Sounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Sounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Major protection is not halves by Battle spiritSounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
The only way to die using that ultimate is /sitchair while you are being pounded. And you may not even die for that
It only lasts 5 seconds, you just got to Cc/root the user so he burn some resource and don't waste yours, just letting him regen hp, doesn't really matter. And again, it's not all that different from shield or warden healing ult. Do you want to nerf those too? What then, nerf to dawnbreaker, soul assault and incap?The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
It's 5 seconds of heals and major protection, then other 5 seconds of major protection. Total of 10 seconds of immortality. In a group, you won't die.
ROLF.
You must SERIOUSLY not understand immortality if you think heals and major protection are immortality.
Edit to clarify.
Major Protection (Reduce damage taken by 30%) = getting hit by 70 percent of damage for 5 seconds, 10s if it happens to come your way on the last tick.
Major Force (Increase Critical Damage by 15%) = only increase the outgoing damage of CRITS, not normal DPS.
and, to borrow from a poster above, who wrote out the tooltip:Sandman929 wrote: »
Lights Champion:
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for [x] Health every 1 second for [5] seconds.
Any friendly target you heal gains Major Force and Major Protection for [5] seconds, increasing their Critical Damage done by 30% and reducing their Damage taken by 30%.
Any friendly target you heal gains Major Force and Major Protection, increasing their Critical Damageand reducing their Damage taken.
The heals are.. what? magicka pool based?, so.. if you think ONE heal from a full stam character makes you OP while it bounces among other players around you, your skooma addiction is real.
I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Major protection is not halves by Battle spiritSounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
The only way to die using that ultimate is /sitchair while you are being pounded. And you may not even die for that
You might survive for 10 sec, but when that *** runs out, you're gonna get dry *** from every direction.
I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Major protection is not halves by Battle spiritSounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
The only way to die using that ultimate is /sitchair while you are being pounded. And you may not even die for that
You might survive for 10 sec, but when that *** runs out, you're gonna get dry *** from every direction.
You may, if you are getting zerged. You don't if you have one friend or two
I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Major protection is not halves by Battle spiritSounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
The only way to die using that ultimate is /sitchair while you are being pounded. And you may not even die for that
You might survive for 10 sec, but when that *** runs out, you're gonna get dry *** from every direction.
You may, if you are getting zerged. You don't if you have one friend or two
If you're gonna get zerged, then no amount of dmg reduction will help you. I run minor and major protection, as well as minor maim, which gives me 53% dmg reduction almost all the time, then take into account my resist an the vamp passive, that *** still won't save me from a zerg. You know what saves you from a zerg? Not running into 1, that's what.
I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Major protection is not halves by Battle spiritSounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
The only way to die using that ultimate is /sitchair while you are being pounded. And you may not even die for that
You might survive for 10 sec, but when that *** runs out, you're gonna get dry *** from every direction.
You may, if you are getting zerged. You don't if you have one friend or two
Waffennacht wrote: »I wish major protection means immortal, just slap on pirate Skele and be a GOD
See how it doesn't work that way
Waffennacht wrote: »I wish major protection means immortal, just slap on pirate Skele and be a GOD
See how it doesn't work that way
Instead of asking for a nerf for something that clearly nobody else is having an issue with. Why don't you instead learn from your bad pvp encounters and work on changes to your gear, skills, strategy, etc.
Every build has strengths and weakness's and you can't expect to win every encounter. Even the best pvp players die.
I've never come across someone using a restro ult every 10 seconds and even if I did I would time my burst accordingly to counter it. It sounds like the problem is your burst combo and/or damage output not the restro ult.
It could be your gear, cp allocation, skills/morphs, lack of a cc, etc. Once you figure that out, you won't even notice the restro ult anymore.
Instead of asking for a nerf for something that clearly nobody else is having an issue with. Why don't you instead learn from your bad pvp encounters and work on changes to your gear, skills, strategy, etc.
Every build has strengths and weakness's and you can't expect to win every encounter. Even the best pvp players die.
I've never come across someone using a restro ult every 10 seconds and even if I did I would time my burst accordingly to counter it. It sounds like the problem is your burst combo and/or damage output not the restro ult.
It could be your gear, cp allocation, skills/morphs, lack of a cc, etc. Once you figure that out, you won't even notice the restro ult anymore.
You are not a pvp veteran, aren't you?
Instead of asking for a nerf for something that clearly nobody else is having an issue with. Why don't you instead learn from your bad pvp encounters and work on changes to your gear, skills, strategy, etc.
Every build has strengths and weakness's and you can't expect to win every encounter. Even the best pvp players die.
I've never come across someone using a restro ult every 10 seconds and even if I did I would time my burst accordingly to counter it. It sounds like the problem is your burst combo and/or damage output not the restro ult.
It could be your gear, cp allocation, skills/morphs, lack of a cc, etc. Once you figure that out, you won't even notice the restro ult anymore.
You are not a pvp veteran, aren't you?
Yes I am, which is why I gave you a very detailed explanation instead of just saying this needs a nerf and saying absolutely nothing to back it up with facts. The only think you've said is YOU can't kill a person using it so it should be nerfed.
Again re-read my previous post, work on your build, and the restro ult will not be a problem. I don't use it and I am able to kill people every day who do use it with no problem at all.
I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Major protection is not halves by Battle spiritSounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
The only way to die using that ultimate is /sitchair while you are being pounded. And you may not even die for that
You might survive for 10 sec, but when that *** runs out, you're gonna get dry *** from every direction.
You may, if you are getting zerged. You don't if you have one friend or two
Instead of asking for a nerf for something that clearly nobody else is having an issue with. Why don't you instead learn from your bad pvp encounters and work on changes to your gear, skills, strategy, etc.
Every build has strengths and weakness's and you can't expect to win every encounter. Even the best pvp players die.
I've never come across someone using a restro ult every 10 seconds and even if I did I would time my burst accordingly to counter it. It sounds like the problem is your burst combo and/or damage output not the restro ult.
It could be your gear, cp allocation, skills/morphs, lack of a cc, etc. Once you figure that out, you won't even notice the restro ult anymore.
You are not a pvp veteran, aren't you?
Yes I am, which is why I gave you a very detailed explanation instead of just saying this needs a nerf and saying absolutely nothing to back it up with facts. The only think you've said is YOU can't kill a person using it so it should be nerfed.
Again re-read my previous post, work on your build, and the restro ult will not be a problem. I don't use it and I am able to kill people every day who do use it with no problem at all.
I made 3 page of facts. I won't repeat myself. You are welcome to read.
Probably you are missing the point. Probably your "killing" is when the ultimate ends and you swarm your opponent. More then a kill that's a gang bang
Instead of asking for a nerf for something that clearly nobody else is having an issue with. Why don't you instead learn from your bad pvp encounters and work on changes to your gear, skills, strategy, etc.
Every build has strengths and weakness's and you can't expect to win every encounter. Even the best pvp players die.
I've never come across someone using a restro ult every 10 seconds and even if I did I would time my burst accordingly to counter it. It sounds like the problem is your burst combo and/or damage output not the restro ult.
It could be your gear, cp allocation, skills/morphs, lack of a cc, etc. Once you figure that out, you won't even notice the restro ult anymore.
You are not a pvp veteran, aren't you?
Yes I am, which is why I gave you a very detailed explanation instead of just saying this needs a nerf and saying absolutely nothing to back it up with facts. The only think you've said is YOU can't kill a person using it so it should be nerfed.
Again re-read my previous post, work on your build, and the restro ult will not be a problem. I don't use it and I am able to kill people every day who do use it with no problem at all.
I made 3 page of facts. I won't repeat myself. You are welcome to read.
Probably you are missing the point. Probably your "killing" is when the ultimate ends and you swarm your opponent. More then a kill that's a gang bang
I've read your posts and while it is a fact that it gives you quite a few buffs and heals, it does not make you unkillable, that is a fact. Many of us here prove that every day by being able to kill people that use restro ults.
As far as killing people that use it I have no problem bursting them while they use it, but if I were to have a problem with it then I would learn to used timed burst and adapt not gang bang lol.
If you are not willing to adapt your build or gameplay then nerfing the restro ult isn't going to help you at all. I have to make changes to my builds every patch whether it be skills, gear, or even strategy so don't take it personal instead try to figure out where the problem is, adapt and overcome.
If you're a lower dps build then turtle up while they use it and use that time to get your buffs and debuffs up. When the ult comes down apply your dots, cc them, then burst them.
If you still can't burst them then it could be your gear, cp allocation, race, skills, etc that all contribute to your damage.
It could also be that you are fighting good players in which case I recomend watching the fight over on video if your platform supports that. I do that every once in awhile and I can usually see where i went wrong and missed a combat que or wasted stamina and the enemy took advantage of that and cc'd me one last time xD
All I understood so far is that you think focused damage is the same as getting zerged down:I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Major protection is not halves by Battle spiritSounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
The only way to die using that ultimate is /sitchair while you are being pounded. And you may not even die for that
You might survive for 10 sec, but when that *** runs out, you're gonna get dry *** from every direction.
You may, if you are getting zerged. You don't if you have one friend or two
All I understood so far is that you think focused damage is the same as getting zerged down:I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Major protection is not halves by Battle spiritSounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
The only way to die using that ultimate is /sitchair while you are being pounded. And you may not even die for that
You might survive for 10 sec, but when that *** runs out, you're gonna get dry *** from every direction.
You may, if you are getting zerged. You don't if you have one friend or two
All i did is that people will gather the most fraked up info and opinion to defend their broken ***
It only lasts 5 seconds, you just got to Cc/root the user so he burn some resource and don't waste yours, just letting him regen hp, doesn't really matter. And again, it's not all that different from shield or warden healing ult. Do you want to nerf those too? What then, nerf to dawnbreaker, soul assault and incap?The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
It's 5 seconds of heals and major protection, then other 5 seconds of major protection. Total of 10 seconds of immortality. In a group, you won't die.
ROLF.
You must SERIOUSLY not understand immortality if you think heals and major protection are immortality.
Edit to clarify.
Major Protection (Reduce damage taken by 30%) = getting hit by 70 percent of damage for 5 seconds, 10s if it happens to come your way on the last tick.
Major Force (Increase Critical Damage by 15%) = only increase the outgoing damage of CRITS, not normal DPS.
and, to borrow from a poster above, who wrote out the tooltip:Sandman929 wrote: »
Lights Champion:
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for [x] Health every 1 second for [5] seconds.
Any friendly target you heal gains Major Force and Major Protection for [5] seconds, increasing their Critical Damage done by 30% and reducing their Damage taken by 30%.
Any friendly target you heal gains Major Force and Major Protection, increasing their Critical Damageand reducing their Damage taken.
The heals are.. what? magicka pool based?, so.. if you think ONE heal from a full stam character makes you OP while it bounces among other players around you, your skooma addiction is real.
IxskullzxI wrote: »It only lasts 5 seconds, you just got to Cc/root the user so he burn some resource and don't waste yours, just letting him regen hp, doesn't really matter. And again, it's not all that different from shield or warden healing ult. Do you want to nerf those too? What then, nerf to dawnbreaker, soul assault and incap?The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
It's 5 seconds of heals and major protection, then other 5 seconds of major protection. Total of 10 seconds of immortality. In a group, you won't die.
ROLF.
You must SERIOUSLY not understand immortality if you think heals and major protection are immortality.
Edit to clarify.
Major Protection (Reduce damage taken by 30%) = getting hit by 70 percent of damage for 5 seconds, 10s if it happens to come your way on the last tick.
Major Force (Increase Critical Damage by 15%) = only increase the outgoing damage of CRITS, not normal DPS.
and, to borrow from a poster above, who wrote out the tooltip:Sandman929 wrote: »
Lights Champion:
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for [x] Health every 1 second for [5] seconds.
Any friendly target you heal gains Major Force and Major Protection for [5] seconds, increasing their Critical Damage done by 30% and reducing their Damage taken by 30%.
Any friendly target you heal gains Major Force and Major Protection, increasing their Critical Damageand reducing their Damage taken.
The heals are.. what? magicka pool based?, so.. if you think ONE heal from a full stam character makes you OP while it bounces among other players around you, your skooma addiction is real.
The heals aren't magicka based. It's an ult, so it scales off which ever stat is higher. Also, major protection isn't halved by battle spirit and neither is mist form. They are just multiplicative with other forms of mitigation, not additive. If they were additive, you wouldn't even need major protection or mist form. Resist cap + battle spirit would be 100% damage reduction.
All I understood so far is that you think focused damage is the same as getting zerged down:I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Major protection is not halves by Battle spiritSounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
The only way to die using that ultimate is /sitchair while you are being pounded. And you may not even die for that
You might survive for 10 sec, but when that *** runs out, you're gonna get dry *** from every direction.
You may, if you are getting zerged. You don't if you have one friend or two
All i did is that people will gather the most fraked up info and opinion to defend their broken ***
Well I don't use that ult and would only benefit from a nerf. I don't have much of a problem with it either, though.
Waffennacht wrote: ».IxskullzxI wrote: »It only lasts 5 seconds, you just got to Cc/root the user so he burn some resource and don't waste yours, just letting him regen hp, doesn't really matter. And again, it's not all that different from shield or warden healing ult. Do you want to nerf those too? What then, nerf to dawnbreaker, soul assault and incap?The main iusse people fail to see is: With a Healing ultimate i can be zerged down, but i won't die. Even if 4 people are hitting on me. Any other ultimate doesn't do this. Even the templar even ultimate (which got a nerf) can't do this. So. It's overperforming. A sorc with shields when he gets low can't just negate all my damage in a click. With a ceap ultimate. A templar in heavy can't just stay alive forever, becouse of this ultimate. It's just broken, who fails to admit it probably fails at the game.
It's 5 seconds of heals and major protection, then other 5 seconds of major protection. Total of 10 seconds of immortality. In a group, you won't die.
ROLF.
You must SERIOUSLY not understand immortality if you think heals and major protection are immortality.
Edit to clarify.
Major Protection (Reduce damage taken by 30%) = getting hit by 70 percent of damage for 5 seconds, 10s if it happens to come your way on the last tick.
Major Force (Increase Critical Damage by 15%) = only increase the outgoing damage of CRITS, not normal DPS.
and, to borrow from a poster above, who wrote out the tooltip:Sandman929 wrote: »
Lights Champion:
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for [x] Health every 1 second for [5] seconds.
Any friendly target you heal gains Major Force and Major Protection for [5] seconds, increasing their Critical Damage done by 30% and reducing their Damage taken by 30%.
Any friendly target you heal gains Major Force and Major Protection, increasing their Critical Damageand reducing their Damage taken.
The heals are.. what? magicka pool based?, so.. if you think ONE heal from a full stam character makes you OP while it bounces among other players around you, your skooma addiction is real.
The heals aren't magicka based. It's an ult, so it scales off which ever stat is higher. Also, major protection isn't halved by battle spirit and neither is mist form. They are just multiplicative with other forms of mitigation, not additive. If they were additive, you wouldn't even need major protection or mist form. Resist cap + battle spirit would be 100% damage reduction.
But would you run Resto Staff on a Stam build?
All I understood so far is that you think focused damage is the same as getting zerged down:I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Major protection is not halves by Battle spiritSounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
The only way to die using that ultimate is /sitchair while you are being pounded. And you may not even die for that
You might survive for 10 sec, but when that *** runs out, you're gonna get dry *** from every direction.
You may, if you are getting zerged. You don't if you have one friend or two
All i did is that people will gather the most fraked up info and opinion to defend their broken ***
Well I don't use that ult and would only benefit from a nerf. I don't have much of a problem with it either, though.
So, you are on a topic about an ultimate you did not ever use? Hol up
Waffennacht wrote: »All I understood so far is that you think focused damage is the same as getting zerged down:I just want to add major protection is affected by battle spirit so its only 15% damage reduction in pvp. I can use northern storm with 30% reduction in damage and mist form which gives 75% reduction. So at 105% reduction in damage, guess what? I still take damage and die. Move on nothing to see here.
Major protection is not halves by Battle spiritSounds like someone almost killed sombody but then they used the resto ult and are super salty about it.
Both the warden and templar have better healing ults. The resto ult only shines when you are alone and outnumbered. Sometimes its still not enough though.
Warden healing ultimate is fine. It's a ground limited ultimate that doesn't give major protection.
Templar healing ultimate sucks. With the nerf to it.
And i'm not salty. It's just broken and i'm reporting a broken thing
It only effects 1 person and lasts 5 seconds, you that's not broken, you aren't invincible. Templar ult doesn't suck, still a very good counter to destro ults. If you play a warden right you can easily get 80% uptime on the healing ult in a prolonged fight.
Are you saying its broken because you've been using it and don't think it should be as powerful or have you seen others use it and built your opinion from that?
I don't want to explain the entire dinamic of resto ulti again, read the previous comments.
Warden ultimate can be countered by: major defile, negate, outdamaging opponents and next patch even a monster set. This doesn't happen to someone who has major protection
Templar healing ultimate doesn't work. Works when you outnumber someone, but every ultimate even lacerate is good there
"This doesn't happen to someone with major protection" means you want all forms of major protection nerfed. I have a magwarden DD and I have 3 sources of major protection, none of which come from the resto ult, and I have an uptime of around 85-90% for major protection and I still die when focused, so saying that 1 benefit makes a skill too op is just stupid.
The only way to die using that ultimate is /sitchair while you are being pounded. And you may not even die for that
You might survive for 10 sec, but when that *** runs out, you're gonna get dry *** from every direction.
You may, if you are getting zerged. You don't if you have one friend or two
All i did is that people will gather the most fraked up info and opinion to defend their broken ***
Well I don't use that ult and would only benefit from a nerf. I don't have much of a problem with it either, though.
So, you are on a topic about an ultimate you did not ever use? Hol up
He said does not, not "did not ever use". That's just twisting words