Sixsixsix161 wrote: »Reachmen sound interesting. We do encounter them when you're questing in Wrothgar and kill their leader (Ice-something) with help from the Orc king.
Their magic sounds pretty nasty, like growing those hearts that are connected to a tree, and go into a humanoid being.
It wouldn't be hard to write Lilmothiit back in and they'd probably be adorable so I'm all for it.
Nightenhowl wrote: »yes more everything, rival games have a lot more options.
Not really, 10 races is plenty. More char slots, skill lines or may be class will far better to add IMHO. Single player TES games always had just 10 races and I am used to them lore wise. Plus, how the dev handle NPC dialog in the main zones and how the NPC react to the player? That is A LOT of work or re work to add the race into the game the right way.
Necromancer - Black Magic.
As for skills, 1 line for Summoning undead 1 for Black Absorbing magic which heals you each attack. And also have Fear skills. And 1 line for AoE. Like putting a big black hole with bone hands coming through. Passive skills: Increase HP Recovery with staves.
Like a vampire, but it is not. Necromancer class should be some kind of a Undead thing. And for the best experience. Each time you cast a black mage, your character will have a black aura for [x] seconds.
Bonzodog01 wrote: »This only leaves the Akaviri races - the Ka'Po'Tun, The Tsaesci, and the Tang Mo. I suspect the Tang Mo would be a cool race to have, the monkey people. But, we would need a whole new chapter involving a reason for them travelling to Tamriel in the mid second Era, then disappearing before Tiber Septim gets the throne in 2E 830.
Pixel_Zealot wrote: »@Countcalorie @SilverIce58 You can check out the ESWiki about them here: http://elderscrolls.wikia.com/wiki/Tsaesci
Apparently, there are only rumours as to what they look like. Some say they're tall human like creatures with beautiful golden like scales. Others say they're vampiric-snake like creatures that feed on people.
generalmyrick wrote: »What about Atmorans?
MornaBaine wrote: »Not really, 10 races is plenty. More char slots, skill lines or may be class will far better to add IMHO. Single player TES games always had just 10 races and I am used to them lore wise. Plus, how the dev handle NPC dialog in the main zones and how the NPC react to the player? That is A LOT of work or re work to add the race into the game the right way.
This. Wyress and necromancer! And a full bar of vamp skills!
SilverIce58 wrote: »
Didn't you read it tho? The Imgas have all "gone to visit" Falinesti to wait out the Planemeld and Alliance War, so there's no way they'd be here now.
MornaBaine wrote: »Not really, 10 races is plenty. More char slots, skill lines or may be class will far better to add IMHO. Single player TES games always had just 10 races and I am used to them lore wise. Plus, how the dev handle NPC dialog in the main zones and how the NPC react to the player? That is A LOT of work or re work to add the race into the game the right way.
This. Wyress and necromancer! And a full bar of vamp skills!
Interesting! I never seen anyone mention a Wyress skill line. If we could shapeshift into a wolf like the quest in Bangkorai I would take this over a new race anyday!
Bouldercleave wrote: »SilverIce58 wrote: »
Didn't you read it tho? The Imgas have all "gone to visit" Falinesti to wait out the Planemeld and Alliance War, so there's no way they'd be here now.
Well, I fixed that whole "planemeld" thing 6 times now.....
I don't think we need any more races. If Zos wanted to make a bunch of money, they should sell you the option to change your racial passives to be for any race you want but not change anything else about your character.
I think we need more classes though. I mean, like five more would be good. Like these:
Necromancer (undead)
Martial Artist (hand to hand)
Daedric Worshiper (uses Daedric Magic)
Illusionist (Skyrim stuff, maybe group invisibility magic)
Moth Priest (whatever the heck it is they do)