TheVindelator wrote: »Whether or not this should be an option is debatable, but I can think of some reasons they may have chosen not to.
- Players with full CP would crush players without it. Not such a big deal in Cyrodiil with larger numbers of players to even things out but in an even fight, it'd be the deciding factor.
- Adding more battleground modes can make for longer queues as the population is spread over more games.
This. No-CP is much more skill based and is an absolute breath of fresh air from the brainless button spamming in cyrodill. Having to actually manage resources and be conscious of not having CP "crutches" is what make it so much more fun in BGs. I stand that I hope they never add CP BGs...I'm going to have to take the opposite opinion here. No-CP is so much better. I hope ZOS never adds CP to BGs at all. Love the way the balance is now with no CP. Introduction of CP will allow for so many cheese builds and will lead to games like a team death match where nobody dies.
I'm going to have to take the opposite opinion here. No-CP is so much better. I hope ZOS never adds CP to BGs at all. Love the way the balance is now with no CP. Introduction of CP will allow for so many cheese builds and will lead to games like a team death match where nobody dies.
@Darkmage1337 I really don't think more people prefer cp. I just think that a lot of people tend toward it just because and many haven't tried no cp. actually a lot of threads have been poppping up because people are forced into the no cp campaign by this event and they end up loving it. Sure bgs can have a cp option, I've no issue with that, but I think no cp will move faster and have less infinite sustain builds. No cp works the fast paced battle that bgs was built for.
How does enabling CP increase build diversity in your opinion? What builds can you not do in no-CP that you can do in CP? The only builds that don't seem to be possible in no-CP are the unkillable blazeplars, block tanks, and troll healers which are the exact kind of builds that would make BGs horrible and never ending - we still have tanks in no-CP but they're actually killable by 2-3 players.Darkmage1337 wrote: »
CP-enabled increases build diversity and thus overall competitiveness, which is what PvP is all about. (Competition, winning, min-maxing, being the best you can be, etc.) Non-CP is extremely limiting and does not correlate to its Cyrodiil and PvE counterparts.
Darkmage1337 wrote: »If it's going to be non-CP, then ZOS may as well take away our weapons and armor and have us fight naked, if you want a true quick "fair fight," because players with proc-sets will always triumph over those without, in non-CP.
Darkmage1337 wrote: »It's simple math.
CP-enabled battlegrounds would raise both the ceiling and the floor, not just the ceiling. If anything, BGs matches would go faster than they currently are right now. Not slower or longer.
How does enabling CP increase build diversity in your opinion? What builds can you not do in no-CP that you can do in CP? The only builds that don't seem to be possible in no-CP are the unkillable blazeplars, block tanks, and troll healers which are the exact kind of builds that would make BGs horrible and never ending - we still have tanks in no-CP but they're actually killable by 2-3 players.Darkmage1337 wrote: »
CP-enabled increases build diversity and thus overall competitiveness, which is what PvP is all about. (Competition, winning, min-maxing, being the best you can be, etc.) Non-CP is extremely limiting and does not correlate to its Cyrodiil and PvE counterparts.
Other than these unkillable troll builds I would love to hear what builds you think are possible in CP that are not in no-CP.Darkmage1337 wrote: »If it's going to be non-CP, then ZOS may as well take away our weapons and armor and have us fight naked, if you want a true quick "fair fight," because players with proc-sets will always triumph over those without, in non-CP.
What a ridiculous statement all around. Taking away CP isn't anything close to "taking away weapons and armor." And if you "always" lose to proc-sets then you just need to L2P. I play a Magblade in BGs and just laugh at the squishy Viper+RM+Selene stamblades that are so squishy I can one-shot them with a meteor + spectral bow combo. Procs are getting nerfed next path anyway. But maybe the reason you're getting slapped around in BGs by proc sets isn't because it is no-CP but rather because it is a fair, balanced fight unlike in Cyro where you can just run over things in a Zerg and be kept up by 8 healers (I'm just taking a guess here that you run in huge groups in Cyro, maybe you don't)?Darkmage1337 wrote: »It's simple math.
CP-enabled battlegrounds would raise both the ceiling and the floor, not just the ceiling. If anything, BGs matches would go faster than they currently are right now. Not slower or longer.
Well if it is "simple math" then please enlighten me with it. I'd love to see this "simple" math that apparently proves that CP raises the ceiling and floor and makes BGs better.
---
I honestly don't see how people with a clue can say "CP takes more skill than no-CP." Give me a break. No-CP clearly takes more skill as sustaining is more difficult, surviving is more difficult, and most importantly: everyone (assuming CP 160+) is on an even playing field. As somebody with well over 800 CP who actually values competition, I don't want to beat up on some CP200 because he just has no chance to compete due to his low CP - I want us to be on an even playing field. I honestly think a lot of people who are used to running over low CP scrubs in Cyrodiil (particularly those who run in big groups) get into BGs and get smacked by actual good players on an even playing field and as a result they blame it on the "no-CP." The reality is that no-CP makes things 100% fair and makes the game more challenging - I guess some players just can't handle this but I hope ZOS keeps it this way.