Guys just a quick reminder:
1. This thread is about teaching new players the "a bit more advance" mechanics in the game, we're not talking about BiS or "how to beat vet trials". Those are stuffs we players should figure it out ourselves.
2. We're not talking about the game's difficulty curve, that's for another time (It's also a big damn issue though for newbies).
3. I'm talking about explaining things, not hand holding players to archive anything (ehem, quest marker).
4. This is the job of ZOS, not us. Do not the generous with games company's laziness. Take Destiny for example, they don't have any kind of matchmaking, but the community just say "well it's ok, we got your back". And now Destiny 2 is coming out, without any sign of matchmaking. While Warframe (a free to play game) has matchmaking for every content.
5. Is it really that hard to explain your own game? The community didn't creat ESO, but they sure know the game to its root. Don't tell me the creators have no idea how their invention works
I'm actually going to ask a pretty interesting question. Has anyone who complains about "not enough explanation" ever bothered to hover their mouse over numbers in character window to see the tooltips? All of them have pretty detailed explanations about what respective number does. Including the infamous "max magicka increases your magicka skills damage/healing".
Yep, it's all there but noone actually bothers to read it so why do you think people will pay attention to any other way to educate them? Those who want to become better at the game will go to google and youtube and get all the information they need from Alcast or Gilliam. Those who don't will just ignore any attempt to educate them anyway. ESO caters heavily to the very casual player. You can't make a casual player good because he doesn't want it. Unless we are going to do forced tutorials (and tell me how well this went last time WoW tried that...)
Bouldercleave wrote: »I'm actually going to ask a pretty interesting question. Has anyone who complains about "not enough explanation" ever bothered to hover their mouse over numbers in character window to see the tooltips? All of them have pretty detailed explanations about what respective number does. Including the infamous "max magicka increases your magicka skills damage/healing".
Yep, it's all there but noone actually bothers to read it so why do you think people will pay attention to any other way to educate them? Those who want to become better at the game will go to google and youtube and get all the information they need from Alcast or Gilliam. Those who don't will just ignore any attempt to educate them anyway. ESO caters heavily to the very casual player. You can't make a casual player good because he doesn't want it. Unless we are going to do forced tutorials (and tell me how well this went last time WoW tried that...)
People don't need an EXPLANATION - what we need is progressively harder content to hone the skills and find out what works in different levels of challenge. 1T KILLED progression as such. I remember pre-1T going into higher level zones to find the "sweet spot" for my skill level.
You can no longer do that. You are all but invincible from level 1-50 especially if you have some CP and are playing an alt and are doing quests, grinding, and general overland stuff. Then you queue up for real content and have NO idea what the hell you are doing.
The only time I die in solo play is if I go AFK in a bad spot and come back to a corpse, or if I'm not paying attention and run myself off a cliff...
Crafts_Many_Boxes wrote: »Ya know, there are literally threads with the exact same content in my previous MMO (Rift) as well, on a regular basis to this day. Is it just me, or are ALL modern western MMOs really bad at explaining and teaching endgame play to their playerbase?
I know a big problem in Rift was that most of the devs barely played their own game, and the ones who did were extremely casual.
That being said, i can't imagine trying to teach animation cancelling to your playerbase. Honestly, animation cancelling almost made me quit this game when I realized it was an integral part of the endgame meta. The positives of everything else just BARELY outweighs animation cancelling for me, and that was only after I got "creative" with my mouse buttons and some menu options.
I tried explaining animation cancelling in a completely unbiased way to a friend of mine who plays other games, and he almost threw up in his mouth at the idea. Even if the vets of ESO have embraced it, it is still a VERY toxic, backwards, bizarre concept to the gaming community as a whole.
Many games enable you to cancel animations with other actions, but they do it in an intelligent way where the cancelled action doesn't have any effect or apply any damage. Because, ya know, it was cancelled. This way, it doesn't become a part of maximizing dps, because that would just be insane. Right? Oh wait.....
What I'm trying to say is, many MMOs are real, real bad at explaining endgame, but it's especially bad for ESO because something like animation cancelling should never be an integral part of dealing damage. It makes it THAT much harder for new players to wrap their heads around endgame, aside from just being a terrible "feature" to begin with.
This, its not about teaching an bis rotation or animation canceling,@OmniDo You're missing my point here buddy, I'm not talking about teaching, no no no, we all know how well ZOS can "teach" us anything in ESO. What I want from ZOS however is what I've written on the thread's name, "explain". Many many new players I've met (I have a newbies guild) struggle with many concept they don't understand. And here's the problem: They can ask me and guildmate about stuffs they know exist, but if they don't even know that the concept exist in the first place, they won't even ask and so, they're totally blind in that perspective (such as animation canceling, how each zone and dungeons has its own loot table, ect).
Again, what I want from ZOS is not "teaching" anything to new players, but to introduce and have a grief explanation to them about the concept. If new players know about the concept, they'll then google, youtube or ask their guildmates about it.