Don't agree with the sensational title, but many of your points are bang on.
Does feel like ur a stam player with a slight bias so nervous it was a nerf Sorc thread in disguise.
But I agree with most. Personally I think the streamers wreck the game. They male this 'meta' BS amd everyone flocks to it for easy mode.
If everyone theory crafted and built they own way game would be way more interesting.....its bending a knee to.the casuals that's wrecked it..
Yo i dont even use procs and make my own meta as a streamer
NeillMcAttack wrote: »I don't know man. We've played the same period on the same server. What I remember from back then is,... PC transfers, tons and tons of OP players spanking noobs left and right. There wasn't even a cap on those players CP back then. Wrecking blow empowering itself, and Incap, and take flight.
Endless ball groups of MagSorc's. Templar jabs stunning players, over and over. Stats and gear won fights back then.
Proc sets are painful to deal with. The fact that they are the hardest hitting skills of most builds that run them still amazes me. But I've never seen a new player simply slot some gear and win with it. Ambush>Proc>Incap>Proc>killers blade is sure effective, but it's not exactly going win in group scenarios regardless. That squishy build is only good against solo, unsuspecting, players with defenses down.
But I do feel that from last patch to this, PvP is in a much better place. Last patch was the worst it's ever been. And the CP system was clearly to blame. But I can't say it's all doom and gloom. The game was never a tryhard haven of competitive balance, not even close. And improvements are happening.
QuebraRegra wrote: »if you don't like the current state of the game's combat, take your complaints to WROBEL!
Ah nostalgia for previous iterations of the game... I'd like to roll back to 1.5 or there abouts, I think softcaps made for far better build diversity, where it was no advantage to simply stack a single stat. Every character invested into both skill pools to be effective. More variety.
<<<<<< SNIP>>>>
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I guess it all depends on how you play the game and what you look for in it. Personally, I have been playing since PC launch and continue to subscribe (on two accounts), don't use the crown shop, don't buy crown crates, adapt to the changes in as much as they ever affect me, and continue to play and enjoy the game just the same as when I started. The game was great for me when it started, and it's improved consistently ever since. However, I neither PvP nor do competitive PvE, and that doubtless accounts for a lot of my enjoyment with the way the game has developed as well as going some way to explaining why I've never had any performance issues with it. I'd like a proper trading system but apart from that I think they're doing a pretty decent job with the game. So for me at least, and I know I'm not alone, this thread is based on a false premise.
RinaldoGandolphi wrote: »The problem boils down to this:
Too much unavoidable damage.
the removal of:
- Double Reflect
- Reflecting Meteors
- Interupting Soul Assault
- Unreflectable Force Shock
- Nerf to Eclipse so it no longer reflects all single target spells
- Stacking Cost increases to Dodge and Bolt Escape
- Shield Duration Nerf
- Purge and Rapids nerf
- Skill cost increases
- Sustain changes
- Procalypse 1.0 (Proc could crit)
- Procalypse 2.0 (Morrowind changes)
- Procalypse 3.0 (Coming with Horns of the Reach changes)
- Oblivion damage meta (See Horns of the Reach)
All these changes do ONE THING and one thing only and this: PROMOTES AND EMPOWERS ZERGS
These changes just continue to promote the "Zerg of GTFO" gameplay style.
What else can you say at this point? it is what it is. I just became a casual.....im certinaly not going to get mad about it at this point...its obvious they want everyone to zerg or they wouldn't have so much unavoidable damage, and they wouldn't have every single mechanic stacked against the 1-4 man group player...it is what it is at this point.
Well I for one can't wait for next patch because proc sets are FINALLY getting a real nerf instead of the weak attempt given a couple patches ago.
1. Tremorscale will have a 1 second delay
2. Viper is a dot, FUCKIKG FINALLY
3. Red Mountain spawns some *** mini volcano ore something, I just know it's not good
I too miss the good old days when armor only dictated which stats you wanted to up the most. Do you want more crit, wpn/spell damage, do you wanna bump your health stam or mag a lot? I hate that so many sets in this game give free and RELIABLE damage.
Zbigb4life wrote: »The game is dying
@leepalmer95 You perfectly summed it up imo.
The game has changed a lot, and in a way that has made it far more group-oriented. This is why I almost laugh at people who complain about specific cheesy things in PvP they don't like which are "balanced" so to speak (such as cliff racer) when speaking about Cyrodiil, as if there is one thing stopping their amazing 1vX.
THE WHOLE GAME HAS CHANGED FOR THIS. If people want the game to be solo-friendly and skill-oriented again, there are a million changes to be reverted. Never gonna happen unfortunately. One Tamriel was the patch that began the more group-oriented Cyrodiil play we see and shut down solo players.
leepalmer95 wrote: »@leepalmer95
I think the philosophy that new players should feel "powerful" as well is to blame. This led to introducing high damage proc sets (so that you can get a kill off a better player regardless of your own skill) and to that "raise the floor" mantra. I don't think this will change, as ZOS seems to target players who stay for some weeks at best as their main audience now.
Yeah same, the whole making new players feel like they can compete was a stupid idea.
New players should get thrown into the 1-50 pvp campaign. They're new and should play with new players until they aren't.
This is an MMO, the simple fact is new players are not mean't to compete with long term players when they first start. They aren't mean't to get to that level for a while, its a MMO not a moba. The longer term players have experience, gear and level on them. It's not like they won't even be able to get to that level, thats a catchup mechanic on cp, theres a cap on cp. Gear can all be farmed but the experienced needs to be learned.
Zos went about it the wrong way. They should of locked new players without cp into a under 50 campaign which is locked for people with no cp only. Let them learn and compete with new players similar to them. It's way more than what i got when i first started xD You got battle leveled to 50 and thats it, you hit vet 1 and life got hard.
I'm left wondering what game you're playing. In my opinion - someone who has been playing since the Beta, and who has completed almost all content - this game is great and going (generally) in the right direction.
There are some bugs, but millions fewer than there were at launch. There's also tons of new content, and a truly massive area to explore. It's a highly complex game spread across multiple platforms, so it's never going to be bug free. What piece of software is, these days?
As for changes, I have lost track of the number of times a small number of people have cried out about something new. The game has always moved forward, and rarely have the complainers been right (remember when the destro staff ulti was weak and rubbish, only to find that it's actually not; remember when the Warden was going to OP against every other class, only to find that it's not; remember when the regen changes were going to break the game, only to find they didn't; remember when One Tamriel was going to break all of the servers, only to find that it didn't - I could go on and on).
Ultimately, if you don't like the game, don't play it. You're going to find that creating a post that ambiguously whinges about it won't actually change anything.