Strider_Roshin wrote: »Werewolves are a joke. They're so underwhelming it's pathetic. Want to convince me to become a werewolf again? Make them the best ST DPS in the game, and give us stam regen passively again.
Want to see how intimidating werewolves are?
Skip to the 1 minute mark of this video, and take note of our reaction when the werewolf transforms.https://youtu.be/Pyye0zA27PM
give werewolf form minor protection
allow werewolf speed to cap at mount speed
allow all weapon passives to work from claws (some work and some dont, example 2 handed sword damage works, 2 handed axe dont)
allow heavy attack to benifit from the bleed
claws of *blank* and it's morphs dont lock onto a target anymore but now a cone same as 2handed carve
Mangeli200194 wrote: »a experienced ww with the right setup can create havoc in pvp and should not be sniffed at. But the Werwolf is imo one of the most hard builds to master with all its flaws.
I don't know what you're talking about, they're tankier than DKs, they've been given unlimited dps, heals, wards and shields and they're clearly favored by the dev team, and handed everything they ask for without ever fearing nerfs.
Oh wait...werewolves? Sorry, I thought this was a magsorc thread.
Hell no , this will make WW OP as hell , its not the wolf fault that u SUCK building it properly . Tomorrow i will upload video with my personal open world WW build in action so u the betas can learn a thing or two .QuebraRegra wrote: »
Hell no , this will make WW OP as hell , its not the wolf fault that u SUCK building it properly . Tomorrow i will upload video with my personal open world WW build in action so u the betas can learn a thing or two .QuebraRegra wrote: »
I just have no idea why the heal cost magicka.
Needs to be converted to a stamina ability
Every werewolf build video I've seen has been one guy surfing a full raid of twelve or more and bursting down one person at a time with at least three others. There are no wolf 1vX, there are no good wolf 1v1, small play, or siege videos.
That enough should go to show how very *** awful werewolf is.
Any one crazy enough to come up with a light armor pvp werewolf build?
personally, I like to keep them in at least 5 heavy...
Every werewolf build video I've seen has been one guy surfing a full raid of twelve or more and bursting down one person at a time with at least three others. There are no wolf 1vX, there are no good wolf 1v1, small play, or siege videos.
That enough should go to show how very *** awful werewolf is.
Mangeli200194 wrote: »a experienced ww with the right setup can create havoc in pvp and should not be sniffed at. But the Werwolf is imo one of the most hard builds to master with all its flaws.
I agree here that an experienced werewolf player with the right build can be strong in the right situation. But using said gear in human form is limiting your potential.
The werewolf is a selfish ultimate/form and adds very little to the group play dynamic. This is why you see experienced or veteran players shy away from wolf play.
Werewolves have no way to keep each any other players alive. Even a ganking nightblade can use vigor, and can heal allies.
Let me put out some negitives:
Their heal is calculated from the wrong stats
They can't stealth
They can't mount
They can't heal eachother
They can't activate synergies
They can't resurrect allies
They can't put down siege
They can't remove snares/or any negative attacks
They have no reliable ability to pull night blades from stealth
Their abilities are some of the most expensive in the game
They are weak to poison and fighters guild abilities
The ultimate when leveled costs 300 ultimate. (One reason it shouldn't be free)?
Heavy attack returns 4k stamina... That's with the 100% return passive 25% heavy armor passive.
Their aoe damage is sub par / their single target damage is sub par
You loose half of your passives and half of the passive you gain are there to keep you in form
Now despite all these negatives I still enjoy playing the werewolf... maybe it is because I enjoy a challenge, or building outside the meta, but I think we can all agree werewolf is not where it needs to be.
How to make wolf viable:
---
Werewolf Transformation - Cost reduced to 200 ultimate
Pack Leader - Cost reduced to 150 ultimate
Berserker - Cost reduced to 150 ultimate
Brutal Pounce - No change (Stam DPS morph)
Feral Pounce - Heals caster, Taunts, No minimum range, Health Scaling (Tank morph)
Hircine's Rage - Heal Scales from stamina (DPS morph)
Hircine's Fortitude - No change (Tank morph)
Ferious Roar - Grants major savagery for 20s to caster on kill (spc)
Rousing Roar - (Fear Removed) Additionally adds 200WD to up to 12 allies. (Tank)
Piercing Howl - Knockdown replaced by Major Fracture and Major Breach
Howl of Despair - Feeding Frenzy buffs 12 allies within 10m of the werewolf (Tanking Buffs)
Howl of Agony - Deals increased enemies who are currently under any form of CC. (DPS spammable)
Infectious Claws - Higher damage to make up for loss of backbar
Claws of Anguish - No change
Claws of Life - No change
--
Pursuit - No change
Devour - No change
Blood Rage - Increases your critical rating every time you take damage for 5s, stacking 5 times.
Blood Moon - No Change
Savage Strength - Increases block % by 4/8%, increases WD by 9/18% while in werewolf form
Call of the Pack - Reduce the cost of stamina abilities by 4% per transformed werewolf in your group, to a maximum of 16%.
--
Other changes:
Un-transformed werewolves take additional damage from poisons and fighter's guild abilities
some of my favorite sets for werewolf:
Selene Set
(1 items) Adds 967 Max Stamina
(2 items) When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.
Velidreth Set
(1 items) Adds 129 Weapon Damage
(2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you that deal 10320 Disease Damage to the first enemy hit. This effect can occur once every 9 seconds.
Viper's Sting Set
(2 items) Adds 672 Weapon Critical
(3 items) Adds 965 Max Stamina
(4 items) Adds 672 Weapon Critical
(5 items) Your Melee Attacks deal 6720 Poison damage. This effect can occur once every 4 seconds.
Black Rose Set
(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Stamina
(4 items) Adds 967 Magicka
(5 items) Increases the Magicka and Stamina restoration benefit from the Constitution Passive by 40% and increases Weapon and Spell Damage by 154.
any one have some sets they love to get dressed up in when they head out to cyrodiil for a bite out on the town?
Mangeli200194 wrote: »Mangeli200194 wrote: »a experienced ww with the right setup can create havoc in pvp and should not be sniffed at. But the Werwolf is imo one of the most hard builds to master with all its flaws.
I agree here that an experienced werewolf player with the right build can be strong in the right situation. But using said gear in human form is limiting your potential.
The werewolf is a selfish ultimate/form and adds very little to the group play dynamic. This is why you see experienced or veteran players shy away from wolf play.
Werewolves have no way to keep each any other players alive. Even a ganking nightblade can use vigor, and can heal allies.
Let me put out some negitives:
Their heal is calculated from the wrong stats
They can't stealth
They can't mount
They can't heal eachother
They can't activate synergies
They can't resurrect allies
They can't put down siege
They can't remove snares/or any negative attacks
They have no reliable ability to pull night blades from stealth
Their abilities are some of the most expensive in the game
They are weak to poison and fighters guild abilities
The ultimate when leveled costs 300 ultimate. (One reason it shouldn't be free)?
Heavy attack returns 4k stamina... That's with the 100% return passive 25% heavy armor passive.
Their aoe damage is sub par / their single target damage is sub par
You loose half of your passives and half of the passive you gain are there to keep you in form
Now despite all these negatives I still enjoy playing the werewolf... maybe it is because I enjoy a challenge, or building outside the meta, but I think we can all agree werewolf is not where it needs to be.
As a experienced Werwolf player at least my build
Very good self heals(13k average)
-High single target damage(4k dot
damage per second, 4-5k LA, up to 15k
HoA crit)
-Permanent major defile uptime easily achievable(Claws of anguish)
-Very tanky(i absorbed in 10 seconds= 3
Ice comets, 2 DboS , EotS permanent On
the ground)
-Very reliable hard cc
-Gives whole group major brutality
-Gets aggro in PvP (gets focused hard I
use the to the advantage of the group)
-effektive unlimited substain(2.7k stam regen , 1.8k magica reg in heavy armor)