Should a new playable race be added?

  • SilverIce58
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    k9mouse wrote: »
    Not really, 10 races is plenty. More char slots, skill lines or may be class will far better to add IMHO. Single player TES games always had just 10 races and I am used to them lore wise. Plus, how the dev handle NPC dialog in the main zones and how the NPC react to the player? That is A LOT of work or re work to add the race into the game the right way.

    Actually, Morrowind was the first single player TES game to introduce the Imperial race, and the Orsimer race, as TES 1 Arena had orcs as beast, and imperials as just divided tribes, and TES 2 Daggerfall, turned Orcs into beastmen, but not yet a race.

    Anyhoo, Maormer would be at the top of the list for new races (and the top of my personal list), and then next would be either Reachmen, (and don't hate me for this) a Dremora (just like Lyranth the Foolkiller), or last but not least the Tsaesci, since their crafting Motif has already been on the PTS. All in all tho, they'd either have their own faction, or have to choose from one of the three (which would be really dumb for any of these races.

    TL;DR : Maormer, and then Reachmen, Dremora, or Tsaesci

    Also, if we're talking about ancient history, three or four different Khajiit breeds have been playable. There's only ever one option per game, but the breed you played changed. Arena had an Ohmes, Daggerfall had an Ohmes-Raht, Morrowind had a Suthay-Raht. IIRC, the player characters from Oblivion on have been Cathay, but I'm not 100% certain.

    Yeah Oblivion was Cathay, and Skyrim was Cathay-Raht. Argonians kinda went through the same thing, since in Arena, Argonians didn't have tails so some people think they were Kothringi or throughout the games, it was Argonians from different tribes.

    "Yeah, they're more closely related to skinks."
    "But, why don't they have tails?"
    "They do have tails, they just tear them off every time they put on a pair of pants."

    That sounds familiar, where is it from?

    From me. I was just bouncing dialog back and forth. It's not a specific quote. Or if it is close to something, it was unintentional.

    Lmao oh wow
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • AtraisMachina
    AtraisMachina
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    Moamer for maybe but i think were good rn. What we really need is wearbear
  • Knootewoot
    Knootewoot
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    I would love to play as a dwemer (yeah, they exist. Just give us corpus disease and a robot walking chair and we can go on an adventure)
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • ccfeeling
    ccfeeling
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    New race ?
    New amazing passive ?
  • agegarton
    agegarton
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    I'm not too bothered about a new race - although I'm up for any additions to the game. Right now I'd prefer to see more skill morphs. Either a third morph possibility, or three choices at the usual morph stage. I'd like to see more magic-based weapons (or morphs that use magic), and more stamina-based skills.
  • Khenarthi
    Khenarthi
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    No thanks, I prefer to have the same 10 races consistently on Elder Scrolls games.
    PC-EU
  • Zbigb4life
    Zbigb4life
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    It will definitely be introduced. Probably with the next chapter next year.
  • SilverIce58
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    Zbigb4life wrote: »
    It will definitely be introduced. Probably with the next chapter next year.

    A new chapter involving Pyandonea, and you can either be a Maormer and help Pyandonea, or hinder Pyandonea as a Tamrielian.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Ostaradoe
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    I've always fancied playing Daedra though not sure how that would ever work.
  • Runschei
    Runschei
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    Yes, but not yet. ZOS needs to fix some stuff first. Maybe even buff some things.
  • Runschei
    Runschei
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    Edit; Accidental double post
    Edited by Runschei on August 10, 2017 9:22AM
  • SilverIce58
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    Runschei wrote: »
    Yes, but not yet. ZOS needs to fix some stuff first. Maybe even buff some things.

    You know they would rather keep adding new things until it just fixes itself. They might not say that, but deep down maybe they think so *shrugs* but whatevs.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • menedhyn
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    No. Especially not exceedingly rare or effectively extinct races.
    This.
  • Azuramoonstar
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    think adding a race in ESO wouldn't make sense.

    if anything the maormer since you do see them through out the games.

    tbh im surprised the dwermer are not a pliable race since they were shown in old maketing trailers.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Anysra
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    Necromancer - Black Magic. :3
    As for skills, 1 line for Summoning undead 1 for Black Absorbing magic which heals you each attack. And also have Fear skills. And 1 line for AoE. Like putting a big black hole with bone hands coming through. Passive skills: Increase HP Recovery with staves.

    Like a vampire, but it is not. Necromancer class should be some kind of a Undead thing. And for the best experience. Each time you cast a black mage, your character will have a black aura for [x] seconds.
    Anysra Nur | Grim Arcanum
    Arcanist / Necromancer
  • Slick_007
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    Ekstak21 wrote: »
    Necromancer - Black Magic. :3
    As for skills, 1 line for Summoning undead 1 for Black Absorbing magic which heals you each attack. And also have Fear skills. And 1 line for AoE. Like putting a big black hole with bone hands coming through. Passive skills: Increase HP Recovery with staves.

    Like a vampire, but it is not. Necromancer class should be some kind of a Undead thing. And for the best experience. Each time you cast a black mage, your character will have a black aura for [x] seconds.

    RACE. not class
  • Blacksmoke
    Blacksmoke
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    No
    Champion point: 645
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  • Pixel_Zealot
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    I do think Maormer would be on top of the list if it does so happen that another playable race comes through.
    Tryxus wrote: »
    Maormer are not native to Tamriel, they come from Pyandonea. So the chances of seeing them added are slim unless Bethesda does decide to do so.


    @Tryxus Well not entirely. The originated from Tamriel, but they were exiled when they rebelled against the Altmer rule and were sent to Pyandonea and now have their own 'immortal' leader with 'serpent magic'. In the current lore timeline, they're still very active in Tamriel, pillaging Altmerian shores and causing mayhem in politics, 'cause that's all they can do after they lost the first war.

    Although I do love my Mer and would kill to play with a Maormer, I would plead genocide to play with a Tsaesci, but that's too impractical.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • Banana
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    Snow elves
  • Countcalorie
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    I do think Maormer would be on top of the list if it does so happen that another playable race comes through.
    Tryxus wrote: »
    Maormer are not native to Tamriel, they come from Pyandonea. So the chances of seeing them added are slim unless Bethesda does decide to do so.


    @Tryxus Well not entirely. The originated from Tamriel, but they were exiled when they rebelled against the Altmer rule and were sent to Pyandonea and now have their own 'immortal' leader with 'serpent magic'. In the current lore timeline, they're still very active in Tamriel, pillaging Altmerian shores and causing mayhem in politics, 'cause that's all they can do after they lost the first war.

    Although I do love my Mer and would kill to play with a Maormer, I would plead genocide to play with a Tsaesci, but that's too impractical.

    Tsaesci are the snake-vampire things from Akaviri right?
  • SilverIce58
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    I do think Maormer would be on top of the list if it does so happen that another playable race comes through.
    Tryxus wrote: »
    Maormer are not native to Tamriel, they come from Pyandonea. So the chances of seeing them added are slim unless Bethesda does decide to do so.


    @Tryxus Well not entirely. The originated from Tamriel, but they were exiled when they rebelled against the Altmer rule and were sent to Pyandonea and now have their own 'immortal' leader with 'serpent magic'. In the current lore timeline, they're still very active in Tamriel, pillaging Altmerian shores and causing mayhem in politics, 'cause that's all they can do after they lost the first war.

    Although I do love my Mer and would kill to play with a Maormer, I would plead genocide to play with a Tsaesci, but that's too impractical.

    Tsaesci are the snake-vampire things from Akaviri right?

    You're half-right. We don't know much about them, aside from what many have said "Vampiric Serpents" being the most commonly known. But do they actually eat their enemies, or do they consume the knowledge of their enemies. We don't even know if they have legs or not.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Pixel_Zealot
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    @Countcalorie @SilverIce58 You can check out the ESWiki about them here: http://elderscrolls.wikia.com/wiki/Tsaesci

    Apparently, there are only rumours as to what they look like. Some say they're tall human like creatures with beautiful golden like scales. Others say they're vampiric-snake like creatures that feed on people.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • Countcalorie
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    would love it being playable.would have an excuse to race and name change my first character(argonian dk).Always want new beast races.But I'd imagine lilmothit,maormer and reachmen would be easier to make.
  • TheShadowScout
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    Bonzodog01 wrote: »
    I think it would have to be lore-friendly, and almost certainly not a Mer race as we already have 4 of them - Altmer, Dunmer, Bosmer, Orsimer. Plus, there is only the Maormer left in Tamriel at this point in Lore. All other mer races are extinct or have become part of the main 4.
    Indeed, but that is no reason not to add another mer race. Maormer would be very easy and charp for ZOS to add, to "test the waters" how people might respond - because the race is already in the game, complete witrh crafting style and everything, all they would have to do is add an crown store unlock a la Imperial for players to be able to choose them in in chargen... and some passives (they are closely related to Altmer / Chimer; but also water-raised, seem more physical then the mage-happy high elves, and seem to like lightning magic... so, passives along dunmer lines but with boni to lightning and swimming speed instead of fire and lava damage resistance might not be a bad idea...)

    By the way, while orsimer definitely have elven ancestry, some bits of lore count them as "beast race" rather then elven race. Just sayin...
    Bonzodog01 wrote: »
    We also already have 4 Human Races - Breton, Nord, Redguard and Imperial. Lore also suggests that these 4 are the only known humans races left on Nirn at this point as well.
    ...unless you consider the reachmen a seperate race from the bretons at this time. Which would totally be possible, making reachmen with a mix of breton and nord passives could be doable, if ZOS so chooses.
    Bonzodog01 wrote: »
    Then we have 2 beast races - Khajiit and Argonian. So I think another Beast race would be in order here. But what? Lore suggests the Lilmothiit are all but extinct, having been possibly the starting point of the Knahaten Flu in southern Black Marsh.
    True.
    How-ever... the knahaten flu happened only twenty years before the events of ESO. So it is not entirely implausible for "lone survivors" to still be around... although I'd expect that rarity to be reflected in an inflated price for any such race. (works for Kothringi too, by the way)
    Bonzodog01 wrote: »
    I'm not sure whats happened to the Sload, but they cannot seemingly be found in Tamriel right now. Plus I suspect they would be impractical to attempt to do graphics wise.
    They are still around, living on isle archipewgalo far to the west of tamriel. But they don't come anywhere near these lands, and indeed would be impractical as player characters due to "jabbe the hutt" style fat slug type bodies...
    Bonzodog01 wrote: »
    The Imga have disappeared, although they lived alongside the Altmer in Summerset - the last messages from them suggest they went to Falinesti to wait out the Three Banners War.
    True.
    Bonzodog01 wrote: »
    This only leaves the Akaviri races - the Ka'Po'Tun, The Tsaesci, and the Tang Mo. I suspect the Tang Mo would be a cool race to have, the monkey people. But, we would need a whole new chapter involving a reason for them travelling to Tamriel in the mid second Era, then disappearing before Tiber Septim gets the throne in 2E 830.
    The akaviri invasion of the pact lands was a mere ten years before the time of ESO. While that was mostly Kamal and possibly Tsaesci allies from what I could gain from the lore, it could be entirely possible they had Tang Mo slaves with them, some who might have escaped in the confusion of their defeat...

    Same for the other akaviri races - some survivors of the defeated invasion or scouts sent beyond the battlefield and then abandones when the main force was driven back into the sea are entirely possible. Ka'Po'tun tiger people might be able to pass for innocent khajiit. Tsaesci might slither into the swamplands and live among the lamias, or hide out in some corner of the old imperial lands where people remember the akaviri potentate fondly... Though I am not so sure about the Kamal, since we know so little about them... only that they seem to hibernate in winter, which might suggest another reptilian race? Or some elemental race? Or whatever? But it certainly would make them iffy for adventuring in eastmarch...

    Still, any akaviri races would be about as rare as Lilnothiits or Kothringi I would think...

    Also, you are forgetting goblins.
    Sure, they are pretty primitive... but they have their own crafting style, language, and wield magic... all in all, I'd say, intelligent enough to make viable player characters for those who really, really want to.
    ArchMikem wrote: »
    I've argued for the Lilmothiit before. (cause potentially adorable fox people I mean c'mon!?) Claims that they're all dead because of the Flu can be argued with the simple hypothesis that what's left of their society could have survived the illness elsewhere, isolated, however even so they'd be too few in number to justify the sudden mass of them running around as player characters.
    We know from the lore that no such "isulated settlement" survived, as none were found in the centuries past. But as I mentioned, "lone survivor" with a "I was trapped in coldharbour while the illness destroyed my people" story might be possible - but at an highly overblown price to keep their numbers down. if it costs 5000 crowns or more to play as foxy, many might decide to go for a cheaper, more common race instead, right?
    ArchMikem wrote: »
    But you know who would be pretty interesting to play as? The Lamia. They're intelligent, abundant, and very different.
    ...and also unable to wear leg or foot armor. Which wouldn't be an new drawback, actually, in older TES games Khajiit and Argonians paid for their extra advanteages (the ones they had in those games, like night vision and additional melee damaage or water breathing) by not being able to use boots or helmets...
    ArchMikem wrote: »
    However let's just be real for a second. The Elder Scrolls games have ALWAYS been about playing as the ten races we have.
    Wrong.
    Not -always-
    There were TES games where Orcs and Imperials were not playable, only around as antagonists...
    So, there IS precedent. And with the wider scope of an MMO, they could decide to add more races. Or not. But that is THEIR decision...
    Vipstaakki wrote: »
    Which alliance would this race belong into?
    Most likely, cross-faction like imperials.
    Though it would also be plausible for them to add three races, one for each faction... or maybe as a twist, each that is denied one faction... like, maormer can join DC and EP, but not AD because of their emnity, reachmen can join EP and AD, but not DC because of the trouble they had been making in glenumbra, bangkorai and wrothgar, akaviri races can join DC and AD, but not EP because of the lingering resentment over the akaviri invasion, etc.
    Slick_007 wrote: »
    return of the snow elves.
    Nope.
    Since any event that is not mentioned in the lore we have is kinda iffy. And any "return of the snow elves" would have been mentioned... so... nope, snow elves are gone, barring unconfirmed sightings in skyrim that are considered mere drunken rumor (kinda... like the yeti in our world, and yes, I know there are some hiding in skyrim that are likely the cause of those rumors, but they are -hiding- and not grabbing fame as world savers like player characters do)
    Knootewoot wrote: »
    I would love to play as a dwemer (yeah, they exist. Just give us corpus disease and a robot walking chair and we can go on an adventure)
    That's the last one, and he is an NPC. No good for Placer character options.
    And since we know from his dialogue in TES:Morrowind 800 years later that he never ever found any other dwemer, despite searching all of tamriel, well... no luck in seeing dwemer unless they add some "magical flashback quest" (which they might) - and definitely not as player character option.
    Ostaradoe wrote: »
    I've always fancied playing Daedra though not sure how that would ever work.
    Not in this game.
    Daedric characters would only be possible in an entirely new TES game made specifically to quest "from the other side" - start in oblivion, discover some threat to your realm from the mundus, go forth to stop it, facing all the inhabitants of nirn as "mobs" on your way, with adventurer parties as bossfights... it'd be fun, but it is not ESO.
    In ESO, any daedric character would be attacked on sight by -everyone- (guards AND Player characters, everywhere), would not be trusted with ANY quest (who'd trust a deadra to actually help them instead of helping themselves to your soul or something?) and would not be able to even interact with any vendor (who'd just run screaming)...
  • zaria
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    think adding a race in ESO wouldn't make sense.

    if anything the maormer since you do see them through out the games.

    tbh im surprised the dwermer are not a pliable race since they were shown in old maketing trailers.
    Maormer makes some sense, they are also an true race.
    Two others is relevant:
    Reachmen is Breton but different enough that it might go.
    Another Khajiit type, the Ohmes-raht from Dagerfall would be simple to make.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Fuxo
    Fuxo
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    No. I would prefer to revisit racial passives and decrease their impact on combat. IMO, it's a wrong design (in an Elder Scrolls game) to limit races to either stamina or magicka builds.
  • Minyassa
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    I keep running into undead Kothringi that think they're the last of their kind. It makes me feel sorry for them. I'd give them a pity play, even if they seem to be basically just bluish Nords.
  • starkerealm
    starkerealm
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    Ostaradoe wrote: »
    I've always fancied playing Daedra though not sure how that would ever work.

    As a Skyrim/Oblivion mod.
  • starkerealm
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    Minyassa wrote: »
    I keep running into undead Kothringi that think they're the last of their kind. It makes me feel sorry for them. I'd give them a pity play, even if they seem to be basically just bluish Nords.

    "Promote cultural diversity on Tamriel! Choke a Nord blue today!"
  • Everstorm
    Everstorm
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    Bonzodog01 wrote: »
    And if so, what? And to go even further, what would be their racial passives? Bear in mind that each race has a passive that provides a skill boost in one area or another, so one of the passives would HAVE to be a skill boost that hasn't been done yet.

    Redguard and Imperial already share 1h+shield.

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