starkerealm wrote: »SilverIce58 wrote: »starkerealm wrote: »SilverIce58 wrote: »starkerealm wrote: »SilverIce58 wrote: »Not really, 10 races is plenty. More char slots, skill lines or may be class will far better to add IMHO. Single player TES games always had just 10 races and I am used to them lore wise. Plus, how the dev handle NPC dialog in the main zones and how the NPC react to the player? That is A LOT of work or re work to add the race into the game the right way.
Actually, Morrowind was the first single player TES game to introduce the Imperial race, and the Orsimer race, as TES 1 Arena had orcs as beast, and imperials as just divided tribes, and TES 2 Daggerfall, turned Orcs into beastmen, but not yet a race.
Anyhoo, Maormer would be at the top of the list for new races (and the top of my personal list), and then next would be either Reachmen, (and don't hate me for this) a Dremora (just like Lyranth the Foolkiller), or last but not least the Tsaesci, since their crafting Motif has already been on the PTS. All in all tho, they'd either have their own faction, or have to choose from one of the three (which would be really dumb for any of these races.
TL;DR : Maormer, and then Reachmen, Dremora, or Tsaesci
Also, if we're talking about ancient history, three or four different Khajiit breeds have been playable. There's only ever one option per game, but the breed you played changed. Arena had an Ohmes, Daggerfall had an Ohmes-Raht, Morrowind had a Suthay-Raht. IIRC, the player characters from Oblivion on have been Cathay, but I'm not 100% certain.
Yeah Oblivion was Cathay, and Skyrim was Cathay-Raht. Argonians kinda went through the same thing, since in Arena, Argonians didn't have tails so some people think they were Kothringi or throughout the games, it was Argonians from different tribes.
"Yeah, they're more closely related to skinks."
"But, why don't they have tails?"
"They do have tails, they just tear them off every time they put on a pair of pants."
That sounds familiar, where is it from?
From me. I was just bouncing dialog back and forth. It's not a specific quote. Or if it is close to something, it was unintentional.
Zbigb4life wrote: »It will definitely be introduced. Probably with the next chapter next year.
Yes, but not yet. ZOS needs to fix some stuff first. Maybe even buff some things.
This.starkerealm wrote: »No. Especially not exceedingly rare or effectively extinct races.
Necromancer - Black Magic.
As for skills, 1 line for Summoning undead 1 for Black Absorbing magic which heals you each attack. And also have Fear skills. And 1 line for AoE. Like putting a big black hole with bone hands coming through. Passive skills: Increase HP Recovery with staves.
Like a vampire, but it is not. Necromancer class should be some kind of a Undead thing. And for the best experience. Each time you cast a black mage, your character will have a black aura for [x] seconds.
Maormer are not native to Tamriel, they come from Pyandonea. So the chances of seeing them added are slim unless Bethesda does decide to do so.
Pixel_Zealot wrote: »I do think Maormer would be on top of the list if it does so happen that another playable race comes through.Maormer are not native to Tamriel, they come from Pyandonea. So the chances of seeing them added are slim unless Bethesda does decide to do so.
@Tryxus Well not entirely. The originated from Tamriel, but they were exiled when they rebelled against the Altmer rule and were sent to Pyandonea and now have their own 'immortal' leader with 'serpent magic'. In the current lore timeline, they're still very active in Tamriel, pillaging Altmerian shores and causing mayhem in politics, 'cause that's all they can do after they lost the first war.
Although I do love my Mer and would kill to play with a Maormer, I would plead genocide to play with a Tsaesci, but that's too impractical.
Countcalorie wrote: »Pixel_Zealot wrote: »I do think Maormer would be on top of the list if it does so happen that another playable race comes through.Maormer are not native to Tamriel, they come from Pyandonea. So the chances of seeing them added are slim unless Bethesda does decide to do so.
@Tryxus Well not entirely. The originated from Tamriel, but they were exiled when they rebelled against the Altmer rule and were sent to Pyandonea and now have their own 'immortal' leader with 'serpent magic'. In the current lore timeline, they're still very active in Tamriel, pillaging Altmerian shores and causing mayhem in politics, 'cause that's all they can do after they lost the first war.
Although I do love my Mer and would kill to play with a Maormer, I would plead genocide to play with a Tsaesci, but that's too impractical.
Tsaesci are the snake-vampire things from Akaviri right?
Indeed, but that is no reason not to add another mer race. Maormer would be very easy and charp for ZOS to add, to "test the waters" how people might respond - because the race is already in the game, complete witrh crafting style and everything, all they would have to do is add an crown store unlock a la Imperial for players to be able to choose them in in chargen... and some passives (they are closely related to Altmer / Chimer; but also water-raised, seem more physical then the mage-happy high elves, and seem to like lightning magic... so, passives along dunmer lines but with boni to lightning and swimming speed instead of fire and lava damage resistance might not be a bad idea...)Bonzodog01 wrote: »I think it would have to be lore-friendly, and almost certainly not a Mer race as we already have 4 of them - Altmer, Dunmer, Bosmer, Orsimer. Plus, there is only the Maormer left in Tamriel at this point in Lore. All other mer races are extinct or have become part of the main 4.
...unless you consider the reachmen a seperate race from the bretons at this time. Which would totally be possible, making reachmen with a mix of breton and nord passives could be doable, if ZOS so chooses.Bonzodog01 wrote: »We also already have 4 Human Races - Breton, Nord, Redguard and Imperial. Lore also suggests that these 4 are the only known humans races left on Nirn at this point as well.
True.Bonzodog01 wrote: »Then we have 2 beast races - Khajiit and Argonian. So I think another Beast race would be in order here. But what? Lore suggests the Lilmothiit are all but extinct, having been possibly the starting point of the Knahaten Flu in southern Black Marsh.
They are still around, living on isle archipewgalo far to the west of tamriel. But they don't come anywhere near these lands, and indeed would be impractical as player characters due to "jabbe the hutt" style fat slug type bodies...Bonzodog01 wrote: »I'm not sure whats happened to the Sload, but they cannot seemingly be found in Tamriel right now. Plus I suspect they would be impractical to attempt to do graphics wise.
True.Bonzodog01 wrote: »The Imga have disappeared, although they lived alongside the Altmer in Summerset - the last messages from them suggest they went to Falinesti to wait out the Three Banners War.
The akaviri invasion of the pact lands was a mere ten years before the time of ESO. While that was mostly Kamal and possibly Tsaesci allies from what I could gain from the lore, it could be entirely possible they had Tang Mo slaves with them, some who might have escaped in the confusion of their defeat...Bonzodog01 wrote: »This only leaves the Akaviri races - the Ka'Po'Tun, The Tsaesci, and the Tang Mo. I suspect the Tang Mo would be a cool race to have, the monkey people. But, we would need a whole new chapter involving a reason for them travelling to Tamriel in the mid second Era, then disappearing before Tiber Septim gets the throne in 2E 830.
We know from the lore that no such "isulated settlement" survived, as none were found in the centuries past. But as I mentioned, "lone survivor" with a "I was trapped in coldharbour while the illness destroyed my people" story might be possible - but at an highly overblown price to keep their numbers down. if it costs 5000 crowns or more to play as foxy, many might decide to go for a cheaper, more common race instead, right?I've argued for the Lilmothiit before. (cause potentially adorable fox people I mean c'mon!?) Claims that they're all dead because of the Flu can be argued with the simple hypothesis that what's left of their society could have survived the illness elsewhere, isolated, however even so they'd be too few in number to justify the sudden mass of them running around as player characters.
...and also unable to wear leg or foot armor. Which wouldn't be an new drawback, actually, in older TES games Khajiit and Argonians paid for their extra advanteages (the ones they had in those games, like night vision and additional melee damaage or water breathing) by not being able to use boots or helmets...But you know who would be pretty interesting to play as? The Lamia. They're intelligent, abundant, and very different.
Wrong.However let's just be real for a second. The Elder Scrolls games have ALWAYS been about playing as the ten races we have.
Most likely, cross-faction like imperials.Vipstaakki wrote: »Which alliance would this race belong into?
Nope.return of the snow elves.
That's the last one, and he is an NPC. No good for Placer character options.Knootewoot wrote: »I would love to play as a dwemer (yeah, they exist. Just give us corpus disease and a robot walking chair and we can go on an adventure)
Not in this game.I've always fancied playing Daedra though not sure how that would ever work.
Maormer makes some sense, they are also an true race.Azuramoonstar wrote: »think adding a race in ESO wouldn't make sense.
if anything the maormer since you do see them through out the games.
tbh im surprised the dwermer are not a pliable race since they were shown in old maketing trailers.
Bonzodog01 wrote: »And if so, what? And to go even further, what would be their racial passives? Bear in mind that each race has a passive that provides a skill boost in one area or another, so one of the passives would HAVE to be a skill boost that hasn't been done yet.