    ✭✭✭✭✭
    Leave Mag Sorcs alone already. These 'nerf' Sorcs threads are becoming repetitive.

    And it's always the PvP'ers who do the whining. Maybe they should stop to think that whenever a class is nerfed it affects the PvE'ers too.
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.

    Well we agree to disagree...

    And no, I don't have a Mag Sorc, but I know I see more of them than any other class at current...

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.

    Well we agree to disagree...

    And no, I don't have a Mag Sorc, but I know I see more of them than any other class at current...

    Ahh i see, you don't have one and have never tried one.

    But its OP, also play a magplar i see.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.

    Well we agree to disagree...

    And no, I don't have a Mag Sorc, but I know I see more of them than any other class at current...

    Ahh i see, you don't have one and have never tried one.

    But its OP, also play a magplar i see.

    No, I've never played one, but I've fought against them (as well as every other class combination), and based on those fights I've had against them vs other classes, they are definitely the most difficult for me to defeat...

    Adding to that is the sheer volume of them ingame; that, based on my experience in MMO's, is the red flag that a class is OP...

    How long have you played MMO's? Can you truthfully say that an ever growing % of one particular class in popularity vs the others isn't a sign that the class experiencing the usage increase is OP?

    Edited by TheDoomsdayMonster on August 14, 2017 11:43PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Guys, magsorcs are perfectly balanced. Any group of 6 or more people can easily kill a sorc. Unless they're really bad, then you'll need 8+. Unless they have a destro ult, then you'll need around 24+. Unless they have Vicious Death, then you'll need to have people using cold fire siege along with your 24+ group.

    This is obviously a L2P issue.
    Edited by Strider_Roshin on August 14, 2017 11:46PM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.

    Well we agree to disagree...

    And no, I don't have a Mag Sorc, but I know I see more of them than any other class at current...

    Ahh i see, you don't have one and have never tried one.

    But its OP, also play a magplar i see.

    No, I've never played one, but I've fought against them (as well as every other class combination), and based on those fights I've had against them vs other classes, they are definitely the most difficult for me to defeat...

    Adding to that is the sheer volume of them ingame; that, based on my experience in MMO's, is the red flag that a class is OP...

    How long have you played MMO's? Can you truthfully say that an ever growing % of one particular class in popularity vs the others isn't a sign that the class experiencing the usage increase isn't OP?

    A lot of people played stam nb last patch, does that mean stam nb is OP? No, stam nb wasn't OP procs was. Now that procs are gone mostly stam nb's will lose popularity. By your logic zos should of nerfed stam nb's last patch because they was 'OP' at the time which would of made the useless this patch.

    They're the most difficult because your a magplar. Not sure how you can complain something is OP without actually playing it. Maybe who your fighting is very good, mag sorc is a decent solo/ duo class likely the best now because of mobility/ sustain and burst potential which works good vs noobs. Most mag sorcs are usually good players because of this.

    It doesn't matter how long you've played MMO's, each game is different. Maybe the meta re rollers may go mag sorc instead of stam nb but most of them will be easy kills because of lack of proc sets. I've played for a while.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.

    Well we agree to disagree...

    And no, I don't have a Mag Sorc, but I know I see more of them than any other class at current...

    Ahh i see, you don't have one and have never tried one.

    But its OP, also play a magplar i see.

    No, I've never played one, but I've fought against them (as well as every other class combination), and based on those fights I've had against them vs other classes, they are definitely the most difficult for me to defeat...

    Adding to that is the sheer volume of them ingame; that, based on my experience in MMO's, is the red flag that a class is OP...

    How long have you played MMO's? Can you truthfully say that an ever growing % of one particular class in popularity vs the others isn't a sign that the class experiencing the usage increase isn't OP?

    But that's also just as often because of the perception of them being overpowered. Especially in light of all the recent 'sorcs are overpowered' threads on here - all created by the same, small number of people - but the sheer volume of those threads start making people believe that they are the current meta - so people start playing them so you see more of them - so you have ammo to say 'sorc op'

    To be honest, playing my magsorc, the class I have the biggest problems with are the magplars - the ones who just block-cast everything and purge the only ability I have that goes through block *shrug*. Magsorc also has no heal debuffs. I mean its rare they're a threat to me - but I'm certainly not a threat to them either..
    Edited by Biro123 on August 14, 2017 11:47PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.

    Well we agree to disagree...

    And no, I don't have a Mag Sorc, but I know I see more of them than any other class at current...

    Ahh i see, you don't have one and have never tried one.

    But its OP, also play a magplar i see.

    No, I've never played one, but I've fought against them (as well as every other class combination), and based on those fights I've had against them vs other classes, they are definitely the most difficult for me to defeat...

    Adding to that is the sheer volume of them ingame; that, based on my experience in MMO's, is the red flag that a class is OP...

    How long have you played MMO's? Can you truthfully say that an ever growing % of one particular class in popularity vs the others isn't a sign that the class experiencing the usage increase isn't OP?

    A lot of people played stam nb last patch, does that mean stam nb is OP? No, stam nb wasn't OP procs was. Now that procs are gone mostly stam nb's will lose popularity. By your logic zos should of nerfed stam nb's last patch because they was 'OP' at the time which would of made the useless this patch.

    They're the most difficult because your a magplar. Not sure how you can complain something is OP without actually playing it. Maybe who your fighting is very good, mag sorc is a decent solo/ duo class likely the best now because of mobility/ sustain and burst potential which works good vs noobs. Most mag sorcs are usually good players because of this.

    It doesn't matter how long you've played MMO's, each game is different. Maybe the meta re rollers may go mag sorc instead of stam nb but most of them will be easy kills because of lack of proc sets. I've played for a while.

    The Devs identified the cause of Stamblades being OP and acted appropriately (which was the proc sets of course)...

    The cause of Mag Sorcs being OP is covered in the threads initial post and makes very good points explaining why they are overpowered; in this case the proc sets aren't the reason...the sheer greatness, ease of use, and versatility of their abilities are.


    I know what OP looks like and can identify it based on ingame evidence, so yeah I can state its OP without having played it as I know the signs that indicate something being OP...

    What Mag Sorc brings to the table is good vs all players, not just "noobs;" stop the condescending attitude and accept that their abilities are simply very good all-around...you know d@mn well they are.


    It does matter how long I've played MMO's as there are trends in every single one of them regardless of the specific game. One trend in particular is when people start gravitating to one particular class over the others...

    When you see that start to happen, you can bet all your Earthly possessions that the class being favored is OP...

    I've seen it in every single MMO I've ever played...period. Whats happening currently in ESO is no different...
    Edited by TheDoomsdayMonster on August 14, 2017 11:55PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mag Sorcs are not the most common class right now.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Mag Sorcs are not the most common class right now.

    The hell they aren't...

    On ps4 NA they are...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.

    Well we agree to disagree...

    And no, I don't have a Mag Sorc, but I know I see more of them than any other class at current...

    Ahh i see, you don't have one and have never tried one.

    But its OP, also play a magplar i see.

    No, I've never played one, but I've fought against them (as well as every other class combination), and based on those fights I've had against them vs other classes, they are definitely the most difficult for me to defeat...

    Adding to that is the sheer volume of them ingame; that, based on my experience in MMO's, is the red flag that a class is OP...

    How long have you played MMO's? Can you truthfully say that an ever growing % of one particular class in popularity vs the others isn't a sign that the class experiencing the usage increase isn't OP?

    A lot of people played stam nb last patch, does that mean stam nb is OP? No, stam nb wasn't OP procs was. Now that procs are gone mostly stam nb's will lose popularity. By your logic zos should of nerfed stam nb's last patch because they was 'OP' at the time which would of made the useless this patch.

    They're the most difficult because your a magplar. Not sure how you can complain something is OP without actually playing it. Maybe who your fighting is very good, mag sorc is a decent solo/ duo class likely the best now because of mobility/ sustain and burst potential which works good vs noobs. Most mag sorcs are usually good players because of this.

    It doesn't matter how long you've played MMO's, each game is different. Maybe the meta re rollers may go mag sorc instead of stam nb but most of them will be easy kills because of lack of proc sets. I've played for a while.

    The Devs identified the cause of Stamblades being OP and acted appropriately (which was the proc sets of course)...

    The cause of Mag Sorcs being OP is covered in the threads initial post and makes very good points explaining why they are overpowered; in this case the proc sets aren't the reason...the sheer greatness, ease of use, and versatility of their abilities are.


    I know what OP looks like and can identify it based on ingame evidence, so yeah I can state its OP without having played it as I know the signs that indicate something being OP...

    What Mag Sorc brings to the table is good vs all players, not just "noobs;" stop the condescending attitude and accept that their abilities are simply very good all-around...you know d@mn well they are.


    It does matter how long I've played MMO's as there are trends in every single one of them regardless of the specific game. One trend in particular is when people start gravitating to one particular class over the others...

    When you see that start to happen, you can bet all your Earthly possessions that the class being favored is OP...

    I've seen it in every single MMO I've ever played...period. Whats happening currently in ESO is no different...

    The OP is clearly bias.

    He's a stamblade half of his reason why sorc skills are good is that is stops you being in stealth. E.g. doesn't like counters
    to cloak.

    He says streak is OP, how tf is streak OP? It has an increasing cost, deals very little dmg and only goes 15m compared to gap closers going 22m.

    He keeps bringing in non class skills are why it's OP.

    He's using some weird self made grading system for some reason.

    Calls power surge heals, very big and OP. They're like 1k~ in pvp only on crits. Basically rally heals.

    Says how strong their damage potential is and then says the dmg is fine..?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Mag Sorcs are not the most common class right now.

    The hell they aren't...

    On ps4 NA they are...

    Yeah I'd second this. I'm on PS4 NA as well. But that's our exposure, not theirs.

    Playing stamina is also harder on console as well since bashing and dodge rolling stop you stam regen (great foresight ZOS!).
    Edited by Strider_Roshin on August 15, 2017 12:04AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Biro123 wrote: »
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.

    Well we agree to disagree...

    And no, I don't have a Mag Sorc, but I know I see more of them than any other class at current...

    Ahh i see, you don't have one and have never tried one.

    But its OP, also play a magplar i see.

    No, I've never played one, but I've fought against them (as well as every other class combination), and based on those fights I've had against them vs other classes, they are definitely the most difficult for me to defeat...

    Adding to that is the sheer volume of them ingame; that, based on my experience in MMO's, is the red flag that a class is OP...

    How long have you played MMO's? Can you truthfully say that an ever growing % of one particular class in popularity vs the others isn't a sign that the class experiencing the usage increase isn't OP?

    But that's also just as often because of the perception of them being overpowered. Especially in light of all the recent 'sorcs are overpowered' threads on here - all created by the same, small number of people - but the sheer volume of those threads start making people believe that they are the current meta - so people start playing them so you see more of them - so you have ammo to say 'sorc op'

    To be honest, playing my magsorc, the class I have the biggest problems with are the magplars - the ones who just block-cast everything and purge the only ability I have that goes through block *shrug*. Magsorc also has no heal debuffs. I mean its rare they're a threat to me - but I'm certainly not a threat to them either..

    Well we can agree to disagree about Mag Sorc being OP...

    I certainly believe they are, and not just based on threads proclaiming they are, but based on what I have seen in game with their numbers and how well they perform...


    As for those Magplars that play as you describe, they cant kill anyone...

    Mag Sorcs (on the other hand) arguably can have just as much 'unkillability' as the Blocking Magplar, but be lethal as hell at the same time...

    Edited by TheDoomsdayMonster on August 15, 2017 12:05AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    Every time someone posts a "sorc op" or "nerf sorcs" thread, the combat team plans a nerf to a different class out of spite. I sense that Mountain's Blessing and Burning Light are on the chopping block in the next round of "balancing". Who even knows what horrors will befall the Nightblades and Wardens.

    And when they run out of ideas for nerfs, they'll have to seek retribution for anti-sorc sentiments in other ways. Maybe they'll club seals or something.

    So please, for the sake of the seals, stop with the sorc bashing.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Biro123 wrote: »
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.

    Well we agree to disagree...

    And no, I don't have a Mag Sorc, but I know I see more of them than any other class at current...

    Ahh i see, you don't have one and have never tried one.

    But its OP, also play a magplar i see.

    No, I've never played one, but I've fought against them (as well as every other class combination), and based on those fights I've had against them vs other classes, they are definitely the most difficult for me to defeat...

    Adding to that is the sheer volume of them ingame; that, based on my experience in MMO's, is the red flag that a class is OP...

    How long have you played MMO's? Can you truthfully say that an ever growing % of one particular class in popularity vs the others isn't a sign that the class experiencing the usage increase isn't OP?

    But that's also just as often because of the perception of them being overpowered. Especially in light of all the recent 'sorcs are overpowered' threads on here - all created by the same, small number of people - but the sheer volume of those threads start making people believe that they are the current meta - so people start playing them so you see more of them - so you have ammo to say 'sorc op'

    To be honest, playing my magsorc, the class I have the biggest problems with are the magplars - the ones who just block-cast everything and purge the only ability I have that goes through block *shrug*. Magsorc also has no heal debuffs. I mean its rare they're a threat to me - but I'm certainly not a threat to them either..

    Well we can agree to disagree about Mag Sorc being OP...

    I certainly believe they are, and not just based on threads proclaiming they are, but based on what I have seen in game with their numbers and how well they perform...


    As for those Magplars that play as you describe, they cant kill anyone...

    Mag Sorcs (on the other hand) arguably can have just as much 'unkillability' as the Blocking Magplar, but be lethal as hell at the same time...

    The blocking magplar heals everyone around them while surviving.

    Also they can kill people just fine all they have to do is put the super balanced purifying light on a target and hit them for 12k.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Biro123 wrote: »
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.

    Well we agree to disagree...

    And no, I don't have a Mag Sorc, but I know I see more of them than any other class at current...

    Ahh i see, you don't have one and have never tried one.

    But its OP, also play a magplar i see.

    No, I've never played one, but I've fought against them (as well as every other class combination), and based on those fights I've had against them vs other classes, they are definitely the most difficult for me to defeat...

    Adding to that is the sheer volume of them ingame; that, based on my experience in MMO's, is the red flag that a class is OP...

    How long have you played MMO's? Can you truthfully say that an ever growing % of one particular class in popularity vs the others isn't a sign that the class experiencing the usage increase isn't OP?

    But that's also just as often because of the perception of them being overpowered. Especially in light of all the recent 'sorcs are overpowered' threads on here - all created by the same, small number of people - but the sheer volume of those threads start making people believe that they are the current meta - so people start playing them so you see more of them - so you have ammo to say 'sorc op'

    To be honest, playing my magsorc, the class I have the biggest problems with are the magplars - the ones who just block-cast everything and purge the only ability I have that goes through block *shrug*. Magsorc also has no heal debuffs. I mean its rare they're a threat to me - but I'm certainly not a threat to them either..

    Well we can agree to disagree about Mag Sorc being OP...

    I certainly believe they are, and not just based on threads proclaiming they are, but based on what I have seen in game with their numbers and how well they perform...


    As for those Magplars that play as you describe, they cant kill anyone...

    Mag Sorcs (on the other hand) arguably can have just as much 'unkillability' as the Blocking Magplar, but be lethal as hell at the same time...

    The blocking magplar heals everyone around them while surviving.

    Also they can kill people just fine all they have to do is put the super balanced purifying light on a target and hit them for 12k.

    That's not them really killing anyone...

    That's them setting the target up to be killed by everyone else; afterall Purifying Light doesn't do much damage unless the target is being bombarded by damage, and the blocking Magplar sure isn't adding much on his/her own...

    One on one that blocking Magplar isn't killing anyone; a Mag Sorc can be arguably as tanky as that Magplar, but have a lot of killing potential one on one in comparison...

    Edited by TheDoomsdayMonster on August 15, 2017 12:17AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • bardx86
    bardx86
    ✭✭✭✭✭
    @Lexxypwns is not they give me trouble. I've only lost to one sorc since the patch it's that they go full turtle mode and i can't kill them and they can't kill me. I just feel it's bad gameplay design and needs to be changed. I think a big part of it is harness magicka it's needs to be changed or as a solo player i am going to have to start back bar'ing drain magicka poisons like you said, not for 1v1 but for solo play. That honestly would end any problem i have with killing a turtling sorc. I don't think sorcs are op i just feel that shield stacking can get ridiculous at times

    I agree it is a less fun game play, but why do we need to nerf harness if you come to a draw? Maybe we should up the sorcs damage instead. Seems like thats the real problem.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Biro123 wrote: »
    davey1107 wrote: »
    [Snip]

    Seriously, though, magsorcs continue to be a ridiculously OP class. I kill a lot of everyone in pvp. Right now magsorcs are tankier than DKs and more lethal than NBs. Mag sorcs can fend off 6+ experienced players running good builds.

    For a long time there's been a community theory that ZOS simply love sorcs, and that Eric Wroebel plays a mag sorc. Mmm...maybe. I think it's more that they don't understand what makes mag sorcs OP currently. The problem is that it's not one ability that is making them over perform. We've had that before...the golden age of wrecking blow. When it's one ability the dev team can identify it and nerf it. With sorcs, it's not a single skill. The problem is that their tool box has been gifted with so many A+ skills that you can build a simple, efficient bar that does absolutely everything for you, as opposed to other classes that have to make trade offs to get a benefit.

    Here's one example. Haunting curse is a great dps skill. However, it brings two other invaluable pvp benefits to the table. One, it prevents an enemy from hiding...they're pulled out of sneak after both blasts. This enables a sorc to track an enemy, one of the hardest challenges in pvp. Secondly, it procs a second time. The value in this isn't the damage, it's that the sorc **doesn't have to target the enemy for that hit.** Being able to visually track a player and put an attack on them is a core skill in this game. Unlike other classes, sorcs get a buy-one-get-one-free EVERY time they use this skill. They don't have to land the attack...the computer does it for them.

    If Curse were the only A+ skill, it'd be okay. Every class has their golden skill. But sorcs benefit from too many.

    Their current meta build starts with hardened ward and harness magicka. If they can keep these up by stacking in constant rotation, each proc is negating one or two incoming hits. Thus the tankiness. Then they add power surge. This is another A+ skill because not only does it grant major damage, it returns a lot of health. So any damage that does get through the wards is being healed behind the next shield cast.

    Now we add damage abilities. Curse, mages wrath, crushing shock and crystal frag...all "easy button" skills that allow a point and shoot approach to dispensing mass damage. Because they're so easy, it's pretty simple to keep the wards and buffs up in the background. Throw in boundless storm for an AOE that keeps enemies off them.

    Then we have streak. Yet another A+ skill that does quadruple duty. It's useful as an escape, it closes gaps, but it also reveals hidden enemies and IT ALSO SNARES. This is a ridiculous skill. You get a curse on someone, then ten seconds later when they're revealed you can close the gap, find them again, stun them, and start dishing damage. It's not that all of this is unreasonable...it's just that every other class has to slot at least two skills to do all of this. And that's the basic problem with sorcs...when a skill does what two other skills do for other classes, the freed bar space allows for all these amazing abilities with no trade offs. Sorcs can choose from the best of everything.

    In theory, this wouldn't be possible if sorcs "ran dry." But here too they've been gifted too much power. Their skills are pretty cheap...but there are also a ton of mechanisms and gear in the game that is returning magic to them constantly. Harness magic is pretty good, but OF COURSE in this area they're gifted another A+ skill...dark exchange, which converts their stamina pool into magic and health at a very good rate. Other classes use their alt resource primarily for defense. But sorcs get to convert it directly into their primary mana. Where my stamblade can convert his magic into invisibility or snares, a magsorcs converts their stamina directly into magic, meaning it becomes whatever they need that second.

    The sorc front and back bars then become a very efficient engine: magic ==> shields and damage ==> returned health and magic ==> shields and damage, while any surplus stamina is converted and thrown into the formula.

    Think of it like this...sorcs have become like cats. (Which is ironic, I guess, since Khajiit don't make good sorcs). Cats are evolution's super predator. They survive due to utter efficiency. Their claws are relatively simple, but they allow them to shred, to stab, to climb and to snare. Because their claws work so well, they can expend energy on other massive perks...like night vision and balance. Sorcs are not unlike cats. Each slot on their bar can be filled with choice skills that pull double and triple duty, making room for other skills pulling double or triple duty.

    In this regard, it's not that sorcs need a true nerf. Their hits don't land THAT hard. What they need, I believe, is for several of their skills to reduce the number of things they accomplish. (Yes I understand that's still a nerf). Give them access to major sorcery, but don't make it a massive heal as well. Let them get magic or health from exchange, but not both. Eliminate the second cast of curse. Simplify streak. And increase the cost of some of their skills. But do any or all of these with the goal of forcing mag sorcs to choose between perks, which is something that feels like a major challenge for the other classes, but not sorcs.

    [Edited to remove non-constructive intro]

    1000000% agreed; excellent, excellent, post...

    Proof of what you say can be seen ingame as I see soooooo many d@mn Magicka Sorcs in game nowadays; I was in a large group earlier where two guys logged off the character they were playing to log on their Magicka Sorcs...

    When you see sooooo many people using a given class in an MMO, you can bet your life savings that that particular class is OP in some significant fashion...

    Mag Sorcs are OP at current...

    Anyone with their eyes open can see this...

    " i was in a large group earlier " lmao.

    Anyway maybe those guy were bored?

    Yeah, a large group; I typically run solo or with a small group...

    And no, they weren't bored, the group leader wanted more dps in the group, so...they both said we'll be back on our Mag Sorcs.

    If they wanted the most burst dmg they would of went with mag nb's.

    And by burst dmg he likely mean't destro ults.

    Dps is a pve term as dps isn't useful in pve.

    Once again, they went with Mag Sorcs and the group leader wanted more dps...

    That's what happened in game and it showcases the point that Mag Sorcs are very popular right now...

    Sure, you can argue that a Mag NB can do more burst, but they choose Mag Sorcs for a reason; from top to bottom they are the best...

    The sheer quantity of Mag Sorcs you see ingame showcases that...


    And what are you trying to get at anyway? Are you trying to say that the OP doesn't know what he's talking about and that Mag Sorcs are not OP?

    What view point are you trying to get across?

    Mag sorc's aren't OP. Like i said any 2 good players will melt a mag sorc.

    Shields are strong in 1v1 yeah, but what isn't strong in 1v1? Game isn't designed around 1v1 either.

    They could of chose mag sorc because it's not too hard to play. But they could of chose it because the forum is full of people crying wolf of how OP mag sorc is.

    Do you have a mag sorc? Does OP have a mag sorc becauze i find most of these mag sorc are OP pls Nurf threads are created by people who don't have mag sorc's.

    Well we agree to disagree...

    And no, I don't have a Mag Sorc, but I know I see more of them than any other class at current...

    Ahh i see, you don't have one and have never tried one.

    But its OP, also play a magplar i see.

    No, I've never played one, but I've fought against them (as well as every other class combination), and based on those fights I've had against them vs other classes, they are definitely the most difficult for me to defeat...

    Adding to that is the sheer volume of them ingame; that, based on my experience in MMO's, is the red flag that a class is OP...

    How long have you played MMO's? Can you truthfully say that an ever growing % of one particular class in popularity vs the others isn't a sign that the class experiencing the usage increase isn't OP?

    But that's also just as often because of the perception of them being overpowered. Especially in light of all the recent 'sorcs are overpowered' threads on here - all created by the same, small number of people - but the sheer volume of those threads start making people believe that they are the current meta - so people start playing them so you see more of them - so you have ammo to say 'sorc op'

    To be honest, playing my magsorc, the class I have the biggest problems with are the magplars - the ones who just block-cast everything and purge the only ability I have that goes through block *shrug*. Magsorc also has no heal debuffs. I mean its rare they're a threat to me - but I'm certainly not a threat to them either..

    Well we can agree to disagree about Mag Sorc being OP...

    I certainly believe they are, and not just based on threads proclaiming they are, but based on what I have seen in game with their numbers and how well they perform...


    As for those Magplars that play as you describe, they cant kill anyone...

    Mag Sorcs (on the other hand) arguably can have just as much 'unkillability' as the Blocking Magplar, but be lethal as hell at the same time...

    The blocking magplar heals everyone around them while surviving.

    Also they can kill people just fine all they have to do is put the super balanced purifying light on a target and hit them for 12k.

    That's not them really killing anyone...

    That's them setting the target up to be killed by everyone else; afterall Purifying Light doesn't do much damage unless the target is being bombarded by damage, and the blocking Magplar sure isn't adding much on his/her own...

    One on one that blocking Magplar isn't killing anyone; a Mag Sorc can be arguably as tanky as that Magplar, but have a lot of killing potential one on one in comparison...

    If anything plays defensive in a 1v1 your not going to kill them.

    Magplars have decent burst in 1v1, i've killed plenty of sorc's 1v1 on my magplar.

    Stack up purifying light dmg with vamps bane and jabs, time with an ult meteor into jav or dawnbreaker and then beam is usually enough burst.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Bramir
    Bramir
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    Sorcerers stole my bike!
  • WreckfulAbandon
    WreckfulAbandon
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    L2P
    PC NA

    All my comments are regarding PvP
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    A good player with stam proc-build had difficulty killing a good player with mag-sorc already in the previous patch ( I do not consider sorcerers that do not hold up the shields ; as those in the " american's stream ) .
    Now with this update ... I would say it's a laugh :)


    Balancing is done not only in one direction ; Anyway " worse " than sorc magicka is the warden ( made to sell dlc or expansion ).

    just a note , i love DKs ..I find it absurd that Dkm is more tankie than Dks and with a high damage .
    In part, this and other things make you understand what direction took the game , i don't like it :)

    Edited by melloni_aleb16_ESO on August 15, 2017 1:10AM
    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • Betsararie
    Betsararie
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    Not at all OP in BGs- no bastion = no argument at all to call sorcs OP.

    Even in CP PvP, the advantage of sorc is greatly exaggerated. They are a very good class, yes, but not unkillable at all.
  • Waffennacht
    Waffennacht
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    Blanco wrote: »
    Not at all OP in BGs- no bastion = no argument at all to call sorcs OP.

    Even in CP PvP, the advantage of sorc is greatly exaggerated. They are a very good class, yes, but not unkillable at all.

    Absolutely agree.

    Plus -minus CP magicka means even lower shields
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • davey1107
    davey1107
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    @leepalmer95

    If you read my post (and no offense if you don't, it's long and thorough), you'll see that I say that it's not that any given skill is in itself OP...it's that sorc skills do too much, opening bar slots for them to bring in additional skills, which gives them increased capacity and that's what makes them OP.

    You cite streak. Streak is a gap closer that stuns. Other classes have this, and there are weapon gap closers. However, streak is slightly different in that it doesn't require a target lock. Thus it can be used to hunt, unlike most other gap closers. This feature also allows it to act as a "gap extender" - it can be used to escape. And this illustrates my point - stamblades have gap closers and gap extenders via ambush and cloak. But that's two skills on the bar to do those two things. It's not a direct apples to apples comparison, but that's not the point. The point is that when sorcs have sorc skills that are a little better at bringing addl features, and they can free up a couple of slots, that's when they become OP.
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