Werewolf suggestions and fixes

  • Chrlynsch
    Chrlynsch
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    I would prefer that the heal remain magicka. You can build to make it very strong and since WW's have below average sustain, another stamina skill would be horrendous. Right now there a lot of viable PvP builds.

    Devour definitely needs to have a resource sustain component. It should at least give back some stamina, on top of increasing the WW timer.

    No doubt, the magicka pool needs to be used. Many here think it should cost magicka but scale from our primary stat which is weapon damage and stamina.

    Though saying you can get a strong werewolf heal by building for it is like saying Stamina classes can have a strong ward if they just stack magicka and spell damage... yes you can do it, but does it optimize the stamina playstyle? Nope.

    I think devour should be a channel granting you Stamina/magicka/health/wolf time per second channelled.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • nimander99
    nimander99
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    I still think we should be able to morph into werewolf permanently and not have to chew on corpses constantly just to stay in form... Either that or boost the timer to 5 minutes or something.

    Plus werewolf form could be something that certain cosmetics could affect. Different fur colors, eye colors etc. Stuff to add to this.
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  • Skullstachio
    Skullstachio
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    If it's a good build your looking for, try this one, it mostly favours werewolves (hence the name: Werewarden.)
    https://forums.elderscrollsonline.com/en/discussion/351953/were-warden-build-update-1-2-divine-were-warden

    But otherwise, a few people here are right about one thing, you need to have good builds to fully utilise werewolf form, & the werewarden build takes the cake when it comes to using every werewolf skill on the table.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

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  • idk
    idk
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    Not getting into all the different points, but for the devour, it seems that OP is suggesting as long as a corpse is visible a WW should still be able to feed off it. This should not be the case as it is not in line with other similar skills. Namely the Templar repent skill which would be very OP is the Templar could keep repenting the same corpse for heals for a group.
  • Calsifer
    Calsifer
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    How 'bout this. . . While the moons are in the sky, Werewolf transformation does not end. Once Masser and Secunda set/go down, the Werewolf transformation goes back to normal. To offset the new powerful nature of Werewolves All guards, both city and Alliance/Keep guards see werewolves as PRIORITY targets and kill/attack them on sight. This new focus by guards would happen at ALL times except when the Werewolves are in humanoid form.
  • Chrlynsch
    Chrlynsch
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    Not getting into all the different points, but for the devour, it seems that OP is suggesting as long as a corpse is visible a WW should still be able to feed off it. This should not be the case as it is not in line with other similar skills. Namely the Templar repent skill which would be very OP is the Templar could keep repenting the same corpse for heals for a group.

    Close but not quite. Yes a wolf would be able to keep devouring until the corpse disappears, which in PVP is 10 seconds for gaurds, instant for summons/set summons, and players may resurrect whenever they want.

    While devouring wolves have to stay completely stationary and drop all defenses. They can be interrupted by all regular interruption abilities and bash.

    The amount restored would still have to be determined.


    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • RouDeR
    RouDeR
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    Prothwata wrote: »
    RouDeR wrote: »
    mb10 wrote: »
    I just have no idea why the heal cost magicka.

    Needs to be converted to a stamina ability

    supported
    Hell no , this will make WW OP as hell , its not the wolf fault that u SUCK building it properly . Tomorrow i will upload video with my personal open world WW build in action so u the betas can learn a thing or two .

    Please enlighten us.

    https://youtu.be/_YmHgvEvFsA

    How not to be a puppy
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Jamini wrote: »
    Every werewolf build video I've seen has been one guy surfing a full raid of twelve or more and bursting down one person at a time with at least three others. There are no wolf 1vX, there are no good wolf 1v1, small play, or siege videos.

    That enough should go to show how very *** awful werewolf is.
    Prothwata wrote: »
    a experienced ww with the right setup can create havoc in pvp and should not be sniffed at. But the Werwolf is imo one of the most hard builds to master with all its flaws.

    I agree here that an experienced werewolf player with the right build can be strong in the right situation. But using said gear in human form is limiting your potential.

    The werewolf is a selfish ultimate/form and adds very little to the group play dynamic. This is why you see experienced or veteran players shy away from wolf play.

    Werewolves have no way to keep each any other players alive. Even a ganking nightblade can use vigor, and can heal allies.

    Let me put out some negitives:

    Their heal is calculated from the wrong stats

    They can't stealth

    They can't mount

    They can't heal eachother

    They can't activate synergies

    They can't resurrect allies

    They can't put down siege

    They can't remove snares/or any negative attacks

    They have no reliable ability to pull night blades from stealth

    Their abilities are some of the most expensive in the game

    They are weak to poison and fighters guild abilities

    The ultimate when leveled costs 300 ultimate. (One reason it shouldn't be free)?

    Heavy attack returns 4k stamina... That's with the 100% return passive 25% heavy armor passive.

    Their aoe damage is sub par / their single target damage is sub par

    You loose half of your passives and half of the passive you gain are there to keep you in form


    Now despite all these negatives I still enjoy playing the werewolf... maybe it is because I enjoy a challenge, or building outside the meta, but I think we can all agree werewolf is not where it needs to be.




    As a experienced Werwolf player at least my build
    Very good self heals(13k average)
    -High single target damage(4k dot
    damage per second, 4-5k LA, up to 15k
    HoA crit)
    -Permanent major defile uptime easily achievable(Claws of anguish :love: )
    -Very tanky(i absorbed in 10 seconds= 3
    Ice comets, 2 DboS , EotS permanent On
    the ground)
    -Very reliable hard cc
    -Gives whole group major brutality
    -Gets aggro in PvP (gets focused hard I
    use the to the advantage of the group)
    -effektive unlimited substain(2.7k stam regen , 1.8k magica reg in heavy armor)

    @Mangeli200194
    Those stats sound crazy, surely you're bluffing?

    I've tried and wasted so much gold on trying to be a successful WW.
    The best I could do was some combination of:
    - 5 heavy, 2 medium
    - Pelinials aptitude
    - Prisoners rags
    - Bone pirate
    - 2 piece monster

    Was interested in trying a health regen build with troll king, beekeeper and green Pact but next patch it's nerfed hard so I didn't bother, it looked really good on paper though.
    Edited by Wrecking_Blow_Spam on August 12, 2017 9:03AM
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Jamini wrote: »
    Every werewolf build video I've seen has been one guy surfing a full raid of twelve or more and bursting down one person at a time with at least three others. There are no wolf 1vX, there are no good wolf 1v1, small play, or siege videos.

    That enough should go to show how very *** awful werewolf is.
    Prothwata wrote: »
    a experienced ww with the right setup can create havoc in pvp and should not be sniffed at. But the Werwolf is imo one of the most hard builds to master with all its flaws.

    I agree here that an experienced werewolf player with the right build can be strong in the right situation. But using said gear in human form is limiting your potential.

    The werewolf is a selfish ultimate/form and adds very little to the group play dynamic. This is why you see experienced or veteran players shy away from wolf play.

    Werewolves have no way to keep each any other players alive. Even a ganking nightblade can use vigor, and can heal allies.

    Let me put out some negitives:

    Their heal is calculated from the wrong stats

    They can't stealth

    They can't mount

    They can't heal eachother

    They can't activate synergies

    They can't resurrect allies

    They can't put down siege

    They can't remove snares/or any negative attacks

    They have no reliable ability to pull night blades from stealth

    Their abilities are some of the most expensive in the game

    They are weak to poison and fighters guild abilities

    The ultimate when leveled costs 300 ultimate. (One reason it shouldn't be free)?

    Heavy attack returns 4k stamina... That's with the 100% return passive 25% heavy armor passive.

    Their aoe damage is sub par / their single target damage is sub par

    You loose half of your passives and half of the passive you gain are there to keep you in form


    Now despite all these negatives I still enjoy playing the werewolf... maybe it is because I enjoy a challenge, or building outside the meta, but I think we can all agree werewolf is not where it needs to be.




    As a experienced Werwolf player at least my build
    Very good self heals(13k average)
    -High single target damage(4k dot
    damage per second, 4-5k LA, up to 15k
    HoA crit)
    -Permanent major defile uptime easily achievable(Claws of anguish :love: )
    -Very tanky(i absorbed in 10 seconds= 3
    Ice comets, 2 DboS , EotS permanent On
    the ground)
    -Very reliable hard cc
    -Gives whole group major brutality
    -Gets aggro in PvP (gets focused hard I
    use the to the advantage of the group)
    -effektive unlimited substain(2.7k stam regen , 1.8k magica reg in heavy armor)

    @Mangeli200194
    Those stats sound crazy, surely you're bluffing?

    I've tried and wasted so much gold on trying to be a successful WW.
    The best I could do was some combination of:
    - 5 heavy, 2 medium
    - Pelinials aptitude
    - Prisoners rags
    - Bone pirate
    - 2 piece monster

    Was interested in trying a health regen build with troll king, beekeeper and green Pact but next patch it's nerfed hard so I didn't bother, it looked really good on paper though.

    Nope ,ill take that as a compliment thou. Gonna upload it when HotR comes out on console.
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    @Wrecking_Blow_Spam send me a Mail( marvinkuchenbecker@gmail.com)
    And ill fill you in on my build :-)
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    E. G. Saturday me and the Pack im running in (7 Werwolves) we're defending a keep (i usually run solo unless the pack is running in PvP) ran into a 23 man pug zerg and pretty much anniahlated them, most of tthe Werwolves running Werwolf builds of mine(older ones). It's all about hw you build your Werwolf.. It can work very well in pvp
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Azramel
    Azramel
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    Would be cool if there were monster sets with a 2 piece bonus just for when your in werewolf form, similar to how the hircine totems worked in Skyrim. Maybe grant special bonuses or alter abilities the werewolf already has.
  • geonsocal
    geonsocal
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    considering the cost: 20 plus skill points, all the restricted actions while in form...the severe poison penalty - there really should be more perks..
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Morgul667
    Morgul667
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    I love werewolf for the fun, but when facing a stronger group, I usually get out of WW form so I can fight them better. They could use a buff :)
  • Qbiken
    Qbiken
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    RouDeR wrote: »
    Prothwata wrote: »
    RouDeR wrote: »
    mb10 wrote: »
    I just have no idea why the heal cost magicka.

    Needs to be converted to a stamina ability

    supported
    Hell no , this will make WW OP as hell , its not the wolf fault that u SUCK building it properly . Tomorrow i will upload video with my personal open world WW build in action so u the betas can learn a thing or two .

    Please enlighten us.

    https://youtu.be/_YmHgvEvFsA

    How not to be a puppy

    At first I was like: How da heck do you survive/gain HP that fast?? Then I saw your pots ;)

    Been trying to make my stamsorc WW work on live atm but have some serious issues with both dmg and surviveability. Been running 5 Ravager + 5 Bonepirate + 2 Kena. Sustain is ok but my HP drops faster than I don´t know what.....

    Been thinking about going Orgnum+Trollking for surviveability but I`m not sure how bad it will be next patch with the nerf t HP-regen....

    Also had some thoughts about 7th-legion but haven´t got the opportunity to test it yet.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    i can recommend shacklebreaker for substain, the mag bonuses give you some good mag substain(i like combining that with blue reg Drinks die stam and mag, out 32 Points unter blessed for the passives, heavy armor --->Problem solved
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Even thou im Working on a medium armor build for werwolves
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Sharee
    Sharee
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    Immunity to crowd control while transformed except for fighter's guild abilities ("too big to CC", like NPC trolls etc.), and cutting the cost of abilities in half. That would help.
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