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ESO need more vertical progression elements

Agalloch
Agalloch
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In the last 8 months we saw only nerfs to reduce the power creep..and the game became more horizontal .

ESO is an excellent game but need some more vertical elements.

Almost every mmo have something like this.

Every 3 months we must change our gear from the gear who is already in the game. All because of the nerfs .

We need more gear diversity ..2 more difficulty tiers for the dungeons, a resurrection of the DSA , a token system for VMA and the possibility to change the traits of the gear (only by crafters).

Regarding the gear we need a new tier ( something like ancient legendary from Diablo 3 )

This ancient legendary gear (uncraftable) will bring a fresh air to the game and should drop from every source ( overland or dungeons).



English is not my native language.


  • Malmai
    Malmai
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    In the last 8 months we saw only nerfs to reduce the power creep..and the game became more horizontal .

    ESO is an excellent game but need some more vertical elements.

    Almost every mmo have something like this.

    Every 3 months we must change our gear from the gear who is already in the game. All because of the nerfs .

    We need more gear diversity ..2 more difficulty tiers for the dungeons, a resurrection of the DSA , a token system for VMA and the possibility to change the traits of the gear (only by crafters).

    Regarding the gear we need a new tier ( something like ancient legendary from Diablo 3 )

    This ancient legendary gear (uncraftable) will bring a fresh air to the game and should drop from every source ( overland or dungeons).



    English is not my native language.


    If they go path with Ancient drops i think they will be so rare or when dropped it would be training... They need to offer us something to change traits... RNG which is definitly rigged...
    Edited by Malmai on August 9, 2017 9:10AM
  • humpalicous
    humpalicous
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    I like the concept and I do agree that ESO needs something more. It's a great game but can become somewhat stale at times.

    But everything is fixable!
  • MLGProPlayer
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    One Tamriel doesn't allow for vertical progression.

    And that's a good thing.
    Edited by MLGProPlayer on August 9, 2017 9:18AM
  • dsalter
    dsalter
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    i'd be more inclined rather than "legendery gear" type gear sets what we need is lore artifacts.
    i'm not talking merunes razor or the wabbajack i'm talking heroes and villains of current tamriels unique 1 set piece gear.

    drop source can be from vet dungeons, PvP reward of the worth bags, vet trials and VMA, all very low drop chance but with fixed traits+enchants+armortype.

    gives a reason to replay content or "grind" but mostly ones requiring other players to encourage group play.

    an example of a hero or villain artifact could be something like: Naryu's spare dagger belt: whenever the user uses flying blade they throw a second poison dagger for free that deals 1000 poison damage and slows the target by 30% for 2 seconds
    enchant would be stamina
    trait would be impenetrable

    another example would be Varen Aquilarios' Imperial Aegis : every time you deal a light attack you gain 1 stack of fortitude which grants 5% stamina blocking cost reduction on your next block stacking up to 10 times, if stacks are spent beyond 8 the attacker that triggers the block gets smitten with 5000 pure/daedric damage.
    trait would be dedending
    enchant would be prismatic


    this sort of thing
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • phaneub17_ESO
    phaneub17_ESO
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    I wouldn't mind if they added 2 more upgrade tiers to items above legendary; however, they have to do them differently. From Yellow to Orange cannot be obtained from refining rather it has a low chance to be obtained from doing content like Random Dungeon daily rewards, Crafting Writ daily, Undaunted Delve daily, Fighter & Mage guild daily, and awarded from the final Normal or Veteran Dungeon bosses.

    From Orange to Red is even harder as it can only be obtained by deconstructing dropped Red quality items and you may not always get it. Red quality items have a chance of being dropped from any source in the game; however, the harder the content the better the chance. Sources include Master Chests, Delve Bosses, and Public Dungeon bosses (less than 1%); ANY Group Dungeon Boss Normal(1%), Veteran(2%), or Trials(3%). These items will never be in Set form, only as random generic items.
  • SoLooney
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    ZOS needs to stop catering to the newer casual players and allow the dedicates players to be as strong as they want to. If a player works hard for BiS gear in the right traits, they should be rewarded, not brought down closer to the average player. I agree, there needs to be vertical progression
  • Yasha
    Yasha
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    No thanks. I want to play the game, not be constantly grinding to get better gear. There is already an insanely high grind in this game - in fact one of my friends calls it "Grinding Scrolls Online".
  • SaintSubwayy
    SaintSubwayy
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    I wouldn't mind if they added 2 more upgrade tiers to items above legendary; however, they have to do them differently.
    i kinda like the idea :D

    I think 1 upgrade to red will be enough...but it has to be worth it! (not like worm 5pcs bonus that stays the same blue=gold)

    So a "Red Hundings Rage" set could have stats like:
    2pcs: 1643 kritrating = 7,5% Kritrating
    3pcs: 2500 Stamina
    4pcs: 1643 Kritrating = 7,5% Kritrating
    5pcs: Adds 600 Weapondamage

    but your dropchances for the upgrade mats are too low. I't make more sense to add them to vet trials only, since casual normal players which play the game for fun only, dont actually need so overpowered items ;)

    For the Craglorn Trials maybe have a 100% droppchance for 4 upgrade material in vet trials non HM, and 100% droppchance for 8 upgrade materials in vet trials HM
    For the DLC Trials have a 100% droppchance for 6 upgrade materials in vet trials non HM, and 100% droppchance for 12 upgrade materials in vet trials HM

    This way you wouldn't get f****d by deconstrution RNG and it would be possible to farm the mats without RNG.

    The upgrade material you dropp should work for all armor and weapontypes and even for Jewelry (if this get implemented some day..ZIS PLS ;) )

    And have an upgrade cost of 25 Items per upgrade. The item should only be possible to upgrad IF you have 25 upgrade mats, with 24 Upgrademate the upgrade possibility should be at 0%, so no lucky upgrades only upgrades which you worked for!

    13x25=325 Upgrade mats for a DW / Bow Setup
    12x25=300 Upgrade mats for a double Destrop Setup
    14x25=350 Upgrademats for Tank Setups

    This will still add up to a very high count of upgrade mats if you want to equip the hole raid with them ;)

    Lets make an example Raid:
    3x DW /Bow =3x325 = 975
    2x Tank =2x350 = 700
    7x Staff =7x300 = 2100

    Total: 3775

    Even if you'd run vHof HM for 12 Mats/run this would add up to 3775/12=314.6= 315 RUNS!

    This would add up ~75 Runs only to get all weapons in the Raidgroup to red quality!

    for PVP red gear should NOT be allowed to wear, so its easyier to keep the balance and it'd be way to overpowered.

    Edited by SaintSubwayy on August 9, 2017 12:52PM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Reverb
    Reverb
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    Yasha wrote: »
    No thanks. I want to play the game, not be constantly grinding to get better gear. There is already an insanely high grind in this game - in fact one of my friends calls it "Grinding Scrolls Online".

    I'd rather grind for better gear, than grind for new gear just to stay even. What op proposes isn't more of a grind than what Zeni pushes us to now, it's just a vertical grind instead of the current, flat grind. The concept is that they would introduce better items and gear to strive for, instead of actively making what you're wearing worse.
    Edited by Reverb on August 9, 2017 12:16PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • IwakuraLain42
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    No thanks, the system already has problems with power creep, also the dev have stated that they don't want to have a too wide spread. This game isn't supposed to emulate WoW with it's different vertical progression elements.
  • Solariken
    Solariken
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    Vertical progression is terrible - it segregates the playerbase unnecessarily and is nothing but a new bait-and-switch every time the ceiling is raised. It's essentially fake progression.

  • Septimus_Magna
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    Yasha wrote: »
    No thanks. I want to play the game, not be constantly grinding to get better gear. There is already an insanely high grind in this game - in fact one of my friends calls it "Grinding Scrolls Online".

    Next update the BiS gear for magicka dps builds can be crafted (julianos) and bought (mother sorrow). Only one piece you need to farm in divines is Iceheart.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • theamazingx
    theamazingx
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    The skillgap is so huge that I don't think the artificial progression of larger gear discrepancies is necessary. One player can be real proud about their 20k skeleton parse whereas nother player will easily double it with the same gear and level.
  • SaintSubwayy
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    Next update the BiS gear for magicka dps builds can be crafted (julianos) and bought (mother sorrow). Only one piece you need to farm in divines is Iceheart.

    Well for Magicka thats True...
    Stam still need to Farm TFS, VO, Leviathan, Automaton, Sunderflame and a Monsterset since Stam BiS is very situational and depending on the content / Group your running in :/


    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • DeadlyRecluse
    DeadlyRecluse
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    Further vertical progression would push a lot of people out of this game.

    The more level the playing field, in terms of gear availability, the better. Keep the skill gap wide, not the gear/stats gap.
    Thrice Empress, Forever Scrub
  • Biro123
    Biro123
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    As long as the gear from the next tiers up are totally useless for PVP - then I don't care.

    But as soon as they try to force PVPers up some group-PVE vertical progression scale, I'm out.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • SaintSubwayy
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    Biro123 wrote: »
    As long as the gear from the next tiers up are totally useless for PVP - then I don't care.

    But as soon as they try to force PVPers up some group-PVE vertical progression scale, I'm out.

    Totally understanable, any higher tiers for gear would make PvP very hard to blance, since sets which are now okey, may become way to OP when they'd get a higher tier.

    They could also make 2 different Tier types,like Red only PVE and Ornage only PVP but Orange upgrade mats can be bought directly from cyro traders. And the Red gear gets like a active for Dungeons and trials in which they turn from Gold to red, same for Orange PVP gear, in Openworld ts still Gold and in Cyro it turn to Orange.

    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Septimus_Magna
    Septimus_Magna
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    Next update the BiS gear for magicka dps builds can be crafted (julianos) and bought (mother sorrow). Only one piece you need to farm in divines is Iceheart.

    Well for Magicka thats True...
    Stam still need to Farm TFS, VO, Leviathan, Automaton, Sunderflame and a Monsterset since Stam BiS is very situational and depending on the content / Group your running in :/


    Stam builds also require more skill for the player so if you dont like grinding/putting time in magicka builds are better suited anyway.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • DRXHarbinger
    DRXHarbinger
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    Rather than add that stuff in I'd rather they added in new CP passives. Getting a bit boring lumping points in now for next to nothing returns. Add in a singular passive that required 500cp and costs 20CP to unlock it. Such as once every x hours dodge a killing blow. Or every 20 kills restore all stats. Something good and useful but costs something.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Biro123
    Biro123
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    Biro123 wrote: »
    As long as the gear from the next tiers up are totally useless for PVP - then I don't care.

    But as soon as they try to force PVPers up some group-PVE vertical progression scale, I'm out.

    Totally understanable, any higher tiers for gear would make PvP very hard to blance, since sets which are now okey, may become way to OP when they'd get a higher tier.

    They could also make 2 different Tier types,like Red only PVE and Ornage only PVP but Orange upgrade mats can be bought directly from cyro traders. And the Red gear gets like a active for Dungeons and trials in which they turn from Gold to red, same for Orange PVP gear, in Openworld ts still Gold and in Cyro it turn to Orange.

    Nah.. too much vertical progression in PVP, even when self-contained to PVP is bad too. Makes it waay to difficult for new players - who not only have a skill-gap, friends-gap, CP-gap - they also have a gear-gap too. Which, if that gear is only available from being successful at PVP - how can they be successful with all those hurdles?

    Kills of the stream of new players to the game-mode - and ultimately, PVP dies.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Inarre
    Inarre
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    I appreciate the notion, and some of the ideas are interesting like the traits... but im playing this game because of the lack of vertical progression. If i wanted to grind my butt off id go play one of the millions of games out there like that.

    I really enjoy the horizontal progression of endless skill combinations, gear sets, and the massive amount of content that ive been playing for years and still haven't gotten through. Eso is unique and id rather see it stay that way rather than become every other mmo.
  • DeadlyRecluse
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    Inarre wrote: »
    I appreciate the notion, and some of the ideas are interesting like the traits... but im playing this game because of the lack of vertical progression. If i wanted to grind my butt off id go play one of the millions of games out there like that.

    I really enjoy the horizontal progression of endless skill combinations, gear sets, and the massive amount of content that ive been playing for years and still haven't gotten through. Eso is unique and id rather see it stay that way rather than become every other mmo.

    Exactly. Horizontal progression allows for differences and choice, vertical progression just provides imbalance between players based on gear/stats/etc. rather than skill.

    Honestly, I'm still holding out hope that the CP system will get retooled to actually provide horizontal progression as opposed to the mostly-vertical system it currently is.
    Thrice Empress, Forever Scrub
  • Agalloch
    Agalloch
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    Reverb wrote: »
    Yasha wrote: »
    No thanks. I want to play the game, not be constantly grinding to get better gear. There is already an insanely high grind in this game - in fact one of my friends calls it "Grinding Scrolls Online".

    I'd rather grind for better gear, than grind for new gear just to stay even. What op proposes isn't more of a grind than what Zeni pushes us to now, it's just a vertical grind instead of the current, flat grind. The concept is that they would introduce better items and gear to strive for, instead of actively making what you're wearing worse.

  • grizzledcroc
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    Can we just let eso be eso and not like every other mmo. I like that once you reach a point it becomes a gear game.
  • Datolite
    Datolite
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    No.
  • Agalloch
    Agalloch
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    When started this thread ..regarding gear what I meant is only to have another tier (somerhing like ancient) that can drop from any source .and very rare. Would be nice the existing gear to have an ancient version found very rare in Tamriel. Would be a fresh air everywhere. And this is not about grind.
    Grind is present in ESO already.
    Think about farming Velidreth as an example..an after many runs u can receive an ancient helm with better stats but with no huge difference regarding the legendary one.



    English is not my native language.

    Edited by Agalloch on August 9, 2017 2:32PM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    OP, your idea would just lead to more segregation and elitism. So, no thank you.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • tplink3r1
    tplink3r1
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    Agree. The game has almost no progression right now, it makes the game boring.
    VR16 Templar
    VR3 Sorcerer
  • Rouven
    Rouven
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    I'd rather have them introduce different "meaningful" sets that allow for diverse viable options. On the other hand I would probably not have the inventory space and desire to organize it all.
    (note to self, look into armour swapping apps)

    No thanks to an ultra rare drop marginally better set.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • ShadowMole25
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    I would rather they add another 1 or 2 morphs to all skills or maybe a few new skill lines to encourage diversity.
    Wanders-Many-Rivers: EP Argonian Scout
    Heals-In-Rivers: EP Argonian Healer
    Roams-Many-Rivers EP Argonian Assassin
    Shadow the Mole EP Breton Vampire Pirate Lord Assassin
    Selena Renach EP Breton Witch
    Ardlin Elmbranch EP Bosmer Runic Archeologist
    Starfi Ice-Winter EP Nord Eccentric Unkillable Nuisance
    Malthman the Heavy EP Nord Delayed Healer
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