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Should a new playable race be added?

  • STEVIL
    STEVIL
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    Bonzodog01 wrote: »
    And if so, what? And to go even further, what would be their racial passives? Bear in mind that each race has a passive that provides a skill boost in one area or another, so one of the passives would HAVE to be a skill boost that hasn't been done yet.

    I think it would have to be lore-friendly, and almost certainly not a Mer race as we already have 4 of them - Altmer, Dunmer, Bosmer, Orsimer. Plus, there is only the Maormer left in Tamriel at this point in Lore. All other mer races are extinct or have become part of the main 4.

    We also already have 4 Human Races - Breton, Nord, Redguard and Imperial. Lore also suggests that these 4 are the only known humans races left on Nirn at this point as well.

    Then we have 2 beast races - Khajiit and Argonian. So I think another Beast race would be in order here. But what? Lore suggests the Lilmothiit are all but extinct, having been possibly the starting point of the Knahaten Flu in southern Black Marsh.

    I'm not sure whats happened to the Sload, but they cannot seemingly be found in Tamriel right now. Plus I suspect they would be impractical to attempt to do graphics wise.

    The Imga have disappeared, although they lived alongside the Altmer in Summerset - the last messages from them suggest they went to Falinesti to wait out the Three Banners War.

    This only leaves the Akaviri races - the Ka'Po'Tun, The Tsaesci, and the Tang Mo. I suspect the Tang Mo would be a cool race to have, the monkey people. But, we would need a whole new chapter involving a reason for them travelling to Tamriel in the mid second Era, then disappearing before Tiber Septim gets the throne in 2E 830.

    To me, before a new race is added it needs to be clear what function in the game it is adding and that new function must be missing and worthwhile.

    We dont need another race that wont fit anything in the game as good or worse better than existing games and we dontneed a new race which will be floundering looking for a place.

    So, IMO, you start with what is "missing" now from a functional aspect and then work out to which lore races cover that need.

    otherwise, its a whole lot of major effort to produce something that wont expand much at all as far as play goes.

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  • Gan Xing
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    Vipstaakki wrote: »
    Which alliance would this race belong into?

    It would be like the Imperial, not associated with any one faction, but capable of joining any.
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    Odin banker - obv banker
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  • Orjix
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    Hmmmmmm my vote is no
  • TheNuminous1
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    Megabear wrote: »

    Didn't you read it tho? The Imgas have all "gone to visit" Falinesti to wait out the Planemeld and Alliance War, so there's no way they'd be here now.

    and what a great lead into a Bosmer Dlc. the return of falinesti. new race the imga. i think they were excluded for just this reason.
  • Merkabeh
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    Before new race, I'd rather get new morphs and weapons (dual wielding magical weapons, lance/spear, whip/flail).

    But since this is about races, Reachmen would be cool. Or Maomer. Or monkey guys (can't remember their name)...yeah...monkey guys...as long as they get a poop throwing emote! Yeah!
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  • Mettaricana
    Mettaricana
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    Tryxus wrote: »
    Maormer are not native to Tamriel, they come from Pyandonea. So the chances of seeing them added are slim, unless Bethesda does decide to do so.


    Cant seem to go anywhere in AD without running into them so not to far fetched the chances that one isnt a total ass may be hard to find.

    Other racial option i see os the naga from murk mire rate but not extinct.

    Other khajiit species.like the more human or elf like ones would be a nice touch i like cat people but not the anthro cat kind

    The akaviri seem logical the way some lore describes the human races over there they sound like a standard japanses asian samurai kinda vibe. That would up our human races a little.

    Imga could be cool but i see some edots needing to be done to armors maybe longer arms ajorter legs helm adjust for more ape man like builds.

    Sload slim to no chance they have terrible mobility outside water and have the finesse of jabba the hut on a jog
  • SilverIce58
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    Tryxus wrote: »
    Maormer are not native to Tamriel, they come from Pyandonea. So the chances of seeing them added are slim, unless Bethesda does decide to do so.


    Cant seem to go anywhere in AD without running into them so not to far fetched the chances that one isnt a total ass may be hard to find.

    Other racial option i see os the naga from murk mire rate but not extinct.

    Other khajiit species.like the more human or elf like ones would be a nice touch i like cat people but not the anthro cat kind

    The akaviri seem logical the way some lore describes the human races over there they sound like a standard japanses asian samurai kinda vibe. That would up our human races a little.

    Imga could be cool but i see some edots needing to be done to armors maybe longer arms ajorter legs helm adjust for more ape man like builds.

    Sload slim to no chance they have terrible mobility outside water and have the finesse of jabba the hut on a jog

    I wouldn't call the Naga rare. Feared works better.
    Their clan name "Veeskhleel" means "Ghost People" and are heavliy implied to steal other tribes's dead and practice necromancy, so take of that what you will.
    Edited by SilverIce58 on August 10, 2017 10:39PM
    PC - NA
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    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Queo
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    Why not Dadric
  • cory8325
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    Moamer look cool but wouldn't they just be a lightning variant of the altmer similar to the way the dunmer are with fire? But I'm cool with that then have snow elves and add a true cryomancer class and I'll be totally happy!
  • FakeFox
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    I guess Dremora could be a thing. They are already in game, human like enough to use all existing weapons, armour and mounts and even though it is a little stretch lore wise you could fit them in as good guys. I personally would like to see Skaafin the most.
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  • TheShadowScout
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    FakeFox wrote: »
    I guess Dremora could be a thing. They are already in game, human like enough to use all existing weapons, armour and mounts and even though it is a little stretch lore wise you could fit them in as good guys. I personally would like to see Skaafin the most.
    ...but they wouldn't work with the lore background we have here.
    It would be -completely- implausible that a dremora ort other daedric humanoid would not be killed on sight, but instead taken into peoples confidence and trusted to actually help with the troubles besetting them... heck, the fighters guild is pretty much -hired- to kill them and end daedric incursions into tamriel... and everyone else would also rather scream in terror or rage, and run away or kill the "demonic creature".
    So... permanent kill on sight, PvP-enabled for all players everywhere, vendors will refuse to deal and quest givers refuse to even consider that any offer of help might be genuine... doesn't sound very game-viable to me...
  • Huyen
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    SydneyGrey wrote: »
    If they add a new race, they need to make it a magicka race. We have more stamina races than magicka.

    And yet more magickaskills then stamina....
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    Huyen Swiftpaw, dragonknight (no defined role yet)

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  • MLGProPlayer
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    Remove argonians and replace them with new elven class. Maomer maybe.
    Edited by MLGProPlayer on August 11, 2017 7:58AM
  • TheShadowScout
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    Remove argonians and replace them with new elven class. Maomer maybe.
    Removing things is always a bad idea, since it will vex -someone- among the player base. Adding things on the other hand can be neat, since some people love to try out new stuff...
  • ArchMikem
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    Zbigb4life wrote: »
    It will definitely be introduced. Probably with the next chapter next year.

    A new chapter involving Pyandonea, and you can either be a Maormer and help Pyandonea, or hinder Pyandonea as a Tamrielian.

    Bursting your bubbles but the next chapter is Murkmire.
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  • Sevalaricgirl
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    2WXxlNw.jpg
    I want to be a daedra. Who says every race we get has to be the goody goodies.
    Edited by Sevalaricgirl on August 11, 2017 9:38AM
  • LadyNalcarya
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    ArchMikem wrote: »
    Zbigb4life wrote: »
    It will definitely be introduced. Probably with the next chapter next year.

    A new chapter involving Pyandonea, and you can either be a Maormer and help Pyandonea, or hinder Pyandonea as a Tamrielian.

    Bursting your bubbles but the next chapter is Murkmire.

    That would be really stupid considering how much EP based stuff were getting. Both dungeon dlcs, Morrowind (ok its not a part of EP officially, but dunmers are EP race), clockwork city...
    Edited by LadyNalcarya on August 11, 2017 9:40AM
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  • Countcalorie
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    Remove argonians and replace them with new elven class. Maomer maybe.
    No.
  • MornaBaine
    MornaBaine
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    Giraffon wrote: »
    I don't think we need any more races. If Zos wanted to make a bunch of money, they should sell you the option to change your racial passives to be for any race you want but not change anything else about your character.

    I think we need more classes though. I mean, like five more would be good. Like these:

    Necromancer (undead)
    Martial Artist (hand to hand)
    Daedric Worshiper (uses Daedric Magic)
    Illusionist (Skyrim stuff, maybe group invisibility magic)
    Moth Priest (whatever the heck it is they do)


    I'm all for a hand to hand/undeath/illusion class or skill line, but I just want to play as a Maormer.

    To make a Maomer simply make an Altmer, give them vampirism, use the Oracle eyes. It's really pretty darned close!
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  • kamimark
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    Goblins, Ogres, and Lamia. They get to be hard mode races.

    Goblins can only use 1-handed weapons (maybe not even dual wield or sword & board, just one sword) and staves, and justice-aware NPCs and guards react like they have a permanent 69 bounty.

    Ogres can only use 2-handed maces (or the hand claws that some use in Wrothgar?), and minimal armor, but have massively increased health and melee damage.

    Lamia don't use weapons or armor except jewelry, but have high magicka skills and a poison attack.

    I'd nuke some alts and make one of each of those today if ZOS added them.
    Kitty Rainbow Dash. pick, pick, stab.
  • SilverIce58
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    ArchMikem wrote: »
    Zbigb4life wrote: »
    It will definitely be introduced. Probably with the next chapter next year.

    A new chapter involving Pyandonea, and you can either be a Maormer and help Pyandonea, or hinder Pyandonea as a Tamrielian.

    Bursting your bubbles but the next chapter is Murkmire.

    I didn't mean that the next chapter will be Pyandonea, I meant that maybe one of the chapter could be about Pyandonea.
    PC - NA
    CP 1125
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    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
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    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
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    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • starkerealm
    starkerealm
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    Ekstak21 wrote: »
    Necromancer - Black Magic. :3
    As for skills, 1 line for Summoning undead 1 for Black Absorbing magic which heals you each attack. And also have Fear skills. And 1 line for AoE. Like putting a big black hole with bone hands coming through. Passive skills: Increase HP Recovery with staves.

    Like a vampire, but it is not. Necromancer class should be some kind of a Undead thing. And for the best experience. Each time you cast a black mage, your character will have a black aura for [x] seconds.

    Necromancer is not a race....

    A race to the bottom. To see who can dredge up the most corpses. :p
  • Jade1986
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    Tsaesci plz.
  • zaria
    zaria
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    Ekstak21 wrote: »
    Necromancer - Black Magic. :3
    As for skills, 1 line for Summoning undead 1 for Black Absorbing magic which heals you each attack. And also have Fear skills. And 1 line for AoE. Like putting a big black hole with bone hands coming through. Passive skills: Increase HP Recovery with staves.

    Like a vampire, but it is not. Necromancer class should be some kind of a Undead thing. And for the best experience. Each time you cast a black mage, your character will have a black aura for [x] seconds.

    Necromancer is not a race....

    A race to the bottom. To see who can dredge up the most corpses. :p
    Users of the new crown skin can be summoned by necromancers, as you look like you have been dead a long time.
    You are doing crafting writs suddenly you get teleported out and end in an dungeon.
    Dungeon is vRoM, one cp10 necromancer and an healer with bow on both bars.

    Grinding just make you go in circles.
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  • Getern
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    No

    You might not know that but TES games always offered 10 races and it should stay that way. Its Tamriel after all.
    Race balance is screwed up already. You want to make it worse?
    Decent player sees only 4 races in game anyway. Magica (Altmer/Dunmer), Stamina (Redguard/Khajit). First work on making all races relatively even. It would be just like adding crappy Warden, while rest of the classes are facing issues - pointless.

    Thought about it? No, you think only about yourself.
  • TheShadowScout
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    Getern wrote: »
    You might not know that but TES games always offered 10 races and it should stay that way.
    You might not know this because you did not read prior posts, or research the matter, but that information is unfortunately incorrect. :p;)
    Orcs and Imperials were not playable races in the first two TES games. So, eight races in TES:Arena and TES-II:Daggerfall... TES:Battlespire had even only six races available (no Khajiit or Argonians there) and TES:Redguard was a fixed character game anyhow... and then finally the "known" ten races for the next three games, starting with TES-III:Morrowind, and continuing for TES-IV:Oblivion and TES-V:Skyrim.
    So the "ten races" myth is covering barely half the "TES games" if you look closely...

    Who's to say they cannot add more races now in TESO:TamrielUnlimited?

    Noone but the licenseholders! ;)

    And if people might pay crown store unlocks for races that are already in the game and might require only minimal effort to make available for such pusposes... why shouldn't they get some more profit, their profit is what fuels the game we like to enjoy after all...
  • theher0not
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    Not sure if I've already posted this here or if it was another thread.

    One thing I want to see is more playable subraces of khajiit and Argonian. There are 8 types of bipedal khajiit and IDK how many types of Argonians yet we can only play as one of each.


    While we don't need all of them I'd love to see at least a few extra choices.
  • Ratzkifal
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    I didn't bother to read all this, but I'm still going to drop my opinion here.

    I wouldn't want any other races to be added into the game as playable races. However skins and polymorphs are definitely an option. We technically already have Xivkyn, Dremora, Draugr, and Skeletons as playable races (without any new passives of course) and with the skins I see the possibility to get different Khajiit/Argonian subspecies into the game. Maybe even a Maormer skin.
    There are lots of possiblities but for the sake of simplicity and to keep these races special with the bonus of an incentive for Zenimax to enable their creation, I would suggest them to be crown store items. That way we won't have a Maormer/Draugr army running wild in Cyrodiil and keep it at least somewhat lore friendly.

    PS.:
    If any Zenimax employee actually considers this, please try to make it so that the new polymorphs wouldn't overwrite your facial features like they currently do but just adjust them to look like the desired race (even if that means you have to disable these new skins for Khajiit, Argonians, Men or Mer respectively).
    This Bosmer was tortured to death. There is nothing left to be done.
  • TheShadowScout
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    Ratzkifal wrote: »
    ...However skins and polymorphs are definitely an option. We technically already have Xivkyn, Dremora, Draugr, and Skeletons as playable races (without any new passives of course) and with the skins I see the possibility to get different Khajiit/Argonian subspecies into the game...
    ...skins and polymorphs are not really a "playable race" - more like, a illusion disguise or more or less temporary affliction, depending on the roleplay...

    What we are talking about are -races- complete with passives, appereance options and their own initial crafting style.

    As for cyrodil, I remember a gobbo army (the shadowsilk gem), and worse things. And considering that its hard enough to get a group on players agree to anything, I wonder how much "herding cats" effort it'd take to sustain a sizeable draugr army for any length of time... ;)
  • Ratzkifal
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    @TheShadowScout
    ...skins and polymorphs are not really a "playable race" - more like, a illusion disguise or more or less temporary affliction, depending on the roleplay...

    What we are talking about are -races- complete with passives, appereance options and their own initial crafting style.

    I am well aware, but the question was "should there be a new playable race" to which my answer was
    I wouldn't want any other races to be added into the game as playable races.
    Edited by Ratzkifal on August 13, 2017 9:57AM
    This Bosmer was tortured to death. There is nothing left to be done.
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