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Edit - DW Enchantments are acting Wierd

Avran_Sylt
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right, so there are several inconsistencies when it comes to enchantments and how they interact with different abilities.
Prior to this, when using DW, which hand swung determined what enchantment would proc. Main hand procs main hand enchantment, off-hand procs off-hand enchantment. This means that when using weaving rotations (which would more often than not reset the light attack animations to the main hand) It would result in very few off-hand enchantment procs.

Now IT DOESN'T MATTER WHAT HAND SWINGS! I'm not sure how it chooses which enchantment to proc, but main hand can proc either the main hand enchantment or the off-hand, off-hand can proc either main or off-hand.

Expect to see your offhand enchantment proccing much, much more frequently.
Edit - And perhaps your main hand proccing less often.

In this really *** video you can see on the 2nd and 3rd attacks, they proc entirely different enchantments than what that model has!
Video (Potato Quality)
https://youtu.be/WM16iafJg1I
Edited by Avran_Sylt on August 8, 2017 5:47PM
  • STEVIL
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    For some reason i thought it was a primary-off-primary repeating cycle at one point.
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  • Avran_Sylt
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    STEVIL wrote: »
    For some reason i thought it was a primary-off-primary repeating cycle at one point.

    The LA cycle goes something like: Main-Main-Off-Main-Off-Off.. It's really weird and actually random (I think). You can potentially have one hand swing up to 3 times in succession, or as little as only once before it switches to the next hand. They've done some fantastic animations with the light attacks for DW (which with the advent of weaving were then ignored by everyone).

    DW skills will still only ever proc the main hand (cept for Twins slahses, which procs the off-hand).
  • Avran_Sylt
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    @ZOS_GinaBruno

    I hope this change was intended and will stay in the game? As it is it will really help out Stamina DPS in Trial environments by buffing their total damage done with enchantments.

    Though a potential inconsistency would be that since DW abilities can only proc the main hand (cept twin slashes), if the LA is indeed a main hand proc, then the ability won't proc an off-cooldown enchantment, leading to an RNG element for DPS that is not specified in the game, anywhere.
    Edited by Avran_Sylt on August 7, 2017 6:36PM
  • Vaoh
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    Is this a good thing? Stamina DPS is already incredible right now, surpassing Magicka as a whole.... this sounds like a buff to it, though I don't know by how much.
  • Avran_Sylt
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    Vaoh wrote: »
    Is this a good thing? Stamina DPS is already incredible right now, surpassing Magicka as a whole.... this sounds like a buff to it, though I don't know by how much.
    @Vaoh

    Yes. One of three things will happen:

    This is either a bug, and will be patched (status quo is the same)

    Or

    It becomes embraced, DW Stamina DPS gets more consistent and reliable procs from their weapon enchantments through further tweaks, Main-hand/Off-hand enchantment choice is less of a concern (Creating new builds by the additional 20% status effect proc), they become overpowered, and damage enchantments then get a nerf.

    Or

    It sits and festers for a good year before its addressed.

    Though, my money is on it being a bug :(, meaning either option one or three is most likely gonna happen.
    Edited by Avran_Sylt on August 7, 2017 10:50PM
  • Vaoh
    Vaoh
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    Avran_Sylt wrote: »
    Vaoh wrote: »
    Is this a good thing? Stamina DPS is already incredible right now, surpassing Magicka as a whole.... this sounds like a buff to it, though I don't know by how much.
    @Vaoh

    Yes. One of three things will happen:

    This is either a bug, and will be patched (status quo is the same)

    Or

    It becomes embraced, DW Stamina DPS gets more consistent and reliable procs from their weapon enchantments through further tweaks, Main-hand/Off-hand enchantment choice is less of a concern (Creating new builds by the additional 20% status effect proc), they become overpowered, and damage enchantments then get a nerf.

    Or

    It sits and festers for a good year before its addressed.

    Though, my money is on it being a bug :(, meaning either option one or three is most likely gonna happen.

    Sounds like a cool change. I don't really have any opinion on this, as I haven't played a DW Stam DPS to really pay attention to the enchant procs.

    As long as it doesn't cause an imbalance (like Torugs+Infused when it was recently bugged on PTS) then it sounds interesting.
  • Avran_Sylt
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    @Vaoh

    Unfortunately, it might cause an imbalance with the current Glyph Damage values staying the same :( My guess currently (I still need to test on a fully built character), is that it will increase the DPS of DW Stam characters already using a damage enchantment on the off-hand by a number in the range of 700-800. This being further amplified if a player is using Infused.
  • Vaoh
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    Avran_Sylt wrote: »

    Unfortunately, it might cause an imbalance with the current Glyph Damage values staying the same :( My guess currently (I still need to test on a fully built character), is that it will increase the DPS of DW Stam characters already using a damage enchantment on the off-hand by a number in the range of 700-800. This being further amplified if a player is using Infused.

    Oh... if that's the case then it will definitely be too much with the current potency of enchantments. TY for testing. I wish I could get on PTS myself and test a ton of stuff for myself, but I'm a console player :disappointed:
  • BlazingDynamo
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    You're not sure how to chooses which enchantment to proc but you're certain the off hand will proc much more?...how?
  • Morgul667
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    I think they have no idea this happened :/
  • Avran_Sylt
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    @BlazingDynamo
    Since what hand you swing with no longer decides what enchantment will proc. Meaning now, when you weave, the main hand will proc less often, and the off-hand will proc more often. I have no idea what the actual ratio is, if there is one, or if it prioritizes off-cooldown enchantments. Or if it is random.
    Edited by Avran_Sylt on August 8, 2017 1:23AM
  • Alcast
    Alcast
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    Well I just tested it and my enchantment in the off hand still does barely proc. I used both infused weapons.
    Heavy Attack Rotation.
    d8365b7cd5fca4d2762eab3149e464eb.png
    Edited by Alcast on August 8, 2017 12:21PM
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  • Alcast
    Alcast
    Class Representative
    OK thats weird, when I only spam heavy attack I get the same amount of ticks:
    433f76a2c49c9c291b3c579f03fa70e2.png

    However, when i use a full rotation I get a huge gap:
    d91d3ea55dc2b489c1dd109a881e3457.png

    Then I used only Deadly Cloak, Rending Slashes, Endless Hail, Poison Injection. No lightattacks and look at it, those abilities seem to mainly proc the main hand enchantment lol.

    82ebb604bea2a80aecfd77f089d46478.png

    Edited by Alcast on August 8, 2017 12:33PM
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  • Avran_Sylt
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    @Alcast

    Interesting.

    On the subject of the no light attack experiment, the reason for that is Rending slashes is the only DW ability that will only proc the off-hand enchantment. the rest of them only proc the main hand.

    I went back to the live servers and checked to see if it was actually the same as it is now. Turns out, on live as well just using light attacks will proc one of the enchantments regardless of what weapon you're using.

    Though the reason why the off-hand isn't proccing as much I don't know why. But my guess is because with blade cloak up and you're on your backbar, your main hand enchantment will still be proccing off of blade cloak, but your off-hand will not be (even if main-hand is on cooldown and off-hand is off-cooldown). On full rotation, how often are you on your non-DW bar?
  • Alcast
    Alcast
    Class Representative
    Avran_Sylt wrote: »
    @Alcast

    Interesting.

    On the subject of the no light attack experiment, the reason for that is Rending slashes is the only DW ability that will only proc the off-hand enchantment. the rest of them only proc the main hand.

    I went back to the live servers and checked to see if it was actually the same as it is now. Turns out, on live as well just using light attacks will proc one of the enchantments regardless of what weapon you're using.

    Though the reason why the off-hand isn't proccing as much I don't know why. But my guess is because with blade cloak up and you're on your backbar, your main hand enchantment will still be proccing off of blade cloak, but your off-hand will not be (even if main-hand is on cooldown and off-hand is off-cooldown). On full rotation, how often are you on your non-DW bar?

    On NON DW bar prolly about 30-40% of the time.

    Well i dont think it is intended that the off hand enchantment should proc less from Weapon abilities?
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  • Avran_Sylt
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    @Alcast

    I'm not sure how they actually want enchantments on DW, or in general, to work. Has it ever been specified?

    @ZOS_RichLambert || @ZOS_BrianWheeler

    Is there a set of rules that Enchantments follow? Or is the enchantment proc hand-crafted for each ability?

    Rend, an AoE DoT, will not proc any enchantment
    Flurry, a Channeled DoT, procs the main hand enchantment but not the off-hand, and only checks first tick it seems.
    Twin Slashes Direct Damage procs the off-hand, not the main hand, and the DoT will not proc any enchantment (Is a bleed, so understandable)
    Whirlwind, an AoE, will only proc the enchantment on one target
    Blade Cloak, an AoE Direct Damage DoT, Procs the main hand enchantment from the bar it was cast from
    Volley, an AoE Direct Damage DoT, Procs the main hand enchantment from the current bar.
    (Haven't checked Hidden Blade, or several other weapon types)
    Edited by Avran_Sylt on August 8, 2017 5:45PM
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