Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
TheAngelofDeath99 wrote: »I am the Vestige, defeater of Molag Bal
Swifigames wrote: »Anyone else notice the guards' health bars? They list at 10.4 million HP just before highlighting as a solid gold bar.
Not sure it was like that before a month or two ago...I never noticed it at least.
So can we kill a guard with a zerg?
But of course.TheAngelofDeath99 wrote: »40k worth of stolen goods and with A FULL BAR OF STAMINA I cannot break free from petrify. Die, lose it all. I am the Vestige, defeater of Molag Bal, yet I cannot fight a guard...?
Weren't "your" goods. You stole them, you got caught, the guard gave them back to their original owners, end of story.TheAngelofDeath99 wrote: »what happened to the other games where you could get your goods back?
Where else would you expect random allies to be? Standing inside a residental building?? Where would be the sense in that?TheAngelofDeath99 wrote: »Also, why are the Thieves Guild footpads only OUTSIDE?
...exactly so magblades -don't- get a free ride! (not anymore at any rate)TheAngelofDeath99 wrote: »...but why OH WHY must the guard use the flare, then an unbreakable CC after?
Hippie4927 wrote: »My thieves are all vampires. I use vampire mist form and the guards can't touch me!
Rohamad_Ali wrote: »Immortall guards are lore breaking . There is no lore to support them . Should be removed immediately followed by an apology from the lore team . There needs to be continuity checks that support the brand . The Role Play community hath spoken !
@ZOS_GinaBruno @ZOS_JessicaFolsom We humbly request a full RP explanation for these invincible NPCs from Lawrence .
TheAngelofDeath99 wrote: »40k worth of stolen goods and with A FULL BAR OF STAMINA I cannot break free from petrify. Die, lose it all. I am the Vestige, defeater of Molag Bal, yet I cannot fight a guard, much less break free? Fix your game ZOS.
inb4 "hurr durr shudnta gotta caught"
- Fair argument, but what happened to the other games where you could get your goods back? At least add a chest in that requires a master lock, and is surrounded by guards. At least we have a chance at getting our stuff back.
Also, why are the Thieves Guild footpads only OUTSIDE? If they can instantly disappear surely they should be able to do it inside too.
And that [snip] reveal. My thief toon is a nb, but why OH WHY must the guard use the flare, then an unbreakable CC after? Guards are OP enough as it is. I'm sure many people (myself included) use a Magblade with cloak as their thief, so it is just r*tarded that the guard uses a flare+we cannot go back to stealth+the guard uses petrify+cannot break free WITH A FULL STAM BAR= Death in one heavy hit.
What are your thoughts on the guards? Do they need to be reworked, even if they are still invincible?
Sorry about the first part had to blow off some steam.
Swifigames wrote: »Anyone else notice the guards' health bars? They list at 10.4 million HP just before highlighting as a solid gold bar.
Not sure it was like that before a month or two ago...I never noticed it at least.
So can we kill a guard with a zerg?
Rohamad_Ali wrote: »Immortall guards are lore breaking . There is no lore to support them . Should be removed immediately followed by an apology from the lore team . There needs to be continuity checks that support the brand . The Role Play community hath spoken !
@ZOS_GinaBruno @ZOS_JessicaFolsom We humbly request a full RP explanation for these invincible NPCs from Lawrence .
why do you think molag bal hasnt just appeared in a town? those guards are fully sick bro!