Nowdays all the noobs just throw on aids builds and let the builds or stupid mechanics zos brought in to carry them for kills.
Now yeah 1.6 had its problems and there is a few things i'd would keep as it is now, streak change (though less severe), cloak change (purge was Op) etc...
When i started in 1.6 everything had a counter, you could roll dodge most things, cost reflect ults/ purge/ cloak them. You couldn't just spam uncounterable skills for guaranteed damage such as soul assault, birds, beam.
You could block everything including curse, it didn't explode twice and go through block, you didn't just have to accept your gonna to be hit for 4-6k in 3.5s then 4-6k in 8.5s even if the person is dead. You could block it if you got the timing down.
The game didn't punish people for blocking attacks like it does now, if your not a full block reduction build they with the blocking changes to every 0.25s then its not worth blocking most attacks because it hits your stamina too hard. Another zos change which wasn't though't out well and only hurt normal players more than its intended target.
Proc sets were non existent, the only one that existed was skoria and back then it wasn't very good, you could roll dodge it, reflect it and purge it if you managed to get the timing down right. People killed people with skills and not armour.
There was counterplay to everything, you could roll dodge ults, you could reflect them, cloak etc... You could react. If you wanted to land an ultimate on someone you had to be careful you had to make sure your not throwing meteors on dk's without a cc, you had to cc someone to make sure your strong Ult attack hit. A lot of ults didn't cc.
Back them in order to not get trounced i had to learn a lot. Running in a zerg didn't do anything because it was possible for a few players to kill of groups of 10~ if they was good enough.
I had to learn how to animation cancel, i had to learn how to set up burst, i had to learn how to avoid burst from all the characters. Had to learn how to counter some builds, how to know when to use ults. Had to kill people with actual skills because no random armor was going to deal 60% of an enemies hp for me.
Now people just throw ults of because its so easy to get then back, literally light attack anything or get hit, throw out a soul assault and that players is gonna die. Throw out a meteor and that player is forced to stand still and hold block. Beam someone because they can't roll it anymore and if someone else hits them they'll usually die. Throw birds out because it has literally 0 counter, its constant guaranteed damage, no counter. Armor thats dealing damage for players. Entire zergs of tank healers that are near impossible to kill, smart healing, beam, skills like purifying light literally making these 30k hp healers deal like 12k bursts?.
What happened?
PS4 EU DC
Current CP : 756+
I have every character level 50, both a magicka and stamina version.RIP my effort to get 5x v16 characters...