Because first of all, making the affects only apply to heavy attacks is severely limiting and cuts down the scope of weapons. It blurs the lines and makes the distinction between weapon types much less important. Secondly, your change to twin blade and blunt instantly kills all magicka builds that use dual wield, forcing em all to run sword and board or a staff.
Avran_Sylt wrote: »Because first of all, making the affects only apply to heavy attacks is severely limiting and cuts down the scope of weapons. It blurs the lines and makes the distinction between weapon types much less important. Secondly, your change to twin blade and blunt instantly kills all magicka builds that use dual wield, forcing em all to run sword and board or a staff.
Yeah, it's pretty obvious. I really think that axes need a slight nerf.
Avran_Sylt wrote: »@Giles.floydub17_ESO
The current passives are out of sight, out of mind. Making them 'Active' in a sense would provide a little bit more flair. In terms of damage output they should be similar in number, but different in application. Daggers would deal less damage than all of them, but be able to recuperate from the heavy attack the fastest, weaving in more heavy attacks to your rotation. Axes would deal lower initial damage, but the bleed would top it off in comparison to both, but be more focused on having spaced heavy attacks.Swords would be all about the largest burst damage, staying the standard speed but having the highest instant damage. Maces are once again the most annoying to balance, as a % reduction is very situational but the ignored % would be based off of the amount that the others increase their damage by (probably a bit more too).
This could stay in the Heavy Attacks, or be expanded upon with Light Attacks to make things even more interesting.
Avran_Sylt wrote: »@Giles.floydub17_ESO
... The 'Demonstration' Is players thinking about how they use their own rotations, and weather or not any of the 'words' could be fitted into what they do. Sure, I could make videos of myself performing all of these rotations and what not hand feed every and all type of playstyle and showing the pros/cons of each. However, I do not have the time for that.All your responses, have been empty generalizations that never actually point to something specific! (If I stopped here, this is exactly what your comments are).
The Axe Bleed was a fair point, and I wish to exclude it from the previous statement. However your response about it being unneeded don't really have that much value. The passive itself is broken when it comes to one of the weapons it influences, the general %damage increase of the swords makes it the de-facto choice for any magDW restricting Diversity. If the Heavy attack was changed, vould not a new build arise that functions off of DK molten armaments, or builds using skoria with the Axe? I Understand that DW swords offer mages an interesting option when it comes to gearing, but why can they not do the same with a weapon that restores Magicka to them on heavy attack? I believe that there is a failure there when it comes to mages and their selection of gear.
And onto the "empty statement". The OP is the start to a DIALOGUE about the subject, it serves to act as a catalyst. More of the details will be brought up and polished during the coming conversation, which is exactly what this is These polls are not meant to be entirely fleshed out.
The entire premise of this poll is absurd as the passive is under the dual wield skill line. Two Handed weapons have their own passive, so why would they get the benefit of "twin blade?" Think it though before you make a poll.