The tank or healing part was mostly for training but also to test out build and setup if we could ramp up difficulty.The tank and healer training with npc might gets boring, but if implemented well enough, would be a very welcome addition to the game
Seriously, I was queued with a tank with no taunt
I'm not talking about the tutorial (though I do think that the tutorial should be more epic and dynamic to hook people in), what I'm talking about is what makes ESO so fun and engaging: Animation canceling, decision to be a stam or mag player, item sets, how to actually do your role in PVE (not spamming Dizzying Swing).
ProfesseurFreder wrote: »This assumes that there is only one "right" way to play.
The tank and healer training with npc might gets boring, but if implemented well enough, would be a very welcome addition to the game
Seriously, I was queued with a tank with no taunt
ProfesseurFreder wrote: »This assumes that there is only one "right" way to play.
The tank and healer training with npc might gets boring, but if implemented well enough, would be a very welcome addition to the game
Seriously, I was queued with a tank with no taunt
The tank and healer training with npc might gets boring, but if implemented well enough, would be a very welcome addition to the game
Seriously, I was queued with a tank with no taunt
That's weak. You gotta experience something with moar cowbell to hang with us.
Last week I pugged as healer in normal wayrest2 for a mag dk in light armor that swung around a 2hand sword the whole time. Person was in the champ 180s.
KochDerDamonen wrote: »ProfesseurFreder wrote: »This assumes that there is only one "right" way to play.
@ProfessorFreder It's at least fair to say that, in a dungeon run, a player queuing as a Healer should heal, a Tank should taunt/hold aggro, and a DD should... deal damage
If the game can't explain its own roles, what's the point of having them? Might as well toss four random people together and hope for the best (or for an experienced player to carry the other three), right? haha
This, its plain wrong ways however, purpose of such an tutorial would not be to teach BiS or vTrial tactic, it would be basic about rotation, the advanced part would be two bar rotation an weaving but not animation canceling. Its much easier to ask players to change rotation if they know that it is and that you can swap in and out skills.hmsdragonfly wrote: »ProfesseurFreder wrote: »This assumes that there is only one "right" way to play.
Tanking without taunt is the wrong way to play.
Bouldercleave wrote: »One major problem is that there is not progressively harder content.
You go from steamrolling everything overland up to and including public dungeons straight to very difficult content. There is no real middle ground that teaches you to be a better player without throwing you into an elite fire so to speak.
You can't blame the "elite" players for having it figured out and getting frustrated with new players and you can't blame new players, because there is almost nothing in the game that gently forces them to get progressively better.
You CAN NOT become a good player by playing 99% of the game. I can run every quest, every delve, every public dungeon, every overland item and not know anything as far as mechanics or class strengths and weaknesses.
I tested this on a StamBlade. I maxed EVERY weapon skill line including Restoration Staff and was able to complete pretty much everything listed above no matter what skills or weapons that I was using.
The tank and healer training with npc might gets boring, but if implemented well enough, would be a very welcome addition to the game
Seriously, I was queued with a tank with no taunt
This, its plain wrong ways however, purpose of such an tutorial would not be to teach BiS or vTrial tactic, it would be basic about rotation, the advanced part would be two bar rotation an weaving but not animation canceling. Its much easier to ask players to change rotation if they know that it is and that you can swap in and out skills.hmsdragonfly wrote: »ProfesseurFreder wrote: »This assumes that there is only one "right" way to play.
Tanking without taunt is the wrong way to play.