Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

What happened to this game? Where did it go wrong?

  • KingMagaw
    KingMagaw
    ✭✭✭✭✭
    Zer0oo wrote: »
    What happened?

    Developers who do not play their own game happened or are hopelessness over their head with their task.

    This mirrors my thoughts. ZoS have shown to be incompetent in addressing many issues.

    How to address new players coming into ESO over players that have played for 3 years. Alot of updates recently has been to speed up new characters progressions - Research scrolls, exp events.

    Imagine a Lvl 30 player gets to see a CP 1000 + player. It is very off putting i would imagine. Being asked to be competitive with the CP1000 is even worse. VR system was a mistake. CP system is definitely a mistake ZoS are trying to distance away from.


    Personally i can ignore many issues but what got me to un-sub and spend less time in ESO is ZoS not addressing the blatant cheating and exploiting in ESO. Suspending players for running 3rd party cheating software was a greedy move that lost more players than they will make over cheaters/gold sellers coming back after 3 day suspension and spending £.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    SanTii.92 wrote: »
    Beardimus wrote: »
    Don't agree with the sensational title, but many of your points are bang on.

    Does feel like ur a stam player with a slight bias so nervous it was a nerf Sorc thread in disguise.

    But I agree with most. Personally I think the streamers wreck the game. They male this 'meta' BS amd everyone flocks to it for easy mode.

    If everyone theory crafted and built they own way game would be way more interesting.....its bending a knee to.the casuals that's wrecked it..
    But back then even magicka characters had counters, dk had wings, mag sorc shields where broken back then and ball of lightning worked on meteors and such, templars could purge everything incoming projectiles such as snipes and meteors and nb's could cloak.
    Sounds like well tuned balance Bro.

    Its called counterplay, yes some things needed tuning but you could react to everything.

    Now if someone spamming snipe at you from 40m away you've just got to eat it and accept the perm 30% healing debuff.

    If someones spamming birds you've got to accept the damage.

    If someone uses a meteor you've got to stop and hold block and take the incoming dmg.

    If someone soul assaults, you've got to block, you used to be able to roll thing or bash the person using it.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    SanTii.92 wrote: »
    Beardimus wrote: »
    Don't agree with the sensational title, but many of your points are bang on.

    Does feel like ur a stam player with a slight bias so nervous it was a nerf Sorc thread in disguise.

    But I agree with most. Personally I think the streamers wreck the game. They male this 'meta' BS amd everyone flocks to it for easy mode.

    If everyone theory crafted and built they own way game would be way more interesting.....its bending a knee to.the casuals that's wrecked it..
    But back then even magicka characters had counters, dk had wings, mag sorc shields where broken back then and ball of lightning worked on meteors and such, templars could purge everything incoming projectiles such as snipes and meteors and nb's could cloak.
    Sounds like well tuned balance Bro.

    Its called counterplay, yes some things needed tuning but you could react to everything.

    Now if someone spamming snipe at you from 40m away you've just got to eat it and accept the perm 30% healing debuff.

    If someones spamming birds you've got to accept the damage.

    If someone uses a meteor you've got to stop and hold block and take the incoming dmg.

    If someone soul assaults, you've got to block, you used to be able to roll thing or bash the person using it.
    You seriously think ults should be completly neglected by a single skill, a crushing shock, wings, you really think that's balance? Nah, that's not counterplay, those were nothing but overpowered mechanics that completly turned the fight around depending on the circunstances. Basically if I who have wings faced this guy who coincidentally had meteor it was a free win. Or wait, sould assault, skill basically didn't exist back then casue it was completly trash, mainly cause half the server could interrpt it with a range spamable skill lol, how aweful balance was compared to what we have now..
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    #1 Guild trading system = Poorest MMO market implementation of all time tbh.
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    The most annoying mechanic in the game is unavoidable damage which is why I hate vMSA. With proc sets, skills like birds and soul assault with no counter play, ZOS has effectively introduced vMSA mechanics into PVP.
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    What happened to this game? Where did it go wrong?

    It went wrong the day one of the developers raised his/her hand during an architectural brainstorming meeting and said:
    I have an idea, why don't we move most of the calculations to the client side, that way we can have one big mega server and thousands of people can play in the same instance. All those old dudes and their boring "Never trust the client!", i mean, what the heck do they know, i went to school for this, i have great ideas, this will be great! Am i right?

    What we are seeing today is still the fallout of that mistake ...
    headbang.gif
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    SirAndy wrote: »
    What happened to this game? Where did it go wrong?

    It went wrong the day one of the developers raised his/her hand during an architectural brainstorming meeting and said:
    I have an idea, why don't we move most of the calculations to the client side, that way we can have one big mega server and thousands of people can play in the same instance. All those old dudes and their boring "Never trust the client!", i mean, what the heck do they know, i went to school for this, i have great ideas, this will be great! Am i right?

    What we are seeing today is still the fallout of that mistake ...
    headbang.gif

    Forgot about that one but yeah . That was a pretty big oopsie .
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Beardimus wrote: »
    Don't agree with the sensational title, but many of your points are bang on.

    Does feel like ur a stam player with a slight bias so nervous it was a nerf Sorc thread in disguise.

    But I agree with most. Personally I think the streamers wreck the game. They male this 'meta' BS amd everyone flocks to it for easy mode.

    If everyone theory crafted and built they own way game would be way more interesting.....its bending a knee to.the casuals that's wrecked it..
    But back then even magicka characters had counters, dk had wings, mag sorc shields where broken back then and ball of lightning worked on meteors and such, templars could purge everything incoming projectiles such as snipes and meteors and nb's could cloak.
    Sounds like well tuned balance Bro.

    Its called counterplay, yes some things needed tuning but you could react to everything.

    Now if someone spamming snipe at you from 40m away you've just got to eat it and accept the perm 30% healing debuff.

    If someones spamming birds you've got to accept the damage.

    If someone uses a meteor you've got to stop and hold block and take the incoming dmg.

    If someone soul assaults, you've got to block, you used to be able to roll thing or bash the person using it.
    You seriously think ults should be completly neglected by a single skill, a crushing shock, wings, you really think that's balance? Nah, that's not counterplay, those were nothing but overpowered mechanics that completly turned the fight around depending on the circunstances. Basically if I who have wings faced this guy who coincidentally had meteor it was a free win. Or wait, sould assault, skill basically didn't exist back then casue it was completly trash, mainly cause half the server could interrpt it with a range spamable skill lol, how aweful balance was compared to what we have now..

    I liked the fact you could react to them.

    Similarly if you was smart you'd save your ult and make sure it hits, you'd fear or fossilise the meteor.

    You'd make sure the target was cc'd or about to get cc's to use soul assault so you got 3-4 ticks off.

    You could also double reflect things. I could cast meteor on a dk knowing he'd likely reflect it back where i would be waiting with my wings or the 1h&s reflect. The dk then would take a meteor that would of hit harder than the original and wouldn't be able to react to it.

    Now days people don't even put thought into ults, they just drop them. They'd no timing of anything mostly. If you have a meteor and your chasing someone, just drop it the worst thats gonna happen is they'll block it. Its not like they could turn it against you.

    If you have soul assault just use it, your gonna likely melt the guy because they're going to be blocking it because they can't do anything else.


    I liked the game where there was consequences for bad decisions in pvp which usually resulted in death. If you threw and meteor into a zerg without looking then its entirely your fault if you targeted a dk without noticing and got hit back.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    Skoomah wrote: »
    The most annoying mechanic in the game is unavoidable damage which is why I hate vMSA. With proc sets, skills like birds and soul assault with no counter play, ZOS has effectively introduced vMSA mechanics into PVP.

    The most annoying mechanic to me is avoidable damage that takes no skill. Having 3-4 skills auto dodge in a row to shuffle is broken af! So yeah my pigeons are gonna wreak havoc on ya.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wow... the Whiners are really thick in here.

    Mostly long term players being nostalgic about the game when it was in a far better place and not the super casual friendly mess it is now.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • IamDestiny
    IamDestiny
    ✭✭✭
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Beardimus wrote: »
    Don't agree with the sensational title, but many of your points are bang on.

    Does feel like ur a stam player with a slight bias so nervous it was a nerf Sorc thread in disguise.

    But I agree with most. Personally I think the streamers wreck the game. They male this 'meta' BS amd everyone flocks to it for easy mode.

    If everyone theory crafted and built they own way game would be way more interesting.....its bending a knee to.the casuals that's wrecked it..
    But back then even magicka characters had counters, dk had wings, mag sorc shields where broken back then and ball of lightning worked on meteors and such, templars could purge everything incoming projectiles such as snipes and meteors and nb's could cloak.
    Sounds like well tuned balance Bro.

    Its called counterplay, yes some things needed tuning but you could react to everything.

    Now if someone spamming snipe at you from 40m away you've just got to eat it and accept the perm 30% healing debuff.

    If someones spamming birds you've got to accept the damage.

    If someone uses a meteor you've got to stop and hold block and take the incoming dmg.

    If someone soul assaults, you've got to block, you used to be able to roll thing or bash the person using it.
    You seriously think ults should be completly neglected by a single skill, a crushing shock, wings, you really think that's balance? Nah, that's not counterplay, those were nothing but overpowered mechanics that completly turned the fight around depending on the circunstances. Basically if I who have wings faced this guy who coincidentally had meteor it was a free win. Or wait, sould assault, skill basically didn't exist back then casue it was completly trash, mainly cause half the server could interrpt it with a range spamable skill lol, how aweful balance was compared to what we have now..

    Yes they should. Its called .. wait for it.. skill. You can dodge a incapacitating strike why not other certain ults. Makes fighting fair apparently. Half of the time in PvP you get hit by things you can not dodge. (Works as intended obviously). If you make a mechanic like dodge and then make skills that go through it you are taking away the defensive mechanics of entire builds. So if i have figured that out: Dodge NOT ok, Shield stacking perfectly balanced? Its not like sorcs have damage, sustain, escapes, survivability, crit-immunity through shields, cc and soul assault for stam builds.

    Its not like PvP in this game is already dying and is probably like 50% magsorc and 20% procblade. This is reality and not a bias... The only ones that are biased here are sorc players obviously.
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    When it started going PG

    What happened to WWE, when did it go wrong?
    When it started going PG

    Why do you think people perfer MMA nowdays?

    Back in WcW WWF monday night wars, why you think boxing wasnt popular anymore?
    They decided we gonna go rated M, thats what people want.

    How many of you hear about the hype for fights in WWE???
    Nobody does, its too PG, no one watches that.

    How many of you hear about the hype for fights in MMA???
    A lot of you do, you guys love Connor, he's rated M for Mature Audiences.

    That is why MMA is doing great, and WWE is doing bad.
    That is why ESO is not doing so great anymore, its starting to shift its pace to a more PG environment.
    Edited by qsnoopyjr on August 8, 2017 5:19PM
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    i disagree with everything asked for in thread start.
    horrible to even think you would request those things.
    and no, im not joking nor trolling, and yes i am serious.
  • Durham
    Durham
    ✭✭✭✭✭
    Beardimus wrote: »
    Don't agree with the sensational title, but many of your points are bang on.

    Does feel like ur a stam player with a slight bias so nervous it was a nerf Sorc thread in disguise.

    But I agree with most. Personally I think the streamers wreck the game. They male this 'meta' BS amd everyone flocks to it for easy mode.

    If everyone theory crafted and built they own way game would be way more interesting.....its bending a knee to.the casuals that's wrecked it..

    There nothing about nerf sorcs your OP meta is protected man... he was referring to the amount of things that now have no effective counter..
    PVP DEADWAIT
    PVP The Unguildables
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    HellFlame wrote: »
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Beardimus wrote: »
    Don't agree with the sensational title, but many of your points are bang on.

    Does feel like ur a stam player with a slight bias so nervous it was a nerf Sorc thread in disguise.

    But I agree with most. Personally I think the streamers wreck the game. They male this 'meta' BS amd everyone flocks to it for easy mode.

    If everyone theory crafted and built they own way game would be way more interesting.....its bending a knee to.the casuals that's wrecked it..
    But back then even magicka characters had counters, dk had wings, mag sorc shields where broken back then and ball of lightning worked on meteors and such, templars could purge everything incoming projectiles such as snipes and meteors and nb's could cloak.
    Sounds like well tuned balance Bro.

    Its called counterplay, yes some things needed tuning but you could react to everything.

    Now if someone spamming snipe at you from 40m away you've just got to eat it and accept the perm 30% healing debuff.

    If someones spamming birds you've got to accept the damage.

    If someone uses a meteor you've got to stop and hold block and take the incoming dmg.

    If someone soul assaults, you've got to block, you used to be able to roll thing or bash the person using it.
    You seriously think ults should be completly neglected by a single skill, a crushing shock, wings, you really think that's balance? Nah, that's not counterplay, those were nothing but overpowered mechanics that completly turned the fight around depending on the circunstances. Basically if I who have wings faced this guy who coincidentally had meteor it was a free win. Or wait, sould assault, skill basically didn't exist back then casue it was completly trash, mainly cause half the server could interrpt it with a range spamable skill lol, how aweful balance was compared to what we have now..

    Yes they should. Its called .. wait for it.. skill. You can dodge a incapacitating strike why not other certain ults. Makes fighting fair apparently. Half of the time in PvP you get hit by things you can not dodge. (Works as intended obviously). If you make a mechanic like dodge and then make skills that go through it you are taking away the defensive mechanics of entire builds. So if i have figured that out: Dodge NOT ok, Shield stacking perfectly balanced? Its not like sorcs have damage, sustain, escapes, survivability, crit-immunity through shields, cc and soul assault for stam builds.

    Its not like PvP in this game is already dying and is probably like 50% magsorc and 20% procblade. This is reality and not a bias... The only ones that are biased here are sorc players obviously.

    well said!
  • EdTerra
    EdTerra
    ✭✭✭
    1.6 was fun only because there was still many noobs who don't even know how to break free..

    but for me 1.6 was the worse patch ever, nirn overperforming, unkillable blocktard, mundus exploit, inner light exploit, shieldstack without the 50% decrease, whitestreak era and the glorious proxydet+DB who was the only way to win a duel
    just fight a good 1.6 sorc, you would not even break his shield...

    pre oil nerf (1.4 if I remember well) were the best patches for smallscales/solo
    1.4/1.5 I was afk
    but since 1.6 we only have broken class, set, skills, playstyle (remember that stamina was completly OP for 2+ years)
    honestly, only 1.7 and this patch (morrowind) seem balanced(almost) for me, maybe the next one too, but I've never, never, never felt good in 1.6

    even If I was able to cloak a meteor, this was stupid 3k mag who ignore 250 ult, and you still can shield/mist/block to make it useless in this patch

    the only thing I miss from 1.6 is the working invisibats, and well... thx zos... for the fix...... :cold_sweat::cold_sweat::cold_sweat:
    [EU] AD - Erdril v16 N(oo)B | AR40
    [NA] EP - Erdril NB

    Still a solo player in this zergfest

    Youtube : https://www.youtube.com/channel/UCXPJv3O6DC5ZYECfF3-rQ-Q
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Paul Sage and Nick Konkle left . That's what happened .

    I agree.

    With those two gone we lost the Enforcer system, spell crafting, and proper game balance.
    Edited by Strider_Roshin on August 8, 2017 5:41PM
  • Shardaxx
    Shardaxx
    ✭✭✭✭✭
    The undodgable attacks are certainly annoying. Blocking only gets you so far unless you're Tanky McTankface.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Jamascus
    Jamascus
    ✭✭✭✭
    It's not Star Wars Galaxies.
  • Rickter
    Rickter
    ✭✭✭✭✭
    ✭✭✭✭✭
    look. . i miss reflecting meteors with my wings. mkay?
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Khami
    Khami
    ✭✭✭✭
    Sausage wrote: »
    New dev team took over. Different team, different philosophy.

    When did they say this? I havent followed this game much recently. Hopefully, they moved to another project like Fallout MMORPG.

    Paul Sage left for Gearbox in 2015.

    Not sure about any others.
  • TheCaptainJosh
    TheCaptainJosh
    ✭✭✭
    Like previously mentioned, this game is being catered to an audience who play the dlc for a few weeks, spend some money in the crown store, and then leave. Like it or not, casuals make Zenimax the most money, not endgame PvE or PvPers
    AugustusGray
    PC NA
  • Khami
    Khami
    ✭✭✭✭
    Paul Sage and Nick Konkle left . That's what happened .

    I agree.

    With those two gone we lost the Enforcer system, spell crafting, and proper game balance.

    The enforcer system would have drove a lot of players away.

    Have you noticed? Cyrodiil lacks critters the PvE zones have. They literally can't make the entire game able to have PvP.
  • Moloch1514
    Moloch1514
    ✭✭✭✭✭
    Pretty sure part of it was the day they hired "the Lady" from SWTOR to run the cash shop. Once Marketing took over, the focus has been on the new players and microtransactions.
    PC-NA
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    Recently we've had to remove quite a few posts for naming/shaming and bashing, both being against the Forum Rules. This kind of topic will understandably have a lot of different opinions, though we ask that you refrain from bashing as it is in no way constructive, same with shaming other fellow community members. Remember to stay constructive and to stay civil with one another to avoid any thread derailment or action on one's own account.

    Thank you for understanding.
    Staff Post
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I guess it all depends on how you play the game and what you look for in it. Personally, I have been playing since PC launch and continue to subscribe (on two accounts), don't use the crown shop, don't buy crown crates, adapt to the changes in as much as they ever affect me, and continue to play and enjoy the game just the same as when I started. The game was great for me when it started, and it's improved consistently ever since. However, I neither PvP nor do competitive PvE, and that doubtless accounts for a lot of my enjoyment with the way the game has developed as well as going some way to explaining why I've never had any performance issues with it. I'd like a proper trading system but apart from that I think they're doing a pretty decent job with the game. So for me at least, and I know I'm not alone, this thread is based on a false premise.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    I liked 1.5 best, or even launch if we want to go way back. Really good balance on DK's back then.
  • Ihatenightblades
    Ihatenightblades
    ✭✭✭✭✭
    To me only problem is proc sets and bleed damage.... WAYYYYYYY TO OVERPOWERED atm

    Oh ya and POISONS. THOSE GODD AWFUL DRAIN POISONS :s
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    The problem boils down to this:

    Too much unavoidable damage.

    the removal of:
    • Double Reflect
    • Reflecting Meteors
    • Interupting Soul Assault
    • Unreflectable Force Shock
    • Nerf to Eclipse so it no longer reflects all single target spells
    • Stacking Cost increases to Dodge and Bolt Escape
    • Shield Duration Nerf
    • Purge and Rapids nerf
    • Skill cost increases
    • Sustain changes
    • Procalypse 1.0 (Proc could crit)
    • Procalypse 2.0 (Morrowind changes)
    • Procalypse 3.0 (Coming with Horns of the Reach changes)
    • Oblivion damage meta (See Horns of the Reach)

    All these changes do ONE THING and one thing only and this: PROMOTES AND EMPOWERS ZERGS

    These changes just continue to promote the "Zerg of GTFO" gameplay style.

    What else can you say at this point? it is what it is. I just became a casual.....im certinaly not going to get mad about it at this point...its obvious they want everyone to zerg or they wouldn't have so much unavoidable damage, and they wouldn't have every single mechanic stacked against the 1-4 man group player...it is what it is at this point.

    Edited by RinaldoGandolphi on August 8, 2017 7:29PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Cillion3117
    Cillion3117
    ✭✭✭✭✭
    DOOOOOMMMM!!!!!!!
Sign In or Register to comment.