TheStealthDude wrote: »I would prefer that the heal remain magicka. You can build to make it very strong and since WW's have below average sustain, another stamina skill would be horrendous. Right now there a lot of viable PvP builds.
Devour definitely needs to have a resource sustain component. It should at least give back some stamina, on top of increasing the WW timer.
Giles.floydub17_ESO wrote: »Not getting into all the different points, but for the devour, it seems that OP is suggesting as long as a corpse is visible a WW should still be able to feed off it. This should not be the case as it is not in line with other similar skills. Namely the Templar repent skill which would be very OP is the Templar could keep repenting the same corpse for heals for a group.
Hell no , this will make WW OP as hell , its not the wolf fault that u SUCK building it properly . Tomorrow i will upload video with my personal open world WW build in action so u the betas can learn a thing or two .QuebraRegra wrote: »
Please enlighten us.
https://youtu.be/_YmHgvEvFsAEvery werewolf build video I've seen has been one guy surfing a full raid of twelve or more and bursting down one person at a time with at least three others. There are no wolf 1vX, there are no good wolf 1v1, small play, or siege videos.
That enough should go to show how very *** awful werewolf is.
Mangeli200194 wrote: »Mangeli200194 wrote: »a experienced ww with the right setup can create havoc in pvp and should not be sniffed at. But the Werwolf is imo one of the most hard builds to master with all its flaws.
I agree here that an experienced werewolf player with the right build can be strong in the right situation. But using said gear in human form is limiting your potential.
The werewolf is a selfish ultimate/form and adds very little to the group play dynamic. This is why you see experienced or veteran players shy away from wolf play.
Werewolves have no way to keep each any other players alive. Even a ganking nightblade can use vigor, and can heal allies.
Let me put out some negitives:
Their heal is calculated from the wrong stats
They can't stealth
They can't mount
They can't heal eachother
They can't activate synergies
They can't resurrect allies
They can't put down siege
They can't remove snares/or any negative attacks
They have no reliable ability to pull night blades from stealth
Their abilities are some of the most expensive in the game
They are weak to poison and fighters guild abilities
The ultimate when leveled costs 300 ultimate. (One reason it shouldn't be free)?
Heavy attack returns 4k stamina... That's with the 100% return passive 25% heavy armor passive.
Their aoe damage is sub par / their single target damage is sub par
You loose half of your passives and half of the passive you gain are there to keep you in form
Now despite all these negatives I still enjoy playing the werewolf... maybe it is because I enjoy a challenge, or building outside the meta, but I think we can all agree werewolf is not where it needs to be.
As a experienced Werwolf player at least my build
Very good self heals(13k average)
-High single target damage(4k dot
damage per second, 4-5k LA, up to 15k
HoA crit)
-Permanent major defile uptime easily achievable(Claws of anguish)
-Very tanky(i absorbed in 10 seconds= 3
Ice comets, 2 DboS , EotS permanent On
the ground)
-Very reliable hard cc
-Gives whole group major brutality
-Gets aggro in PvP (gets focused hard I
use the to the advantage of the group)
-effektive unlimited substain(2.7k stam regen , 1.8k magica reg in heavy armor)
Wrecking_Blow_Spam wrote: »Every werewolf build video I've seen has been one guy surfing a full raid of twelve or more and bursting down one person at a time with at least three others. There are no wolf 1vX, there are no good wolf 1v1, small play, or siege videos.
That enough should go to show how very *** awful werewolf is.Mangeli200194 wrote: »Mangeli200194 wrote: »a experienced ww with the right setup can create havoc in pvp and should not be sniffed at. But the Werwolf is imo one of the most hard builds to master with all its flaws.
I agree here that an experienced werewolf player with the right build can be strong in the right situation. But using said gear in human form is limiting your potential.
The werewolf is a selfish ultimate/form and adds very little to the group play dynamic. This is why you see experienced or veteran players shy away from wolf play.
Werewolves have no way to keep each any other players alive. Even a ganking nightblade can use vigor, and can heal allies.
Let me put out some negitives:
Their heal is calculated from the wrong stats
They can't stealth
They can't mount
They can't heal eachother
They can't activate synergies
They can't resurrect allies
They can't put down siege
They can't remove snares/or any negative attacks
They have no reliable ability to pull night blades from stealth
Their abilities are some of the most expensive in the game
They are weak to poison and fighters guild abilities
The ultimate when leveled costs 300 ultimate. (One reason it shouldn't be free)?
Heavy attack returns 4k stamina... That's with the 100% return passive 25% heavy armor passive.
Their aoe damage is sub par / their single target damage is sub par
You loose half of your passives and half of the passive you gain are there to keep you in form
Now despite all these negatives I still enjoy playing the werewolf... maybe it is because I enjoy a challenge, or building outside the meta, but I think we can all agree werewolf is not where it needs to be.
As a experienced Werwolf player at least my build
Very good self heals(13k average)
-High single target damage(4k dot
damage per second, 4-5k LA, up to 15k
HoA crit)
-Permanent major defile uptime easily achievable(Claws of anguish)
-Very tanky(i absorbed in 10 seconds= 3
Ice comets, 2 DboS , EotS permanent On
the ground)
-Very reliable hard cc
-Gives whole group major brutality
-Gets aggro in PvP (gets focused hard I
use the to the advantage of the group)
-effektive unlimited substain(2.7k stam regen , 1.8k magica reg in heavy armor)
@Mangeli200194
Those stats sound crazy, surely you're bluffing?
I've tried and wasted so much gold on trying to be a successful WW.
The best I could do was some combination of:
- 5 heavy, 2 medium
- Pelinials aptitude
- Prisoners rags
- Bone pirate
- 2 piece monster
Was interested in trying a health regen build with troll king, beekeeper and green Pact but next patch it's nerfed hard so I didn't bother, it looked really good on paper though.
Hell no , this will make WW OP as hell , its not the wolf fault that u SUCK building it properly . Tomorrow i will upload video with my personal open world WW build in action so u the betas can learn a thing or two .QuebraRegra wrote: »
Please enlighten us.https://youtu.be/_YmHgvEvFsA
How not to be a puppy