Judas Helviaryn wrote: »It was never supposed to affect poisons. Don't incorporate bugs into your builds, and you won't have this issue.
Sordidfairytale wrote: »Judas Helviaryn wrote: »It was never supposed to affect poisons. Don't incorporate bugs into your builds, and you won't have this issue.
Doesn't answer either question. Are you baiting?
Because it's not a sudden unannounced nerf, it's a bug fix (at least in regard to poisons.)Sordidfairytale wrote: »Doesn't answer either question. Are you baiting?
Don't incorporate bugs into your builds, and you won't have this issue.
Sordidfairytale wrote: »Torug’s Pact:
...
It had been affecting poisons since they were introduced to the game, why the sudden unannounced nerf? ...
Sordidfairytale wrote: »Well to be fair some of you could be new to the game and don't realize that Torug's was introduced at a time before poisons were in the game. So the tooltip says "enchantment" to weapons, and the later introduction of poisons would naturally get the buff from Torug's.
...
Clue #1: It was not intended to work with something that wasn't even there poisons.Sordidfairytale wrote: »Well to be fair some of you could be new to the game and don't realize that Torug's was introduced at a time before poisons were in the game.
Sordidfairytale wrote: »Torug’s Pact:
This item set now reduces the cooldown of your weapon enchantment by 30% instead of one second, and is multiplicative with the cooldown reduction of the Infused trait.
Fixed an issue where this item set’s bonus was modifying the strength and cooldown of poisons.
It had been affecting poisons since they were introduced to the game, why the sudden unannounced nerf? Will Assassins Guile provide a strength buff to poisons?
Merlin13KAGL wrote: »Clue #1: It was not intended to work with something that wasn't even there poisons.Sordidfairytale wrote: »Well to be fair some of you could be new to the game and don't realize that Torug's was introduced at a time before poisons were in the game.
Clue #2: Enchantments (what the tooltip says) are those things which poisons suppress.
It's a bug. Well, it was a bug.
Sordidfairytale wrote: »Merlin13KAGL wrote: »Clue #1: It was not intended to work with something that wasn't even there poisons.Sordidfairytale wrote: »Well to be fair some of you could be new to the game and don't realize that Torug's was introduced at a time before poisons were in the game.
Clue #2: Enchantments (what the tooltip says) are those things which poisons suppress.
It's a bug. Well, it was a bug.
I like how people conveniently miss the point about the Healing Mage set and it's tooltip (mis)information. Convenient argument is convenient.
Sordidfairytale wrote: »Merlin13KAGL wrote: »Clue #1: It was not intended to work with something that wasn't even there poisons.Sordidfairytale wrote: »Well to be fair some of you could be new to the game and don't realize that Torug's was introduced at a time before poisons were in the game.
Clue #2: Enchantments (what the tooltip says) are those things which poisons suppress.
It's a bug. Well, it was a bug.
I like how people conveniently miss the point about the Healing Mage set and it's tooltip (mis)information. Convenient argument is convenient.
I like how you're trying to argue one wrong tooltip as your own justification for what you think the other should be.Sordidfairytale wrote: »Merlin13KAGL wrote: »Clue #1: It was not intended to work with something that wasn't even there poisons.Sordidfairytale wrote: »Well to be fair some of you could be new to the game and don't realize that Torug's was introduced at a time before poisons were in the game.
Clue #2: Enchantments (what the tooltip says) are those things which poisons suppress.
It's a bug. Well, it was a bug.
I like how people conveniently miss the point about the Healing Mage set and it's tooltip (mis)information. Convenient argument is convenient.
Sordidfairytale wrote: »Merlin13KAGL wrote: »Clue #1: It was not intended to work with something that wasn't even there poisons.Sordidfairytale wrote: »Well to be fair some of you could be new to the game and don't realize that Torug's was introduced at a time before poisons were in the game.
Clue #2: Enchantments (what the tooltip says) are those things which poisons suppress.
It's a bug. Well, it was a bug.
I like how people conveniently miss the point about the Healing Mage set and it's tooltip (mis)information. Convenient argument is convenient.
Has Healing Mage been reported as a bug?
The fact that they need to fix another set, or the text on another set,
does not void the validity of the bug fix on Torug's
no matter how convenient it may be for your argument
Likely what happens with Healing Mage is that it is taking the Weapon Damage out of the actual Weapon's pool (potentially unintentional)
as the Damage stat of a Weapon impacts both Weapon and Spell Damage stats
If you would like, we could use this thread to notify someone like @ZOS_GinaBruno of the issue with Healing Mage
and ZOS can fix the debuff or the text of the set description accordingly
Utterly confused.
What is the 'last minute change' and is it positive or negative?
Layman's terms or fingerpaint examples only please.
Sordidfairytale wrote: »Sordidfairytale wrote: »Merlin13KAGL wrote: »Clue #1: It was not intended to work with something that wasn't even there poisons.Sordidfairytale wrote: »Well to be fair some of you could be new to the game and don't realize that Torug's was introduced at a time before poisons were in the game.
Clue #2: Enchantments (what the tooltip says) are those things which poisons suppress.
It's a bug. Well, it was a bug.
I like how people conveniently miss the point about the Healing Mage set and it's tooltip (mis)information. Convenient argument is convenient.
Has Healing Mage been reported as a bug?
The fact that they need to fix another set, or the text on another set,
does not void the validity of the bug fix on Torug's
no matter how convenient it may be for your argument
Likely what happens with Healing Mage is that it is taking the Weapon Damage out of the actual Weapon's pool (potentially unintentional)
as the Damage stat of a Weapon impacts both Weapon and Spell Damage stats
If you would like, we could use this thread to notify someone like @ZOS_GinaBruno of the issue with Healing Mage
and ZOS can fix the debuff or the text of the set description accordingly
Yeah thanks, that's so awesome.
It's not just a matter of convenience for an argument, however.
Someone else brought up the point about the tooltip, so I pointed out that other tooltips are equally ambiguous.
The change was rather sudden, and it has been working since poisons were introduced, it worked on the PTS up until now. And my question remains, will/should Assassins Guile get a buff equal to what Torug's gives to enchantments for poisons?
I understand it's difficult for some people to realize that other people play the game differently than they do, and don't always use the popular builds that people post videos about, so questions like these might seem offensive and trigger them in ways that make them unable to have a reasonable conversation. And to those people that I've affected, I've altered my text in my original message to reflect "change" rather than "nerf".
cheers!
leepalmer95 wrote: »Sordidfairytale wrote: »Sordidfairytale wrote: »Merlin13KAGL wrote: »Clue #1: It was not intended to work with something that wasn't even there poisons.Sordidfairytale wrote: »Well to be fair some of you could be new to the game and don't realize that Torug's was introduced at a time before poisons were in the game.
Clue #2: Enchantments (what the tooltip says) are those things which poisons suppress.
It's a bug. Well, it was a bug.
I like how people conveniently miss the point about the Healing Mage set and it's tooltip (mis)information. Convenient argument is convenient.
Has Healing Mage been reported as a bug?
The fact that they need to fix another set, or the text on another set,
does not void the validity of the bug fix on Torug's
no matter how convenient it may be for your argument
Likely what happens with Healing Mage is that it is taking the Weapon Damage out of the actual Weapon's pool (potentially unintentional)
as the Damage stat of a Weapon impacts both Weapon and Spell Damage stats
If you would like, we could use this thread to notify someone like @ZOS_GinaBruno of the issue with Healing Mage
and ZOS can fix the debuff or the text of the set description accordingly
Yeah thanks, that's so awesome.
It's not just a matter of convenience for an argument, however.
Someone else brought up the point about the tooltip, so I pointed out that other tooltips are equally ambiguous.
The change was rather sudden, and it has been working since poisons were introduced, it worked on the PTS up until now. And my question remains, will/should Assassins Guile get a buff equal to what Torug's gives to enchantments for poisons?
I understand it's difficult for some people to realize that other people play the game differently than they do, and don't always use the popular builds that people post videos about, so questions like these might seem offensive and trigger them in ways that make them unable to have a reasonable conversation. And to those people that I've affected, I've altered my text in my original message to reflect "change" rather than "nerf".
cheers!
Should change it from 'change' to 'fix' because thats what it is.
You take a risk when you base a build around something thats clearly not intended.
Judas Helviaryn wrote: »It was never supposed to affect poisons. Don't incorporate bugs into your builds, and you won't have this issue.
Sordidfairytale wrote: »Sordidfairytale wrote: »Merlin13KAGL wrote: »Clue #1: It was not intended to work with something that wasn't even there poisons.Sordidfairytale wrote: »Well to be fair some of you could be new to the game and don't realize that Torug's was introduced at a time before poisons were in the game.
Clue #2: Enchantments (what the tooltip says) are those things which poisons suppress.
It's a bug. Well, it was a bug.
I like how people conveniently miss the point about the Healing Mage set and it's tooltip (mis)information. Convenient argument is convenient.
Has Healing Mage been reported as a bug?
The fact that they need to fix another set, or the text on another set,
does not void the validity of the bug fix on Torug's
no matter how convenient it may be for your argument
Likely what happens with Healing Mage is that it is taking the Weapon Damage out of the actual Weapon's pool (potentially unintentional)
as the Damage stat of a Weapon impacts both Weapon and Spell Damage stats
If you would like, we could use this thread to notify someone like @ZOS_GinaBruno of the issue with Healing Mage
and ZOS can fix the debuff or the text of the set description accordingly
Yeah thanks, that's so awesome.
It's not just a matter of convenience for an argument, however.
Someone else brought up the point about the tooltip, so I pointed out that other tooltips are equally ambiguous.
...
Sordidfairytale wrote: »...
The change was rather sudden, and it has been working since poisons were introduced, it worked on the PTS up until now. And my question remains, will/should Assassins Guile get a buff equal to what Torug's gives to enchantments for poisons?
...
Sordidfairytale wrote: »...
I understand it's difficult for some people to realize that other people play the game differently than they do, and don't always use the popular builds that people post videos about, so questions like these might seem offensive and trigger them in ways that make them unable to have a reasonable conversation. And to those people that I've affected, I've altered my text in my original message to reflect "change" rather than "nerf".
cheers!
Sordidfairytale wrote: »Are you suggesting that people should not use healing mage in their build until it's clarified what it is intended to work on? I mean they might be using a bug and not realize it.
leepalmer95 wrote: »Sordidfairytale wrote: »Are you suggesting that people should not use healing mage in their build until it's clarified what it is intended to work on? I mean they might be using a bug and not realize it.
They can use it all they want.
Just don't be surprised and make a thread about it if it is a bug and gets fixed.
Its the risk you take.
Sordidfairytale wrote: »Are you suggesting that people should not use healing mage in their build until it's clarified what it is intended to work on? I mean they might be using a bug and not realize it.
Sordidfairytale wrote: »Are you suggesting that people should not use healing mage in their build until it's clarified what it is intended to work on? I mean they might be using a bug and not realize it.
Am not suggesting such,
are you?
Either way, you answered your own question,
if they do not realize it is bugged, they are not exploiting it
if they realize it is bugged, do not report it, and use it to produce imbalance they are exploiting it
Do you have further issues in need of clarification?
If something is unclear on how it is supposed to work,
report the issue and continue on
reported that Warden's Blue Betty procs the 5 piece Necropotence bonus
which may make sense because it is a pet
but may also not make sense as it is mechanically different compared to the combat pets of Sorcerers
Necropotence got adjusted, am not up in arms about it
if going back to Ysgramor's or War Maiden makes more sense, will do so
Sordidfairytale wrote: »leepalmer95 wrote: »Sordidfairytale wrote: »Are you suggesting that people should not use healing mage in their build until it's clarified what it is intended to work on? I mean they might be using a bug and not realize it.
They can use it all they want.
Just don't be surprised and make a thread about it if it is a bug and gets fixed.
Its the risk you take.
Suggesting that someone knowingly use a possible bug? That's not very nice, shame.
if they do not realize it is bugged, they are not exploiting it
leepalmer95 wrote: »Suggesting that it may or may not be a bug.
Like what was you expecting, a set that was out before poisons were made worked on poisons.
The set doesn't state it reduces poisons, poisons aren't mentioned anywhere.
Isn't it kind of obvious it wasn't intended.
If its working differently that what it says then its obvious it could be a bug? How is that not nice or shameful?