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Imp City/Sewers = What Say ye? Change it or keep it!?

  • Vipstaakki
    Vipstaakki
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    Make it more PvEish
    I'm against all PvP. So second option. PvP is cancer. No matter which way you cut it.
  • Tai-Chi
    Tai-Chi
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    Make it more PvEish
    I love this game but there are a few aspects of it that I do not enjoy playing at all. PvP is at the top of this list.

    For those who say; "Try it; you might enjoy it." I would say; "I have and I hate it even more".

    The main reason I do not like PvP is the fact that I am killing, or attempting to kill, real people. That aspect sits very uncomfortably with me. It is not a case of 'get gud' or 'practice makes perfect' in my case.

    Having said that, I believe that those players who play the game for PvP, should be catered for as well as those who do not.

    The problem with Imperial City [IC] DLC is that it is a mixture of both PvP and PvE. There is a story-line with associated quests. I strongly believe that I should be able to complete the PvE content without being forced into PvP. I ageree with @Arbi when they say; "I hate the idea of someone ganking me [and even more zerging me] while i fight something". Even more so, I hate the idea of being forced into killing another (real) person.

    I do not advocate making the whole of IC and Sewers PvP, only that there be an option for completing the IC Story-line quest without the PvP aspect.

    PC - EU (Main) & PC - NA
  • Slick_007
    Slick_007
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    Keep it the same!
    Tai-Chi wrote: »

    The problem with Imperial City [IC] DLC is that it is a mixture of both PvP and PvE. There is a story-line with associated quests. I strongly believe that I should be able to complete the PvE content without being forced into PvP. I ageree with @Arbi when they say; "I hate the idea of someone ganking me [and even more zerging me] while i fight something". Even more so, I hate the idea of being forced into killing another (real) person.

    I do not advocate making the whole of IC and Sewers PvP, only that there be an option for completing the IC Story-line quest without the PvP aspect.

    but you cant send a bunch of people into an area like that without some sort of quests. apart from the fact the game already has that - its called a battleground. In an area the size of IC, if you made it questless to remove the pve components, less people would go because it would only leave 1 single thing to do in an area far too large. even cyrodil gives you quests - take the keep, take the resource, scout the resource. those are technically pve quests too since they can all be achieved without even seeing another player. its just more likely that you will.

    and you arent forced to kill others in there. sneak, take it careful and run instead of fighting. and occasionally die. all of that can be done without you 'being forced to kill another player'. and who knows, after you get killed a few times, maybe your objections will go away
  • Ratzkifal
    Ratzkifal
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    Keep it the same!
    More of both please!
    This Bosmer was tortured to death. There is nothing left to be done.
  • Cage_Lizardman
    Cage_Lizardman
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    Keep it the same!
    Tai-Chi wrote: »
    the fact that I am killing, or attempting to kill, real people

    No you're not. You are "killing" fictional magical lizard-people represented by pixels on a screen, that can respawn immediately as they "die". This is a very different thing from killing real people.
  • Kirsch9
    Kirsch9
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    Make it more PvPish
    I don't mind it how it is, but at the same time I'd rather it be more PvP based if it's going to count towards overland PvP population. Also, it's not to inviting for PvPers to go there if all you're going to find are solo gankers and PvE NPCs. It needs a reason to take a population toll on the overworld PvP otherwise it needs to be separate.
  • TempusFugit
    TempusFugit
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    Make it more PvEish
    Don't enjoy PVP thus voted accordingly. :)
    PC NA AD/DC/EP

    Ash : "Klaatu Barada N... necktie... nectar... nickel... noodle. It's an "N" word, it's definitely an "N" word!"
  • Subversus
    Subversus
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    Keep it the same!
    It's fine as it is, it's hard enough to keep the PvE zergs away from it (mostly due to them being actually bad in pvp so they get wiped 3v15, so they'd rather not risk it) so that I can farm telvars in peace.
  • Daeymon
    Daeymon
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    Make it more PvPish
    Far more pvp objectives are needed in IC which should translate to a buff within the campaign, giving sides more incentive to get and maintain the capture points within IC. Also, place a PvP event/objective inside the arena, so to actually give us a mechanism to build up arena kills for the achievement, and lastly, have those aweful scamps in the sewers appear more frequently or give us a way to trigger the respawn. Like killing a wandering boss makes then respawn constantly for the next 10mins (gives a purpose to those wandering flag bosses too then).
  • Tai-Chi
    Tai-Chi
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    Make it more PvEish
    Slick_007 wrote: »
    Tai-Chi wrote: »

    The problem with Imperial City [IC] DLC is that it is a mixture of both PvP and PvE. There is a story-line with associated quests. I strongly believe that I should be able to complete the PvE content without being forced into PvP. I ageree with @Arbi when they say; "I hate the idea of someone ganking me [and even more zerging me] while i fight something". Even more so, I hate the idea of being forced into killing another (real) person.

    I do not advocate making the whole of IC and Sewers PvP, only that there be an option for completing the IC Story-line quest without the PvP aspect.

    but you cant send a bunch of people into an area like that without some sort of quests. apart from the fact the game already has that - its called a battleground. In an area the size of IC, if you made it questless to remove the pve components, less people would go because it would only leave 1 single thing to do in an area far too large. even cyrodil gives you quests - take the keep, take the resource, scout the resource. those are technically pve quests too since they can all be achieved without even seeing another player. its just more likely that you will.

    and you arent forced to kill others in there. sneak, take it careful and run instead of fighting. and occasionally die. all of that can be done without you 'being forced to kill another player'. and who knows, after you get killed a few times, maybe your objections will go away

    You have decided to quote only the latter part of what I wrote, which outlines my main reason for voting in the way I did.

    I would ask you to learn to read more carefully and please do not to take what I have said out of context - so that the main thrust of the point I was making is completely lost.

    Did I mention taking away the IC story-line away from PvP? No I did not.
    Did I mention making the whole of Cyrodiil PvP? No I did not.

    Did I say that I have tried PvP? Yes I did and I said I hated it even more, so one can safely conclude that my distaste for PvP will not go away and just for your information, I have done most of the IC story-line but doubt if I will ever finish it

    I also said that "I believe that those players who play the game for PvP, should be catered for as well as those who do not".

    I said that I would like an "option" to complete the IC story-line without a PvP aspect to it. I am neither a game designer nor am I computer literate. I have no idea whether it is feasable (or even desireable by the Dev Team) to have an optional PvE instance (or something similar). If it was possible and there was an option to do the IC story-line in either PvP mode or PvE mode, then I would choose to to it in PvE mode.

    If having an option never happens, then too bad. I would feel sad that there is a part of the Main Story that I probably will not complete but that's tough. There are plenty of other things in Tamriel to keep my Character's happy for a long time yet.





    PC - EU (Main) & PC - NA
  • Slick_007
    Slick_007
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    Keep it the same!
    Tai-Chi wrote: »

    You have decided to quote only the latter part of what I wrote, which outlines my main reason for voting in the way I did.

    I would ask you to learn to read more carefully and please do not to take what I have said out of context - so that the main thrust of the point I was making is completely lost.

    Did I mention taking away the IC story-line away from PvP? No I did not.
    Did I mention making the whole of Cyrodiil PvP? No I did not.

    Did I say that I have tried PvP? Yes I did and I said I hated it even more, so one can safely conclude that my distaste for PvP will not go away and just for your information, I have done most of the IC story-line but doubt if I will ever finish it

    I also said that "I believe that those players who play the game for PvP, should be catered for as well as those who do not".

    I said that I would like an "option" to complete the IC story-line without a PvP aspect to it. I am neither a game designer nor am I computer literate. I have no idea whether it is feasable (or even desireable by the Dev Team) to have an optional PvE instance (or something similar). If it was possible and there was an option to do the IC story-line in either PvP mode or PvE mode, then I would choose to to it in PvE mode.

    If having an option never happens, then too bad. I would feel sad that there is a part of the Main Story that I probably will not complete but that's tough. There are plenty of other things in Tamriel to keep my Character's happy for a long time yet.


    i quoted the relevant part of what you said. it didnt detract from your point, you just didnt understand mine. you dont want to pve while getting ganked. that leaves 2 options doesnt it? remove the pve, or remove the pvp. removing pvp is already a topic for at least a few other threads on here, and im saying you cant remove the pve part.

    your 'catering for pvp players' by removing other players in a large area therefore making pvp less of an event since there wont be as many other players in there is not a good option and does not cater for pvp players in the slightest. it caters for you and other pve players who are scared/too lazy to pvp. now before you start calling me a pvp player, im not. im a pve player who goes to cyrodil and expects, usually correctly, to have my ass handed to me. but i dont go complaining about it. and i still go back in to get those skyshards on an alt, or to finish the delves.

    btw, the whole of cyrodil IS pvp already, other than the bases obviously since you cant get into opposition bases.

    the option of pve only cyrodil or IC should never happen. to cater for people who refuse to participate in a part of the game and expect to get the achievements and rewards that participation provides is just wrong.
  • Ehrlichcoleb14_ESO
    Make it more PvEish
    So I'm a new-ish player. I was running a very sub op Stam nightblade bow build and soloing in IC. I was only 150 CP at the time. I came across a 630 templar who was soloing the area bosses and I kept harassing him. He was extremely cockly because he knew I couldn't kill him outright. But I stalked him for 2 hours as he farmed TC and soloed those bosses (bravo btw) but eventually I seen my opportunity and took it. He was fighting a boss and dropped low enough that I was able to spike him for the rest of his health. I got 15k stones. He hunted me for a good 30 minutes. I watched from stealth as the song of rage played in his heart.

    Also, I miss clicked my vote. Keep it the same
    Edited by Ehrlichcoleb14_ESO on August 14, 2017 12:48PM
  • Ulfgarde
    Ulfgarde
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    Make it more PvPish
    They really should have made IC integral to the emperor crowning. My idea was that, when an emperor was crowned, every faction rushed into IC to crown him. Though it would make it a zerg fest, it would be very interesting and more useful than it is now. Too bad though.

    That being said, IC is annoying as it is to grind in, having to run half PvP / half PvE. Seeing how some of the bosses are harder than vMA bosses, it would be nice if they got nerfed or at least some of density of mobs reduced. My Tel Vars would appreciate it.
    Very athletic eso player
    PC EU
  • rootimus
    rootimus
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    Make it more PvPish
    Don't enjoy PVP thus voted accordingly. :)

    I can understand and respect an opinion like yours. What I can't understand is this kind of reponse:
    Vipstaakki wrote: »
    I'm against all PvP. So second option. PvP is cancer. No matter which way you cut it.

    Posts like yours are why we had a LOL button.

    zSt8m8F.png


    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • MakoFore
    MakoFore
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    Make it more PvPish
    they need to let us port to IC instead of trekking thru sewers and freaking countryside to get there- thats step one. it takes almost 15 minutes to get there sometimes if u have to run past a seige.
    secondly they need to incentivise the area- if they just give rewards for domination or capture the flag within the area- like motifs, sets, and gold jewellery drops- similar to what they did in the pvp event- but permanent- IC would be the best zone.


    its my favourite and can be the most exciting area- when there are 20v20v20 wars- its the most fun in the game. so much different stuff there can happen its great- unlike cyro where its predictable and so determined by either large scale combat or ibeing isolated- i.e. zergs and ganks.

    it just needs love and not be neglected and all the zones will be live- but sadly zos has a different model- which is based upon creating new content- and crown crates- thru seasons- nnot updateing old dlcs that bring no profit and only reward older players and not new players. a new player that comes is gonna enjoy it first time no matter what- so to them theyre looking completely at new players.
  • Royaji
    Royaji
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    In my opinion IC needs one serious but very simple adjustment to make it more enjoyable. You can only steal as many Tel Var as you carry on yourself. After that all the gankers will have to think twice before jumping on an unaware player. This will bring back the thrill and excitment. Because a failed gank will have the same consequences for the ganker as a successful one has for the victim.
  • ofSunhold
    ofSunhold
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    Keep it the same!
    Royaji wrote: »
    In my opinion IC needs one serious but very simple adjustment to make it more enjoyable. You can only steal as many Tel Var as you carry on yourself. After that all the gankers will have to think twice before jumping on an unaware player. This will bring back the thrill and excitment. Because a failed gank will have the same consequences for the ganker as a successful one has for the victim.

    I suspect there would be some technical problems making this happen - I doubt the game differentiates between the stones you get from killing a monster and the stones from killing a player, so how would someone get their first stockpile of tel var in the first place?

    But if they could do it, it would be a nice added wrinkle. Parity of risk.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • TheRealPotoroo
    TheRealPotoroo
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    Make it more PvEish
    So I'm a new-ish player. I was running a very sub op Stam nightblade bow build and soloing in IC. I was only 150 CP at the time. I came across a 630 templar who was soloing the area bosses and I kept harassing him. He was extremely cockly because he knew I couldn't kill him outright. But I stalked him for 2 hours as he farmed TC and soloed those bossed (bravo btw) but eventually I seen my opportunity and took it. He was fighting a boss and dropped low enough that I was able to spike him for the rest of his health. I got 15k stones. He hunted me for a good 30 minutes. I watched from stealth as the song of rage played in his heart.

    Also, I miss clicked my vote. Keep it the same
    You have just described everything that is wrong with mixing PvE and PvP.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • SASQUATCH0
    SASQUATCH0
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    Keep it the same!
    Maybe change up the whole molag bal daedra take over thing
    Edited by SASQUATCH0 on August 14, 2017 12:21PM
  • fred4
    fred4
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    Qbiken wrote: »
    Also the flag-guards need to be toned down a bit, damn the district bosses are easier to kill than those guards.
    Drink an immov pot and kill the two stationary mage guards before it runs out. No CC. No reflection bubbles.
  • generalmyrick
    generalmyrick
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    Keep it the same!
    I feel if the risk were removed the
    Ulfgarde wrote: »
    They really should have made IC integral to the emperor crowning. My idea was that, when an emperor was crowned, every faction rushed into IC to crown him. Though it would make it a zerg fest, it would be very interesting and more useful than it is now. Too bad though.

    This sounds fun...like an emp entering their city.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Emma_Overload
    Emma_Overload
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    Make it more PvPish
    Imperial City needs a new reason to bring players down into the sewers... nobody is grinding for Willpower or Agility anymore.
    #CAREBEARMASTERRACE
  • ArnoTerranova
    ArnoTerranova
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    Make it more PvEish
    I would choose:
    - make it more PVPish
    - make it also PVEish

    having large guild running here, makes more targets for others, and it could be fun.

    I tried the sewers during the free trial period, (which was a very nice opportunity to discover all DLC, thanks ZOS),
    Sewers were a horrible experience. Just to get there took me like 10 minutes (riding on my horse yeah...) (can't imagine for people who don't have fast horses), including like 3 or 4 loadings screens.
    I had the impression that to start doing something else than running or just talking to NPC took forever,
    I did some quest, killed some mobs, meet no other player,
    and when my guild mate called me, again it took me like 10 minutes to get out of Cyrodill...

    Hell, I will never buy this DLC if they don't bring some serious changes into it.

    I would say:
    - rapid access, (teleport ?)
    - make it a giant battlefield independent to the PVP campaign
    - add some HUGE real PvE bosses that would require like 40 people to kill them... THAT would bring some people in here.

    other MMORPG give pretty good examples of how it could be :) I forgot the example of this island with a fortress in it in wow, after a fight of 15min every 2 hours, the faction that controls the island get access to the boss, etc. although a boss could be in the outside free to be killed by any camp.
    Edited by ArnoTerranova on August 14, 2017 12:43PM

    Fatty White-Claw (lvl 50+) heal trial pve
    Koros Bone-Shield (lvl 50+) tank trial pve
    Koros Lust (lvl 50+) dps pve, pvp
    Seiri (lvl 50+) dps pve
    Wildfire (lvl 50+) dps pvp
    EU-PC - Playing since April 2014. (beta)
  • Emma_Overload
    Emma_Overload
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    Make it more PvPish
    geonsocal wrote: »
    needs consistent and full factional participation - the only way that will happen on a consistent basis is if imperial city becomes it's own map...

    #imperialcitymaprights

    Edit: finally leveled my enchanting - hello hakeijos :)

    Yeah, I totally agree with this. There really only need to be TWO Imperial City instances... one for CP and one for No-CP. Of course, we also need to be able to port DIRECTLY into the City, because the 5 minute horse ride is ridiculous!

    Edited by Emma_Overload on August 14, 2017 12:42PM
    #CAREBEARMASTERRACE
  • WildWilbur
    WildWilbur
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    Make it more PvPish
    I want my Darkness Falls back... :/

    http://camelotherald.wikia.com/wiki/Darkness_Falls
    "Call me a killjoy, but I think that because this is not to my taste, no one else should be able to enjoy it." Marge Simpson
  • generalmyrick
    generalmyrick
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    Keep it the same!
    - add some HUGE real PvE bosses that would require like 40 people to kill them... THAT would bring some people in here.

    I like this! Could you imagine 19 elitists spamming "move away from me" because "the tel var gains exponentially decrease with the addition of more players..."
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • OC_Justice
    OC_Justice
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    Make it more PvEish
    I don't mind PvP, but this game is about adventuring and the story that takes place in PvE world.
    I would like for them to have a cyro/imp city PVE land mass.
    I hate the fact that I have to go out there just to get the skyshards and I have 7 treasure maps I need to get rid of.
  • Maryal
    Maryal
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    Make it more PvEish
    The available options, well, hmmm ... how to say it .... ummm .... yea, they suck. There should have been an 'other' option.

    XXXX OTHER (<--- there, I made my own option)

    The introduction for this poll alludes to a dispute, but doesn't provide the facts regarding the dispute. For those of you that don't know, the issue centers around sewer ganking ... more specifically who is getting ganked in the sewers and by whom. NONE of this has anything to do with pvp in the traditional sense.

    A fair amount of folks that go to the sewers now-a-days are pve'ers ... folks with next to no pvp experience, folks who are wearing pve gear and have their skill bars set up for pve. Folks whose healthbars take a dive when fighting trash mobs in the sewers. These folks are there for pve-purposes only, including trying to acquire tel var stones. Keep in mind that there are many things you can ONLY get with tel var stones ... things pve'ers would like to have.

    Sewer gankers - who are they? Experienced pvp'ers, decked out in pvp ganking gear, and whose skill bar is set up for high burst ganking damage. They lay-in-wait, hidden in the shadows until they find their prey ... someone they deem as being weak/defenseless (or in a weakened / defenseless state). Yea, we all know what happens after that.

    Now, could these sewer gankers 'gank' somewhere else? They could go to Cyrodiil, but naaaa, they don't want to go there. What about the IC Districts? A successful gank in the District could net you a sizeable sum of tel var stones. Nope, don't want to go there either ... the Districts are part of the alliance war zone, ya know, a place where folks go that actually have pvp experience.

    So, what to do. Here are a few ideas, I'm sure others could think of more:

    1.) Sewers would be instanced as pvp / pve and before you enter, you would select which instance you want to go in (much the way folks now choose between normal and veteran dungeons). You could change options ONLY after exiting the instance (just like normal / veteran dungeons work now).

    2.) Make the sewers a 'real' pvp zone ... none of this sissy-ass stuff we have right now. Currently, the pvp areas are premised on alliance warfare ... you fight against members of the opposing alliance (and are 'safe' when with your own alliance). This is true of Cyrodiil as well as the IC Districts. But... the sewers are not part of the alliance warzone, in fact, there is nothing in the sewers for the alliances to fight for or over. Therefore, we should get rid of the alliance barrier as to who we can fight. When in the sewers, you can fight against anyone in any alliance at any time! Grouping? Nope. It's a dog-eat-dog world where it's survival of the fittest baaabeee! Oh yea! Sure, you can voluntarily help your 'buddies' take out (whoever), but yea, after you finish dealing with that mess, your 'buddy' could turn on you without warning! Noooo one is safe. Yea, you better hold onto your butt-cheeks, because this will be one helluva place to go. (note: this option won't help pve'ers ... but it would bring about ... karma).

    3.) Sigil of Imperial Retreat - right now they cost 10K AP each. No problem right? Uuuuhhh, well if you are a pve'er, you probably don't have 10K AP. Okay, let's also include an option to buy them for gold ... say $200.00 gold each. When you consider that, to a pvp'er, 10K AP is nothing, the suggested $200.00 gold makes sense. The idea is to make them easily affordable to pve'ers so these folks can bank their stones more often. While this solution may not stop the sewer ganking, it will certainly help to make ganking less 'rewarding.'

    4.) Allow folks to use their assistant bankers/merchants in the sewers. This option greatly reduces the risk of tel var loss as a result of being ganked, as well as dying from a mob injury. To compensate for this increased security, there probably should be a slight reduction in the tel var stone drop rate in the sewers. (Note: no assistant bankers/merchants allowed in the Districts, therefore the tel var drop rate there would remain 'as is.' ).



    Edited by Maryal on August 14, 2017 2:59PM
  • Judas Helviaryn
    Judas Helviaryn
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    Keep it the same!
    Tai-Chi wrote: »
    I love this game but there are a few aspects of it that I do not enjoy playing at all. PvP is at the top of this list.

    For those who say; "Try it; you might enjoy it." I would say; "I have and I hate it even more".

    The main reason I do not like PvP is the fact that I am killing, or attempting to kill, real people. That aspect sits very uncomfortably with me. It is not a case of 'get gud' or 'practice makes perfect' in my case.

    Having said that, I believe that those players who play the game for PvP, should be catered for as well as those who do not.

    The problem with Imperial City [IC] DLC is that it is a mixture of both PvP and PvE. There is a story-line with associated quests. I strongly believe that I should be able to complete the PvE content without being forced into PvP. I ageree with @Arbi when they say; "I hate the idea of someone ganking me [and even more zerging me] while i fight something". Even more so, I hate the idea of being forced into killing another (real) person.

    I do not advocate making the whole of IC and Sewers PvP, only that there be an option for completing the IC Story-line quest without the PvP aspect.

    This is a bit distressing.. I feel like this went without saying, but you're not actually trying to kill the person behind the screen. You're competing with them as you both control an on-screen avatar, who can be reversibly killed.

    Mechanically, that's not death, that's being incapacitated.

    You have the game, in which everything is fictional, and you have the player to player interaction above that, which uses the game as a medium for sport between the two. There's nothing wrong with participating in a sport where two consenting adversaries risk nothing more than their pride.
    Edited by Judas Helviaryn on August 14, 2017 2:37PM
  • generalmyrick
    generalmyrick
    ✭✭✭✭✭
    Keep it the same!
    keep it positive, folks!

    lets just create a nice clean piece of data ZOS can use! :-)
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
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